Showing Posts For melandru.3876:

my usual teams

in PvP

Posted by: melandru.3876

melandru.3876

guys even if i gets confusing, going to a objective and it will say in the upper right of the screen “defend objective, or capture objective”

if it was blue, and our thief walks there (just not inside the point) he can and will clearly see “capture objective” you can’t capture something that is allready yours.

it’s paying attention. at hing alot of players simply don’t

i’m fully aware that in unranked i can expect a certain degree of randomness. but matches like these (versus 5 necros) should have been a clear win, if my team just did what had to be done.
if u die, u respawn. the logic. u can even see where u respawn in map, and in the actual base. the colours are right there. then the other nice help. if you, or one of your team gets killed or kills, it lists in the map itself.
“player a got killed by heartseeker by player b”

when people perform poor it’s allways the same excuse “don’t be serious it’s unranked” i allways give them the same reply “tell that to the other team, they take it serious” either the talk ends here, or they get annoyed. i get annoyed by it. not everyone knows everything. testing new builds is fun and giggles. but more then not it’s not even a build issue. this was not 1, but 2 people( who were grouped) either trolling, or just being plain bad

(edited by melandru.3876)

my usual teams

in PvP

Posted by: melandru.3876

melandru.3876

heh guys the issue is not the full team vs randoms

read the chat, 2 guys of my team (who were grouped, and both underperformed) said we won

we clearly didn’t.

people have no map awareness, don’t know what colour they are. like really the thief just walks by our close (blue) and ignores it because he was assuming it was ours… needles to say, such games can’t be won
i’m not a bad player myself, but i can’t carry such games, not in skyhammer that is allready a very small map

as others have said, the enemy team wasn’t special either. but it just frustrates me, and yes i say frustrates, that games like this which should be 100% win, get lost in such way.

if u speak about it in the pvp lobby map chat, than the subject changes and apparantly it’s my fault and i need to “git gud” but how on earth am i responsible for 4 rndom people i happen to play with? isn’t everyone meant to do his part?

this was luckily in unranked, but ranked has such matches aswell. like starting with 2 or even with 3 on close. just facepalm, and the most entertaining fact is: the people that do this, are allways people from the same guild. people that group up and just follow each other 24/7.
i blame pve for this, pve is far too easy and everyone can do it. then they come to pvp, who brought pve to a 10000% higher skill. positioning, rotating, baiting dodges, skill animations and what else. they apply their very limited pve knowledge and the team they are on needs to be either supreme good. or the enemy needs to have equal bad luck.

my usual teams

in PvP

Posted by: melandru.3876

melandru.3876

i think the picture shows enough

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Moa got nerfed

in Mesmer

Posted by: melandru.3876

melandru.3876

Lol melandru and phokus, how are you falling for this?

@Exciton: Yeah, I agree moa still has its place.

not falling for it, it was too obvious
i replied, a bit annoyed because anet actually listen to such posts(if they are written better) and there is enough proof for that. every balance patch, has stuff that you go “huh what, why did they nerf this, that is totally uncalled for”
this is starting to frustrate me

well, time to nerf time warp now.

Dude, you were had. You ate that bait hook, line, and sinker. Admit it with grace.

not at all, it just starting to p!ss me off

for example https://forum-en.gw2archive.eu/forum/professions/mesmer/Balancing-Moa

a random dude “fought 1 1vs1 in wvw” and lost, so lets talk about moa

5 days later, moa nerfed LOL
not saying that this guy is the reason, it’s the more of why. he fought ONE time versus a mesmer, and lost LOOOOL

wvw roamers, are mostly very skilled players. with the money for good buffs/food/crystals. with good gear and with good skill.
in pvp i win most fights from thiefs, in wvw i get ganked pretty often. that is not me being worse then in pvp. that is these thiefs being better. since they can go full burst.

half of these forums are posts like this. i remember seeing a ele in ranger forum a while ago “omg he just spammed rapid fire on me till i died” hah lol

Bull, you wrote a massively long post filled with personal insults. You don’t do that if you’re just annoyed at the type of post you’re responding to. You do that when you’re angry at the person.

