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[Necro] Signet of Vampirism scaling

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

Thank you very much for this very precise analysis.

I did what I consider as a pretty post in the thread about this update bugs. Also for people reading this I’d like to add an additional emphasis on the bug.

Thanks again for your intel.

(Original post)
Necromancer utility skills:
Signet_of_Vampirism and Lesser_Signet_of_Vampirism are not healing as much as the tooltips state.

VIDEO

Please fix the skill.

Regards

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I can't plague stomp anymore

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Posted by: magicsparadise.4871

magicsparadise.4871

Beside the rage imbuing me when I look at Rampage .

The so-called “Plague stomp” is working fine for me. You may have to check your keyboard (macro?); ping and so own and so forth.

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Necro WvW: Lich vs Plague

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Posted by: magicsparadise.4871

magicsparadise.4871

I never use lich in wvw. Maybe in a zerg its ok. But under 10-15 people, I feel it’s much too fragile. Plague gives you a nice stomp, and flesh golem gives you nice CC.

Sadly, Flesh Golem is often CC before he CC since the update of stability which left him with 1 stack of Stability for 15sec rather than Stability for 15sec.
Mind you that a CCed Flesh Golem do not Charge , but the skill goes on full cooldown.

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Did ArenaNet troll us?

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Posted by: magicsparadise.4871

magicsparadise.4871

This change is out of the mark in many ways.

First and for most, how will you keep track of such a tricky mechanic in/out of the game?
I wish a lot of luck to those, in few months, will wonder why some of the extra condition applied by corruption skills have increased duration will other not.

In addition, why would you normalize leaps’ speed/distance; skills CD and effects with skills from traits (Weakening Shroud Spiteful Spirit [cough cough]), yet then add some unique/surprising behaviours on a random trait…

Cheers

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What was fixed with SoV?

in Necromancer

Posted by: magicsparadise.4871

magicsparadise.4871

The patch note state:

Signet of Vampirism: Fixed a bug that caused this skill to heal for more than its listed value.

However, The following sort of sum it up.

Only ANet could fix a bug and immediately bug the exact same skill they just bug fixed, all while nerfing the absolute hell out of a previously worthless skill that had just become viable.

Explanations:
The heal tooltip value and the heal value were matching, but now (Original post):

Necromancer utility skills:
Signet_of_Vampirism and Lesser_Signet_of_Vampirism are not healing as much as the tooltips state.

VIDEO

Enjoy

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Necromancer - New condition tick - Terror bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Update: This bug is still around.

Issue: Open

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Necromancer - Auto Attack - holster bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Update: Skill fixed

Issue: Closed

Thank you

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Necromancer - Master of Terror - Doom bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Update: Tooltip fixed.

Comment: It’s hard to tell if the condition applied has been fixed because Necromancer – New condition tick – Terror bug is still arround, but the tooltip was for sure.

Issue: Closed

Thank you

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Necromancer - Master of Terror - GUI bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Update: UI fixed

Issue: Closed

Thank you

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Balance Changes 28. July

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Posted by: magicsparadise.4871

magicsparadise.4871

For the heck of Necromancers please upvote this post relating our latest bugs:

https://forum-en.gw2archive.eu/forum/support/bugs/Please-Post-7-28-Bug-Reports-HERE-merged/page/8#post5328409

Thank you

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Please Post 7/28 Bug Reports HERE [merged]

in Bugs: Game, Forum, Website

Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

Necromancer utility skills:
Signet_of_Vampirism and Lesser_Signet_of_Vampirism are not healing as much as the tooltips state.

VIDEO

Please fix the skill.

Regards


Hello dear,

Necromancer utility skill:
Lesser_Signet_of_Vampirism do not heal through Death Shroud , but Signet_of_Vampirism do.

VIDEO

Please fix the skill.

Regards


Hello dear,

Necromancer utility skill:
Signet_of_Spite do apply 1 stack of Bleeding and 1 stack of Vulnerability instead of 2 Bleeding and 5 Vulnerability as the tooltip state.

VIDEO

Please fix the skill.

Regards

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[Report] PvP Forum Specialist Report

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Posted by: magicsparadise.4871

magicsparadise.4871

The thing is, with the new system you no longer have to make a bigger point investment to reach the end of a trait line.

I’m not sure enough to bet on that. Admitting I’m wrong, General principle #3 is somehow obsolete.


