Showing Posts For metaverse.6821:
….maybe they will be happier when all the updates have been rolled out.
They won’t be.
Basically you are saying:“Omg you demand that I actually put effort into the game?”
No, the statement is that the new dailies are checklists which include extraordinary measures which players must go out of their way to complete, whereas the old dailies were thought of by ANet as a way to reward casual players who don’t, for example, run all 3 paths of a dungeon every 24 hours.
The new daily format no longer rewards casual players. QED.
EDIT: Now that this thread has been merged into a much broader topic and lost all specificity, the above may be irrelevant.
I feel sorry for any casual player that can’t get these dailies done. I am a casual player and got it done around 40 minutes or so while exploring a map.
The easiest way I did my daily was just aggro a single enemy, stand in front of it…dodge…let it hit me until endurance recharge…dodge…
I’ll admit it wasn’t the most entertaining way to do it, but I imagine if I just did a dungeon it would have been done then.
Either way my method it took about 5 or so minutes.
Many people have been describing this update as a “make or break time” for this game. I agree, as the general feelings of newness are dissipating, this update could either have revitalized love for this game, its lore and its world or sent more people packing. Which was it for you?
For me: packing. Tired of this group concentrating their efforts on non-issues that weren’t broke and then breaking them. Tired of the promises of transparency, followed by the same old corporate double-speak. Tired of what has become obvious for so many: they have taken the promise of an excellent game and squandered it because they would prefer to force the cash from our hands as opposed to inviting us to spend it. Many changes, that seem to make no sense, make great sense when looked through the lens of, “they want more money”.
Great game shell, horrible decisions ruining it. Customers you drive away don’t buy any gems. Customers you drive away don’t recommend this game to their friends.
whoa whoa whoa. Hold the phone. Anet is done with releasing the patches already!? I could have sworn there were more to come in Feb and March. Guess I was wrong.
It’s amazing to me.
Been playing MMOs for a while now and so far Anet has released monthly content, something most devs promise but can never do. You always see “We are going to do something monthly!” Anet actually does and I don’t think it was one of their promises.
Meanwhile look at nearly every other MMO and their next big patch is coming “Spring 2013!” or “Soon!”
I think the point of dailies has been and always will be just something to do, something to log on and complete. For this I love them. I got bored of the exact same dailies every single day.
I love that they now have a rotation and hopefully they will add more and really switch it up. Hey if something is too hard or annoying then simply just don’t do it. The daily will be different the next day.
I laugh at dailies breaking the game. Also that I guess people would rather have the exact same dailies every day?
Did you guys go out and actually try the dailies? I mean do you want them to just hand you a laurel every day for logging on? You can get the dailies done quickly.
As someone else said. The key here is to revive when a player goes down, then it only takes a second or two to do so. If you let them die then there will likely be a chain reaction of people dying. So revive them.
It’s rare for me to ever waypoint in PUG dungeons. I’m just a casual player though.
I am on Tarnished Coast. A lot of people seem to be in denial that the population is way down from what it used to be. For the most part I will see maybe 3 people on any map. Lion’s Arch was booming during the Wintersday event, but it’s back to being nearly empty again. I see RPers in Queensdale a lot, if that’s your thing.
I too am on Tarnished Coast and pfft, that server is FAR from dead. You still see huge groups zerging events.
Edit:
I just laughed that someone said this server is dead. I think certain areas are dead like certain mid-level areas and that is more of a problem of the game. If Anet can successfully get people back out of there and out of dungeon grinding again I think we’ll all see a much lively place.
(edited by metaverse.6821)
We’ll have to wait for the plan on TESO? Is it a sub game? If not then it is absolutely no threat to GW2.
I think GW2 is a game meant for people to play when they want instead of being locked into a grind.
I don’t know why it would be make or break time any ways? Any MMO vet knows that these games are meant to only get better.
Due to work scheduling I missed out on pretty much all of the one time events. If I were being charged a monthly fee to play I’d be pretty steamed, but (as has already been pointed out here and elsewhere) the overall value of this game far exceeds the $60 price point. Guild Wars 2 is the only MMO that I’ve stuck with and keep coming back to, which is a testament to Anet’s commitment to story and detail, not to mention visuals that blow all the others out of the water. Still a fan despite the hiccups from this past event… it can only get better from here, right?
I love the game and because I decided to attend a early sunday social event I missed it…
I’m thinking how much more I’d enjoy the game if I had a chance at experiencing the event as well.
