Showing Posts For kaelisebonrai.1984:
I can’t purchase Gems either – same issue as the others. Card approval failed – the details are correct, however – I also tried PayPal, and it too failed.
I’m having similar issues, too. The card info is correct. I have lived my entire life in this country (Australia) – and… PayPal purchases also fail. No pre-paid card. either.
Sounds like brainwashing. I woke up one day after I looked at the plan – raise rep with x, do daily 1000 times here, there and there. Same for 3 other factions, get Y by doing this 100 times. Go farm ride in circles on this map for crafting. Oops, new update, new rep faction, new dungeon here, do daily there …
So umm, tell them: “What do you have to lose? A few hours of game time?”
Since Wow is not grindy that should not matter, you can get right back into where you left off. Or maybe not because everyone has the next tier of stuff already? ponders
I did lose those few hours of game time – and made them back quite quickly.. at GW2’s launch. I am one of the friends Minos refers to.
I don’t see any reason to continue.
The grind itself is not the direct issue. Every mmo has grind. Its part of the way MMO’s /work/.
The issue is? None of the grind serves any meaningful purpose. Its grinding for the grind’s sake.
I want a legendary in WoW? I better kitten well put in the work for it, even the old ones are still hard to get. But what I get /out/ of it? is a significantly superior weapon.
I want to /grind/ for X? I get benefit from my efforts, I get something worth the time, and effort. I didn’t get that in GW2. Or GW1, for that matter.
Guild Wars, has always felt to me, to be grinding for grinding’s sake. With no meaningful reward for the grind.
I tried GW2. Wanted to like it, really did. Its so /pretty/, and the way skills work is /brilliant/. But… it has issues.
I don’t want to grind for something, for the sake of grinding. Any grind I do, in WoW? Is rewarded with something beneficial. There’s a reward for my time spent, something that means something, something that’s worthwhile. Something that’s a little more substantial than what’s offered from GW2’s “Grinds”.
Not saying that WoW is the be all and end all to game design – far from it. But with regards to /this/ particular discussion (Grind and Rewards for it). I like the way they handle it better.
This game is marketed as an MMO, the hell is with that?
Which MMO criteria does GW2 not meet?
It meets all. However – my comment was regarding lack of multiplayer /testing/ in a game marketed as an MMO. =)
As for pandaria? Well aware, don’t have problems with it. =)
As one of Minos’s friends mentioned in this forum thread…
It was not about the legendary weapons for me.
I came as an old GW1 player. Started in ’05, kept going for quite a while.
Poor design, poor testing, poor implementations have plagued this game.
I still have friends I talk with quite often (and these people are not Minos) that still do play, and often.
I have heard nothing good since I left.
The storyline skipping bug, and many other early bugs? All were due to lack of testing in Multiplayer.
This game is marketed as an MMO, the hell is with that?
The reintroduction of the old anti-farm measures (and many other things) also irked me.
All the while having ridiculous requirements on items that are essentially just for the pretties – combined with massive time requirements, massive material requirements, and anti-farm measures?
Been there, done that, prefer WoW by far.
As a note to those who say WoW is grindier? I wholeheartedly disagree on that part. Might’ve been in Vanilla, BC, Wrath? But not since Cataclysm, which I started in.
So… ehh. The game wasn’t worth my time. Hence why Minos could not convince me to return. =)