Showing Posts For gothmog.7501:
Putting iron nodes in lvl 80 areas sounds great … But the fact they’re only currently in low level, and people are lazy, is a great income source for new players.
High levels can go slum it and farm iron if they like; newbies have no options. I’d vote for status quo.
Sprocket pick is only current sources of sprockets aside the home node (for those of us that have one)
If they nerf the pick price will soar.
Don’t think there’s any chance of this, fortunately – because we paid real money (gems) for that pick (IE potential breach of contract) and they need a source of sprockets. Could always change the drop rate if there are too many about – won’t matter to farmers as price will rise, we still get paid.
Once upon a time it was one coin per day from dailies. When Anet changed to the log-in rewards, coins dropped to 20/month. Those of us who think about these things (probably too much) realised that a 1/3 drop in supply for an item vital to crafting so many shinies meant the price could go only one way.
Which is why, after making Astralaria yesterday, I still have three stacks of coins in my bank, which I bought for 4-5 silver each an awfully long time ago….
Think I’ll hang on a bit longer, and hope to call the point at which Anet increases supply (and price falls off a cliff)
Oh, and crafting for money? Any item with a time gate (although oddly not Damask just right now)
Folks will pay you not to have to wait for something. So if you don’t need it yourself right now, craft it and sell it – buy the mats from buy orders each day, craft and sell; you’ll come out ahead.
And it’s not just T6 stuff either – check out prices for Mawdrey components, glow lamps etc. Time gated : make cash off the impatient.
Only problem is you can only make so many items (multiple accounts for more I guess) so you can’t make more than 5-6g clear profit each day this way. But that profit takes very little time. And hey, a month in you’ll be 150g ahead…
You can try to corner a market, if you have enough money. And the best markets to corner are the noncraftable and no longer available weapon skins.
But just as Anet doesn’t prevent you getting rich, they don’t guarantee things will stay non-available. And the moment supply starts back up you’re left with a pile of very expensive items on the TP, and you’ve lost the upfront listing fees…
So yes, envy the canny investor with 100k gold if you like. But remember they can lose it in a moment at Anets whim.
For examples, look these items up on GW2 Spidy
Any Chaos skin you like – but Staff is a good example; just dropped 700 -> 300g
Ghastly Grinning Shield Skin (hit 5k gold, now it’s worth 500)
Meanwhile, loads of stuff worth nowt suddenly goes up … Leather, wood; check out price hike in silk when ascended armour launched. You can have as little as you like and still make a killing on something like that.
Bottom line- much harder to hang on to wealth than to make money.
This should make Krait (rare) weapons when combined with the appopriate mithril / elder wood components.
It does … except for hammers and maces, where it makes Giver’s Mithril Mace/Hammer (Rare) instead. This matters if you are collecting Krait skins.
“Yeuch! – Still, it would look ok on my necro”
It’s not good when the whole weaponset only really appeals to 1/8 character classes (and even then only cos it looks like its made of zombified monster parts)
Oh dear.
Will it be expensive?
(Or expansive …)
Level 30 character, decided to start this level 31 mission (there’s a lot of chat at the beginning anyway)
go to meet my mentor – that’ll be in the ruins of the LA TP – and the mail I get is an invite to AC, not to meet my mentor. I can meet her in the TP ruins, with Kekt, but no Gixx and no sign how to get to him.
so can’t progress.
The problem here is who has been wronged.
Clearly the original T3-lookalike flamekissed was a mistake. But it was offered on the TP and honestly bought for gems (either from gold or RWM) by players.
Those who objected to it were players who had already bought HT3, for a lot more in-game gold, and disliked that a better looking skin was available for less. I understand their concern – and this was clearly a mistake – but they had no expectation in contract that HT3 would necessarily remain exclusive.
Those who purchased the original flamekissed DID have such a contractual expectation – we bought a skin, for money, for its look alone. That contract has now effectively been breached; we still own the name “flamekissed” but the look we paid for has been changed, and not for the better.
Furthermore, many purchasers of the original flamekissed have spent money on transmutation crystals etc; they may have transmuted the look over expensive original HT3. Mine is applied to celestial armor (a lengthy craft) with 60g worth of Divinity Runes.
