Showing Posts For irish.3578:
Since your not using soldiers, UC, or Pure of Heart and in addition are using the greatsword which can take advantage of SYs length and you already have pack for swiftness. I would say SY is your clear cut winner. Personally, I’d take CoP over either of them and even switch to a 0-0-2-6-6 but if I did that I’d take retreat… if that makes any sense.
Matchmaking is terrible and you would assume this means that the MMR calculations are terrible. Of course, we don’t know the MMR ratings because if we did we would be rolling on the floor laughing to hard to play.
I don’t care about leaderboards, mini llamas, or loot. I want match-ups with people who aren’t terrible. Random would be a huge improvement.i HUGE.
My last two games…. 4 people camping far on foefire against 2 without taking it while we don’t have either of the other points and . A 5v2 win on khylo.
Please show us MMR.
They won’t show the MMR until the system is “perfect”. Wait for it in 2018
I think you would need to be able to run a proper test to “perfect” the system. The recent changes to matchmaking without resetting MMR are going to give skewed results. That is the utterly ridiculous part of it. After 25+ games my MMR hasn’t balanced out so how long is it going to take someone who plays less to hit the new equilibrium? How are they going to be able to analyze the data? I enjoy GW2 PvP enough to push through the 15% win rate and find my new MMR level or whatever is really going on if it had a reason. It just does not.
Matchmaking is terrible and you would assume this means that the MMR calculations are terrible. Of course, we don’t know the MMR ratings because if we did we would be rolling on the floor laughing to hard to play.
I don’t care about leaderboards, mini llamas, or loot. I want match-ups with people who aren’t terrible. Random would be a huge improvement.i HUGE.
My last two games…. 4 people camping far on foefire against 2 without taking it while we don’t have either of the other points and . A 5v2 win on khylo.
Please show us MMR.
Since the latest changes I have about a 20% win rate and I’d estimate I’ve lost by an average of 250 points per game. My win percentage has plummeted with no bottom in sight. I don’t even really care so much about it but…. the competition and matchmaking has been atrocious.
A couple things I am 100% sure about. MMR calculations are terrible. The matchmaking system is terrible. I don’t even need to evaluate the formulas. The proof is in the pudding.
In these games I’ve been losing by 200-300 points I have been winning almost all 1v1s and even a fair amount of 1v2s. When I am not playing around with specs I typically have a win rate of 60%+ in ranked.
Yes i know this is a test, and they didn’t reset things, and that all solo queue’ers that I know of with decent win percentage and games played prior to it have been hammered, but still… the system was bad before but now it is a joke of being bad.
Lexi,
4v5 is like games played with you camping home on your ranger while you post in the forums and than distract your team by typing stupid drivel.
I always have enjoyed being at the front and
SoW—>JI—→Wall of Reflection
on the front of a zerg or preferably a tight group buffing than retreating back like crazy.
For anything x-x-x-6-6
SYG>Retreat>HtL>SY
Aegis heal is underrated and pair it with UC. If your facing a heavy condition team swiftness, stability, and strafe running will help more than SY. The lesser cds means higher sustain condition removal and more buffs. Really good amazing long buffs not like SYs short ones.
For anything x-x-6-x-6
SYG>HtL>SY maybe equal to Retreat
for other specs it could change.
Pretty good play and fun to watch…. maybe a little staff happy and at the start a little slow on some shouts. Maybe insta cast on symbols?
Cheers!
What “build” though, its meditations and meditations with carrion amulet and Burn on block instead of focused mind.
Honestly if its not physical burst medi, its burn medi.
Please don’t post if you haven’t read anything.
“its cute when you stand still in melee range and auto”
When you copy other peoples builds because you realize yours was completely wrong for what you needed they will most likely have a group skill called stability. When you have 24 stacks of might it is a good time to use it and dps.
(edited by irish.3578)
Thought I would do over to the darkside and play meditation again… but with a twist on the typical spec.
Virtue Meditation Guardian burst build
here is a quicker video that ends after the push into far.
(edited by irish.3578)
Do not swap the placement of the torch and focus. Teleporting via sword 2 into a zealot fire works better for me, not to mention being able to JI the end of the cast. This way you also apply the burn to cover your blind and burst combo. In addition, the torch gives your sword some range.
