- Mike Obrien
To be fair, they never said anything about not selling out on their principles. -Fungal Foot
Crushed? No.
I’m a bit annoyed about the other loot from an event I couldn’t attend, (Seriously, the 20-slot box and the accessory are both better than anything I have on any of my three level 80 characters) but I’m only about half done farming the other stuff for the legendary I’m working towards anyway. Hopefully by the time I’m done they’ll have implemented the scavenger quests for precursors.
Yeah, I’ve moved past feeling crushed about this. I supposed that’s why I made the post in the first place, to get some perspective. I’m still quite sad that I’m broke when I could have 50g in the bank, but life goes on.
They just need to make gold easier to get without damaging the economy too much, best way to do this would be to make Pre-Cursors account bound and non-sellable and then increase the gold from DEs by a factor of say 5 so for an ORR event instead of getting 2s per event, the player got 25s etc.
This would make players go back out into the world to hunt for DEs. The problem is then, if people playing the markets got greedy and started to inflate the costs of mats etc etc
Seriously. If this is supposed to be a building-my-personal-legacy kinda thing, why the KITTEN do I have to buy a precursor from someone else? Make the kittening precursor bind on aquire and slightly more common! Can I get a witness??
I know bumps are forbidden, but it’s either this, copypasta into a megathread (is there even a thread on this?) or making a new thread.
If there is a thread on the specific topic of Anet’s deployment of the patch, then please point me in that direction.
How bout a freaking sticky till its addressed? This was a HUGE change to the game, that cannot be overstated. HUGE. We went from horizontal progression with a long term legendary goal to 100% classic vertical progression (and from only one source, at that.).
Most of the discussion about the problems with GW2 recently and which direction it’s headed seems to break down to a matter of what’s more important to players.
I feel that we have to accept that a no-subscription game means limited staff compared to a sub-based game (though I have no idea how much they’re making on Gems). I’ve heard that this translates to only a couple of folks working on fixing current issues, and most of the development team focused on “Whats Next.”
The fact that the investigation portion of the Lost Shores event was broken almost the entire time seems to support this.
A proper bug fix team would have stopped everything to correct a bug in an event that was supposed to be a big-deal, introduce new players to the game kind of event.
We all saw what an embarrassment that event was, from lag to progress-halting bugs to serious reward imbalances.
So, whats more important to you? For ArenaNet to focus on fixing perceived problems in the game as it exists currently, or for them to focus on adding new content?
My personal take is that they’ve put less emphasis on fixing existing issues, and much more on distracting us by keeping the game seeming fresh with new content.
I think I see a problem with a system that is constantly evolving without fixing its basic problems.
What say you?
(edited by lenpup.3765)
Progress is saved per character and not account, meaning no reason to play alts now
Progress is saved, if your not on the same scale level as guildies/friends/pugs then your screwed
Ascended items cost a fortune in gold if you want particular items for your build
Ascended items require a very significant dedication to grinding
Ascended items have a large RNG element to them
Ascended items vs Exotics create a huge gear imbalance, which will be very noticeable in WvWvW combat
All of this (except the bit about no reason to play alts) seems irrefutable and undeniable. All of this describes a 180 from all the stuff A-net originally said about their intent to make a non-grindy MMO.
This is WoW 2.0.
Sorry.
You invested and got burned… and yeah as the player above me said, this isn’t hurting people who actually want the items and that is the important part.
I couldn’t care less about people who want to make easy money in the game, that said I earn gold fairly well for someone who plays ~2-4 hours a day when I can (not in one stretch but spaced out) I get roughly 6-9gold a day and 4-6 of that gold is from doing events in orr for an hour.
You pretty clearly didn’t read my post. I wanted to make The Moot. I busted my kitten to afford the precursor, and I got f*^&ed.
Also, 4-6g from an hour of events in Orr? You, sir, are completely full of kitten. In 200% MF I make ~2g an hour unless I get a particularly lucky drop. I know for FACT you are full of kitten.
I think this hurt people who were trying to corner the market more than players who just wanted to get their legendary done.
Absolutely and I do appreciate that in the long run that may even turn out to be a benefit for me. I might wind up making Sunrise after all, and never look back at the money I lost on The Moot precursor.