For what I understood you’ll have to slot an Adept and a Master to slot a Grand Master trait (as before). This is therefore a bigger point investment to pick a GM than an Adept. Did I/Don’t you miss understood the change making minor bound to a trait pick? Whatever it’s, time will tell.
Also, I’d rather like Raine Avina (The Gates Assassin.9827) to read through with his own knowledge than a debate on that in this thread

Soul comprehension -> Will nearby death grant LF will in DS someday? If not, change this trait. (General principle #1)

It does, lf regen always works the same way when you’re in DS.
However, 2% extra lf for a nearby death is just pathetic, so this one needs to be changed anyway.

I’m sorry but I just double checked it and you literally get no(0%) LF from nearby death will in DS. This is as simple as that.

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(edited by magicsparadise.4871)

[Report] PvP Forum Specialist Report

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Posted by: magicsparadise.4871

magicsparadise.4871

Thank you very much for your time and consideration Raine Avina (The Gates Assassin.9827).

Here is my reading of the traits rework.

  • General principle #1 Rework effects that work against our class mechanic such as heal upon entering DS.
  • General principle #2 Don’t include ICD on skill that inherit DS CD.
  • General principle #3 Moving traits between Adept/Master/Grand Master ask for trait rework.

Spite

  • Spiteful Renewal -> Change it to grant LF. (General principle #1)
  • Siphoned Power -> As 2 stacks of Might don’t feel like a minor GM trait, I’d suggest to reduce the ICD. Maybe having it only in DS (1stack per hit no ICD) could be encouraging class mechanic plays.
  • Spiteful Talisman -> Because it’s so easy to have boons, i’d suggest 10% more dmg.
  • Axe training -> This version is weaker than the current one -> revert.
  • Unholy Feast -> Remove the ICD even if it means the skill do less dmg. (General principle #2)

Curse

  • Toxic Landing -> Honestly, any non corruption skill may work, but CPC is weakening us for 6sec wich prevent to get OOC.
  • Weakening Shroud -> 1stack of bleed rather than 2, but no ICD. (General principle #2)
  • Reaper’s Precision -> This skill deserve to be buff in order to feat a Master slot. (General principle #3)
  • Terror -> This skill deserve to be buff in order to feat a Grand Master slot. (General principle #3)

Death Magic

  • Soul comprehension -> Will nearby death grant LF will in DS someday? If not, change this trait. (General principle #1)

Blood Magic

  • Ritual of life -> Will the initial heal work on the target? If not, add as much rez speed as you like, this will still be weak mostly since WoP regen has been cut in duration.
  • Transfusion -> This skill deserve to be buff in order to feat a Master slot. (General principle #3) & (General principle #1)
  • Vampiric Precision -> This skill deserve to be buff in order to feat a Master slot. (General principle #3)
  • Deathly Invigoration -> This skill deserve to be buff in order to feat a Grand Master slot. (General principle #3) & (General principle #1)

The rework for all classes is a tremendous amount of work. Congrats to you ANet (should I say NCsoft?). It’s going to be refreshing when all those changes hit live.

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(edited by magicsparadise.4871)

Celestial and necro

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Posted by: magicsparadise.4871

magicsparadise.4871

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Skill Timing on live

in Guild Wars 2 Discussion

Posted by: magicsparadise.4871

magicsparadise.4871

Dear Jon,

Thank you very much for this info.
Also, will ‘you’ are working on the Fear code, may ‘you’ look at the condition tick mechanic which is not inline with others.

This post from the bug forum has details about the issue.

Pretty please (kitty face)

Edit:
You may also like to look at:
Necromancer – Master of Terror – Doom duration bug
In addition, Master of Terror increase by 25% rather than 50% the Fear duration on traits Fear of Death and Mark of Revival

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(edited by magicsparadise.4871)

Necromancer - Auto Attack - holster bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Also necro warhorn#4 can cancel save half a second and warrior also gets a lot more out of warhorn canceling since its spamable on lower CD

I’ll look into it someday. Thx for the notice

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Thief - Infiltrator's Strike - jump bug

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Posted by: magicsparadise.4871

magicsparadise.4871

You missed the point. It’s not about your taste for the game, but “working as intended” or not.

No offence.

Kind regards

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BUG - New condition tick mechanic bug on fear

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Posted by: magicsparadise.4871

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Necromancer - New condition tick - Terror bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With Terror trait, Fear become a damaging condition.

Recently we had a fix about condition damage:

Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.

