Showing Posts For kzar.3079:
honestly I would not like to get completely rid of the pet, after all it does have its uses. But it should be reworked in order to address some of its faults, namely the lack of control on its skills, pathing issues and stat scaling towards gear.
Did all three raid bosses as both druid healer and condi ranger. What the kitten are you complaining about?
Edit: we had a daredevil as well first time taking down Sabetha. People are to stuck up with what’s “optimal” and “meta”. Besides, there is no way they’re not going to cut off some of the burn warrior damage.
you did all bosses as condi ranger? any advice for a begginer raider? I have only done the vale guardian as condi ranger and I am looking forward to the next bosses.
Just completed first boss with random pugs. Don’t see why it cannot be done, as long as everyone knows what to do. This would only speed the process of finding a group for raids.
Well, two of our greatest modifiers are continous, not burst (Steady Focus and Predator’s Onslaught), both easyly maintainable by using sword, highest power DPS choice at the moment. But I was talking about Condition Ranger, to which said bonuses do not apply.
And after the last few patches, pets do not die as often as before, making them more reliable.
can you send an invite plz?
Thanks in advance
The other classes all seem to have gotten MASSIVE damage output boosts with their ELITE classes. and the ranger got “Healing”. OoooooooooooooH, I’m drooling. Not.
Once again ANeT has made rangers the outcast class. As usual we can do everything good, but not great – like ALL the other classes can now.
The other classes did get massive dps boosts from various sources, most of these specs were a damage focused spec though. Not a support focused one.
Ranger/druid is not the outcast class, i’ll explain why going over your small points. We are very versatile and we still have meh damage but can we do one thing really really well now(boost group dps), and its enough to warrant us a must in pve in group content.
In raids – Rangers are shunned yet again.
No, not by a smart group at least. Druid can be played three different ways and all are good for a raid group (dps support/condi support/tank support) all three buff the group by roughly 20% dps constantly and can push up 32.5% group damage increase for burn/breakbar phases. On top of that we have huge cc’s for break bars and then heals on top of it.
I know what your going to say though, but I only do 5k dps! yea, and you boost 4 other members by 20%. If your other party members are doing 8-10k dps your boosting them another 1.6-2k per person, across 4 people, your contributing more damage than they are.
WvW – I’ve made adjustments to my build and perform better but the new elites are downright OP compared to the ranger/druid.
Eh, I’ve had no issues with clerics mixes. I guess you have to enjoy being a healer here, you can be very slippery and put out tones of heals and damage. Again your comparing a support elite to damage elites, ofc they are going to do more damage.
PVE – no problem – never had issues.
good I guess. I dont under stand how you dont have a problem with pve yet raids are such a problem.
PvP – not interested. Heard Druids camp spots and are nuisance, but what else are they good for?
druid in pvp can be all kinds of things, support burst, bunker. My personal favs are the common crusader gs/staff and the marauder staff+longbow builds. Like wvw it’s what you make of it.
Well, is it just me that doesn’t like being stuck with druid? One thing is being able to provide support, another completely different thing is that being the only viable role for ranger?
Ranger personal DPS should be on par with everyone else (and it isn’t as far as most people claim). Condition Ranger DPS is very high, and much simpler than Condition Engineer for example, making it easier to obtain a perfect rotation.
The problem I see with raids is the lack of build diversity. I main a ranger and am mostly stuck with druid which I hate. Every profession should be able to contribute to a raid in more ways than one. Ranger for instance should be able to have 3 viable builds, power DPS, condi DPS and healer, however most groups are only interested in the last. And being forced into playing healer or any other profession shouldn’t be required. I don’t want raids to be easier, but give every profession enough build diversity to allow them to fill different roles.
power druids are a thing.
pug meta is slow as usual.
that I am aware of every class has a viable power and condi spec. healer not as much.
If you want to run a power druid, then do so. If your group doesn’t want a power druid than run with a different group.there is is more build and class diversity now than ever before in the life of the game. the fact people don’t see it baffles me every day
I see that there is build diversity, however most of the community doesn’t seem to thik so and is blinded by the “meta”
The problem I see with raids is the lack of build diversity. I main a ranger and am mostly stuck with druid which I hate. Every profession should be able to contribute to a raid in more ways than one. Ranger for instance should be able to have 3 viable builds, power DPS, condi DPS and healer, however most groups are only interested in the last. And being forced into playing healer or any other profession shouldn’t be required. I don’t want raids to be easier, but give every profession enogh build diversity to allow them to fill different roles.
Thank you for the tips. I thought maybe a condi build would be better for raid but it wouldn’t work because of so much movement of boss and party right?
@Tragic Positive, if there is already a druid healer in the party, is it worth it to use druid for the damage support? What would you recomend to increase personal DPS?
Hi all!
I have been seeing some tutorials for the vale guardian and I wanted to know what do you think would be a good build for this boss. Should I play condition or power DPS? Most importantly I don’t want a healer build.
Thanks.