I think the bottom line is that they shouldn’t have just dumped a bunch of precursors on the market, they should have methodically adjusted drop rates and other related factors until the market stabilized where they want it.
…but what i do care about is ridiculous outside market manipulation by developers at the drop of a hat and with little to no warning for players.
I think this is pretty much my gripe, summed up.
Well , thats what you get by going dor the most expensive item first . Why didn’t you start on the easy stuff and by the time you would be done , it was cheaper .
Like in any other rare item , the more it drops over time the cheaper it gets . So it’s kibda your fault to have spent that amount in the first place .
Also people complaining about the precursor drops have to keep in mind that hundreds of players were at the event , and on the overflow i was in i didn’t saw more than 5/6 being pinged .
5 or 6 is hardly a “giveaway” as some of you state. And even if it the chance was higher than this , thats not your issue , the real problem is that some couldn’t attend an event that had a scheduled time . I woul like to remind that it’s impossible to have every player on at the same time .
The problem here is envy , nothing else . If you want you can go for Jormag , the chest also drops precirsors and happens every 3 hours or so .
Are you denying that we all watched precursors go from 5g to 300g steadily over a course of several months? Because you’d be lying. That IS what happened, and so I think it was a perfectly reasonable decision to buy a precursor before the cost went out of my reach as I unfortunately watched happen with Dawn and The Hunter before I settled on the much more affordable The Energizer.
Don’t blame me for doing what seemed like the right thing to do based on every bit of information I had available.
Its supposed to be hard, the drop tables are better.
LMAO no they are not. I get a better chance of getting a Rare, heck even an exotic over some random mob that is not from Orr or the Cove. with a higher pecentage of a solo fight and still being the one to walk away.
the relentless snares and high agro of Risen ontop of the mob density is more of annoyance then hard.
Then the Karka and all the other stuff that hit like a truck in the cove, with even more of a vet pressence.
Both these place’s in my experience drop far to much junk then anything at all. Why the heck would I even farm there?
Yeah, sorry, if you can demonstrate that the loot tables are any different (other than the zone-specific drops) I’ll buy it. But I spent 6 hours killing mobs in this zone and felt that the loot was identical in quality to Orr.
The fact is that Anet screwed up again in spectacular fashion…..you do NOT go handing out expensive rare items like that…you increase the drop rate for the materials to craft one, or decrease the needed materials to craft one……seriously pretty much everything Anet is doing lately is straight out of the MMO guide of “how to kill your game quickly”.
Precisely. My point is not simply that I’m sad at the devaluation of my item. I’m appalled that they handled it this way.
No. Its really great. Precursors are way overpriced anyway.
Absolutely, but you don’t fix it by throwing a wrench in the gears. You fix it by slowly and methodically adjusting drop rates and adding new ways to obtain it.
This was an irresponsible way to handle it.
Precursor prices had to be brought down: if they continue to rise they will only become more and more unreachable by new players, a group that will continue to increase throughout the game’s life. It is much wiser to do something now instead of say a year later, when much more players have been frustrated by the ever-increasing price of Precursors.
While I can understand why you’re upset, it is for the greater good.
Thanks for saying that, and it does actually make me feel a little better. However, as much as I appreciate that the fix needed to come as soon as possible, I think this was very much the wrong way to implement it.
These are the top-tier PVE zones, there is nothing more difficult in the open world. It’s supposed to be that way.
If the hardest zone in the game isn’t hard, the content is trivial.
Without the intent to be a jerk, I think you need to toughen up.
I was never more glad that my friends did not have the time to take advantage of those free trials. I would have been embaressed to show them the game at it’s absolute worst. To try to PR spin this around like it never happened is really distasteful..
This. Right here. I love(d) this game, and I was too disgusted with the whole weekend to log on since the Ancient Karka went down. I check these forums in hopes of good news but all I’ve seen from A-net is totally insufficient apologies and avoidance.
Maybe they should care about the CORE gameplay instead of adding new maps and basicly useless stuff who wont make the game more interesting if the core gameplay totaly fail.
Yes. This.
Sadly, they followed the WoW model and have built a simplistic game, tossing aside most the virtues of GW1 in favor of flashy shiny new content that shuttles you along to the next thing. All so you forget how bored you are with the same inflexible profession build and every fight being practically the same thing, save for the occasional unique encounter or boss fight.