That’s all this is, it’s people that enjoy the game and are saying… “Hey Anet, you can probably do it a bit better if you do this or that…”
Also I think it is bad for the servers to try and force everyone on at one time. The Lag for the first two phases (the ones I able to scheduled RL around to play GW2 at a time I never am able too…) I experienced some pretty horrible lag and whatnot.
Just a thought, probably would be better to stagger the event so that it happens two-three times in a day but a player can get rewarded once for it.
I don’t like the notion that everyone should be a winner. This attitude is a real issue with people these days because in the real world, not everyone is a winner.
You see, this is a game though.
It is understood, by anyone that is maybe 12 years old that life isn’t fair. Some people are born beautiful and get handed everything to them. Some people are born into terrible situations. We could go on all day about how and why life isn’t fair…
But games…games are escapism. Studies show that people play games mostly to take a break from their real life. Whatever their real life is, everyone has issues and games are a break from that.
That’s why people always want games to be fair, they want competitive balance. Life isn’t fair, but games should be. The main reason so many people gravitated towards this game was to break from the old MMO mold that the dedicated and hardcore were and always would be the winner, they would get the most out of the game…those that have things to do in RL…well when it comes to MMOs are usually the losers.
Now, this one time event wasn’t for the dedicated hardcore…but it was based on luck, no matter where you are or your timezone. It asked you to drop whatever you were doing in RL to play a videogame. I just have a problem with it, I live in America, central time and I usually play the game at around 7, 5pm pacific time. This is not by ‘Choice’.
I just think they should have at least done a one day 24 hour event. One day 24 hour event where you can only open the chest once account wise. Apparently I missed a pretty awesome event…and I guess if they continue to do events like this I should just not play because there is a good chance that I’m going to miss most of the story and big stuff that happens in the game.
TL;DR except the first line. This is a game however it is a good example of a crucial problem with some of society of how some people will not accept anything less than what others got, in some cases earned, in other cases given.
My point is that ANET should not cave in to the people complaining that they deserve things because others achieved them. At first the excuse was that precursors were simply too expensive and unrealistic to acquire which can be debated. Now that ANET has made them significantly easier to acquire and virtually given them away to a lucky fifth of the people who showed up, there are people now demanding to be given precursors to everyone, or no one at all (but really everyone because I want one plzzz).
It’s a shame.
No this is a game and should not be compared to real life where it is much much much worse. Because in real life you could be born into a family worth billions of dollars or you could be born in a third world country or into a situation of war. So no this is not really close so I am saying to say “Life isn’t fair.” and compare it to a game is a bit silly. Life isn’t fair, everyone knows that….but this is a game and people expect some fairness within it. That’s why PVP forums are always complaining about nerfs and buffs. People expect their online games to be fair and fun mostly.
People don’t want to be reminded about how fortunate or unfortunate people are, but yeah…I attended two out of the three events…but because I could not make the final one (Saturday-Sundays can be busy social days Anet…) then meh I guess you just miss the event. I attended these events with the expectations that the reward would not be much. So I attended the first two with the thought that not much would be given to me and going into this that it would be nice to experience the story of the world.
I’m not mad at anyone for getting anything, I’m just disappointed that I won’t get to do the event. I’m not really chasing after legendaries either, so I could care less about precursor, I really just wanted to do the event.
Getting an exotic is not losing. It sucks for people who got DC’ed, but if some players got precursors (not me) that shouldn’t matter for those who didn’t. That’s a very childish way of reasoning – always wanting something better than your peers. The fundamental issue here is that you didn’t get what you wanted – hate to brake the bad news to you but this is not an entitlement.
Just be happy Anet even bothers to make free new content for this ungrateful community.
No, losing is not experiencing the event at all. You don’t seem to understand that.
They made the content and some of us just didn’t get to experience it. To top it off, those that did get to experience made a good chunk of profit…
I don’t like the notion that everyone should be a winner. This attitude is a real issue with people these days because in the real world, not everyone is a winner.
You see, this is a game though.
It is understood, by anyone that is maybe 12 years old that life isn’t fair. Some people are born beautiful and get handed everything to them. Some people are born into terrible situations. We could go on all day about how and why life isn’t fair…
But games…games are escapism. Studies show that people play games mostly to take a break from their real life. Whatever their real life is, everyone has issues and games are a break from that.
That’s why people always want games to be fair, they want competitive balance. Life isn’t fair, but games should be. The main reason so many people gravitated towards this game was to break from the old MMO mold that the dedicated and hardcore were and always would be the winner, they would get the most out of the game…those that have things to do in RL…well when it comes to MMOs are usually the losers.