I agree the top 2 points could be better spent with vig precision & virtue boons or than maybe even think of going for a 0-1-6-1-6. Which I would highly recommend.
The burst is amazing in this spec as you can….. SoW, f1, f2, f3, renewed focus… come out of it weapon swap sword 2 into zealot fire and a smite if you get a condition. With air and fire this is a 8k-17k move. The best part of the burst is that is can happen instantaneously.
I think for sigils I’d recommend either going for procs with 2x air, 1x fire, and a doom or more conditions with 2x doom, earth, and geomancy. The condition setup is really effective in smaller group fights and the procs works best solo (depending upon who you fight) or in large group fights.
Pack Runes.
Thaddeus really well said except this might be confusing…
Armor : 2600 (standard use on your tooltip)
as it is not your armor but the target armor that matters.
Some things are really situational as dps depends upon a variety of factors which some of them have been discussed by Obal. In addition to that, you also have to factor in target AR, ferocity and crit chance (the sum of the precision and fury uptime %) weapon co-efficients, sigils, traits and etc…. This will also change your numbers. Finally, how about the might?
I still don’t think this is a GREAT idea but my thought of best using it is little different than your describing. The idea would be on point you would be in scepter/torch and as someone comes in you hit them with zealot fire, chains, and smite and than to cover your immob/burn and keep them in the smite would swap to staff and put a symbol on them, knock them down with 5 on top of them while trapped than cast staff 2. On staff i was thinking of maybe doom/earth or something so you would be proc’ing vuln on symbol and bleed on crit on 2 sec cd.
So the idea is not that the vulnerability (stacks) matter much for dps but you are trying to have a stream of contant procs to cover your immob/smite/symbol/long burn/doom trap.
I think you would need to look into it as a symbol vuln spam in an offensive build and be more into conditions. Conditions can just be cover for doom with zerker but if your going this route I think you can do better. As for Empower, the staff, and straight out dps… just isn’t going to happen.
Maybe a nice bursty condition based attack with scepter, torch and staff with 2x poison and a couple low cd crit cover sigils but than you should maybe consider the sword and blind route.
OK here is what everyone is not understanding…..
The OP wants more people to queue to decrease queue times and increase competition. The constant whining in map chat makes his guild friends not play. He thinks the solution to getting more players is to “hold people accountable” through the report feature.
Here is what I think…
The more people that queue for ranked the easier it is to put together good match-ups with lower queue times. It does not matter if someone has high or low MMR all you want is volume.. The toxic behavior, regardless of who does it and why, does make less people queue.
lern2rotate… really?
He’s looking for way to improve and grow the community by holding people accountable for their actions. The only problem I have with his solution is that reporting does nothing… so maybe the community itself can stand up and instead of being quiet and tell these folks where to stick it. If from the top down you get berated for toxic behavior it would decrease the amount of it greatly and bring people back to PvP or even this game.
The top players who are 65% win rate or better group queue for the most part, only when they have a full team, or play new acct alts so you don’t know who they are. In addition, I think the worst offenders are the sour grape 50-200 ranked players or so who are a little better than average or those trying to hide on alts. It really is all a matter of perspective but….
This is “basically” a free to play game on the internet. You do not own it.
The problem is….
The toxic behavior starts at the top.
The bad people who are worried folks are going to point the finger at them figure I’ll be toxic first or its acceptable behavior.
You can block whoever you want but after a while but less people will queue due to this behavior. I think this probably effects the middle class of players the most.
With less people in the pool and the current matchmaking system… the spread of play in ranked queue is extreme. I think you need the middle class to be active in PvP whether your on the top, mid or bottom to act as the buffer to keep the game competitive.
So when someone comes on here trying to grow and encourage the community and is not just whining. Saying go back to WvW is pathetic.
I’ve been playing games since UO and in all my time I can’t remember a game being so absolutely frustrating. This game just has to much going for it to be where it is now.
a few thoughts… or my 2 cents
Guardian zerker meditation is not spike. It is the absolute opposite of spike. In addition, spike was talked about in a group context and you took it as 1v1.
