Showing Posts For heyoldguy.2578:

missing gems from gem store

in Account & Technical Support

Posted by: heyoldguy.2578

heyoldguy.2578

on second thought, the rest are explained as just never having happened…sort of a ground hog’s day effect

so at least all i really lost was some time i’ll never get back

missing gems from gem store

in Account & Technical Support

Posted by: heyoldguy.2578

heyoldguy.2578

thanks, that helped me trace back 600 gems…i’d borrowed 200g from my wife to get those. things still don’t seem properly sorted on the other 195 gems though—oh well, lol

missing gems from gem store

in Account & Technical Support

Posted by: heyoldguy.2578

heyoldguy.2578

this morning, 8/23/16, i bought 600 gems with game gold shortly after the update was available and loaded, then shortly afterwards bought another 195 gems to make 800 total gems, since i had 5 gems to start with. now, all but the 5 gems have disappeared, and my gold is still at the same total it was after buying the gems. please look into this.

Possible new hack/cheat

in PvP

Posted by: heyoldguy.2578

heyoldguy.2578

I notice the main problem with PvP that no one seems to want to notice: PvPers are the main ones contributing to the gold selling sites. Not all, of course, but enough to keep those lovely people in business. With the new dollar values on PvP, not only will you see more exploits and cheats, you will see much more gold spamming as well. Hooray for taking a game and making it a career—not.

Forever loading screen is back

in Bugs: Game, Forum, Website

Posted by: heyoldguy.2578

heyoldguy.2578

The same problem has been occurring for me, and none of the usual fixes for such things have worked. I have taken all the recommended steps in GW2 support FAQ. I have taken all the recommended steps from Microsoft. Occasionally, everything works fine, but frozen loading screens are more common than successful loading. As with the previous players’ complaints, my problem started with the arrival of HoT. Adding verification helped a little bit, but was far from a solution to the problem. Changing passwords didn’t help at all. Clearing winsock, dns, and browser cache did nothing. Reinstalling drivers, likewise. GW2 repair, nothing. GW2 diagnostic reports no anomolies. The error returned is 42. I look forward to when a solution is found.

most players will never battle Scarlet

in Battle for Lion’s Arch - Aftermath

Posted by: heyoldguy.2578

heyoldguy.2578

As one who played and enjoyed Guild Wars 1 for years, I can only say that events like this guarantee that I will end my Guild Wars 2 play as soon as ANY other MMO makes it possible once again for a single player and small groups to fully enjoy it. This should be called Zerg Wars, not Guild Wars 2.

*Spoilers* MIND BLOWN right now! A++++ ANet

in Battle for Lion’s Arch - Aftermath

Posted by: heyoldguy.2578

heyoldguy.2578

OK, first thing, I am not a hater—been playing since beta, and will likely continue playing. I am getting a bit upset that things for us non elite players, and non hour long boss whuppers that like a bit of strategy and thought in our game have only gotten two brief added episodes since this game came out—the Mad King (except his weird jumping puzzle), and Scarlet. And now Scarlet’s dead? No more open map battles, that were one of the best features ever? Even the fall of LA was pretty interesting and fun, but 2 weeks was not nearly enough time to explore the many possibilities there. Meanwhile, as you can see from this forum, the whuppers got what they wanted, and are already disappointed. Oh and before I get a pile of “why don’t I try the fractals” replies, I have. Jumping puzzles are like keychain puzzles; once you solve them, they have limited repeat enjoyment. We need more dynamic puzzles (you know the kind—those where the solution changes), and much more strategy. Guild Wars 1 was much more about strategy than anything else. Guild Wars 2 is much more about grind than anything else (despite your disclaimers), and therefore much more like GW1’s reviled nemesis, WoW. I would love to see this lovely game move more towards a compromise between strategy and grind.

