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Endgame... Reimagined? What?

in Guild Wars 2 Discussion

Posted by: nukularpower.2106

nukularpower.2106

The best DE fights are, imo, those giants that stomp and oneshot anyone that doesn’t dodge. There really needs to be more bosses that “thin the herd” in that manner, and the rest were very disappoint in this regard.

Someone has to do it.. Will Guild Wars 2 beat (be better, have more players etc) Wow?

in Guild Wars 2 Discussion

Posted by: nukularpower.2106

nukularpower.2106

Really hoping for 10 man dungeons – not “raids” per se, but very hard instances that you run once to get a special piece of armor or title or whatever, and then that’s it, instead of the WoW-style farm.

Someone has to do it.. Will Guild Wars 2 beat (be better, have more players etc) Wow?

in Guild Wars 2 Discussion

Posted by: nukularpower.2106

nukularpower.2106

They wont beat it, they are already lacking content for the powerplayers, there are no minigames worth playing no nothing, jumping puzzles are a joke, no real reward once you’ve completed one etc…
Subscription based MMOs are the way to go, just my opinion

I don’t think the subscription portion of your post is relevant in any way. WoW is at the point for many “powergamers” where its boring and repetitive. much like working a long time at the same place of employment, most of the time you want to find something new.

Is GW2 the answer ? at its current state… no, but it has a lot of potential and you can see through the beta weekends the changes that were made due to player input, its exciting for sure.
A few major things that need to happen,

Large scale GUILD pve activities, such as raids needs to be implemented. The world events do not cut it. This will be difficult without the holy trinity system but you embraced it, so figure something out.

A DAoC Realm ranking system, where players can rank up and achieve new things.
and please give us a Darkness Falls type dungeon that is gained buy controlling the majority of the maps or unlocks level of the dungeons based on what maps are owned by who.

More Guild meaning in WvW,

This will make the core game a lot more enjoyable for powergamers and casuals.

These things definately need to happen or this game will just fall to obscurity like GW1, which would be a shame. But they didn’t solve the main problem of GW1 (“The anti-social MMO”) – there is no real reason to get together with your guild, and no real sense of community as a result. Hell, you don’t even know what guild you are fighting in WvW.

Alright ANet. What exactly do you want to hear about this "Elementalist"

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

Yes 100-50% got nerfed by 20% damage, but the rest remain the same damage output.

But the 50-25% now does the same damage that you would take from 66-33%, and 25%-0% does 33-0%.

TL:DR, that 20% damage reduction on the 50-100% threshold, is cancelled by the increased thresholds that do the same damage as before.

You seriously need to retake elementary school math.

Water Trait Line

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

Frankly I think Healing Power is a stupid stat that should just be rolled into Power, and I bet that this will happen eventually.

Idea for Ele Traits: Merging Traits.

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

I definately think something needs to be done with Elementalist traits. They are by far the most boring and typically useless traits in the game, especially the ones in the Fire line, and not counting that you are forced into 30 Arcane regardless. It would be nice to actually have some build options.

Alright ANet. What exactly do you want to hear about this "Elementalist"

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

How do you figure that doing 20% less damage about 50% hp is “more burst potential” for HS spam?

Anyways, yeesh @ GW1 elementalist changes. Took 5 years, and they finally started in January.. and finished, well, yesterday. Ouch. That is a bit depressing.

Alright ANet. What exactly do you want to hear about this "Elementalist"

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

Does anyone have a link to this famous “5 year fix” they did to GW1 eles? Curious to see what it actually was.

[Slight Issue] Starting Zones are... imbalanced

in Guild Wars 2 Discussion

Posted by: nukularpower.2106

nukularpower.2106

Interesting that I had the total opposite experience. I loved the Sylvari zone, but I was doing story quests as I levelled, so never had an XP problem. When I tried Charr, though, oh gosh did I hate it.. could never find a heart to do my level and the zone is so huge that I never saw any events but that stupid “harpy attack” one that was always on. Definately my least favorite zone.

elite skills mediocre at best?

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

just checked, 11k burn damage on my condition damage build in 6 sec… ya, owie

elite skills mediocre at best?

