Showing Posts For meichor.7809:
Hearing too much complaints about Nerf, made this build after quite some game plays, here it is, have fun.
http://intothemists.com/calc/?build=-RFkZ;1VPV11y6BVV71;9;4TWV;0138256048;4Tw07U;1jzyvjzyv2h
Characteristics
1. No condition can harm you
2. Good against physical burst
3. Constant healing
4. Absolute great offensive condition burst
5. Point fighting capability (what? Mesmer can point fight now?)
6. Adequate team support capability
7. One rotation, both defensive and offensive, roll face on keyboard and win
What? You don’t believe me?
Let me explain, or if you are a good Mesmer with good common sense, just go try it:
Defensive Mechanics 1:
Blinding dissipation + Ineptitude + Sword (evasion) + Countless ways to generate Chaos shield which again blind / block + confuse (2 leap finisher , 1 blast finisher with 3 chaos field + 1 activation) = Protection, AOE Blinds, Full chaos shield up time + full team chaos shield + evasion …
Defensive Mechanics 2:
Restorative Illusions + Temporal Enchanter + Null Field + Time warp + Menders purity , buffed with Healing Prism = Constant condition removal , immune on tap, even against fear, with heal on shatter and healing power buffed ether feast which also remove condition …
Offensive mechanics 1:
MtD + confusion on shatter + blink on shatter which give more confusion + good weapon Sigils with root to ensure close range burst , pretty self explanatory
Other more mechanics i’m not going to explain much
Rotation example:
Mage + Prestige into + iLeap + Swap to staff (also trigger geo sigil) + chaos field + Prestige blast finisher for chaos shield -> then just shatter dodge shatter, poop out clone roll face on keyboard, execute shatter chain
Recommend these tricks
Set up ways to trigger the following key combos fast (like within 1 second):
Look behind + Target closest + Staff 2 so you can always blink forward with staff
Cast ether feast, before animation end, phase retreat, for ensured heal + extra healing, works with the combo above as well
Phase retreat during stomp and blink back when animation ends, use shatter during stomps to ensure success… don’t stomp unless you can ensure one
Oh, don’t forget, you have have auto iPersona and elasticity now in this patch.
(Yeah, now u know why MtD is tuned down, cuz you have iPersona now with it!)
Just in case you wonder
Why rune of traveler? cuz Mesmer as slow as cows.
Omg condi mesmer must use sepcter!! Why no scepter? stop being thief food, u like auto attacking? use staff..
GL, HF
[Echo] Portal Express
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My phantasmal duelist attacks 8 times, that mean 8 × 33% x 2 stack bleeding should give me apprximately 4+ stacks of bleeding every volley, however, this trait is NOT giving anywhere close to what is described, I’m getting mostly 0 stack of bleeding.
Does all 8 volleys counts as 1 attack from my illusion? Because it seems like what is is doing now.
So there is literally no point in playing the game until the new patch hits?
rank points.
Rank points lost their meaning during Skyhammer exploiting.
Any better ideas?
So you stop doing something as soon as some cheater found a better way?
1. Be a cheater yourself and might face consequence
2. Do it the right way
Since when is gold nothing?
30 silver for serious effort in a TPvP match is tantamount to nothing. You get more silver selling the loot for afk auto-attacking most world bosses for 2-3 minutes in PvE.
I think 30 silver should be increased a bit but please think from a different perspective.
I play PvP 99% of my game time, to me, being able to earn some gold from spvp is nice.(Assuming gold is going to become the common currency for both pvp and pve, compared to only being able to spend glory on pvp only items, I will end up having choices, and choices is good, and it promotes PvE population trying out PvP and vise versa)
I don’t see TPvP as an effort, because, winning or losing, I’m enjoying the process a lot, on the other hand, I hate doing PvE content, so regardless of the rewards, I stay away from it.