However, the new condition damage mechanic isn’t working for Fear damages.
Therefore, if you fear at 0.75 sec (global condition damage timer), your 1.25 sec fear will tick twice (at the 1 sec and 2 sec mark).
However, if you fear at 0.25 sec (global condition damage timer), your 1.25 sec fear will tick only once (at the 1 sec) and the remaining 0.5sec do no damage instead of half the the damage.

Please fix it.

Regards

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Necromancer - Master of Terror - Doom bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With Master of Terror trait, Doom ability is missing 1/4s duration on target under 600range.

No trait:
Duration under 600units: 1.5sec
Duration over 600units: 1sec

With trait:
Duration under 600units: 2sec
Duration over 600units: 1.5sec


Duration under 600units (no trait): 1.5sec
Trait duration increase: 50%

1.5+(1.5*0.5) = 1.5+0.75 = 2.25

Please fix the skill.

Regards

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Necromancer - Master of Terror - GUI bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With Master of Terror trait, the 50% conditon duration increase on fear isn’t displayed will the mouse is hover Condition Duration stat (unlike bleed from Hemophilia or runes&sigils).

SCREENSHOT
!http://s11.postimg.org/4na7w1bo3/gw047.jpg!

Please fix the GUI.

Regards

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Thief - Black Powder - range bug

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Posted by: magicsparadise.4871

magicsparadise.4871

This issue is still around.

Please fix the skill or tooltip.

All the best

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Warrior - Pin Down - pierce bug

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Posted by: magicsparadise.4871

magicsparadise.4871

This issue is still around.

Please fix the skill or tooltip.

All the best

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Elementalist - Phoenix - repeated hit bug

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Posted by: magicsparadise.4871

magicsparadise.4871

I didn’t managed to get 5 as before, but 4 (may just need more try to get 5).
Therefore, this bug is still ‘partially’ around.

4hits screenshot
!http://s22.postimg.org/8ehmmickh/gw046.png!

Please fix the skill.

All the best

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(edited by magicsparadise.4871)

Thief - Infiltrator's Strike - jump bug

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Posted by: magicsparadise.4871

magicsparadise.4871

This bug is still around.

Please fix it somehow.

All the best

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Necromancer - Auto Attack - holster bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Indeed Khisanth this issue is still around.

Please fix the skill.

All the best

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BUG - New condition tick mechanic bug on fear

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Posted by: magicsparadise.4871

magicsparadise.4871

I’m not ready yet to get this in a proper way on the bug section of the forum….

I checked bleed and burning dmg application over 1/2 and 1/4 sec. – work fine
I then though it was huge for necromancer fear damage because that tick/second is nerfing hard anything leaving 3/4 to 1/4 of a second fear (with terror trait).

Sadly, after golem charge stab and FITG trait which were arguadably forgotten by devs, Fear is next….
The dmg are still not apply if your foe do not have the fear condition at the full second.

#believeinKale

EDIT:

Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.

from: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-March-16-2015

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Necromancer - Auto Attack - holster bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With a Necromancer main-hand Axe:
Rending_Claws can be canceled at about 25ms, increasing the damage and vulnerabilities.

VIDEO

Please fix the skill.

Regards

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Thief - Infiltrator's Strike - jump bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With a Thief main-hand Sword:
Infiltrator’s Strike don’t place the recall area if used during a jump.

VIDEO

Please fix the skill.

Regards

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Elementalist - Phoenix - repeated hit bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With a Scepter Elementalist:
Phoenix hit twice more than it should during the travel with a specific landing.

What does that mean?
If you target properly, the Phoenix can hit twice for the travel toward your foe, once from the explosion and twice for the travel toward the caster.

Just in case. It must be one hit for the travel toward your foe, one hit from the explosion and one hit for the travel toward the caster.

VIDEO

Please fix the skill.

Regards

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Warrior - Pin Down - pierce bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With a Long Bow Warrior:
Pin Down hit pierce.
The tooltip is not indicating anything such as a piercing fact on LB#5 (traited or not).

VIDEO

Please fix the skill or the tooltip.

Regards

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Thief - Black Powder - range bug

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Posted by: magicsparadise.4871

magicsparadise.4871

Hello dear,

With a Thief off-hand Pistol:
Black Powder hit above 900range.
The range in game is about 1200, but the tooltip still state 900 range since launch.