You need to win the 2v2s or + aka the group component of the game and still have enough mobility and or the ability to stay on point to matter outside the group play.
if you counter abjured with some ridiculous idea that lacks major components of the play of conquest… it will be easy to counter you even if it works against them once. Secondly, I think they would be smart enough to adapt and they are not this static unit that is incapable of change till you beat them.
You beat eles by bursting them down when you’ve exhausted there cds. You need to beat the eles in 2v2 as in 1v1 even if they can be beat it usually takes to long and is done by a class that lack group synergy, mobility, or the ability to stay on point.
Thief and ele isn’t the best 2v2 team. Thief and anyone isn’t. The thief excels because of other reasons. Maybe it excels in 2v2 against typical conquest meta build but really…. is that unbeatable?
Posts like this are symptomatic of what’s wrong with the game but complaining about things in the wrong thread while belittling those in it is clearly the solution.
am i right? anyways…..
Also, why keep pushing 1v1 specs against abjured. I think the biggest weakness they have is in the group game where they are “overall” vulnerable to spike damage due to the composition of classes being light armor and how quick they can recover. Mesmers, thiefs, medi guardians, burn guardians, bunker guardians and ranger builds all have major holes in them at the top end of conquest. I don’t think any of them can make up for the limitations they have in mobility, group play and/or staying on point. In one game any of them can be a superstar but when you are deficient in too many areas you can be exploited. Even the best “leader” will be unable to use all his pieces effectively in all match-ups.
Here is why I actually care about the behavior…
The top end of the ranked scene in general pushes out all of the middle of the road players or anyone not playing the way they think the game should be played. Some players will and have the ability to counter the constant bad behavior or even don’t care… but enough players either do get bothered by the talk or it simply isn’t worth it to them.
Ok so now if you push out the middle tier of people you are left with a pool of people to pick from with a bigger spread in MMR. Now I think, that the hero of these games gets paired with the least experienced player a really high percentage of the time. This seems to be happening more and more lately and I am not sure if anything was changed or its just because the pool has shrunk to almost nothing.
So now you have these games in ranked for a large part of the day that have new people that might not have much knowledge of the ideas of conquest or even how to play or what specs you might want to use. This now further frustrates the top player as one really bad player has a huge impact on the game. It also devolves the games into not caring about the points or playing the game for score anymore.
Right now the only solution it to be nicer and try and encourage the middle class to come back and queue ranked, or lay all your hopes that the expansion is going to bring back, or in, enough talent to keep it fun. So please, just be nice and encouraging regardless of what you feel or think so we can have better games. The other side of it as a community in ranked you can counter the bad behavior with enough people telling the worst offenders to stop. If it becomes looked at as detrimental to the health of ranked I think we would be on the right path.
Me personally, i don’t care about any of it and what I want is good fights and the best level of competition.
Putting 4 points into virtues isn’t ideal as you should put in 6. UC & Power of the Virtuous can be used to burst damage. If your running a shout 2 0 0 6 6 with retreat. You have multiple accesses to aegis. Your original aegis to start the fight, retreat on low cd, f3, the aegis you get when you use renewed focus, the aegis you get when you use f3 again. You also have other access to aegis through condition removal and at 50% health if you run a 0-0-2-6-6. In addition, f1 and f3 and retreat all have buffs that increase your +dam as well as f1 is a guaranteed 10% dam modifier. SoW into a Double dodge (while popping the right buffs/modifiers) to start your burst if needed to drain energy so you can have longer access to another 10% modifier than weapon swap with int and a zealot fire and boom!
In a fight where you don’t get many hits in a weapon swap it can be devestating. All in all UC is really, really powerful in certain specs. The best use of it is clearly anything with a x-x-x-6-6 run with clerics but it can be used in many specs. It will give you more burst than the other option typically taken of more retaliation. The other nice thing is the aegis also heals you while blocking an attack with a low healing co-efficient. I think the aegis heal is more effective in dps specs than in healing specs compared to the other options you could replace it with and the other heals taking higher use of healing co-efficients.
If you don’t think you can roam and be effective 1v1 in clerics you just aren’t fighting the right opponents. It works very well against the lower armor classes that you can’t hit very often and at worst stalemates some tankier builds. Really good meditation guardians are likely going to beat you unless you do some funky stuff with condition pressure on top of zerker.