Sometimes it’s not about how MUCH you earn, is about earning Enough while ENJOYING the process. And ANET’s first move is to attract more people who will eventually enjoy PvP as well….
you could craft dyes previously from PvP salvages and in turn make gold lol
I crafted ~50 dyes or so, made about 30G from it (all beit, 2 of them were 10G a peice lol, so I got a bit lucky)
but yea. you could make gold previous through dye crafting…
Right now, pvp is about as dead as I’ve ever seen it lol
Thanks, just what I needed, 2 months of rewardless PvP.
And don’t give me this gold reward nonsend
champ train = 40-45 champ bags an hour. If I want gold i go do that
If I want gold and FUN , than I can also go do high lvl fracs/wvw.spvp? gold reward is laughable per hour…why on earth would THAT of all things be the reward? we can’t get some tokens or something here? i mean seriously?
I understand you. But my point is:
Do what you enjoy doing the most, if earning gold is what attracts you to the game, no problem, I adore that too. Don’t base everything around reward, the TRUE reward of a game is enjoying fun time with the people you like playing with.
Think about this… back in the old days, why are people playing counter strike 24/7 in the internet cafe? There’s no drop? There’s no state, games ends and nothing carries over. (Bad example but I think you get the point…)
The gaming industry later on noticed that a reward system will encourage more players and more gaming hours, but let’s not forget the true essence of gaming.
Is really to do something you love doing and have fun.
Since when is gold nothing?
30 silver for serious effort in a TPvP match is tantamount to nothing. You get more silver selling the loot for afk auto-attacking most world bosses for 2-3 minutes in PvE.
I think 30 silver should be increased a bit but please think from a different perspective.
I play PvP 99% of my game time, to me, being able to earn some gold from spvp is nice.(Assuming gold is going to become the common currency for both pvp and pve, compared to only being able to spend glory on pvp only items, I will end up having choices, and choices is good, and it promotes PvE population trying out PvP and vise versa)
I don’t see TPvP as an effort, because, winning or losing, I’m enjoying the process a lot, on the other hand, I hate doing PvE content, so regardless of the rewards, I stay away from it.
Sometimes it’s not about how MUCH you earn, is about earning Enough while ENJOYING the process. And ANET’s first move is to attract more people who will eventually enjoy PvP as well….
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The reward IS the GOLD. Once they merge pvp armor with pve armor, it’s ALL buyable/craftable with relationship to GOLD.
getting the big picture?
Gold is OK…
That thing you can make 10 times faster in pve?
That an adjustment ANET has to make to increase the reward for it to attract more players to PvP and play to win! Once GOLD is involved, people start trying harder. Because GOLD can get MORE than just PvP rewards.
The reward IS the GOLD. Once they merge pvp armor with pve armor, it’s ALL buyable/craftable with relationship to GOLD.
getting the big picture?
Gold is OK…
AR – Does not remove existing conditions, just prevent new conditions, if not running elixir gun, most of these engi only have 1 source (turret active) to get rid of some conditions, thus is not a hard counter to conditions class. Most condi spike will be able to burn their 25% health down with the ones left on them. If engi want to stay around 25% to prevent new conditions , they risk themselves to spike damage. And in the case of 1v1 a condi class, (necro: fear, mesmer daze/stun, thief daze, warrior stun) should be able to prevent the engineer from activating the turret.
Minion Necromancer – Take Fetid Consumption -> minion die fast
Does not take Fetid Consumption and use things like transfusion, weak against conditions. No break stun, once minion dead becomes quite weak. Take well of power for condition handling and breakstun -> 1 less minion, gimps dpsPU Mesmer: Mechanic is to go invis, which result in losing the points, that’s why u don’t see them often in tpvp. Quite strong in 1v1 but once taking PU, some spec lack condi removal, but depends. Damage is usually on the low and predictable side. Aoe (beware of D.Dissipation, thus recommend range aoe) + Smart targeting + prediction of mesmer movement will help.