Well, for me ranger will always be my main, no matter what. I play for fun and immersion, not to go along with what some “meta” says it’s better. The differences between damage potencial are not so big to disregard any profession. Besides, there are no damage metters in this game so most meta advertisements are just guesses and supositions.
Ranger/Druid is in the raid meta, maybe not in the role you wanted but it is there.
Other classes are not in the meta at all, like daredevil.Before HoT rangers were in no meta at all, now ranger has the healing spot in raids and actually doing pretty well in PvP, you’ll never see someone complaining about a druid in your PvP team.
I’m sorry but being usefull only as a healer is no good at all. that is not what why i rolled a ranger. Core ranger must be usefull and not stuck with a linear and boring healbot, because that’s what druid is: boring linear and completely unrelated with the ranger
well, if the class is only viable by using the elite spec, we rangers are in a dire situation.
I honestly don’t like druid (personal taste, don’t like healing roles) and if to be viable ranger has to be a druid, then something is reslly wrong. besides, druid seems to lack synergy with the remaining trait lines, which is an obvious lack in design.
apart from druid, core ranger needs some boosts. shouts, pet AI, sword AA, shortbow, all these need some rework in order for the core class to be viable on its own and to allow build diversity.
Any chance we see these issues addressed? Pets need improvement ASAP
Lol you want Unrelenting Assault to be even more unreliable than it already is?
You can:
- Interrupt it
- Move out of its range before the initial cast time finishes
- Block it
- Dodge it
- Bait the Herald into an unfavorable position with blinks
- Neglect the damage moving closer to your team mates
You have more than enough to work with.
Yeah, but that didn’t stop the nerf to Smoke Assault on Smokescale pet did it?
I didn’t miss your point. Your point is just moot. What can the Ranger do to make the pet hit a moving target?
Please explain how better use of the pet will make it hit moving targets more reliably. Better yet, post a video.
I really think we are in agreement. I also believe that having a pet is not a good justification for the damage reduction we receive, because the pet does not land enough hits in combat to account for our damage reduction. This is very true when fighting high tier players that move really fast, cleanse soft and hard cc nearly instantly, and never stop moving.
Here is the video to describe what I mean: Pets Need Our Help
3 button presses and the Miley kills the moving target in under10s. I could have had the pet kill it faster using utilities and starting with pet swap and BM. I used clerics amulet to lower my personal damage.
The OP posted that it takes the Lynx about 26.9s to kill a moving target. That argument is such an extreme exaggeration that we will get ignored. We need to make better arguments if we want anyone to listen.
Do other classes have to permanently CC to hit their targets? Do other classes lose a huge chunk of theis DPS by not having their targets slowed? Pets should be able to reliably hit moving targets. Period.
What people fail to consider is, how Core classes compare to Elites. In most cases, other then Berserker or perhaps Tempest, the Elite is far stronger then the Core.
This is a major issue. Please do not just compare Elites to other Elites, consider the whole picture.
Also, the Celestial amulet is like the Minstrel amulet… ruining the game. I hope for a day when it gets removed or heavily nerfed.
Maybe it’s a business decision? Anet WANTS players both old and new to upgrade to HOT, so they are making the elites stronger. The name “elite” should be self explanatory, why would elite builds not have an advantage over core builds? I dont understand what people are kittening about.
Elites should not be stronger than core classes, only provide each class witth new mechanics and playstyles. That is not an excuse to allow OP elite specs.
Once they’re done selling expansions they’ll nerf it down. No one would have bought the expansion if they weren’t stronger.
Well then, is Guild Wars 2 a pay to win game now? Thought Arena Net wanted to differentiate themselves from all the other MMO companies out there. All elite specs should be ballanced to the level of all other core classes with no excuses. And all classes should be viable with or without their elite spec.
What people fail to consider is, how Core classes compare to Elites. In most cases, other then Berserker or perhaps Tempest, the Elite is far stronger then the Core.
This is a major issue. Please do not just compare Elites to other Elites, consider the whole picture.
Also, the Celestial amulet is like the Minstrel amulet… ruining the game. I hope for a day when it gets removed or heavily nerfed.
Maybe it’s a business decision? Anet WANTS players both old and new to upgrade to HOT, so they are making the elites stronger. The name “elite” should be self explanatory, why would elite builds not have an advantage over core builds? I dont understand what people are kittening about.
Elites should not be stronger than core classes, only provide each class witth new mechanics and playstyles. That is not an excuse to allow OP elite specs.
You guys are crazy. I see daily complaints about pets being worthless… we FINALLY get a solid f2 burst that can be used very reliably, and now you want them to switch it to a fairly worthless smokefield? Seriously now.
Please don’t change it, the smokescale and bristleback is one of best things to happen to the ranger.
But you wont lose the burst damage. The smokefield is only useless if you don’t know how to use it. Besides autocasting the smokefield is a dps loss and a liability in organized groups.