I am being offered a refund; yet I feel a contract has been breached, and don’t know if my further investment is also at risk. Will my armor set be deleted? Will it be reset to the original look, with runes intact?
A better way to handle this would have been to allow the original purchasers to keep their purchase. Not to put the original armor back up for sale: it was a mistake; but also not to breach contract by changing what had been honestly paid for. Then offer the alternative flamekissed feathered on the TP for new purchasers interested in a burning light armor skin. Yes, some Norns would have been wearing burning HT3, but not many, and no more could obtain it.
Effectively, I am being wronged and my contract being breached over someone else’s sour grapes – they weren’t wronged except in loss of exclusivity; I have lost what I paid for. Refund perhaps; but that doesn’t remove the wrong.
Mesmers mostly stack confusion, bleeding and a bit of torment. Engineers chuck out a far wider range, and with runes of perplexity / bomb kit/ sigils of torment can add confusion and torment to list that already includes burning, bleeding, poison, vulnerability, chill and blind. This maximises the benefit of your +condi damage armor and trinkets and makes it really hard for the opponent to clean all conditions off (particularly cos you can just reapply them in moments). Mesmers oth have better burst damage; both have good (albeit different) utility. Personally think condi damage build engineer out-conditions Mesmer just from range of stuff you apply.
And as well as runes of perplexity, mix in a sigil of torment. Opens up a whole new class of condi damage that you can do… One that you’re less likely to get to 25 stacks on. And did I mention it’s AoE on crit?
Some are alright. I like the legionnaire too, or check out the ebonhawk weaponset (rifle is good, as well as pistol).
Popularity of human T3 light is probably exactly why ANet chose this set to stick flames all over, when the heavy and medium sets are original.
To niccolo – afraid you are plain wrong; the prices of T3 and flamekissed armor are fixed and do not fluctuate.
The op has a point; moreover flamekissed is available to all races, so norn, sylvari etc can now wear human T3 light … Arguably humans are a little less unique now.
I would feel angry myself having invested >80g thus far in my eles T3 set … But I’m afraid I love the flamekissed particle effects too much. Immediately bought a set for my ele, have transmuted my T3 so it’s account bound now and will move those skins to my Mesmer…
Orrian daggers drop all over the place: buy one off the TP
There is a stand of Cypress saplings in Malchor’s leap to the west of Pagga’s waypoint, around a stature (Lyssa?). You’re guaranteed 5 trees (=20 elder wood) and there’s often 2-3 more and an Orrian sapling nearby.
Not aware of any similar clusters for soft, seasoned or hard wood though.
Best strategy is said to be to buy heavy crafting bags, not dyes, in current market.
Yesterday I bought 50 heavy crafting bags (for T6 mats to get my character up to 500 crafting).
Invested in dyes, I would have got 100 unidentified dyes (currently 20s21c at the TP hence 20g 21s the lot if sold unopened).
From the bags I got 20 elaborate totems (22s each), 19 armored scales (26s20c each), 19 venom sacs (25s3c), 18 vicious fangs (27s29c), 16 vicious claws (22s46c), 21 crystalline dust (13s94c), 22 powerful blood (30s15c) and 15 ancient bone (22s31c). Total retail 35g 54s 64c on the T/P (prices correct 22/09/2013 morning)
Clearly heavy bags a better buy atm – hardly surprising as each contains 3 items, and only one of these (dust) is currently worth less than an unidentified dye.
Whilst I wouldn’t recommend using laurels to get gold (at least not until you have enough ascended trinkets for all your alts) you’ll get a return of roughly 40s per laurel buying dyes and 70s per laurel buying heavy materials at current prices.
Whilst a die-hard unidentified-dye-opener-in-hope-of-Abyss might prefer to open 100 dyes in the hope of hitting the jackpot, it should be pointed out that even with 15% lost to taxes the proceeds from selling the contents of those 50 heavy bags could have been used to buy 149 unidentified dyes.
Did the Scavengers chasm JP – the massive one in southern Malchors leap. Large, complex, takes time to learn (if few mobs).
3 chests needing 12 orrian energy balls to open
Not a single Empyrean Fragment! disappointed. Surely this is a bug? Every other JP I’ve done has given at least a few.