Now, this one time event wasn’t for the dedicated hardcore…but it was based on luck, no matter where you are or your timezone. It asked you to drop whatever you were doing in RL to play a videogame. I just have a problem with it, I live in America, central time and I usually play the game at around 7, 5pm pacific time. This is not by ‘Choice’.
I just think they should have at least done a one day 24 hour event. One day 24 hour event where you can only open the chest once account wise. Apparently I missed a pretty awesome event…and I guess if they continue to do events like this I should just not play because there is a good chance that I’m going to miss most of the story and big stuff that happens in the game.
DusK.3849, everything you just said there would make SWTOR a success too.. It just isnt in reality. GW2 is like a carbon-copy of Rift, but with less choices and no endgame. The thing that makes GW2 special is its combatsystem, a direct copy of one of the later versions of Super Mario Bros, Lego Star Wars or Zelda. Which is cool, for a while..
Look at the user reviews of SWTOR vs the ones for GW2 and you’ll see the difference there.
I just enjoy the whole “I am quitting, if you don’t listen to my opinion the game will fail.” attitude taken by many here.
People are just impatient and also entitled.
They want what they want and they want it NOW! If they do not get it then Anet is not listening to their customers.
Yeah some things could be better, that’s ALWAYS the case. I’m enjoying the game though and not just going to bail on it. All this mess about how Anet doesn’t care, the devs don’t care, I see the exact opposite. I’ve seen a dev apologize here and then get ripped. What the kitten is that? That certainly promotes the communication that so many here ask for.
I just said people as in I doubt most people do these things much if there were no reward waiting for them. That’s not saying that the experience isn’t fun or anything…I’ve said I enjoyed dungeons.
Thing is the dungeons are hard. That’s coo. That really is…but they are punishing players for even trying to learn how to do them. As a result it’s hard to mention GW2 dungeon without hearing complaints about how difficult they are and how unrewarding they are. I don’t think the difficulty is so much the problem, I think it’s that the game punishes them with repair fees for trying to figure them out in the first place.
One thing Anet was and has been right about is that people will desire cosmetic items…now they just need to go about how to reward players with those items.
That I can agree with, being punished is not fun. Maybe a better way to improve it is to reduce repair costs or replace them with a completely different death penalty altogether.
I think that would help.
To use your golf analogy it would be like forcing you to pay for each bad swing you make. It’s like “Isn’t the fact that I made a bad swing enough? Now I have to dig into my pocket and pay for more?”
I understand that explorable were made to be difficult, but the last explorable group I was in just gave up because they were worried about repairs. I was having fun with the group, it seemed (although I can’t speak for them) they were having fun too…and we were trying to figure out the best strat for it and talking between each other and this all with a PUG!
The dungeons IMO are fun, it’s just the result can be frustrating. With the repair fees as is you can’t blame a player for leaving the group (he may be broke as it is) or a group just saying ‘forget it’.
They either need to lower the repair costs or have it so that when you do down a boss in a dungeon he gives you enough rewards to make up for what you may have lost.
Also for those that think Anet is against rewarding players.
Just look at the map. They literally reward players for exploring every point of the map. If they agreed that players shouldn’t be rewarded and that doing everything for ‘fun’ is okay then they should just get rid of vista’s and poi’s.
The rewards are off. Kill a veteran something that you find in the corner of the map and sometimes nothing at all drops. What the kitten is that?
It’s not that I didn’t enjoy killing the mob, it’s that nothing came from it.
Well as I understood it, you said no-one would do a dungeon for reasons other than loot or money? I’m just pointing out that I for one, already have done that for years. I got loot, but it wasn’t the point. I like the titles and raid mounts, but they’re just a nice bonus. Marking bosses as downed and enjoying time with my guild doing a highly co-ordinated activity that we love is the reward.
In GW2 the armour sets are my raid mount and I fully expect to put a lot of time into getting them. The armour isn’t worth getting otherwise, as it would be no more special than any random levelling item.
The dungeons are a lot of fun to do, I like that there’s stuff that can 1 shot you if you make a mistake. I like adjusting my traits, skills and weapons to optimise for each fight. I like co-ordinating builds and combo fields with the rest of the party. I also very much enjoy having fun with my guild on TS while we do the dungeons.
I just said people as in I doubt most people do these things much if there were no reward waiting for them. That’s not saying that the experience isn’t fun or anything…I’ve said I enjoyed dungeons.