Decap Engineer – gets straight up countered by guardian 0/0/10/30/30 and hollowed ground. Rampage as one, Dolyak sig + Balanced stance ham bow. Does not have any access to stability, thus can also be screwed by push back class. No break stun unless take elixir gun, then that will mean a drop of tool kit. Elixir gun blast finisher is nice but will move Decap engi off the point as well.
S/P thief – Cannot comment much, personally no problem fighting one with certain classes, but have not played the class well enough to give opinions.
Please don’t defend these builds. In your retort about them you illustrated why these builds are bad for the game. In order to be viable in any way against them you need to run a specific set of utilities and traits and then hope someone with strong duration conditions, or high burst capacity comes along. When a guardian ‘has’ to trait a certain way with specific skills just to counter one annoying build spec that is when the game is failing. Ultimately the goal should be a player can run whatever they want and it is their timely usage of it and positioning that will result in whether they win or lose..it should never come down to my rock beats your scissors, but losses to that persons paper. That is when it becomes apex build wars and build diversity just becomes a dream.
0/0/10/30/30 guardian is very common, not only because it counters decap, but it’s just a strong and popular build overall. Don’t get me wrong, I would LOVE build diversity, but it’s pretty much a personal choice between “choosing a easy to use, easy to win” build vs a build that could be more versatile but requires more effort and practice to achieve the same if not better goal. Sadly, with a skill level of our gaming community, most people chose the easy play easy win route. Thus, making these “are you kidding me” builds stand out.
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AR – Does not remove existing conditions, just prevent new conditions, if not running elixir gun, most of these engi only have 1 source (turret active) to get rid of some conditions, thus is not a hard counter to conditions class. Most condi spike will be able to burn their 25% health down with the ones left on them. If engi want to stay around 25% to prevent new conditions , they risk themselves to spike damage. And in the case of 1v1 a condi class, (necro: fear, mesmer daze/stun, thief daze, warrior stun) should be able to prevent the engineer from activating the turret.
Minion Necromancer – Take Fetid Consumption → minion die fast
Does not take Fetid Consumption and use things like transfusion, weak against conditions. No break stun, once minion dead becomes quite weak. Take well of power for condition handling and breakstun → 1 less minion, gimps dps
PU Mesmer: Mechanic is to go invis, which result in losing the points, that’s why u don’t see them often in tpvp. Quite strong in 1v1 but once taking PU, some spec lack condi removal, but depends. Damage is usually on the low and predictable side. Aoe (beware of D.Dissipation, thus recommend range aoe) + Smart targeting + prediction of mesmer movement will help.
Decap Engineer – gets straight up countered by guardian 0/0/10/30/30 and hollowed ground. Rampage as one, Dolyak sig + Balanced stance ham bow. Does not have any access to stability, thus can also be screwed by push back class. No break stun unless take elixir gun, then that will mean a drop of tool kit. Elixir gun blast finisher is nice but will move Decap engi off the point as well.
S/P thief – Cannot comment much, personally no problem fighting one with certain classes, but have not played the class well enough to give opinions.
mid-point team fight : guardian
close point defender: decap engi
Eles (Since most of them are glass now)
Grenade engi
Power/Condi necro (Non-MM)
(If you are mesmer with moa, moa the MM then focus)
Sun Spirit, Nature Renewal Spirit
Revealed glass thief
Any other high risk high reward class once you discovered them
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Sensotix have some great new builds (10/30/20/10/0 on youtube), give those a shot, they don’t have weakness against anything and give you great confidence on taking portal while not losing in fight survivability.
Totally agree with cymerdown
The nerf to vigor uptime will already half address this what you believe is a “cheesy” spam. Besides, a mesmer constantly dodging will sometime give away the “real” one quite easily so it do has its negatives. I personally like the blockable DD idea. (That’s assuming if you HAVE to nerf it either or)
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I stayed very calm during the glamor/confusion nerf patch, because I believed the nerf, especially confusion damage made sense to match spvp damage. (wasn’t too happy about you guys releasing Dire set BEFORE the nerf though, since I had to fall back to a crit chance based build, even triforce needed that)
But this Deceptive Evasion change really broke the mechanism BIG time. Let me try to explain to you: ArenaNET on what it is that you really meant “cheesy” and how to fix that ALONE w/o touching the rest of the class.