Scarlet is a good thing..

in Living World

Posted by: heyoldguy.2578

heyoldguy.2578

I love Scarlet. But only as the demented attacker of entire regions, not as the mastermind for all that happens beyond that. In those open world attacks though, Scarlet and her minions show themselves as highly resilient and somewhat intelligent foes that have some much needed quirks. Most of the game outside dungeons is easily explored, with very little unexpected behavior from anything out there. Scarlet relieves that somewhat dull gameplay in huge ways. Can she suddenly appear after you think you have beaten her minions and stomp you? Yes. Can she also decide to spare you for being “uninteresting”? True as well. Scarlet’s minions work together, and they don’t scale. That can be daunting at first, but with a bit of learning, a player can work local wildlife into attacking them, and can use landscape obstacles to keep from getting killed—at least unless Scarlet herself shows up. Two players can bring down a champion nightmare by ping ponging the thing between them, and then have the next champ be wiser and nastier. Scarlet may or may not show in her battle zones, but she also has unexpected appearances anywhere in the area—such as when you are far from battle, trying to have an armorsmith repair your armor from her having killed you while walking innocently down a road. That has happened to me. Scarlet can be annoying, true; so can any villain in any story. But what Scarlet is not, when she’s fighting in an open zone, is dull or repetitive or predictable. In short, she’s fun! So let’s keep her there at least, no matter where else she does or does not exist. She’d be perfect casting as a subordinate to some dragon or something that’s been tasked with trying to weaken our will.

(edited by heyoldguy.2578)

Veteran player, very frustrated.

in Fractured

Posted by: heyoldguy.2578

heyoldguy.2578

I feel sorry for the very few players that have “wasted” all their efforts on a design that has changed—I really do. But not for what they have lost, because what they have lost is imaginary; it’s in a game, yet it is still so upsetting for them to have lost it. Spending “several thousands in gems” to attain imaginary things is the only thing A-Net should consider compensating for—and only if the gems were obtained with actual cash. The rest of the problem can best be summed up by the signatures of lightning and Romo.

Guild System Improvements

in Suggestions

Posted by: heyoldguy.2578

heyoldguy.2578

I have read this entire thread, and one major problem has not been mentioned, and that is how difficult it is to grow a very small guild once there’s large guilds in place. The enhancement builds get downright absurdly difficult for a guild of 7 members to attempt, yet without them, attracting members gets absurdly difficult. As one message noted, under the current system, you might as well make it server against server now, rather than wait for the large guilds to eventually merge to that point. Building a guild should not just count on the ability to attract members who pound the crap out of their environment, but also on the ability to attract members by simply being friendly and helpful. For the second way to attract members, that means there should be guild scaling, just as the environment scales.

WvW is not PvE

in Suggestions

Posted by: heyoldguy.2578

heyoldguy.2578

One of the things that was stated about Guild Wars 2 before I bought it was that “it will enable all playing styles.” Some of us prefer no PvP, and that includes WvW. Using WvW items in the PvE daily does not always leave doable choices for some classes. WvW is more suitable as PvP choices, or perhaps they deserve their own daily category.

[Request] - Abolish Level Scaling

in Suggestions

Posted by: heyoldguy.2578

heyoldguy.2578

The current system might be fine except for 4 things: there’s no reason to leave the starting area, scaling nullifies any sense of real accomplishment, and scaling causes those who can’t afford armor and weapons that are peak for their level to suffer less effectiveness than beginning players in lower areas, and finally, scaling does not really scale areas other than the starting areas effectively at all—leaving the starting area is nearly certain death for players that can play quite well in the starting areas.

Other than that, scaling is perfect.

Stop adding TEMPORARY content

in Suggestions

Posted by: heyoldguy.2578

heyoldguy.2578

As a casual player, not only do I agree with the above message (with the exception of the derogatory portion), I believe that the leveling system does something that’s not very beneficial in terms of game satisfaction. All the level adjustments make leveling pretty much irrelevant. Sure you get more skills and better gear at higher levels, but if you fail to switch to gear that’s within a level or two of your character’s level, you can actually be worse off in combat in low level areas than those with the first armor their character puts on. Somehow, getting thrashed with gear that’s over L30, but 8 or so levels below your character’s level while beginners in simple starter gear do not, does not seem correct.

This relates to the point about temporary content in that it takes a casual player forever to level appropriately due to the amount of time it takes to accumulate the cash for the constant gear changes.

Yes, I know, it’s possible to level in a couple days if you have piles of crafting materials and craft like crazy, but that still takes time (or lots of real money) to get the materials. Besides, if you level too quickly without combat, you simply wind up with a high level character you do not know how to play.

Guild Wars 1 always seemed to try to strike a balance between the casual players’ abilities and the gung ho players who live in the game. Guild Wars 2 seems far more suited to the gung ho players than the casual ones. The effort to eliminate the level grind has resulted in a grind for gear and cash instead. Add that to the temporary content, and you get a game that is more and more unappealing to those of us that would rather spend time in real life occasionally.