“Guys like you are the cancer of MMOs.”

Yeah, I’m not buying your excuse.

yes anger/annoyed/frustrated i have admit that. and i will not deny that
personnal insults however? nope. the OP of the post i quoted was not insulted by any means, and he even replied normal. you are looking a bit too far.

and the cancer of mmo i mean that 100%

the majority likes the game, plays the game and enjoys the game. they do not have the desire to out their feelings (both negative and possitive)
then you have the minority, who either take this game too serious, or are not simply not good enough but by no means they will ever admit that
that minority rushes to the forum, and use the power of qq, voice and random “facts” to bring a thing they struggle against..to their level of skill, or underneath it rather then finding a proper way to actually counter it, or play around it

a random dev visits the forum, sees only the negative posts, posted by the so called mesmer mains. “i main a mesmer, however i find it really easy to kill thief” yes, we all know that you are a thief by now.

so that random dev sees all these posts “we must do something”

this is cancer. a hard word, but justified. these persons have no other goal then to ruin classes/tearing them down because they lack the proper skill to fight them. nerfs happen.

i played aion for 2 years as a spirit master, people qq all the time “omg you fearlock me to death so OP” you allowed mt o fearlock you. you could have used silence to prevent me for casting any magical spell. you could have line of sight so my spell got broken. you could move away(out of range) but you did not. you chose to go banzai on me and paid the price.

same applies to mesmer now

Moa got nerfed

in Mesmer

Posted by: melandru.3876

melandru.3876

Lol melandru and phokus, how are you falling for this?

@Exciton: Yeah, I agree moa still has its place.

not falling for it, it was too obvious
i replied, a bit annoyed because anet actually listen to such posts(if they are written better) and there is enough proof for that. every balance patch, has stuff that you go “huh what, why did they nerf this, that is totally uncalled for”
this is starting to frustrate me

well, time to nerf time warp now.

Dude, you were had. You ate that bait hook, line, and sinker. Admit it with grace.

not at all, it just starting to p!ss me off

for example https://forum-en.gw2archive.eu/forum/professions/mesmer/Balancing-Moa

a random dude “fought 1 1vs1 in wvw” and lost, so lets talk about moa

5 days later, moa nerfed LOL
not saying that this guy is the reason, it’s the more of why. he fought ONE time versus a mesmer, and lost LOOOOL

wvw roamers, are mostly very skilled players. with the money for good buffs/food/crystals. with good gear and with good skill.
in pvp i win most fights from thiefs, in wvw i get ganked pretty often. that is not me being worse then in pvp. that is these thiefs being better. since they can go full burst.

half of these forums are posts like this. i remember seeing a ele in ranger forum a while ago “omg he just spammed rapid fire on me till i died” hah lol

Echo of Memory and Deja Vu

in Mesmer

Posted by: melandru.3876

melandru.3876

Stow weapon/dodge are important points in learning to counter this ability. I manage on my glass ele (air overload and staff air5/earth4 help a lot too for massive aoe to cleave or unblockable cc) and condi reaper(transfer it back and WH#4) when fighting Chronos. I also think warriors are still going to be the class that counters mesmers with resistance and signet of might cc. With that said, look at how much it combos with all the other traits.

2 phantasms + a 3rd with mental defense. Shatter them and then shatter 3 phantasms again with chronophantasma. Spawn a clone after the 2nd round of shatters. That’s 7 illusion from 1 skill (and traits) but that’s way higher than anything else we got for illusion generation. 6 phantasm shatters is also 12 seconds CD reduction from PoM on a 24 second CD ability and this combo also gives 10 seconds of alacrity which results in a 9 second CD for a skill that lets you block for 3 seconds.

This is of course ideal situations with Chrono and without this combo (and it can be countered/disrupted as I mentioned above) Chrono/mesmer falls out of play very quickly in PvP. It saddens me that Anet gives Mesmers other ways to spawn illusions without using DE but still… you are deluding yourself if you don’t think that is an over the top combo for PvP. Reason I won’t say nerf it is because DE may have been enough before the power creep that was HoT but without this combo Mesmer doesn’t stand a chance in PvP.