At this point I feel they have both expressed and demonstrated no intent to make this a better game at the core. All their focus is on adding content, the GW2 business model is built on the modern gamer’s short attention span.
QFT.
Obtaining a precursor is a massively game changing occasion. And in one fell swoop they reduced countless players massive effort to obtain one into a joke, and countless other players got a hand out, while countless more were completely screwed out of even having the CHANCE to have this game-changing occasion occur for them.
This apology was practically a spit in the face.
Chris Whiteside needs to reach down, palm the family jewels, and say,
“Guys, we really screwed up in a number of ways with that one time event. We realize now that it was an extremely unfair and broken way of distributing game-changing items, and we’re both very sorry and FIXING IT AS A TOP PRIORITY.”
Basically, all he DID say served only to paint a public picture of a dedicated developer who cares about player feedback. It was a PR stunt, not an apology, and I’m even more pissed off after reading it than I was before.
1. I, like you, check the forums in hopes of positive red posts regarding the one-time event chest.
2. When did you start playing less?
After the end of the one-time lost shores event.
3. Why / What caused the decline in time spent?
I watched virtually my entire net worth (wrapped up in a precursor) drop to 15% of what it cost me to obtain, while other players, many not even lv80, with shiny new Dawn & The Hunter, etc. All in the blink of opening a chest.
Furthermore, I watched friends who disconnected or were simply a little too far away, running back after death etc, not even get a chance to loot. It was a massively imbalanced, and, for some people, game-breaking event chest.
We watched the same thing with people spending 100g to make the mad king gear, and a few days later its a chest drop and worth 10g. This is totally an unacceptable system if A-net continues making sudden and massive tweaks to the market in ways that erases individual players efforts in a flash.
Hello, perhaps someone could point me toward a thread where a conversation about this is taking place? I’ve searched for about half an hour and haven’t found a related threat.
I’m not a particularly ‘hardcore’ player, so most Legendaries have been an out-of-each idea for me. But I wanted a long term goal, so a couple weeks ago I spent 70g on the precursor for The Moot, which was one of the least expensive precursors my profession can use. I think I was justified in believing, based on market trends, that the price would only continue to skyrocket. So, I borrowed money and spent every penny I had to secure a precursor before it became unreachable.
Fast forward two weeks, to the Lost Shores event, and that fateful chest full of hundreds of new precursors dumped onto the market overnight. I watched, practically in the blink of an eye, most of the effort I put into this game over the last few months to generate funds to make my precursor happen reduced to an 8-gold item. The price has since stabilized to about 20g, but regardless, the majority of that effort, probably hundreds of hours, was rendered completely wasted.
Sure, you can say “Hey you still have your precursor.” But the point is that I busted my butt to make that happen, and overnight it became nigh trivial.
This is compounded by the fact that there are now brand new players with the expensive precursors, and are essentially months ahead of me in a heartbeat. It’s like buying that new car you’ve worked your butt off to earn, and finding out the teenager next door paid 20% of what you did for the same thing.
Perhaps I’m just not thinking about this the right way, but my heart is kinda broken. Rather than being excited to get home and play, I feel frustration and a tinge of sadness when I think about playing. I’ve logged on for about 5 minutes to say hello to friends, but other than that I no longer feel positively about this game.
I think there is a huge problem with A-net’s decision to create a situation where countless players had their efforts to obtain a precursor rendered irrelevant, while countless other lucky players suddenly had a golden ticket land in their lap at the same time. Tweaking the market so drastically in an instant just blows my mind.
I can’t really get into the idea of returning to play, because why bother? Who knows when the next game-changing event will sweep aside my efforts to achieve the next goal I set for myself?
in Account & Technical Support
Posted by: lenpup.3765
this is happening to me too, ive attached a screenshot
Identical issue.
in Account & Technical Support
Posted by: lenpup.3765
same here I’ll update this with an error code that it gives me.
error code given: 7:1000:7006:836:101
Same error every 10-30 min. Attached an authenticator just before the patch. Never had any recurring crash/disconnect issues before.
lets clarify if we’re talking about two separate things or one. A crash comes with a crash dialogue with the bug submit option. A disconnect is an in-game error telling you of a disconnect and to restart and try to connect again. My issue is the disconnect, every 10-30min.
Same issue. Never had crash/disconnect issues before patch.
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