VIDEO

Fun fact:
With ricochet (X in Trickery line) the hit happen at 1050range rather than 1200 or 1350…

Please fix the skill or the tooltip.

Regards

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(edited by magicsparadise.4871)

Axe + Focus and related traits

in Necromancer

Posted by: magicsparadise.4871

magicsparadise.4871

So its a decent weapon set but its main strength is for debuffing and generating lifeforce imo.

^ This.

Also, to be even more accurate about the Focus implementation (see @Blackmoa.3186). Focus #4 can be cast and connect at 900range, but it will only bounce within 600range to its connection point.

Here we go even more laughable:
Traited you can cast it at 1200range. Guess what, it’ll only bounce within 600range to its connection point…

Besides, how often do you really use the auto attack of any weapon in PvP?

Dagger Necro, Thief, elem; Staff guard; LB ranger, war may have to disagree about that

Anyway, thank you very much for supporting my point here

take about 20 sec without, and 15 sec with stowing.

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(edited by magicsparadise.4871)

Axe + Focus and related traits

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Posted by: magicsparadise.4871

magicsparadise.4871

The dps increse is about 33% rather than 50%, but yes that’s a bug known by few.

Btw, I hope those two post won’t bring macro users to roll axe as it happened for elem S/X such as drazeh who like to use them in hot join.

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(edited by magicsparadise.4871)

Axe + Focus and related traits

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Posted by: magicsparadise.4871

magicsparadise.4871

I’m using axe for so long now…
Also, I can guaranty you that hybrid and power necro using Axe + Focus maybe really strong. However, I won’t recommend such a setup for sPvP.

Anyway, I may point you to this channel where you may find power and hybrid spec using the Axe + Focus switch with a rather smooth synergy.

I think that most importantly, you may find a variety of A/F combo in there such as fear to connect F#4 => DS#5 ends => A#2

PS:

it is 10% while wielding an axe rather than 10% to all axe skills.

It’s 10% more dmg to any skill from #1 to #3 will wielding the axe. That’s about the difference of DPS between axe and staff. Consequently, staff is equal to axe+mastery, but on #1 to #5

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Scavenging vs Nightmare runes PvP

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Posted by: magicsparadise.4871

magicsparadise.4871

Thank you for the detailed post. I’ll think twice about Scavenging runes next time.

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WvW builds?

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Posted by: magicsparadise.4871

magicsparadise.4871

My thoughts are that necro are good at doing both type of dmg at the same time.
Also, condi necro aren’t that great at doing Life Force will power necro drop it so fast.
Consequently, I may recommend you some sort of hybrid build as shown here

It’ll offer most variations, and will it may not be ideal at one role you may feet more team comp will softening your counter.

I’d suggest you cut the amount of mights I get via BiP for instance for something more skirmish and up to your appreciation (e.g. Epidemic with condi engi/war; spectral wall with beefier ally, etc…)

Anyway, feel free to take ideas from this"

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{EU} Jinx

in Looking for...

Posted by: magicsparadise.4871

magicsparadise.4871

Flaming you in SoloQ was best thing Ive done in thsi game.

I’m glad you found it relaxing. I tend to consider such things more like… a waste of time, but I’m here to help you improve.

Also, no matter how good you’re, trash talk is pulling you down.

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{EU} Jinx

in Looking for...

Posted by: magicsparadise.4871

magicsparadise.4871

Please le me tell you that he’s a bad & angry player.

Good luck finding a team bro.

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[VIDEO]Necro Roaming-Pardi Vol.4 (hybrid)

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Posted by: magicsparadise.4871

magicsparadise.4871

Dear friends,

Playing Necromancer since long, I recorded some footage of my ~recent plays in addition to the Vol.3 to give you this new EPIC video.

This time, I included way more outnumbered fights so you may be amazed =D . Also, I hope you’ll enjoy at least as much as I did enjoyed recording those fights.

GW2 – Pardi – Necro Roaming Vol.4 (hybrid)

Finally, feel free to leave comments, thumbs up and follow

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(edited by magicsparadise.4871)

[VIDEO]Necro Roaming-Pardi Vol.3 (hybrid)

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Posted by: magicsparadise.4871

magicsparadise.4871

That’s really hard to get a correct guess with all the buff going on from WvW. Bloodlust, guard fortitude, and co.
Anyway that was a cleaver try. Honestly, I wasn’t expecting you’d go that far in the estimation flow (even if I know you like maths :b).