Another too good in ideal situations, horrible in other situations that mesmers fall into all the time which makes it impossible to balance. Taking away that 2nd phantasm, would help bring the combo itself in line for PvP yet probably take Mesmer out of the meta for good and be an unnecessary nerf for PvE.

Only thing mesmers can do are to list more counters and help people learn to fight this combo.
http://wiki.guildwars2.com/wiki/Unblockable

you ask the impossible now. if players want to learn, they would spar with friends/guildies or even make a mesmer of their own and see what classes that can defeat them and how. they chose not to. they chose to go to the forum and write their true feelings.

2 avengers + 1 defender in ideal situations, shatter them you get 2 avengers + defender in ideas situation (total reduction 12 seconds with pom) + around 8-9 seconds of alacrity (4*2.x depending on trait) if you shatter those 3 new phantasms again, you do not get an illusion. illusionary reversion does not work on phantasms. so you are looking at 6 phantasms max (which any half skilled player will deny you)

Moa got nerfed

in Mesmer

Posted by: melandru.3876

melandru.3876

Lol melandru and phokus, how are you falling for this?

@Exciton: Yeah, I agree moa still has its place.

not falling for it, it was too obvious. i checked the post history first however i could not tell if everything was serious or not. as OP said, he had troll posts to make fun of the qq’ers. sarcasm is hard to tell when writen on the internet.
i replied, a bit annoyed because anet actually listen to such posts(if they are written better) and there is enough proof for that. every balance patch, has stuff that you go “huh what, why did they nerf this, that is totally uncalled for”
this is starting to frustrate me

but ye here a summary of all the nerfs to mesmer that i can remember(and that are worth noting)

- mirror blade nerf. first they make Illusionary Elasticity baseline.. and then they remove the extra bounce from mirror blade. so lol not only do we get a useless trait as baseline(perhaps not useless, but for sure cutted) we also lose a bounce on mirror blade putting it in a weaker state then pre-patch, while the trait to make it better is baseline. oh the irony

- chaotic dampening nerf: was at a solid 5% first per pulse, cut in half

- maim the disillusioned nerf: pre patch was in same tier as illusionary persona. applied 2 stacks, for a max of 6 with 3 clones. illusionary persona became baseline, HOWEVER mtd got nerfed to apply only 1 stack per clone for a maximum of 4. lol again as with mirror blade, we get something baseline and it turns out to be weaker then pre-patch..

meh so much more bit i’m not gonna google them all. this will take too much time.

oh on the big trait reworking (the new trait tier system) does anyone remember the trait that gave confusion on crit for illusions? lol it never came, they removed it pre-release

well, time to nerf time warp now.

(edited by melandru.3876)

Moa got nerfed

in Mesmer

Posted by: melandru.3876

melandru.3876

FINALY ANET NURFING THERE FAVERITE CLAS FOUR ONCE MEZMURZ HAV BIN ON TEH TOP 4 2 LONG TIME FUR OTHER CLASES TOO HAV CHANCE ON PVP AL WAYZ HATED CUZ IT JUST 10 MEZMURZ WIT CS AN MOA 1 SHOTING GUD JOB ANET KEAP UP YUR BALANSING SKILS !!!

back to your cave, hobbit

favorite class? lol if only…no other game has a class unique like mesmer. while every typical mmo has the rogue, the ranger, the warrior and the elementalist. it’s a shame how mesmer gets buttkittened time after time because casuals do not care to understand mesmer class mechanic, and how to counter it. why would they, hop on the forum and see democracy at it’s finest LOL.

so well done, u got moa nerfed

what is the next item on your agenda?.

according to you, 5 mesmers vs 5 mesmers, if all were kitten each other so hard, how come only non-mesmers qq on the forum?

