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Chaos in GW2

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Posted by: magabury.5792

magabury.5792

I won’t exactly call it bad decision. The button line is this game is designed to be casual, and inclusion.

Casual is almost forced upon players. With the caps on dungeon tokens, daily chests from world bosses, etc. sPVP and WvW being excluded in this comment.

Unique what?

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Posted by: magabury.5792

magabury.5792

This is quite obviously a troll thread, why are people here?

Molten Facility Boss Fight Thoughts

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Posted by: magabury.5792

magabury.5792

So, I was doing Molten Facility earlier, and when fighting the final boss, it made me think… Where did Anet get the inspiration for that fight. Then, I remembered Dark Souls, the Ornstein and Smough boss fight. They’re similar, but not exact copies. For example, and the most apparent thing about that’s similar is that there are two bosses to fight, and kill. The second thing that stood out, and the thing that made me come to the assumption that they were inspired by Dark Souls is that when you kill one of the bosses, the other absorbs the power of the fallen, and thus gains a new ability to use against you during the fight.

What are your thoughts on this? Anyone else agree?

Not the best gameplay of the fight, but it gives you an idea.

End Game

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Posted by: magabury.5792

magabury.5792

What are the typical features of MMOG “endgame”?

  • Dungeons / raids — there are definitely dungeons
  • Grinding achievements — check, although the interface should probably emphasize them more, I think
  • Getting prestige gear — Legendary stuff definitely qualifies
  • PvPing with your high-level character — World vs. World

Basically the only standard activity that’s conspicuously absent is raids, and that’s because GW2 opted to do small-party dungeons instead of large-party dungeons. There’s nothing inherent about 40-man raids that makes them more “endgame”-y than 5-man dungeon parties.

The only reason to do a dungeon is to get tokens to look pretty.

Achievement grinding is not an “end game” feature in any MMO.

Legendary items are merely cosmetic, and that hardly justifies what is required to make them.

PvP is the same as dungeons, no reason except to look cool as you kill people.

Raids are more end game-ish, in the sense that there is a reason to do it, other than to look pretty. You get gear, gear that allows you to see harder content. Raids require much more coordination, and are best done with a guild. Raiding brings a guild together, and requires them to work as a team to get stuff done. Guilds are very mediocre in this game, which is pretty ironic, considering its name.

I see where ANet was going with this whole end game “reimagined” thing, but the fact that there is nothing MORE to do at max level, is rather upsetting. You do the same stuff until 80, and get to continue doing it.

End Game

in Guild Wars 2 Discussion

Posted by: magabury.5792

magabury.5792

Why is there no end game in Guild Wars 2? That is the most important part of an MMO. Sure, the leveling experience is a huge part of an MMO, but if there isn’t anything to do at end game, what do we have to look forward to? Why is there even a leveling system if there is no reason to be 80 (aside from skills, more “dungeons,” and zones that only host events)?