The guardian isn’t one build for all situations or against all opponents. Overall the meditation guardian is probably the strongest 1v1 in the most situations but since it can’t roam effectively or escape a fight it is less effective in a lot of situations in PvP and WvW.
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I run a lot of shout based dps builds and they can be ridiculously strong. They have limitations but catching someone isn’t one of them. I run 2x 1h’ers, mace/sword with torch and scepter with focus. I have a teleport, constant swiftness, the best immobolize in the game that you can cover and ranged in both weapon sets. Two of your skill even have ranged channels. You have a ton of clears, blocks, and invulns you can use on the move. Than to top it off you have scepter 1 which works pretty darn well in proximity.
Here is one of my newest specs that I have been playing around with
http://gw2skills.net/editor/?fVAQRAsf7dlsApUodDxVI8DNBARl9CGhToVBA2xwKsDA-TZBHwAAOBACOIA92fIwTAoZZAA
enjoy. I am still debating a couple of the choice and trying different variations. You can swap the 2 into either of the other lines, run it with clerics, and use a variety of sigil combos. You can also use it without soldiers. If you have trouble staying alive add an energy into either set but…. if your dodging your not dps’ing and some of your tougher match-ups require you to dps more than dodge. In cleric’s swap the sword out with the mace for a bigger crit on swap and use 2x energy and the int on the torch. The great thing is this spec is ridiculously strong in groups as well. The funniest part is the cleric’s has a bigger burst.
Saw you were looking for a spec so meant to edit and post it not double post.
(edited by irish.3578)
I’ve been thinking about this a little bit more…
When you don’t have a lot of stats the numbers are fairly easy and more linear in relationship. As you get more offensive stats and deeper into trait lines this changes and can create more of a curve. So the right amount for your build is an ever changing ratio aka sweet spot. This ratio can change drastically by even who you fight. Or it changes by something as simply as adding a stat or even changing out a weapon. Other things impact it quite a bit and the right amount is… what is right for you is based on who you fight and your style and maybe can be thought of as… what will add the most for you against your hardest target(s) or that can positively change the most situations. Ok, now you are probably thinking I’m crazy so I’ll jump to an ex.
My favorite spec is a 0-0-2-6-6 virtue bunker with clerics. I run it with mace/torch and scepter/focus. My crit rate in this build is 4%. With one int sigil on the mace, if one target is present, I will crit on SoW, Zealot Fire, and Prot Strike. The amount of damage of that crit and how this impacts the power/precision ratio is huge. What if I land it with 48%+ damage and what if I land it with 4% + damage. To get 48% it would have to be the 2-0-0-6-6 I run quite a bit. What about if I’m fighting a thief and only get in 3 hits a weapon swap? What if I’m fighting multiple bunkers and land smite, symbol of faith, cleansing flame and get in 35 hits on one and 15 on multiple targets on a weapon swap or something like a total of 100 hits. So on one swap I am at a 100% crit ratio with 48% dam and the other I am at 7-8% crit ratio with 4% dam. Take out clerics and put in zerker gear and you still have many of the same ideas. My 3 big hitters are skills that have really high co-efficients. What if I tried to use a GS instead of mace/torch… how would a SoW, Zealot Fire, Prot Strike rotation compare to a SoW, Prot Symbol, WW. In WW the damage co-efficient is broken up over multiple hits and eats up the crit on swap. This is why the greatsword has no business in virtue bunker builds.
My virtue bunker build is really strong with any competent help in group situations and in 1v1 against any condition based damage and can bunker most bunkers. It’s typical weakness is high power builds like thiefs, mesmers and guardians and getting pushed off point as you need room to dodge damage. I pick my gear combination to better counter thiefs and mesmers than guardians. 2 classes that I would hit less in each typical weapon swap than the guardian who survives due to more healing. The meditation guardian is my kryptonite as it can negate my burst and heal through my dps and has much higher armor/toughness. Why try to tailor the build to beat something you can’t. So I go with high power, crit on swap, and a ton of dam modifiers.