Thing is the dungeons are hard. That’s coo. That really is…but they are punishing players for even trying to learn how to do them. As a result it’s hard to mention GW2 dungeon without hearing complaints about how difficult they are and how unrewarding they are. I don’t think the difficulty is so much the problem, I think it’s that the game punishes them with repair fees for trying to figure them out in the first place.
One thing Anet was and has been right about is that people will desire cosmetic items…now they just need to go about how to reward players with those items.
I play golf twice a week, have done for years, usually the same course to. Can you believe I actually PAY money for it ? as in, do something and not come out of it with any physical reward whatsoever ?
I also run Guild Wars dungeons with the same friends, we have a laugh and try not to die too much.
I must be insane obviously.
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I thought I was pretty clear that we were talking about video games here.
All video games give you some reward in the end man, there is a reason for this.
Where is the video game that doesn’t reward the player at all for his success? Someone please find me that game.
All games have rewards. You’re saying that people would do the dungeon if absolutely nothing happened afterwards? I highly highly doubt that.
I would. I played WoW for years for the raiding. Real PVE progression isn’t gear based. Progression is clearing raids and doing it before as many other guilds as possible. The reward for raiding is the excitement of first kills, with everyone cheering on Vent, and the satisfaction from completing something difficult.
If you apply to a good raid guild and make a point in your application that you like to raid because of loot you may well be declined. Gear is a tool to allow you access to the next tier, it’s not the goal. Equipping a piece of gear can never equal posting on the realm progression thread to announce a realm first.
Well what you are talking about isn’t even what this game is about. “World Firsts.” and “Getting the next tier of gear.”
I doubt most even care about ‘world firsts’ if that was true then once a raid was cleared first then people would just stop caring. Only the super competitive care about this stuff. I just care about being rewarded properly for doing something.
I’d love to see what would happen if WOW just took away all the rewards for raids and replaced them with nothing. People do things for rewards though in general, even basic games had a little score that people could track. That was the reward. You do something and you expect a reaction.
The rewards keep being nerfed as the difficulty stays the same or slightly increases.
This is the problem with today. They nerf the dungeon rewards and then buff the difficulty.
If you’re going to nerf the reward then nerf the difficulty as well.
If you’re going to buff the reward then buff the difficulty.
I hope right now they are just trying to find a medium for all of this.
That’s my point, you are equating how ‘fun’ the task is by how much coin you get for it. Doing it and getting 10g or doing it and getting 1cp, the activity is exactly the same.
If it’s something you want to do and playing the game is the reward, the coin is irrelevent. If it’s something you don’t really want to do and you are only jumping through hoops to get what you personally deem as a worthwhile thing then you can only expect people to disagree.
No the coin is never irrelevant.
All games have rewards. You’re saying that people would do the dungeon if absolutely nothing happened afterwards? I highly highly doubt that.
All games have a reward. Even a game like Mass Effect, you beat a map/boss and the reward you are given is a cutscene and a story section.
We have agree to disagree. Right now I think the dungeons in particular are more discouraging than encouraging. Instead of players being rewarded for trying to figure their way through them they are punished for that. I don’t think it should be that way.
As Stratto (at least I believe it was him) pointed out, there was enough grinding for legendary weapons. Dungeon armors shouldn’t be a grind. Oh, and I can compare the games. ArenaNet should give me reasons to play their game over Skyrim. It should feel at least as enjoyable and rewarding as the other option. Right now, besides the fact that it’s very much unrewarding, it’s also highly punitive (given repair and waypoint travel costs and how much you die).
I don’t think the problem is the grind for dungeon armor. I think the problem is the lack of reward. Losing more coin then you come in with is not good and discourages people from doing a dungeon.
I can imagine the casual group that wants to tackle these things and come out naked because their armor is destroyed and have lost more than they gained even trying the dungeon.
The armors SHOULD be a grind, I think they should. Don’t compare this to a single player game, if they just gave out the dungeon armor no one would care for it. The reason people want it is because it’s hard to get. A single player game doesn’t work like that, especially with mods and cheats where players can get anything they want basically…
With that said, I tihnk the armors should be a grind. But the problem is that when you finish a dungeon it’s not rewarding. When you down a big boss you get stuff you’ll vendor.
I downed Tequatal or whatever his name is, the big dragon in sparkfly…everything there I vendored, think I came out with 2 more silver. Actually I guess that’s not bad considering this (like most DEs) was pretty easy with all the people around.