What you meant “cheesy” is: Constantly dodging in a radius < 240 of your target and killing the clones triggering Debilitating Dissipation and Crippling Dissipation, (imo, mainly DD) , introducing a form of high condition DPS by simply spamming dodge with high vigor up time … a form of offensive play style, triggered by a defensive move: dodging.
Despite the fact that I personally don’t even believe this deserves a nerf if the CI vigor nerf will be in place, (I can write a whole page about this if you want) … just for the sake of argument, assuming that you HAVE to do something about this whole clone death with DE “issue” , this should be your approach:
Debilitating Dissipation does not trigger due to replacement from Deceptive Evasion.
OR
Debilitating Dissipation is blockable
YEAH… I know, this SUCKS for your developers. Instead of a simple if (clone.count == 3) { … tigger deceptive evasion …} now you gotta push your deadlines further to write some more complex logic.
Is it a balance requirement that you screwed up which is too late to turn back? Or is the development/qa team too behind the deadline that you convinced yourself that this easier solution is the fix?
Look at what you “unintentionally” took away from nerfing a “cheesy” mechanism in a bad design decision.
1. Dodge daze
2. Replacing clones after weapon swap (e.g. from scepter to staff)
3. Creating clones during invis to bait out spells
4. Punishing melee aggressors (Passively)
Friendly Reminder:
You’d better coded so that once the 3 clones is registered to be shatter, DE still triggers for more clones.
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I have decided i will just afk when skyhammer pops n not enter map is pathetic
You can complain so much in the forum about the skyhammer map on the forum as you want, but not participating will just make the whole situation worse for the other 9 players. Get yourself together, men up and don’t be a kiddy about it.
If you don’t like skyhammer, than don’t use the SoloQ at all, but don’t ruin the playing-experience for the other players.
Other “4” players. But yeah, people like you who goes afk are what should be removed from the solo q way more than sky hammer.
Try Sensotix’s new condi mesmer build. It’s in his youtube channel.
No weakness against any class in particular while facerolling couple of them, one of the few mesmer builds that can give up blink for portal while keeping nullfield (due to phase retreat), support mid point and portal back to home point. Very high 1v2 capabilities including ensured stomps (invern stomp, cloak stomp, dazing rezzer while stomping dead enemy).
I run his build with sword instead of scepter and use energy sigils, this gives you easier time if you make mistakes, and way stronger against combo bursties with sword imo (warrior/thief)
I highly recommend it if you want to devote yourself into a solid class that can fight in any situation with confidence.
Most effective builds I find so far… I’m assuming you mean SPVP?
Power Phantasm: 20(III/X)/30(II/IX/X)/10(V)/10(IV)/0 GS(Energy) + Sword (Fire) /Pistol (Energy) Berserker + Lyssa Rune (remember to squeeze in a free duelist and swap to GS before you engage battle)
Ether Feast, Blink, Decoy, NullField (Portal)
Condition Non-Shatter: Sensotix’s 10/30/20/10/0 Staff + Scepter/Pistol
Go watch the build guide in his YourTube channel (Watch the latest one), I’m sure he’ll appreciate more subscribers too.
I personally do not recommend PU since going invis will eventually make you lose capture point. But just for the sake of trying … Condition: Sword/Pistol + Scepter/Torch , (Or Staff + Scepter Torch) There’s quite some variations out there.
Power: Osicat’s Hidden Cat is very solid.
Most shatter builds lack condition removal … (condition is going to give you a hard time in the current meta especially when you are a beginner for spvp) … taking 30 down illusion line might force you to drop mender’s purity, having mirror images make you lose either blink/decoy/nullfield … but if you insist on trying (With some effort of learning to avoid conditions ) , 20/20/0/0/30 with staff + sword/X is standard …
Oh… don’t forget about shutdown / interrupt Mesmer too…
Do not think mantra build is matured enough for competitive play yet …
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+20 level would make more sense.
