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Eternal Coliseum Feedback

in PvP

Posted by: lyrical fire.6458

lyrical fire.6458

Agree with:
- too much advantage for teleport skills.
- sword artifact being more powerful than shield one. Wouldn’t be a problem if access was symmetrical to the spawn points, but that’s not currently the case.
- artifact mechanics being too hidden. Part of the problem is that running to the artifact takes the player away from defending points, so that the artifacts tend to hurt more than help unless the enemy is too slow-moving (or too far behind) to take advantage of the lack of point defense. (Exception being thieves, of course, with their many teleports, and their ability to jump over walls.)

I don’t think that the map needs any more clutter. The walls blocking view and movement are quite enough to look at. Players who are unfamiliar with the map get lost trying to get to mid, which can disadvantage the whole team from the get-go.

Extended Off-Season and Other Updates

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Posted by: lyrical fire.6458

lyrical fire.6458

I second having 2 queues, one for solo/duo and one for full 5-man groups.

Half the fun was being able to play with guildies and go on TS, or to play with a friend.

Stronghold impressions.

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Posted by: lyrical fire.6458

lyrical fire.6458

I felt that there was a lot of information that wasn’t apparent to a new player – starting out with 1 supply, where the archers would go, when the mists heroes would appear, how the mist heroes’ skills are balanced relative to the life of players and other NPCs. I did not get to the point where I felt that I knew how I could improve my performance by playing further rounds of stronghold.

My thoughts

in Revenant

Posted by: lyrical fire.6458

lyrical fire.6458

I definitely got the feeling that certain weapons were paired with certain legends. This makes sense conceptually, but also makes the lack of weapon swap difficult. I felt very constrained on choosing weapon / legend combinations to make full use of a second legend.

Things you actually LIKE about the class

in Revenant

Posted by: lyrical fire.6458

lyrical fire.6458

DPS would also be nice to better distinguish the effects of the different legends. I like the concept of Mallyx as a ruthless source of power, but I’d like to see more burst DPS in exchange for the possibility of dying (I could afford to lose health faster, even with a berserker’s setup).

I like the ground target skills and would like to see more fields (such as axe #5)