Showing Posts For kingghidra.6247:
I don’t have a commander tag and probably never will do. But as someone who loves running in WvW and seeing the amazing work the commanders do, and as a relatively sane human being, it is quite ridiculously obvious that making the coloured tags feature a giant gold sink is utterly at odds with the in-game mechanics and a completely perverse decision.
It must require badges or be linked to WvW rank in some way. it must. There is absolutely no reason to have a WvW currency and rank and then make the greatest and most useful WvW feature have nothing to do with them.
This is all to say nothing of the the fact that something which seemed like a “good news, quality of life” change has somehow been warped into a barely attainable status symbol. It takes a massive level of misconception to deliver a helpful new feature in such a way that it only engenders ill-feeling, and it’s a really poor sign of the state of Anet’s thinking.
My mommy
hahahaha
I think your cognitive dissonance comes from the fact that Meta means Optimal
Except it doesn’t (also, OP is not experiencing cognitive dissonance. Don’t throw around big words if you don’t know what they mean). The meta-game is the game that has developed around the fundamental PvP framework. In this case, the kind of builds and play styles we see. The meta isn’t necessarily about what is optimal – you will find many good players telling you that the current meta builds are not good or the best builds (especially for tpvp versus hotjoin), but what they are are ubiquitous, and of course what they generally reflect are playstyles that are easy to pick up and succeed with (or abuse).
The problem for anet, and to address OP’s point directly, is that the meta is not generally forseeable. They go about their business amending skill and profession behaviour to try and achieve some kind of balance and then the community find ways of manipulating what they release to create builds that emphasise particular skills or playstyles, and the best (or worst) quickly emerge and then spread virally.
Most people will take the path of least resistance in any scenario, and if you are a casual pvper and profession-agnostic, then why would you not jump on the meta build de jour when you look to try a profession out or go for some casual pvp? I think anet can only do so much – if you have a system of sufficient complexity, the vast majority will not bother to explore its depths when they just want to do some hotjoin for an hour. Hence the thousand threads on the forum “Can anyone give me the current [profession] meta build?” “What’s the best TPvP build?” etc. etc.
The other problem is that players tend to experience the results of these builds in quite binary fashion – “wow x build is OP I can’t do anything” or “lol i faceroll x build L2P” so working out if something really needs to be adjusted or not is quite a challenge.
Since GW2 launched we’ve seen the meta shift endlessly, and the perceived pub-stomping flavour-of-the-month builds have always been there. I don’t know if it’s inevitable, but I know the community will always seek them and spread them.
I was looking for something like this after starting a new warrior recently and these were both really helpful, thanks.
From what I can see there’s no natural synergy between rifle and longbow in terms of traits. However they both address different needs, with Longbow giving aoe and range, and rifle providing condition and single-target damage.
Assuming you were going to drop one ranged option and pick a melee weapons partner instead, what are the synergistic combos? I’m guessing for Rifle it will be Swords or something that uses bleeds. How about for longbow?
Or is running rifle/longbow perfectly viable in practice? I’m guessing for WvWvW and dungeons it would be, and that’s my main aim.
I should add, although I thought the event was very poor, the Fractals dungeons are excellent. With guildies doing a run and voice chat to help, they were still hard, but more importantly they were fun, interesting and rewarding.
I’m far from convinced about the Fractal level stuff and how it will affect dungeon-running and group-finding in the long-term, but the actual dungeons themselves were really good.
I was extremely disappointed in the entire event.
My expectations were realistic, as I have been through large events in several other MMO’s and I have seen plenty of barely-playable lag-fests before, but this was just a total waste of time.
On Friday I was there with the rest of the large guild I am in, everybody excited and waiting for the big kick-off. When the boat sank and the event kicked off I thought ‘ok this is going to be great.’
Then, half an hour of lag, confusion and very little enjoyment. Well I’ve seen these things before, and it was still interesting, I’ll reserve judgement.
Next, ok well i’ll do some of the event quests. I head off to Kessex Hills to be met by a storm of map chat telling me the npc was bugged. Ok, well, that’s kinda disappointing.
Next day I start a different quest and this time arrive in Celadon forest to hear that another NPC is bugged. Ok…now I am getting a bit fed up.
Sadly I am out Saturday evening so nothing I can do for that event.
Fast forward to last night, and once again, an unplayable lag-fest, but this time with added invisible insta-death. Even less fun than Friday. I realise I’m wasting my time and quit out and go back to levelling another character in the normal zones.
The final reward, watching various guildies post how they now have 20-slot bags and account-bound mega-trinkets for persisting with this nonsense.
Between the barely-playable and frustrating events, the bugged quests (IMHO this particularly is completely inexcusable) and the fantastic rewards for the few who through luck or persistence managed to endure the whole event, this was a massive, massive disappointment, and really not what I would expect from a company that has had the opportunity to learn from the history of these kind of events in the MMO field.
I’m really frightened for the future of this class when so many people in this class forum are so vocal about something so trivial. This thread is really a bad reflection on Guardians. Some people need to take a deep breath and a long hard look at themselves.
I’m embarrassed for OP and anyone who agrees. Ridiculous thread. A bad reflection on the community.
I expect more from someone who has made fortunes playing such a classy instrument.
Honestly, I agree that GvG should be included, but I think the OP is just playing in the wrong scale.
It came across rather off-key, but the sentiment still struck a chord.
If you’re going to use the word Assassin, you should be aware of where it originated from.
If you’re going to post on forums you should be aware of the concept of sarcasm.
I wish games wouldn’t kittenize the term “assassin”. For a start, it originated from Arabic, so their clothes certainly wouldn’t be leathery and ninja looking, however tight leather seems to titilate nerds so… What I wouldn’t give for a game that gave assassins proper weapons, like this:
Ok, so regardless of the debate over the etymology of the term, you believe a fantasy representation of an assassin (by the way there is no assassin profession in GW2 – you do know that right?) should exclusively draw from one particular definition or example of that term and attempt to accurately historically replicate that example (regardless of the fact that by definition such a representation in a computer game is totally culturally abstracted from that example).
So the rich vein of historical thieves and stealthy killers that make up the diaspora of classical fantasy thief influences should be cast aside in the name of specifically re-creating a middle-eastern assassin archetype from the middle-ages. I have no idea why you believe this is a good idea. I would love to know.
And re: the Katara – you call this a ‘proper’ assassin’s weapon. You do realise that the Katara originated several hundred years after the origin of your beloved assassins right? I mean, if this is the only thing these guys were using, how do you think they killed people in the preceding centuries? Nasty words? Suffocation with figs? Mysterious camel-trampling incidents?
I have no idea why people insist on applying their own patchwork knowledge of history to the world of fantasy, as though the fantasy genre is just some giant, flawed, medieval recreation society, rather than an alternate world with alternate rules from the minds of its creators.
(edited by kingghidra.6247)
Love the idea, the detailed explanation and the video. Great work.