As a player who only have one maxed out main and all the alts at level 1 just for none stop spvp… The scroll helped me alot , I now have 5 level 80s .
So I believe there are still more players like me, regardless, +20 levels still makes more sense
Invisible Zerg: Not worth it for multiple mesmers so sacrifice a utility to achieve something that could be done by good tactic planning and team movement
The Clone Army: AVTR had some great success with it back then when glamour/confusion damage wasn’t nerfed. But yet, if you have ever played with a high skilled balanced guild group, you will find that being way superior.
Portal Pincer: Not worth it for multiple mesmers so sacrifice a utility to achieve something similar that could be done by only 1 portal
Portal Feint: Cool idea, but bait doesn’t have to die at all, pop some cooldowns and move back into the portal.
Works great with the aegis in PU builds due to blocks, and scepter + sword off hand variations (more blocks). However, practically, when you play mesmer, you would try to avoid getting hit while letting phantasm do the work… thus retaliation might not be doing its work well enough, this is opposite of guardians which benefit greatly from retaliation. retaliation scales with power, from what i’m reading, you are using a scepter/sword + x power phantasm, mostly on your other set, you are using sword/pistol? If you are using two swords and does not have 15 points into illusion trait for the reduced CD, you will WANT blade training over retaliatory shield with no second thought.
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corruption should be on a separate weapon set.
the stack remains if you change weapons once you get full 25 stack.
Imo the only real power build that benefit from PU fully is [OMFG] gs/sword/torch build… don’t stuck yourself in having to take PU which only benefit from a 40 second and a 90 second cd spell…
Bountiful interruption isn’t bad…. ( especially when you run sig of dom on top of a gs and pistol)
Don’t underestimate debilitating dissipation even in a power build, weakness is a good condition just so you know, trait works amazing with deceptive evasion too… (especially if you are running gs instead of staff, where you have lower defense towards melee power opponents)
arcane thievery might be hard to land sometimes at 900 range untraited.
I like where you are going with solid condi removals which is really most power mesmer’s weakness.
there are some on swap that is not cd based.
e.g. doom.
Regarding generosity…Let’s look at things in a bigger picture
Offensive power builds which use GS/Sword+X could benefit with generosity, since GS hits 3 times in one attack ensuring a trigger. putting on sword is a meh, even though blurred frenzy hit multiple times… you shouldn’t get close to the enemy just to remove a condition will you? So we are left with GS… But transferring a condition with GS might not be the beneficial since the damage transferred back is based on your own condi damage .. in power build is meh… also… since GS builds don’t have good escapes like staff, you probably want to go energy or go full out offense with fire/battle or such…
Now let’s look at staff… projectile attack that flies slow imo is just not worth it, energy works way better with deceptive evasion and debilitating dissipation.
Putting on scepter is alright i guess… but most scepter/staff build are condi based, which there is a high chance you are using lyssa rune with null field or even mendors purity… so i guess condition might not be much big of a problem… energy still better …
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In the context WvW
Blink + Decoy is very necessary (if you play enough… there is really not much to explain)
Then it leaves you with the last utility, and here’s where it gets interesting.
Think the last utility is an always changing utility,
The best utility the one that you are always adjusting depending on what you are doing.
Now… details:
Null Field: Might become your best friend If your build lack condi removal.
e.g. You do not have 3 of the following: (Lyssa rune, Mender’s purity, Cleansing Conflagration, Generosity Sigil) … When fights gets serious … you might want to consider. Works extremely well with staff and sword because of free chaos shield.
