(edited by igsy.8027)
Showing Posts For igsy.8027:
At the moment, leaderboard has an almost perfect correlation with # of wins and #of games played. # of Losses play an insignificant part in this calculation.
This is stupid and limits success to those who play all day.
Top 100 leaderboard will end up being students and children who have all the spare time to play.
No working man or woman can nearly play enough to get near this grindaboard regardless of skill.
Laaw you do realize that I’m in two of these teams and prolly neither of them will play? :<
Well this is awkward…
I guess it’s time to accept you’ve been kicked cos everyone plays Double ele.
Rank 1 with 0% win rate incoming!
Joke aside, I am really excited for the incoming changes
.
I agree rewards should be given for highest rank rather than current rank…
Rewarding for highest rank encourages players to play to try attain this. Rewarding for rank on 2nd December just encourages all current Top 20 to stop playing until 2nd December while everyone else keeps losing rank cos they are unable to face anyone above them.
Can I ask what the default setting is for SoloQ/TeamQ?
I imagine it is set to Individual respawn?
I was just wondering how the recent 1v1, 2v2, 3v3 and 5v5 cups hosted on ESL have been seeded.
Can any of the admins share any information regarding this? Some seedings look really strange.
Having VOD of unstreamed matches in tournaments is amazing. Wish this was standardised across all tournaments in EU and NA.
Macros and phantasms need a nerf… but mainly macros.
Double Engie or Double Ranger is just an NA thing… it would never work against the top EU teams with all the condi cleanse by Ele/Guards and the lack of disengages on an Engineer. The Thief/Mesmer would melt an Engie as soon as the Elixir S is up.
Anton – Yes please, 5 turret engies to dominate so I can get my eFame cos im a scrub.
Seriously though, I want for the Ele/Ele combination to be toned down and for the Thief/Mesmer synergy to be reduced. I feel there is way too much damage on offer which keeps a lot of builds out of viability.
Thank you for your advice.
The issue is that Condi damage on the Thief/Mesmer is pretty much negated by the presence of the Guard/Ele/Ele.
Mesmers and Thieves are hard to constantly pressure because of the Stealth & Ports. While you are definitely right that good/smart team play will kill them, it is not an easy or quick process given you have to wait till they have exhausted their defensive cooldowns. Meanwhile, your damage dealers are likely to be taking much heavier damage.
With the Guard/Ele/Ele combo, your Thief and Mesmer will be receiving enough heals to keep them up long enough to turn the fight against the enemy.
The only viable counter to Thief/Mesmer seems to be another Thief/Mesmer or DPS Guardian while lacks the same amount of disengage.
Go far → Cap Close → Close goes to Mid → Profit from Close + 2 neutral points.
Enemy gets tied down 1-4 with no caps.
All you then have to do is not die on far + watch out for anyone (especially Thieves) disengaging from the mid fight.
I won’t discuss the Thief+Mesmer pairing as that is discussed in another thread.
However, if “focus the thief or mesmer” is what you have to resort to… i think you can see why I said there is no weakness to exploit given how slippery both classes are.
Dodge, Dodge, 5, 3
Alternative, die like a noob and get ressed cos the enemy team just used all their burst skills.
Over 1k healing per second… ok
Lol NA and their double Engi comps.
Where does that 1k come from btw?
-You are really funny since we beat most team with other team comp as well , we even played the same grp comp than asdf ( war , thief , 2x ele , bunk guard) and still won with even more point than usual.
-We even played with a ranger instead of 2 x ele.
-Then , we re not invicible becuz we lost to Boon ,then TCG ,who are doing really well vs us and giving us a lot of fun + will to improve our gameplay.Everyone can play our group comp , so why are we one of the few that can use it efficiently ? Well , the answer is really easy to get , most of our players are practicing the game A LOT , we play lot of 1N1 , 2VS2 ,3Vs3 with différent comp that we find in tournaments =scrims.When we find smthing that is dangereous for us , we try to figure out what is going wrong and to correct it.
In fact i could give you ton of tips to take down our Team but after all it would just be a L2P issue.
SmK.Tapss
Woah defensive.
I’m not saying you guys are bad or even saying that you guys are being carried by your comp as you guys are good players.
I’m just saying the combination of Guard+Ele+Ele and Thief+Mesmer is just ridiculous and has too much of everything with no weakness to exploit.
I suggest you remove this line…
“Me as a thief and leader was in leaderboards twice got decayed due to inactivity
almost in leaderboards again”
I reckon I could make leaderboard playing with one hand and i’m not even exaggerating.
Basically Purple Smokers’ comp…
Thief, Mesmer (the unstoppable force) + Guard, Ele, Ele (the unmovable object)
How on earth do you beat this?
Pros:
Can’t focus down any player
Has ridiculous mobility on 4/5 players
Crap ton of might stacks
Massive on-point pressure
Massive off-point spike damage
Has Portal to auto-win Khylo against teams with no Mesmer
Cons:
No insta-res if someone dies…but that’s ok cos Guardian.