MEZMURZ NEAD THERE 30K DAM AGE NURFED AN THERE 10 ILUSION SHATERS GONE AN THERE 30+ STAKS OF BLEAD AN IDK MAY BE THERE NEER IN VOLUNURABILITY THEN BALANSE BE FAIR

i 100% agree with you

or, when you see that you have confusion on you..cleanse it, or stop pressing 1?
try it, you won’t kill yourself any longer i swear

on a serious note, half your post history is qq about mesmer

my favorite post of you is “I agree, moa every 50 seconds 3 times with Signet of illusions + mad condis ( 30 stacks of cripple, 25 immob + 5 stacks of fear + mad bleeds with all your phantasms that never die ) + nearly unkillable illusions + through the roof condis removals from inspiration ( and here I thought shoutbow was immune to condis ) + 7 to 8 ccs chained together + perma invis ( WTF is even the point of thief?!?!? ) + instant one shots on short CD ( alacrity OP who even thought giving only 1 class something this OP was good?!?!? ) + 25k health or MORE. I don’t see how anyone can defend this mesmer OP. The second they got a unique mechanic like alacrity is the second anet stepped out of the shadows and showed they biased towards mesmer ( not like we didn’t all know from launch mesmer is there baby ). Time for some other class like ele to get a chance in the spotlight plz ty.”

suddenly you can talk in a propper way? interesting. but more interesting is the tripple moa trick. how exactly does signet of illusions refresh f5? you are demanding nerfs 24/7 by using incorrect info and whatelse

LOL time for ele to stand in thei spotlight???? you never saw the d/d cele meta did you? it was only there, for what a year? or longer?
- also these perma stealthing mesmers (i wonder how, since torch is not used, nor is decoy or mass invis..as a matter of fact, current mesmer meta plays with absolutly NO STEALTH)
- cripple and immobilize both add in duration, they don’t stack but nice try
- mesmer has fear? that’s useful
- mad bleeds? that is only achievable by the duelist(pistol offhand, which we can’t use since we use shield + torch for the perma stealth remember) duelist trait line for bleed on crit, and actual crit gear but we overload you with condi so i guess we use viper amulet now instead of mercanary
- nearly unkillable illusions LOOOOOOL they die the moment they spawn in team fights, all the cleaves and aoe damage.
- through t he roof condi removal. can’t since we use chrono, illusons and duelist for all those crazy bleed stacks. or is there a way to have more then 3 trait lines?
- instant one shots on low cd. ah yes mindwrack, the good times of power shatterer. so now we also have the domination traitline, and full zerker/marauder spec to boost f1. we are on 5 trait lines, at once now LOL!
- 25k health and more, yes pls! and also 3k armor while we are at it

other than that all of your points are valid

guys like you are the cancer of mmo’s

(edited by melandru.3876)

Moa got nerfed

in Mesmer

Posted by: melandru.3876

melandru.3876

FINALY ANET NURFING THERE FAVERITE CLAS FOUR ONCE MEZMURZ HAV BIN ON TEH TOP 4 2 LONG TIME FUR OTHER CLASES TOO HAV CHANCE ON PVP AL WAYZ HATED CUZ IT JUST 10 MEZMURZ WIT CS AN MOA 1 SHOTING GUD JOB ANET KEAP UP YUR BALANSING SKILS !!!

back to your cave, hobbit

favorite class? lol if only…no other game has a class unique like mesmer. while every typical mmo has the rogue, the ranger, the warrior and the elementalist. it’s a shame how mesmer gets buttkittened time after time because casuals do not care to understand mesmer class mechanic, and how to counter it. why would they, hop on the forum and see democracy at it’s finest LOL.

so well done, u got moa nerfed

what is the next item on your agenda?.

according to you, 5 mesmers vs 5 mesmers, if all were kitten each other so hard, how come only non-mesmers qq on the forum?

Echo of Memory and Deja Vu

in Mesmer

Posted by: melandru.3876

melandru.3876

You still don’t make any sense – the ability is a block, it’s channeled. It’s channeled the whole time it’s active. It doesn’t matter if you change it to an invuln or an evade, it’s still a channeled ability.