No doubt mentioned before elsewhere. I was really disappointed with the flame/frost dye kits.
How about exotic dyes – pearlescent colours / animated (flowing lava or water effects) / particle effects
or legendary dyes (your armor looks like twilight, or bifrost)
Saying “Been there done that”.
Could we have T shirts celebrating achievements / titles to wear as part of town clothes? Perhaps for a small sum in Karma, and obviously only available if you have earnt the title.
In GW1 you could save your skill set-up / build to make it easy to reload it. Furthermore you could link it in chat to your teammates so they could view your skill layout.
Could we have this in GW2 please?
The recent flame and frost living story has been a bit underwhelming in terms of gear. Sentinel armor? I don’t really think so. (Fused skins are great if you can get one though)
How about some gear that is actually good? I’d suggest a new range of sigils that extend weapon range by 5, 10 or 15%, or increase AoE by 5, 10 or 15%. Or a rune set that has increased precision and weapon range as bonuses.
Not OP, because you’d sacrifice the opportunity to use the sigil slot for something else. Might make for some interesting builds, too.
The extremely rare dungeon recipes for exotic jewelry are a license to print (or rather forge / mint gold) for those players who are lucky enough to find one. Effectively they’re an additional income.
Other MMOs do this differently. Why not take a page from Eve Online’s book – and have limited-run blueprints instead. These could be much more common drops, and would enable you to craft 1-5 items if you had the appropriate crafting level. Blueprints that couldn’t be used could be sold on the TP.
Cos they’re ascended, right? It feels wrong to junk em or vendor them for a few silver.
I’d suggest either Ascended salvage kits – break down rings into globs/ shards etc of condensed mists +/- other bits . Or perhaps the laurel merchant might want to buy up some more stock for 1 laurel each?
I came late to this thread but became fairly angry with the folks who were suggesting that a sample size of 200 BLK v 200 Master kits was inadequate. I have a bit of stats knowledge so thought I’d demonstrate just how far off beam they were. To describe Geothermal’s findings as only “pretty robust” is a gross understatement.
The null hypothesis in this case is that both the BLK and MK draw from the same loot table, ie that the apparent observed difference is entirely due to chance. Using Geothermal’s post giving the Mean, and sd it’s possible to calculate the probability that the null hypothesis holds. I’ve used the unpaired two-tailed Student’s t-test to do this (free online calculator at http://graphpad.com/quickcalcs/ttest1.cfm).
Comparing only BL Kit test 1 v. Master Kit test 1 gives a t-statistic of 3.854 with 398 degrees of freedom, which corresponds to a probability P of <0.0001. Furthermore, we can calculate that the mean difference is an excess of 0.355 ectos per salvage for the BLK, with 95% confidence limits of 0.174 to 0.536 ectos per salvage.
Putting this into plain English – the probability that the BLK is equivalent to the MK and the apparent observed difference is due entirely to chance is less than 1 in 10000. That’s based on a sample size of 200 BLKs and MKs. Geothermal hasn’t given summary data for the entire BLK dataset (tests 1+2) versus the MK dataset (tests 1+2) but the probability will likely be in the order of several hundred thousand to a few million to one against. To be honest, 100 kits each way was more than enough to prove the point; 200 each way is massive overkill (never mind 400 each way).
Now, you could ask to compare categorical data – how many salvages produce 0, 1, 2 or 3 ectos – and does this differ between BLK and MKs. For that you’d need to use a chi-squared test. I haven’t bothered: I don’t care whether I get 1,2, or 3 ectos per salvage, just that at the end of the session I’d have a bigger stack if I was using BLKs than MKs… (so long as I get the BLKs free : the salvage advantage still isn’t justified by the gem cost for the kit)
Hope that settles the question!
Statistically inaccurate and prone to bias, certainly. Single tries that do / don’t get a token tell you very little, and there’s the reporting bias element.
But a large number of negative tries from a single individual does suggest a low drop rate – you could calculate confidence limits around how low it’s likely to be. There is some bias still, as folks who buy a hundred keys and get tokens are less likely to post then those who get squat … But I’d hope there aren’t that many who can afford to waste the cash on buying 100 keys at a time.