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Reasons players are unhappy with PvP

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Posted by: ibchillin.7805

ibchillin.7805

there’s just one reason players are unhappy with pvp: they think they belong to higher rank than what they actually deserve

Ignorant statement to the max here. You’re either a troll or you really are trying to see how far your nose goes up kittenNet’s kitten. The system is flawed; perhaps not to the extent some are saying, but there are MASSIVE flaws in it.

I’ve seen Gold 2 players who are absolutely clueless. Is this just them trolling who freaking knows. However, it’s pathetic how stupid some of them “pvpers” actually are. They have no map awareness at all, they can’t even focus targets. Some of this has to be actual trolls, perhaps even “pro” players taking a break just to kitten around. Some could even be Anet or those close to them. When you are winning in a match and then watch as everything falls about and the players just start giving away control points, and grouping all on home etc it does make you wonder.

We all know the “pros” make multiple accounts to keep themselves at the top. Some do this and admit they do to troll the lower ranking ones. We all know Anet doesn’t want their pride and joy “pro” players actually losing to other players because it’ll make them look like kittenes. Is it any wonder why they took out allowing the top teams to try and compete to get into the pro level? The pro teams are on Anet’s payroll, that money they “win” just gets funneled back into the system. It’s an elitist club and they don’t want to lose any power.

Should just call it Guild Boxing 2, it’s as corrupt as that industry was when Don King led the charge. Complete BS, so either play the grind or don’t, it’s rigged.

Oh wow another cute little anecdotal example! ^.^ I didn’t know this happened every single time! And only to you too at that.

Guess what though… if that guy keeps losing guess where he’ll go. That’s right.

Down.

Honestly John go suck on Anet’s kitten some more. If you really want to be on Anet’s payroll you should apply for a job. The fanboys love to twist words around, I swear it’s pathetic, I never once said “it’s only happening to me” You kittening jack kitten piece of kitten.

I’m not defending ANet. You’re attacking math and statistics. Next thing I know you’re gonna be telling me evolution doesn’t exist and the Earth is 6,000 years old. Not a smart one, are you? Figured.

I’m attacking math and stats that are obviously broken. You’re defending a company that chooses to do nothing about it except maybe give 2 changes to a class over 2 months. Personally attacking me saying I’m a dumb kitten isn’t going to hide the fact your nose is shoved so far up Anet’s buttocks. If I want anymore kitten out of younext time I’ll just shake your head.

PS : We all know the Earth is flat and only 2016 years old.

(edited by ibchillin.7805)

The lack of variety is killing me.

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Posted by: ibchillin.7805

ibchillin.7805

Devs made 2 changes to Engineer with the patch before Season 5. This was for rifle to make it more in line with Hammer. It didn’t do kitten all. They don’t want to upset their precious Abjured, so don’t expect anything anytime soon.

Dhs.... -_-

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Posted by: ibchillin.7805

ibchillin.7805

Personally I don’t have a problem with DH/Guardian (I main mesmer). Nor do I have any problem with any other class. I agree that the classes are terribly unbalanced, but do not have knowledge of all classes to give any constructive feedback on how to fix that.

What I do have problem with, like many others, is class stacking. Two or more of any class can make a match problematic. Truly don’t understand why the same conditions for pro league aren’t applied in Ranked.

Leave Unranked and Hotjoin as they are, but when changes are made to pro league they should automatically be applied in ranked.

DH’s are the Sith Sorcerer’s of SWTOR (at launch). All the morons who played them said they are perfectly fine. My friend creates one, does pvp matches in only underwear and gets top stats across the board. The skill level required for them was laughable in very similar ways I see with DH’s now. This is why there are so many, it’s not they maybe OP (I think they are slightly). It is the fact any joe smuck can play them with their eyes closed and this is exactly what is happening. They are too easy to play and have too greater reward for doing so.