You’re not thinking big picture here with this ability. It’s labeled and designed as a block for good reason. There are two concurrent blocks that you can put up which provides an ample amount of time to negate damage.

With that said, it’s labeled as a block. GW2 has unblockable abilities. It’s not completely damage proof and has some counter play. Evade on the other hand… not so much.

sigh, and i only said it twice allready
well here comes strike 3.

i’m impressed by the fact that you keep comming with “it’s channeled” yes we all know that. it’s channeled, and it will NOT create the defender for reasons i allready listed, twice. block channel ends, u dodge, or use f2 THEN you create the defender.
how hard is this to understand?

the 2 biggest complains atm is f5 affecting elites (double moa) and shield 4 potentially generating 3 phantasms, combined with chronophantasma allowing 2 3-clone shatters.

remove the defender from shield 4 and every other block, by having it only trigger on evade
or
remove the avenger from deja vu

that are the 2 most logical “fixes” i rather have nothing changed as i like my mesmer as it is, but the amount of moaning is allways heard, and it has happened more then once, that such fixes occur

the phantasm generation atm is very high, with respawning of chronophantasma and the peristence of memory 6 seconds with 2 avengers + defender, shatter it get 4* alacrity from flow of time + 3 new phantasms than can again get shattered for another 6 seconds phantasm reduction + 4 more seconds of alacrity

the only reason why signet of illusions is meta, is because our clone/phantasm upkeep is so high, that we do not have enough shatters to use them.
also the reason why condi is the current meta f1-f4 all inflict conditions while on a power shatter (r.i.p) only f1 deals “good damage” and f2 “average” damage. how about f3 and f4, no love for power shatter yet condi inflicts 4 stacks of confusion and 4 stacks of torment at best

(edited by melandru.3876)

Give us a passive aura

in Engineer

Posted by: melandru.3876

melandru.3876

mesmer has no aura either ^^

Echo of Memory and Deja Vu

in Mesmer

Posted by: melandru.3876

melandru.3876

How the hell are you going to evade an attack when you’re in a channeled form?

Having it spawn a phantasm on a successful attack is what it should be doing. I can see Deja Vu not spawning another phantasm or at the very least, keeping it stunned/dazed for 1 second before you can shatter it.

uhm?
i don’t know, but if i use sword 2 it clearly says “evade” when i actually get hit
perhaps you did not really understand it, you could ask it, with some respect instead of going “how the hell”

i think you missed the obvious part where it says " remove the block" meaning, it will not work on block anymore..only on envade hence why both dodge roll and sword 2 are mentioned.

mental defence works pretty much like the old deceptive evasion, now it generates a phantasmal on dodge instead of clone. so why not keep it evade only and remove the on block aspect. and to counter that minor nerf, we give sword 2 evade some love

every block at the moment creates a clone allready. most complains are about mesmer clone/phantasm upkeep beeing too high. all the blocks we have allready generate 1 each.
since few still use deceptive evasion, we could make mental defence on dodge roll if you don’t take sword. or on dodge roll + sword 2 if you do take sword.
weapon choice is not affected by it, you can still get the defender up even if you have no weapons, but sword 2 has the advantage

(edited by melandru.3876)

Echo of Memory and Deja Vu

in Mesmer

Posted by: melandru.3876

melandru.3876

^What about offhand sword block or scepter block? I don’t think those two weapons should be negatively affected if Mental Defence was on evade only.

offhand sword block is the strongest counter currently in game, it’s good as it is. it also creates a clone on block.

scepter block, deals decent power damage and 5 torment stacks on a low cooldown, and allready creates a clone on block.

most of the complains atm are too much illusions/phantasms that “promote” shatter spam. so why not distribute them? sword 2 deals average damage, at best (it allready got nerfed ages ago) buffing it with an option to create a phantasmal defender (if traited) is a start imo

i’m not part of the balance team, i just try to keep things ok

Illusionary reversion and shatter spam

in Mesmer

Posted by: melandru.3876

melandru.3876

All of this QQing about Condie Shatter seems to forget that the reason we are here is:

1) Power Shatter was nerfed out of the meta

2) Bunker was nerfed out of the meta

So obviously the correct thing to do now is also nerf Condi Shatter out of the meta too! lol! So next season Mesmers get to do nothing but Moa & Portal…oh wait! No! The cry babies want to nerf those too!