Why are cele builds so popular with might stacking. As you gain more offensive stats your offensive stats become more valuable. So why not just run cele on a Guardian than? because you can’t stack might as fast and effectively as other classes and how much +healing power impacts our healing if we step outside of meditation builds and our biggest heals have very high skill co-efficients. In these other build you also start gaining +dam burstability to go along with many really big hitters.
I’m pretty sure the one way to figure out what it worth more for you is to…. try a couple or your rotations against single and multiple targets with varying types of game play and various armor levels. Get 2 pieces of gear for one slot that has the widest difference you can find. See what it does in the different situations. If you want you can add up all the dps or just become a judge of did I kill faster or slower. At what point in your standard rotations die or get to 1/2 health or how much hp did it seem to drop even.
Also walls of texts add 15% to your crit. Bam!
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I like the build falselights. I would still try and push you towards 0-0-2-6-6 or and maybe drop med mastery and just put in block/burn into the first slot. If you don’t like permeating wrath maybe just put in stability or other options like a UC and supreme justice combo. One of the major reasons is +dam modifier power of the virtuous adds to much damage if used well.
My thoughts on the greatsword is that it is the highest dps weapon and takes the best advantage of offensive stats. It also has the least defense. It also has no big hitters to crit on swap. I get the combo abilities it brings to the table and how amazing an untargetted leap can be but any other combo will help you survive longer in almost every spec so…. to really achieve its offense you need offensive stats and as you push the limits of them you get some exponential growth. So I’d say typical meditation/zerker builds are the best for it as long you can stay alive. If I had a build this way I’d pair it with focus/scepter. I know this isn’t anything new but I think the old meta was the best use of the weapon.
This setup also take best advantage of the might gained from the GS. For sigils maybe compare the crit on hit everyone uses to force, sigil of perception, and 7% crit in your dps rotations.
(edited by irish.3578)
http://gw2skills.net/editor/?fVAQRAsf7dlsApVodDxUI8DNBEBl96jf9xOCLYDXFAA-TZBHwAAOBACOIAJLDE4JAIa/BA
This is what I was trying the other day with krait and carrion after reading your post. I couldn’t play the spec honestly but it was fun to try. My idea was to have a balanced aggressive dps with a nice SoW swap on crit zealot fire combo to go along with the constant power and condition pressure. It was to control the situation through pressure.
The other stuff I get what your saying except for cele gear with a virtue bunker setup. This makes little sense after testing it. I couldn’t figure out a way to build might fast or effective enough to be worthwhile vs engie or eles.
I’ve been playing around with a 2-0-0-6-6 burst build with zerker gear or even 0-0-2-6-6. The 48% plus damage modifiers with big power and crit on swap for SoW, Zealot Fire, and prot strike is a riot as you can almost time stamp anyone if you get hit once. You could even add in a smite condition if you wanted to try something ridiculous. I’m still playing around with the trade-offs of different sigils but perception is on the scepter/focus set and int is on the mace/torch. Run it with scholar, soldiers, or forget the name of the one with swiftness/might/fury on hit.
Don’t mean to hijack the thread I’ve just been having some fun testing out some more extreme specs recently with power, damage multipliers and high skill co-efficients with crit on swap. The reason i bring this up is that you might be suprised how much non-condition damage you could do with the spec with just one int sigil.
A couple more things…
falselights, you might as well try the virtue bunker setup of 0-0-2-6-6 or at least compare it to yours for your group idea. You would need to tweak it a bit than you also have some new interesting options.
Mystic, I was playing around with the idea of doubling burning and I think your build is 75%. In order to get it to 2 seconds where I think it would be worth Balthazar and the block burn combo, you would need to probably do a 3-4-6-1-0 build. With the torch trait and than need to use smoldering sigils. Than you can only cover it with 1 sigil. It is still an interesting idea. The 1 could be moved into last trait line. I’m assuming your idea was to get a 2 second burn on hit and block.
Obtena,
You quote the 2nd guy not the OP. The OP says that there are other variables that would impact his numbers like weapon skill, armor, skill co-efficient and that the calculations and relationships gets difficult to express and his numbers are less precise and all of the assumptions including no traits and sigils
As far as I can tell the OP looks like he has things right but… he is taking a snapshot and not telling you his specific stats. All of the variable he rules out could drastically change things and he knows it. The best idea of some of these changes is takes his ideas and than use the visualiation of how the tipping point changes from Trices post. The tipping point could go from like 1500 power to 6000 power depending upon some of the variables that the OP froze and some others. These different tipping points have different rates of growth on either side of them or curves.
