Showing Posts For nova.4123:

Legendary weapons

in Guild Wars 2 Discussion

Posted by: nova.4123

nova.4123

Legendarys where the only real endgame for like 3 years in pve, what now? theres no gear grind, what do i work towards now?

Legendary weapons

in Guild Wars 2 Discussion

Posted by: nova.4123

nova.4123

All anet does now is mild us for money, nickle and dime left and right. Taking rewards that you should get ingame, Soul river glider and sabatha mini come to mind, and putting them in the gem store. Making us pay for the ability to glide, and then pay for a glider? How about put the glider as a ingame reward since we already payed for gliding once. This rampant exploitative gem store business was fine when it was just buy the core game, but now they wanna but gem store nickle and dime you bullcrap when you have to buy an expansion on top of it. They have released way more outfits in the gemstore since launch of HoT, than armor in the expansion we payed FULL PRICE OF THE GAME FOR. Just complete disconnect with there community killing off the dungeon community, ruining fractals I hope this april patch is HUGE and has living world season 3 in it or else this game is dead, a year long content drought pre xpac then an overprice short xpac, just to go right back into another content drought? Do you how it makes the community feel when bugs go unfixed for months and in some cases YEARS, but still a new outfit and black loin skin every few weeks?

Legendary weapons

in Guild Wars 2 Discussion

Posted by: nova.4123

nova.4123

How can you get a refund for HoT, for this false advertisement and not even releasing half the content promised with the expansion. Just sloppy work i don’t know why I keep trusting anet with there SOONTM or ITSONTHETABLE, when this crap happens EVERY time.

Spirit Bound [SB] NA PvE Guild

in Looking for...

Posted by: nova.4123

nova.4123

~~Bump~~~~~~~~~~~~~~~~

Dragonhunter Changes for Next BWE!

in Guardian

Posted by: nova.4123

nova.4123

These changes don’t match up with the feedback people complained about…..
1. People said the non instant cast virtues where a issues.
2. Arrow speed
3. Clunky ground targeting/rooting in place
4. Lower damage to scepter/torch which every skill can be used while moving and none of them have the drawback of turning the camera mid cast and the skill going on cool down with new effect happening.

Most of the changes you guys did in this post don’t seem very relevant at all to what people gave feedback too.

edited for spelling

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Posted by: nova.4123

nova.4123

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My issues with Dragonhunter

in Guild Wars 2: Heart of Thorns

Posted by: nova.4123

nova.4123

shameless self bump

My issues with Dragonhunter

in Guild Wars 2: Heart of Thorns

Posted by: nova.4123

nova.4123

DH bow feels very clunky compared to bow on warrior, where they have access to a 1/4 cast time skill, aswell as the targeted AoE on ground can be shoot behind you. With dragonhunter if you try to do such thing the skill will go on CD without any effect. Skill two should still be a root in place but have a dmg+ with maybe a full 1 sec cast time. The damage on the auto atk hits slightly under what warrior auto attack hits, expect theres hits twice. The sometimes auto atk cripple makes the cripple trait unreliable.

The changes to virtues are the worst offense, you can no longer spam F1 on trash for blinds and the nerf to big game hunter makes the other lines more of a dps gain. F2 has short range cant be used as a QUICK condi cleanse, and probably should be a blast finisher on land. Being able to quickly save the team with aegis with F3 is no longer a thing because of cast time and the effect of F3 isnt good for how long the Cd is, being that gurds aready have 6 other ways to block projectiles.

Removing insta cast of virtues means DH will see very little use in PvP situations, as you cant F3 stomp players and cant use virtues mid RH anymore. I tried MANY differnt builds of dragonhunter and ive yet to find one that isnt a complete DPS lose to current builds people run, the bows damage is to low = to there cast times and feel clunky/unfun to used compared the free to move and easy to use of scepter. The traps AoE are too small and the only time i can see good use of them is corner stacking line of sighting mobs in dungeons which isnt healthy game play to behind with, the cripple on traps need to be a little bit longer with there a AoE size made larger.

Let me know what you guys think of my ideas on this, i was hyped about DH from the first trailer but trying it out i dont think i will use DH on launch of HoT if it stays in its current state, which is sad being a gurd main. Thank you for your time, sorry for any spelling/grammar errors.

(edited by nova.4123)