Tell you what, I think we should just delete Mesmers and let y’all get on with your skillful selves playing this game like the pros you know you are.

Sometimes I don’t know whether to laugh or cry at my fellow gamers on these forums. Last season it was all that QQing about Bunker Mesmers, how it was cancer, how it was ruining the game, “wah, cry, mommy help!”

So mommy helped. And no she didn’t fix broken parts of the class to make another build type more viable, she just destroyed yet another build option entirely. So why do we even have trait lines in this game, if clearly the games’ players can’t handle having more than 1 viable build per profession?

Now it’s “WAH! WAH! MOMMY!” again… sigh

“No mommy I don’t want to change my preferred professions build to counter Condie Mesmers, I would just rather cry about it and have mommy fix the world for me so I can feel warm and cozy pressing 111111 for teh winz on muh tief!”

/vomit

+1

-nerf mtd to only apply 1 stack of torment per 2 clones§self included)
-nerf illusionary retribution to only apply 1 stack of confusion per 2 clones (self included)
-nerf f5 and make it the elite skill to randomly use either time warp or moa(engi style elite)
-nerf shield 4 to only apply 1 i avenger and no defender from mental defense
-nerf master of misdirection, remove the shatter cooldown (no more shatter spam)
-nerf illusionists celerity (alacrity + clone % recharge is not allowed together)
-nerf the blur effect from sword 2
-nerf time marches on, remove the 25% movement from it
-nerf time catches on, switch the superspeed with swiftness
-nerf restorative illusions, remove the condi cleanse or put a 10 sec icd
-nerf menders purity, increase cooldown to 15 sec and reduce conditions removed by 1
-nerf healing prism, remove the bonus healing power
-nerf signet of illusions. it refreshes a random shatter instead of all. also reduce illusion health bonus by half
-nerf portal. increase cooldown by 10 seconds and reduce portal active time by 5 seconds

now dear anet, listen to all these. completly destroy the class and i’m pretty sure, that when some random tool dares to use a mesmer in pvp, and he actually does decent that the next “balance proposals” will arrive shortly

Echo of Memory and Deja Vu

in Mesmer

Posted by: melandru.3876

melandru.3876

and here we have another proposal thread, huray

rebalancing moa
icd on illusionary reversion and chronphantasma
f5 not affecting elites
and now shield 4 is the target

stop trying to ruin the mesmer class. raids are more or less balanced, every class is useful. keep that in mind before you come with such threads.

my personnal solution on deja vu would be….only spawn the defender when you evade an attack, not block or evade. remove the block. then shield 4 + deja vu only spawn 1 each. and defender on dodge/sword 2

trailblazer stat

in Mesmer

Posted by: melandru.3876

melandru.3876

I’ve tried other defensive builds for pve but they tend to suffer so much on the damage end that it just doesn’t work. Reaper is probably the only other one that worked for me. I’m wondering if trailblazer’s armor would work on another class besides a Mesmer. The Mesmer with defensive build can really crank out some decent damage with all the clones and phantasm shatters. It works well for me. The only drawback is the cost.

it’s price is well worth the results imo, and as far as other classes. not really sure about those, since i only play mesmer but probably necro has a viable condi build aswell for it

but personally i would use viper gear for necromancer since they can afford being more combat orientated (power and precision) as they have high health, and shroud if needed co:pared to mesmer) on top of condition damage and expertise that viper offers. probably looking at a build like this http://gw2skills.net/editor/?vRAQNArYWn0ICl3gd3Ae2As3gliBTqoFCOaRBgBQCIuHWETiA-TBSFQB+6BA0P1fAwJAod6DaoyPqdEAc3+DZRJYAgDgdrbd3NwzP/8zP/c195dfe3SBsoyK-e for soloplay

and a verry simmilar build for raids http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror

the condi necro is probably even better then mesmer because of the bleeds that last longer, easier to stack(expertise + traits) and allways do full damage, they require no movement, or skill use of target