Signet of domination: If you are running a Bountiful Interruption/ lockdown build.. could work well but don’t rely on it. Swap to this when you and maybe a friend you are roaming with is trying to deal with an annoying thief … (works great with pistol off hand and sword main hand for chaining disables ) My thought is that: Alot of times you are forced to use signet of dom, pistol 5 because you had to stop ppl from running, when ppl are running away… large chance they’re not casting , thus… don’t rely on the fact that everytime you use it, it’s going to trigger an interrupt (even assuming you are very good with interrupting ppl )
Mirrored images: A third break stun, works good with a shatter based build with sword especially. Not recommended in big zerg fights since … your illusions really don’t get their chance to shatter …
Arcane thievery: Dominates in small fights, win spell for 1v1, especially worth it with “Master of manipulation” , “far reaching manipulation” trait. However, in group zerg, combo field (null field) works better.
Feedback: If condition is not a problem, very useful in zerg fight, works as a combo field just like nullfield as well.
Veil: Unless you wanna end up with defensive overkill on some PU build… mostly not that usefully unless meeting tactical zerg fight demands (portal probably does a better job)
Portal: Creativeness is unlimited. Scales EXTREMELY well with high skilled teammates…
I can write a page on this one.. but i’ll leave it to your imagination. Once you started to use portal whenever you see scenarios fit offensively…defensively… or just to troll the enemy , you and your friends that you play wvw with will be enjoying gw2 more than ever.
iDisenchanter: dies too quick in zerg fights… not a combo field, used to be an alternative of null field in spvp until the “Illusionists Celerity” nerf outta tier 1 trait.
Mantras: Even with the buff comming up in Dec 10th, I still don’t see them as a very good wvw utility
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PU builds are excellent example of showing bad players in the game. If you can’t manage to beat a PU build mesmer, you are doing something wrong. L2P issue.
So… you’re basically saying PU builds are the worst builds mesmer has.
He’s saying PU build is very good against inexperienced players which is quite a large population in gw2…
The real question is … Do you really want to run a sword/sword build? I recommend picking a legendary that you will not regret on using in end game content (unless you have 10k gold then w/e)
If you insist on running sword/sword (which is still a powerful mid/close range small engagement phantasm build) … my personal preference will be + red fiery dragon sword + Jormag’s Breath (blue fiery sword). But if i had to pick between the two, bolt! A lot of these mesmers “arcane” weapon skin (Whisperblades) … should have been based on a better weapon model instead of a level 10 weapon, or even better a unique one (anomaly is cool u see…). At least you would know more development effort was put into them when you spent those hard earned (or not..) gold.
So .. yeah… Bolt is the way to go among the two.
P.S. Note that Bifrost is a VERY good looking legendary on mesmer AND a very reliable end game weapon. (if you consider wvw as endgame…) Mesmer clones all shooting rainbow projectile makes Bifrost look the best on all the classes that uses staff… (good investment)
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The majority source of damage from PU mesmer (Blackwater variation) is:
1. Opponent mindlessly keyspam with confusion on
2. Opponent mindlessly kill clones (at melee range) which triggers Debilitating Dissipation trait
3. Opponent mindlessly decided to sit in the chaos storm for X amount of time
4. Opponent mindlessly allow the PU mesmer to use dodges and spells offensively to trigger Debilitating Dissipation himself and does not stay far enough from the illusions
5. Opponent mindlessly decided to run like a rabbit with torment on
Mainstream PU mesmer (Staff , Sceptor/Torch version), will not be able to catch you if u EVER decide to run away.
If you are involved in a 1v1 match up (duel to death or something) and feel the NEED to kill them:
Be calm , find the real target before you attack, use ctrl ‘T’, find the one that’s dodging, search your screen 360 when they attempt to “reset” targeting by going invis, bait out their long CD condition removals (assuming they’re not running generosity sigil, in that case they probably skipped energy which means lesser dodges)
If not … don’t be the “mindless” opponent or just run away
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If you are running a condition based build: Lyssa (If you lack condi removal and want to … 1vX alot) or perplexity (If you don’t lack condi removal and have quite some interrupts and want some more confusion)
note: Perplexity just got nerfed with internal cooldown on confusion on interrupts.
note: If you are running sharper image with your build… then +1 reason to run Lyssa
If you are running a power based build: Lyssa (If you lack condi removal) or Travelers (if you like the constant mobility) or Centaur (If you don’t have the gold to afford Travelers)
oh and the aegis from the rune is nice too.