Happy Wintersday!!

in Guild Wars 2 Discussion

Posted by: ibchillin.7805

ibchillin.7805

Look for me in game, if you’re good you’ll get a present. If you’re naughty….I’ll send Krampus after you!

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Conditions need a serious nerf

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Posted by: ibchillin.7805

ibchillin.7805

Maybe you need to adapt your build instead of asking for a nerf? I mean, yeah conditions are a pain in the kitten sometimes, but that’s not because they are op, probably just because you have no condi removal and running a zerker build

I have condition removal and no I don’t use zerker build. I love your assumption though that you think I need to “git gud”. I’m not saying they should nerf them into the ground (like Rev), I’m saying they should be toned down a bit because that’s all you see in the game pretty much. Let me guess you’re a Warrior?

guardian traps are OP

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Posted by: ibchillin.7805

ibchillin.7805

Better yet limit the games to only 2 of a class per team maximum. I’m sick of seeing this crap as well.

Conditions need a serious nerf

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Posted by: ibchillin.7805

ibchillin.7805

Want to know what all the FotM / OP classes have in common? They all use heavy conditions to the point of utter ridiculousness…Necros, Ele, DH, and Warrior are the culprits here. If there wasn’t a capture point system then I would be alright with it, but seriously all you have to do is just spam everything on the center of the point it’s stupid.

If conditions do not get reduced in damage then you should make condition clearing more effective. An example, the Engineer’s purge gyro should remove 4 every 3 seconds instead of the 2. Thrown elixirs should remove 2 instead of 1.

Conditions are supposed to be a DoT not burst which they pretty much are these days. Do this and maybe we’ll actually have some build diversity again. There is a reason why you see an average of 2-3 DH in almost every game and sometimes even 4-5.

Why AP for the top 250 titles is not cool

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Posted by: ibchillin.7805

ibchillin.7805

We are discussing this internally.

You gonna also discuss how it’s obvious all your streamers, pro players and developers are taking all the top spots with multiple alts?

I love ranked!

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Posted by: ibchillin.7805

ibchillin.7805

It’s so fun when this happens…

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Eir Stegalkin In Stronghold

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Posted by: ibchillin.7805

ibchillin.7805

That is an interesting suggestion. Who else would you like to see as returning heroes in stronghold?

How about before more heroes add more maps to Stronghold? It’s a cool game mode but yet like Deathmatch has only 1 map….

Spring Balance Patch 2016

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Posted by: ibchillin.7805

ibchillin.7805

More like Spring Cleaning (delete game) 2016.

Seasons are way too long

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Posted by: ibchillin.7805

ibchillin.7805

Shorter seasons aren’t the solution to what you are asking for; a true MMR system is.

The division system doesn’t allow for enough regression, aka, you can’t lose Divisions. At the end of the day, it’s just another reward track, with the catch that only only progress if you win more than you lose.

What the game really needs is a true MMR ranking system for the competitive players with exclusive, non-advantageous rewarding for prestigious rating/tier achievements, with a secondary grind based reward system that provides the incentive it needs to in order to retain a casual community and any sort of semblance of player population (aka, you want people to keep playing, and new players to get into PvP, and encourage them to continue playing).

Of course, this is highly unlikely, and what ANet will end up doing is doubling down on their current system, which only gives pieces of what each segment of the player population wants; leaving everybody dissatisfied.

I agree, divisions need to lose ranks, maybe not amber or emerald, but the further you go into the ranks yes. It’s been apparent this season, ruby and diamond players who absolutely are complete trash, they should be back in sapphire, that should be the average, the last 3 tiers should be about more competitive players. I’ve stopped pvping in this game (i’ve stopped playing it actually all together), but I do hope this changes. Most ladder style systems have you drop divisions if you suck enough. Same thing should happen in this game.

Seasons are way too long

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Posted by: ibchillin.7805

ibchillin.7805

They aren’t long at all, in fact I think they are just fine. What’s not right is the crappy “balancing” and lack there of afterwards which results in further unbalancing cause the players have given up since they are fed up with garbage.