CS is not needed for PvE viability

in Mesmer

Posted by: melandru.3876

melandru.3876

Is it worth eating this nerf to satisfy some PvP complainers that will just latch onto the next strongest part of the build if moa+cs gets nerfed? No.

just skipped all other things you said, this and this alone is why we should never balance based on either pvp, or pve without looking at the other game aspect first.

you are 100% correct, if, indeed, cs gets “nerfed” to not affect elites (double moa for pvp mostly) then i and i think we all can assume that the pvp’ers will still not be satisfied by that. they will simply jump on the other struggle they have, that being shield skill 4 providing 2 phantasms, and a third one with inspiration grandmaster trait.
by all means i know for sure that this will be the next thing that needs a “fix”
i don’t know, but i kinda like my double avenger, and most people i group up, look strange at me if i have only 1 up..you see they like alacrity too.

mesmer had a rough time, and will allways have a rough time. we are only wanted because we can do only a certain things better then others.

reflect? we were not allways needed for reflect, since guardians could do it aswell.
quickness? those same guardians, with their elite shout had better quickness uptime as us so nope

now we are in well i dare even say, quite some good position utility wise and i’d hate to see it yet again being torn away from me.

guild wars 1 had pvp and pve balanced per aspect i fail to see why gw2 can’t

" if you can’t beat something, stop trying to find a way and move on to the forum"

trailblazer stat

in Mesmer

Posted by: melandru.3876

melandru.3876

well this is what u currently run right now http://gw2skills.net/editor/?vhAQRArd8encfCFohlfC+fCUrhlejqeUb1XF916oVwMAOtMC-TxRTABFeCAM8BAckSwhV/ZalfzqfAg9H6GMAMEAYmZmpRkRGSB41aA-e

it might not be the best, or even the most effective build (i’m pretty sure it can be improved alot) but i’m having alot of fun with it!!

full trailblazer gives 606 expertise, every 15 points in expertise is 1% condition duration. those 606 points alone equals 40,4% condition duration. add to that the permanent +10% from sigil of malice that’s 50,4%
but wait, there is more!
the reason why i chose chaos is for chaotic persistence. on average i have around 7 to even 9 boons on me (more if i have aegis and resistance, but those are near impossible to upkeep, or kept on me by other classes) so in worst scenario with “only” 7 boons, that’s another 21% condition duration. add that to the 50,4% and we are at 71,4% condition duration. confusion alone is an additional +33% from illusion minor trait master of misdirection. it all adds up and makes stacking much easier.

it also offers boonsupport/boon share
again with chaotic persistence(21% atleast) and our food (20%) the increased boon duration is not that bad aswell. with boons on shatter because of bountiful disillusionement (stability is great to have, as are the other boons)

signet of inspiration is self explaining
the wells are aswell(pun intended) , more alacrity quickness for everyone

what i was unsure about was a: the runes (i opted for rune of the undead to boost my condition damage since i have a very high toughness, and boost it even more with master tuning crystal and chaos line trait chaotic transference) i think there might be better runes out there but i did not feel the need to add +condition duration runes since i allready have a nice number imo

and b, the sigils. on scepter and sword i have superior sigil of malice for the permanent +10% condition duration, on focus i have superior sigil of bursting for more condition damage. and on the shield i have superior sigil of concentration (to help spread all the boons)


alot of the damage comes from scepter. 3 is a good confusion stack on a relative small cd, can be kept at 8+ stacks with ease with shattering. scepter autoattack is also quite nice to stack torment, or to fuel shatters so i see it as a win win. either i have 3 clones/phantasms up and i get 2 stacks of torment instead (making a full auto attack 4 stacks of torment, with a long duration) or i get a clone, to shatter inflicting torment, confusion and reducing my cooldowns.
both weapon sets have a block, and sword/shield has even 2 + evade i use that as my defensive set.