Btw, gz for the last trait. Even if it wasn’t the hardest to find, it’s in fact Near to Death

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[VIDEO]Necro Roaming-Pardi Vol.3 (hybrid)

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Posted by: magicsparadise.4871

magicsparadise.4871

Narkodx.1472 is right for the traits. Gz!

6 in spite with chill of death/dhuumfire/reapers might
4 in curses since you get fury on DS with spectral attunement
4 in soul reaping since you get the auto spectral armor with spectral mastery (one to guess still )

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[VIDEO]Necro Roaming-Pardi Vol.3 (hybrid)

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Posted by: magicsparadise.4871

magicsparadise.4871

First and for most, thanks to both of you for your outstandind work/presence on the forum.
Also, mind you (flow) I do have CD reduction on spectrals

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[VIDEO]Necro Roaming-Pardi Vol.3 (hybrid)

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Posted by: magicsparadise.4871

magicsparadise.4871

Hey guys, playing Necromancer since long now, I recorded some footage of my ~recent plays with my hybrid spec.

I wish you’ll enjoy my video at least as much as I enjoyed recording it.
Also, feel free to leave comments and thumbs up

GW2 – Pardi – Necro Roaming Vol.3

It took me a lot of time to find and setup a new video rendering tool, also I’ll have more vids coming soon.
Because I’m still thinking about a name at least as awesome than the one of my previous zerker build, I’m not giving it just now.

I’m looking forward to your comment’s.

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Soul Reaping-30-XII bug?

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Posted by: magicsparadise.4871

magicsparadise.4871

In fact, the character sheet isn’t updated.

However, the Demon Angel build testify that this trait is working as intended ( 31 (base) + 50 (trait) + 20 (fury) = 101% crit chance ).

Last but not least, I pointed out that 101%crit chance in the char sheet is the requirement to get the effective 100% crit chance. Again, please keep in mind that 100% crit chance in the char sheet is truly 99% crit chance.

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(edited by magicsparadise.4871)

Axe build help

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Posted by: magicsparadise.4871

magicsparadise.4871

I suggest you this thread (Demon Angel build):
https://forum-en.gw2archive.eu/forum/professions/necromancer/VIDEO-Necro-Roaming-Pardi-Vol-2-Demon-Angel/first#post3453410

You can see there the effectiveness of the build and if you look at the right panel/description on Youtube you’ve the build video.
Someone also translate the video build onto a builder.

Have fun

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[VIDEO]Necro Roaming-Pardi Vol.2-Demon Angel

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Posted by: magicsparadise.4871

magicsparadise.4871

Hey guys, playing Necromancer since long now, I recorded some footage along December.
Here are some of them as a zerker necro (cf Demon Angel build video).

I hope you’ll enjoy my video at least as much as I enjoyed make it.

Feel free to leave comments and thumbs up

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[VIDEO]Necro Roaming-Pardi Vol.1-hybrid/zerk

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Posted by: magicsparadise.4871

magicsparadise.4871

Finally it’s online

GW2 – Pardi – Necro Build Demon Angel
http://youtu.be/Mid7X8pY0Sc

I hope that will be useful

Few things:
- My apologize for the microphone quality :s
- Sorry for grammatical errors.
- I realized I’m a bit monotone after many records. Also, I hope you won’t fall asleep in the middle of it…

Pardinensis’ family wish you much love
Necromancer dedication – Youtube

(edited by magicsparadise.4871)

Rate the Necromancer look above you

in Necromancer

Posted by: magicsparadise.4871

magicsparadise.4871

Haha fun that we decided to post our skin almost at the same time Mindx.9610

[img]http://oi39.tinypic.com/dlgqkz.jpg[/img]
[img]http://i39.tinypic.com/dlgqkz.jpg[/img]

Pardinensis’ family wish you much love
Necromancer dedication – Youtube

(edited by magicsparadise.4871)

[VIDEO]Necro Roaming-Pardi Vol.1-hybrid/zerk

in Necromancer

Posted by: magicsparadise.4871

magicsparadise.4871

The build video is at the last steps. I’m planning on a release tomorrow if the upload goes fine

@protovibe.8417 : Don’t be too much motivated for your necromancer as it’s one of the most flawed class with no(few) dev considerations because “it’s too long to fix us”. Also, lower is your interest lower will be the ‘falling damages’.
Hint : warrior/guard or even mesmer

Pardinensis’ family wish you much love
Necromancer dedication – Youtube