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Was reading up a bit after seeing your reply.. seems to be true, oh well, why don’t I just test it myself…
Another questions: What’s the state of sigil of paralyzation with earthshake now?
Is it a 3s stun? If it is, is this addressed as a bug at the moment? (nerf bait) ?
Thanks.!~
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Hi, what a great build!!
Quick question:
I run this build with full zerker and lyssa, having a 47% crit chance, I (theoretically) find unsuspecting foe a bit underwhelming. (If it’s a straight 50% crit chance flat, i’m only gaining 3% out of it, and i believe it only works with earthshake…)
Are you taking this only because you sometimes switch to soldier gear? or is there something I’m missing?
Master of Manipulation : Some editing error there, check it
Retaliatory Shield: Also very very useful in PU build since it proc with aegis
Masterful Reflection: Used in Triforce build as a core
p.s. Mesmer forum lucky to have you, really really good work.
u come to a MESMER forum, asking to NERF mesmer because you got killed by CONFUSION from THREE mesmers, you are going to have a VERY bad time here.
Did they fix iberserker?
Let’s get more ppl to try and confirm on this. Since it’s not mentioned in patch note..
Hi,
I have recently fell in love with necro in spvp. There is one question that I can not find consistent answer online, hopefully will get resolved here:
Let’s say I have 1000HP and entered death shroud with very little life force. A warrior proceed to spike me with 6K damage eviscerate. Will the extra damage directly go through death shroud HP and kill me? or will it simply just end my death shroud thus leaving me with 1000HP again?
Thanks.
Thank you so much Vyce. That was exactly the kind of insights I was looking for. <3
May the gw2 Jesus be with you.
I have been playing the classic 20/0/0/20/30 glamour mesmer for a while.
Different than most glamour mesmers who go full rabid (prec/tough/cond), I use a mix between carrion (power/vit/cond) and rabid. The reason being is as follows:
1. The glamour build doesn’t benefit from the precision at all since it does not use sharper image
2. Maintain a fine ratio between armor and hp. Using the carrion will trade some toughness into vitality, I maintain a 1:8 armor/hp ratio, which I find pretty nice. (The hp seems to deal with the condition removal weakness of the build as well)
3. Trading the overkill of precision into power for more damage from auto attacks, staff 3 etc. (I sometimes use sword instead of torch for roaming, this gives a better overall damage output as well). I still maintain around 30% crit chance to trigger the fire sigil on my sword while assigning the rest to power.
The new ascended gear provides a very strong stat combination of: Toughness/Vit/Cond/(+ very little prec). Using the set will pretty much boost the defensive ability of the mesmer to max while maintaining the condition damage.
So here comes a very big dilemma:
Should I switch to this gear stat and go way tankier? This will leave me with almost no power and little not too useful precision, eventually making the sword pretty worthless of a weapon except the defensive and cc.
Anet decided to put out the new ascended gear stat just days after I traded my first month of laural for the rabid gear amulet, if I was to go for this entire set, my gear progression will be delayed for another 20 days. (My original plan was to get full rabid ascended and switch rabid armor pieces to carrion to maintain the 1:8 ratio)
I’m wondering if there is any glamour mesmers that are facing the same decision difficulties. If so, what are your insight?
(I am posting here searching for ppl who knows what I am talking about, cuz most mesmers I have met in game doesn’t have any idea what the carrion/rabid mix imply statwise, since they use full rabid, switching to the new ascended stat seems to be a no brainer choice, thus not facing this dilemma at all)
(edited by meichor.7809)
So as the title says, I tested couple of times, seems like the blast finisher for [The Prestige] torch spell doesn’t work anymore after the March 1st patch. Could anyone look into this as well and raise an alarm? Kinda want those chaos armor from the finishers….