I love the game I just think the rewards are a bit off. Dungeons should be far more rewarding at least
They should just allow direct purchase of all 80 Exotics with Gems, then you could just flex the plastic and you wouldn’t need to actually play the game at all… cause thats what you want right ? more stuff in less playing time ?
Only the individual can determine if an arbitrary amount of time spent doing something they deem as a chore is worth a few pixels. That time will vary wildly.
Whereas as the people that seem to enjoy actually playing the game and see them as a bonus generally agree the time to aquire is acceptable, whatever it is.
Then, if people deem it acceptable and noone will speak up so that ArenaNet will change the costs to the previous costs (because, oh, did I mention dungeon armor was easier to acquire in betas and cultural armor costed less?), I will probably be playing Skyrim because guess what? There the armor that I like is a command line away and the choice whether to work for it so that I feel accomplishment when wearing it is mine and mine alone. That doesn’t mean I use cheats, because I don’t, but the choice is there. I don’t care about prestige and showing off my armor. I care about how my character looks. If I have to grind for 200 hours so that my character can look the way I want, ArenaNet and their game can go to hell.
Also you can’t compare a single player game to a multiplayer one.
Single player games can literally give out this stuff, a MMO has to have stuff that must seem rare.
All I am asking for is man when I beat a boss in a explorable mode can I get something of worth? Something to make me feel I was rewarded for downing the boss?
Dude, not only have they not given you that, they just took away the other reward. Do you see, they just keep making it more difficult, not challenging, difficult. Rare is rare, but having no compensation for the effort is just DUMB. It’s all about funneling us into the Cash shop.
I agree there though.
I actually enjoyed the challenge of the dungeon…but the reward system in this game is just off right now.
They should just allow direct purchase of all 80 Exotics with Gems, then you could just flex the plastic and you wouldn’t need to actually play the game at all… cause thats what you want right ? more stuff in less playing time ?
Only the individual can determine if an arbitrary amount of time spent doing something they deem as a chore is worth a few pixels. That time will vary wildly.
Whereas as the people that seem to enjoy actually playing the game and see them as a bonus generally agree the time to aquire is acceptable, whatever it is.
Then, if people deem it acceptable and noone will speak up so that ArenaNet will change the costs to the previous costs (because, oh, did I mention dungeon armor was easier to acquire in betas and cultural armor costed less?), I will probably be playing Skyrim because guess what? There the armor that I like is a command line away and the choice whether to work for it so that I feel accomplishment when wearing it is mine and mine alone. That doesn’t mean I use cheats, because I don’t, but the choice is there. I don’t care about prestige and showing off my armor. I care about how my character looks. If I have to grind for 200 hours so that my character can look the way I want, ArenaNet and their game can go to hell.
Also you can’t compare a single player game to a multiplayer one.
Single player games can literally give out this stuff, a MMO has to have stuff that must seem rare.
All I am asking for is man when I beat a boss in a explorable mode can I get something of worth? Something to make me feel I was rewarded for downing the boss?
They should just allow direct purchase of all 80 Exotics with Gems, then you could just flex the plastic and you wouldn’t need to actually play the game at all… cause thats what you want right ? more stuff in less playing time ?
Only the individual can determine if an arbitrary amount of time spent doing something they deem as a chore is worth a few pixels. That time will vary wildly.
Whereas as the people that seem to enjoy actually playing the game and see them as a bonus generally agree the time to aquire is acceptable, whatever it is.
No one is asking for things for free or to get easy.
Just for the rewards to match.
Right now someone said they got 83 copper from CM…come on now. Yes it was easy and yes it was quick. If you die once now you’ll actually lose money doing CM. A lot of times people are losing coin from doing dungeons and that is more frustrating than fun.
It might not be fear of punishment, but rather denial. Some people might not want to admit that the cash shop destroyed every principle ArenaNet and the game stood for. I also hoped the game would be what it was promising 2-3 years ago. It’s clearly not and that’s not because ArenaNet couldn’t have pulled it off, but because they (or NcSoft) figured that with all the hype surrounding the game, they could add more inconveniences in the game in order to encourage cash shop usage. What we’re seeing here is NcSoft heavily milking the only succesful game it has.
I couldn’t Agree more. I would love for them to swoop down and prove us wrong. I would welcome a discussion with the Devs, because I have harder questions than the ones they prematurely agree with in the interviews they have.
They will never discuss it with people like you or me, because we’d be asking tough questions. Instead, we’ll probably see interviews with gaming “press” telling us how awesome and completely fair the cash shop design is.