Even the 2nd poster realizes his conclusion is different than the OPs.
’Your numbers show a dynamic difference between the numbers, where once the ratio is achieved the two stats do not have the same growth rate as each other."
These are the edges of the curves or the dynamic growth and it is what I think I have been noticing which I see in the first graph the most.
Thanks for the post and great info in that 1st thread. Able to get a much clearer picture of things now.
I’m going to try and go a little more in depth and give an example of the change in power vs crit than make some guesstimates. I am getting a little outside my comfort level but…
If you look at trices post you can see that different stats combinations give you different tipping points where power and crit are equivalent. As you take away more power from that tipping point the more important power becomes. On the other side, as you add more power over that tipping the less important power is.
I “think” what I’m beginning to see in some testing is that our damage modifiers and the particular weapon co-effificients allow for some really skewed numbers where the curve (I think it is a curve I haven’t run the numbers to know for sure) gets steeper. That is as you get to the extreme sides of it…. power can be much more important than crit and on the other side crit can be worth significantly more important than power.
If we take some ridiculous builds and guesses that for every 1 power you could need 4 crit or more to equal it. On the other side of extremes you could need 2 (or more) power to equal 1 crit.
So layered over this is also crit on swap, crit sigils and quite a few other things that would impact your dps.
When it comes to levelling and picking up gear I’d think you would be well below your tipping point where power would be worth significantly more than crit. I will take a complete guess and say power is 1.5 times more valuable than 1 precision for typical levelling.
I could be completely wrong, please prove me it, but this got me through some morning shoveling. I always think I could be missing something or misunderstanding things and jumping to the wrong conclusions..
(edited by irish.3578)
Obtena, i think when you look into the mechanics of the skill co-efficients for each skill of each varying weapon and how + dam is (for the most part this is where is gets weird, more exponential in growth than ferocity you will understand how that the simple calculation doesn’t begin to express the true value of precision vs power) It depends upon a variety of factors….. I didn’t even get into quite a few like choices of sigil and etc… it is really complex and almost mind boggling when you get into the numbers and the differences. I don’t understand it all and I am someone who can take raw data and can create complex dynamic spreadsheets and kinda gets off on that side of mmos. The only thing I know besides some basics concepts is that it is really really hard to figure out stuff on a guardian due to 2 or even 3, 4 paths that are lesser known have such a differing impact on your stats.
Thanks CMF I appreciate the effort and work but….
Individual skill co-efficients and the +damage modifiers a guardian has access to makes your calculations very flawed and way off from all my testing and spreadsheets. I haven’t had time to nail down and look at the calculations but I don’t feel it is worth it since the idea itself is flawed. The other thing that makes this such a hard calculation is that low crit build use crit on swap. That is another wrench.
For ex. examine the mace with high power and crit on swap with damage modifiers vs the sword. Than check it with a mediation ferocity low power crit build. This will give you some of the base concepts of which weapons go with which type of build,s which increase your damage in which spec. In my opinion, the basic lack of this understanding has stopped a ton of non-META builds.
Group spec a couple ideas.
Drop wrathful spirit and take healing aegis
Drop SY and take Retreat.
Than maybe you don’t need med mastery and could get purity.
Maybe take out 25% retalation and put in UC but I’m not sure. I think you could make up the damage difference even in your spec.
I’m trying to weigh out the advantages and disadvantages and think this will give you a little better cleanse, block, healing and sustain at the cost of some dps. I just don’t know your spec all that well besides fighting against it a few times. I have played with that combo of 2 shouts without soldiers and CoP quite a bit and it really frees up guardian to a TON of alternative specs.
The only other thing I will say is there is a monster 1v1 dps spec similar to that build using power and the mace swapped with sword that might be worth comparing to it for group play.
I enjoyed watching a bit of the video thanks.
In the rematch you really started playing better in the 2nd half of the match and learned from your mistakes. This is what its all about.