But it is not just the fact that the on demand smoke field is usefull. Having the pet autocast the smokefield can be deterimental by overlapping more important fields during a battle. Having control over a field skill is essential for team coordination and for self combos.
a lot of vision went into the druid and I feel ashamed the ranger community doesn’t recognize this. the smokescale f2 nerf was needed, everyone rational knows it.
a lot of vision do develop a healbot with bad mechanics and no synnergy with core ranger? I beg to differ.
the smokescale was much better before because you could combo the smoke field when you wanted. and smoke assault on autocast is great. besides using it to stack might is not that crucial since the WHaO shares all might stacks
I like both F2. Smoke Assault is a good skill, it would be great if, Pack Alpha, Go for the Eyes and Wilting Strike could work… But all is bugged. But i agree that a random Smoke Field is useless.
The problem is not the random smoke field being useless.
We now have to manually manage a skill that must bu used on cooldown since it’s a dps increase and the smokefield might be deterimental as it might overlap more important fields in dungeons and you can’t use this to get stealth when actually needed.
Really, this needs to be changed back. The damage nerf might be deserved but the F2 swap is completely stupid.
Not really worth it i would think.
The way spirits are now, they still provide buffs for 15 seconds after dying. Which means that when spirit dies, we only pay a 5 second downtime on buff. If we increase the cooldown and the spirit dies soon after being summoned, we would have higher downtime on spirit buffs.
It almost covers the entire line of both water and earth combined. They even have glyphs superior than the ele’s glyphs.
FYI this is now a d/d qq post. I’m simply concerned that if a druid is in the party (and it will) we lose a majority of the classes mechanic of support. Unless auras are buffed in some way with the incoming changes, it’d going to be hard to out support a druid. The exception is might stacking possibly.
This one has got to be a joke. Druid glyphs are really really bad. Only the daze glyph has some use in PvP, other than that, druid glyphs are useless.
The only thing that needs to be changed about the AA is it needs to break the animation easier when dodging or using the #2&3 skills.
This. Only this. Dodge and evade skills to override anything = issue solved.
Thing is, developers already stated that motion skill cannot be interrupted by dodging, so I dont’t think we can have the best of two worlds. I’d rather have a sword AA without leaps than being rooted and unable to dodge.
I’ve suggested this before, and will try again:
When you swap weapons, you instantly abort any animation chain. Grab that code, don’t include the weapon swap part, put it first in the dodge code and voila – issue solved!
Of course they can fix this, one way or another, but they don’t want to. Best would be to let dodge and evade mechanics override any other action instantly, instead of changing the sword mechanic.
Thing is, there is no intention for skill with movement component to allow dodge canceling, as it was already stated by developers (read a post from devs somewhere but cannot find it).
So the alternatives are to deal with it (using swap or turning off outo attack), not use sword or remove leap from sword auto attack chain.
And don’t get me wrong, I would love to see sword AA chain canceled by dodging, but from what devs said, I don’t think we can have that and leap mechanic on attack.
(edited by kzar.3079)
The only thing that needs to be changed about the AA is it needs to break the animation easier when dodging or using the #2&3 skills.
This. Only this. Dodge and evade skills to override anything = issue solved.
Thing is, developers already stated that motion skill cannot be interrupted by dodging, so I dont’t think we can have the best of two worlds. I’d rather have a sword AA without leaps than being rooted and unable to dodge.
The developers already stated they want the Druid to be THE healer, which negates everything you have posted so far.
Too bad is that the only way Anet makes rangers viable is giving us a new role no one wanted do begin with. I rolled ranger because I wanted to play ranger and not a healbot. Now if this is the case, if I want to play my ranger in high level contents such as raids I’ll be forced to go druid healing and nothing else. To me, it looks like a flawed design choice honestly.
I thought rangers were being trolled the first minute of the reveal stream when Ireno said druid was all about healing. Aside com healing the druid doesn’t do much else. Besides that druid has almost no synergy with core ranger, só I guess it’s a total fail.
honestly being a healing only spec killed all interest in the druid. it’s just not funny to play healer, not in line with this game and out of character of the base ranger
theres no reason why spirits should not be invulnerable. They Are Spirits for pete’s sake! They should have a set duration of life
The argument is that they will become too much like banners if you do that. No, they wont. Have them do different things, different kinds of buffs. Banners you can pick up and move, and blast and dash with them. Spirits have activated attacks. they are different enough in those regards
I don’t want to be that guy, but I hope they can make spirits usable without making them invulnerable. One of the fun synergies between Druid and Spirits right now is that you can heal your spirits, and by doing so generate a massive amount of Live Vicariously procs to sustain yourself. My build would be a lot less fun if they became outright invulnerable, but I do think they need to take significantly reduced damage from AOE damage so long as they aren’t the only one affected by it. Making them mobile would help a bit as well I suppose, and that would be a respectable trade off. Unlike warrior banners, these have health bars, but as compensation they can move freely by themselves.
thing is, spirits are not a druid skill but a core ranger skill. making them usefull only having the druid spec makes them useless for a normal ranger, and I don’t see many other ways of making spirits more usefull than making them invulnerable honestly