You’re wrong here. They always come on the forums and directly talk about stuff. Colin was here not long ago telling people what they felt about dungeons.
While I am disappointed in how they are rewarding us for dungeons and in general. I also know that the forums are not the only feedback they are receiving. They are also taking into account those inside the game.
I agree with the OP.
The reward system for this game is just….off. I was cool with legendaries being a insane grind. (and they are) but now it’s like everything else is slowly becoming a grind.
Of course people are going to take the easiest route of a dungeon when they have to do it 50+ times.
They can fix this. I hope they will.
This I thought was supposed to be a MMO for the more casual player. They are never going to get anything cool at this rate. Yeah the game is tons of fun but in a MMO players LOVE getting cool stuff. Give everyone a chance at that and not those who have a handful of hours to spend. I don’t know..I love the game but I just feel like after the nerf of the dungeon rewards that they don’t want us to succeed.
Well i´m not defending Anet, and not defending the players.
But you should think that at least Anet release update notes saying what they changed in the game.
And that they actually “talk” to the players in the forums, 90% of the other games dont make public the updates, and it´s really rare to see developters talking to players at forums.
I´m glad they are here reading.
100 % agreed man.
It’s amazing.
Complain about the game right now but not the communication we are getting. So far as someone who has played too many MMOs to name the communication on the forums has been amazing. You’ll see seemingly random posts by a dev and it makes me feel like they are reading it…but now people are going “Oh noes they are not listening to ME!”
The moderator in this thread explained why the thread was locked and I tend to believe that…since there are many threads open right now where players are discussing their displeasure with the changes. I even agree that the Dungeon rewards really need to be looked at…but that’s not the topic of this thread.
We are talking about communication. They have been doing that A LOT lately, people are easily insulted on the internet though because they can interpret the tone any way they want to.
As someone who plays on Isle Of Jantir, with a central based time…I love it.
It means I can log on at pretty much any time of the day and find enough people online.
great, but can you also look into real problems like poor DE scaling, DE’s being bugged out, and us not seeing the other half of DE content because none of them ever fail?
We are looking into all of these issues as well.
I love you.
While I agree that playing is its own reward I sat in at least four Champion fights this weekend that lasted over 15 min each. They were tedious, I just ran around dodging the big attacks, rezing and sitting there attacking, for 15 min…When the boss died people just went about their business like nothing ever happened.
After four of them, I started asking why. Why did I spend 15 min killing that thing, it wasn’t really pleasurable, it didn’t really challenge me it just took a lot of time. I got the reward of any DE, exp, karma and a modest amount of copper. But it was not fun, I lost any sense of change in the world as places rarely fall back into enemy hands at this point.
Perhaps it would be more fun if once in a while things just kicked our butt and we lost control. Then we are fighting to change something not maintain it. The most fun I had was defending an outpost when it was me and maybe two others. We got stomped and lost the DE, Centaurs took over the camp.
Carrots on a stick are one reason to grab attention and keep interest going. Next time I see a group event with a Giant destroying everyone, I’ll probably walk on by. I don’t want to spend 15 min peppering him with my rifle just waiting for skill 3 and 4 to recharge so I can hit those buttons.
Honestly…as a big GW2 fan I think this is the biggest problem.
The DEs are not difficult enough. If they make the DEs just difficult, maybe even as hard as the dungeon mobs and make them require coordination from those that do show up you are going to see a different game. I’ve seen DE’s fail and that DE failing affecting another DE. It’s a beautiful thing to see a escort mission halted because a bridge was just blown up and now you have to help rebuild the bridge and get the people across.
I think if the DEs were more fun, they’d be more rewarding regardless of loot. Right now they are just way way way too easy.
i think most if not ALL people complaining about lack of “endgame” are the no-lifers who play too much.
and no game right now can deal with them.
i say they can quit.
come back later, the door will always be open.i have pity for them.
they really are the ones hurting themselves more.
and then saying the problem is the game? after like 300h in 3 weeks.anyway.
GW2 is amazing, huge, and perfectly fine for a gamer who will spend 15h a week in the game. (thats normal, right?)
I wouldn’t say they are ‘no-lifers’ but they devour content quickly. No game can really hold them and they just go from MMO to MMO doing this. They will return to GW2 when new content returns though.
I wouldn’t say it’s good or bad…it just is you know?
How many people are level 80 I wonder, if you spend 2 hours a day playing this game I think it’ll take you minimal 2 weeks to reach that, for some they may randomly skip days and have that take close to a month.
People need to stop comparing this game to WoW.