this is a fun build, not meant to be taken hardcore serious. as i said before it is not meant to be the best. it is not claimed to be the best. it’s fun, and a bit jack of all trades
it offers support, it offers condi dps. and it allows crazy shattering.
i, personally, find that there are way worse builds out there

i happily await some feedback.


edit: i am aware that (to my regret) there are no ascended trailblazer trinkets, just picked them in the editor since the difference with exotics+Exquisite Lily Blossom jewels isn’t “that” great anyway..i think you lose maybe 2 or 3% duration at most

(edited by melandru.3876)

trailblazer stat

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Posted by: melandru.3876

melandru.3876

would this be any good for us condi mesmers?

vitality toughness and condition damage pretty much like dire (which we like alot) and it also adds expertise (condition duration) i’m planning to swap one of my ascended sets to trailblazer if the opinions of the more experienced mesmers sound good

on a side note i have a viper, zerker, assassin and a commander set allready. what i want to do is switch dire for it.

mostly just for pve, staying alive without too much effort (not that staying alive in zerk is hard, got enough blur and block) but i feel that after some thousand of hours on power mesmer i’m up for something new ^^

Technical Q: Boons, Traits

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Posted by: melandru.3876

melandru.3876

pretty much as pyro said

though how funny was it when healing prism was “broken”
when they added the vampiric aura to necro, every attack that stole life, triggered healing prism ^^ turning mesmer in some quality healers, well it was fun while it lasted lol like all other “fun” stuff

the unnerfed version of mtd was beyong hilarious, destroying anything with tons of torment

mantras recharging in the background was probably the most welcome “bug” ever. the powerlock build has been the most offensive build mesmer ever had probably (power based) within a week my blocklistw ent from 4 to 51 all those thiefs that normally tried to nuke me got smashed. blind on shatter, interrupt 4k+ powerblock hit and drop them

ooooh mesmer, why art thou allways in the qq train. we do something, they want to remove it from us not taking in account that every change they want in pvp, affects pve even more..a factor that mesmer really struggle in. yes chrono is of extreme importance, but only because of our buffing. yet some even want to take (or reduce) that from us. alacrity allready got a nerf, and if they will change quickness( combined with cs) then sad times

Bounce-based Phantasms MUST GO!

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Posted by: melandru.3876

melandru.3876

agreed on bounces
i like them for clones though, staff clone is "ok’ish, with only 2 bounces..but the trident clone, on a full condition set is a whole different levels.

for phantasms, it just doesn’t work. if they are affraid that damage will be too high they could follow the iduel or izerk way and divide the attack, in multipple attacks so that a few hits can be mitigated. or they could follow the ilock way and make it quite a long cooldown inbetween attacks, but one that packs a punch a bit risky for the mesmer, hit it or kitten it. but that is balanced good peop;e should know that the ilock hits hard, so either cleave it(easy) or dodge the very obvious projectile he shoots.

i find burn a lesser condition to lets say cripple, and izerker inflicts zerker. so i see really no point why image is such utter cr*ap and we all know it is. not only does it have one of THE longest cooldowns but it’s also one i rarely use, only if i need shatter food. the damage is low, the burn does not do it, and the fury if i even get it..will not make any difference as i allready get 5 sec fury every 5 seconds.

how i would fix this: why not let the image breath out flames, (pink ones prefered, there is a pink torch skin anyway with tormented torch) kinda like ele/guard but less hits, (4? ) more range (900-1200) and 1.5 secs of burn every hit. far from overpowered, but now atleast useful in both power, and condi builds

(edited by melandru.3876)

[OMFG] Official Mesmer Forum Guild

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Posted by: melandru.3876

melandru.3876

in game name : fears became phobia
playstyle: mostly pvp and wvw (but occasionally pve just for money/map exploration)
server: desolation (europe)
role: scholar (the more knowledge i gather, the better)
time zone: i’m in belgium so i have actually no clue lol

hope to see a mail/invite as i really like mesmer (been playing it for 913 days now) and there is still so much more to learn from more expertised players