I think all in all you could use your immobolize better, your ranged block attack, and work on swap’ing crit combos but I certainly saw some other stuff that I thought were good plays and ideas.
If you think your the best at something your implying there is nothing to learn. Dodging an engies1st grenades should be something you look for and learn and work on the timing when you lack cleanses.
Lost/loosing match makes ppl ranting a lot.Either block em,or get own group going.
I get what you saying and I do block the people that rant on winning and losing teams or folks who act ridiculous. It makes an easy KoS aka do I fraps this game list. I can and am starting to play a little in groups but I was having some fun testing out solo que’ing in ranked.
One of the major issues I had is that a portion of the community is pathetic know it alls and it stops some people from playing, learning and growing the community. Despite what people think the game is a lot of practice and if you play on an active TS group you learn a lot about different macros, exploits, as well as class strengths and weaknesses.
When I was first playing and testing out a WvW combo in practice I remember players from the top teams abusing SoW—-> JI macros and taunting the other team. Meditation guardians do work much better with macros. But is this how you go about growing this community? or is it you are trying to protect something you are insecure about by pushing others away? I just don’t know.
Anyways, I know I said I wouldn’t post again but here is a video, another from that one day. This is an example of the other thing folks rage about. A virtue bunker guardian pushing far. It broke into 2 parts and I don’t edit stuff. This is just another point that needs to be cleared up so I can direct folks to this thread. And again, this isn’t to prove the viability of this spec against the top competition.
Virtue Bunker Shout burst build
(edited by irish.3578)
skill level for these players is extremely low Im not sure if this proved anything about viability against real players
The goal wasn’t to show the viability against higher end opponents it was made because a couple days ago another player was harassing me before the game started that I was going to bunker the middle of foefire and send 2 far/home and collapse. I don’t think this player understood that there are 2 bunker guardian specs (at least). One in which other people are necessary, and one in which you help other people but are self sufficient. The guy had played 1000s of games of ranked arenas, knew everything about every class, and blah blah blah blah… but with bad language. This happens so often it is not even funny. Now I can at least send them to this thread.
I was taping the match to check out what I am doing right and wrong now that I’ve had a chance to get comfortable with the build. I find fraps’ing a day every once in a while can be really helpful. One of the players from my team was harassing me because I said fun game at the end of the match. A guy I’d watch fight off point and die repeatedly because he had either had a personal vendetta or thought this player was so awesome he just wanted to let him farm him. At the end of the game the guy sends me about 100 tells ending in how much he benches and squats. I think I sent him about 5. In one of them I said I was gonna post the video of his play so he can see how he stands there doesn’t move and gets mowed down.
Here is one more video to show when I am able to play more aggressively. The reason I picked it is because I had the combat log open and land a few burst combos. It also shows the crazy mobility of the spec. Again, it’s not made to show its viability against top level opponents.
Virtue Shout DPS build with zerker.
:https://www.youtube.com/watch?v=3995mdWUnqU
That’s all I’ll post and can now just send folks this way when I get grief and go back to having fun trying to find some fun fights to test my skill and work on getting better. I have played this spec against the top players and do find it to be strong but I’m not here trying to prove that.
(edited by irish.3578)
Thanks for the replies but I don’t think either of you watched the video. I do not use the staff, I have constant swiftness, and I can burst 4-15k damage. The stuff you are talking about would be the meta virtue bunker build, not mine.
New solo queue dps meditation videos at bottom of the post as I cleaned up, labelled and consolidated thing. I have been messing around with some meditation builds for the past couple weeks. I am really liking having sustained damage again. I am sorry but I don’t edit my videos, however, they are pretty active games.
Hope you enjoy….
Virtue Bunker Shout Build with burst (but playing defensive)
:https://www.youtube.com/watch?v=ImVFs9Svmwo
Virtue Shout DPS build with zerker and combat log open.
:https://www.youtube.com/watch?v=3995mdWUnqU
Virtue Bunker Shout burst build (back and forth)
;https://www.youtube.com/watch?v=i2ZBFa_VdtA
;https://www.youtube.com/watch?v=PwMzRPyBGoQ
Virtue Meditation Guardian burst build
The last one is a short one that ends half way through due to someone rage quitting.
(edited by irish.3578)