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

The greatsword 2 has the strongest burn effect in the game… so worth it for that, maybe.

Shout "I will avenge you" ?

in Warrior

Posted by: nukularpower.2106

nukularpower.2106

I think IWAY should come back in some form. Just because saying IWAY OR THE HIGHWAY was one of my favorite things in GW1!

Hidden Pistol Bug

in Charr

Posted by: nukularpower.2106

nukularpower.2106

Yeh, the toolbelt skill for HP was the only reason I made my engi a Charr, really xD

Any else feel we are very underpowered?

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

I definately feel that all the basic Ele skills should do more damage than they do. Compared to levelling my warrior, Ele feels like a wet noodle, which is wrong.

The problem of the elementalist:

in Elementalist

Posted by: nukularpower.2106

nukularpower.2106

The entire trait tree for Elementalists is a buggered mess. You want to go Fire for power, but there is not a single really interesting trait in that whole line. And as above said, you are pigeonholed into 30 Arcane because of the ridiculous CD’s on switching elements. Quite frustrating.

Thieves OP as hell? Check this out!

in PvP

Posted by: nukularpower.2106

nukularpower.2106

Quickness is the problem, not the skills themselves.

Am I the only one who thinks Quickness needs to be removed?

in PvP

Posted by: nukularpower.2106

nukularpower.2106

Quickness definately needs nerfed more than, imo, either Warriors or Thieves themselves. Since there are many sources of it (skills, orrian set, sigil, etc) and it is such a game changer, the best solution would be, it seems to me, to nerf the benefit of the buff to be half as effective as it is now – if even that much. 25% of the current benefit would be enough, I think.

Is there gear progression? Seems like there is.

in PvP

Posted by: nukularpower.2106

nukularpower.2106

You should probably double check those numbers before you complain.

My personal opinion: Heartseeker Ability Is Over the Top

in PvP

Posted by: nukularpower.2106

nukularpower.2106

Heartseeker is not nearly as bad as you crybabies want to make it out to be. Maybe a bit too strong (and I do mean a bit.) The thing is, the thief WILL run out of initiative in a few seconds and be useless, while you wont. Thieves are the ONLY class with a resource in this game.

HS spam is useless playing against someone with a clue. Once you get high rank, believe me, you don’t see them AT ALL unless you are playing PuG pvp, and there is a reason for that.

Balancing patch

in PvP

Posted by: nukularpower.2106

nukularpower.2106

I think it is important to remember that thief stealth in this game is not that special. Between mesmer stealth skills, talents like “cloaking device”, and engineer combo fields, there are plenty of ways for many classes that aren’t thief to use stealth, and outside of d/d heartseeker spammers and backstabbers, many thieves only have thier heal to use it themselves.

Sharks

in PvP

Posted by: nukularpower.2106

nukularpower.2106

As much as I hate the sharks, here is the secret to beating them:

If you go up to the node normally and try to cap (esp with a defender there) you are just going to get eaten alive, because the sharks will chase you from the moment you jump in the water until you die. The trick is that sharks won’t target you on top of the water – there are a few ways to abuse this.

For one thing, if you are planning to cap ruins, swim there on TOP of the water, not under it – when you get there, only 1 or 2 sharks will attack you, instead of the swarm that you get otherwise. Also, if you can manage to neutralize the node and there are defenders around, immediately swim up to the top of the water, and the sharks will immediately target your enemies instead of you.

Still hope they get removed, though.

Mesmers & thieves too powerful?

in PvP

Posted by: nukularpower.2106

nukularpower.2106

I will say that the “downed” state on mesmers is pretty ridiculous.

quickness hundred blades/pistol whip

in PvP

Posted by: nukularpower.2106

nukularpower.2106

Yes, I’ve certainly never seen a warrior use a rifle

Sharks

in PvP

Posted by: nukularpower.2106

nukularpower.2106

OMG yes. Please nerf these stupid things. I quit servers when this map comes on because I want to fight people, not sharks… and it sucks only having 3 maps to play on.

Disabling Thief traps do not work in PvP

in Bugs: Game, Forum, Website

Posted by: nukularpower.2106

nukularpower.2106

Bump to be seen. Please note that Ambush and Shadow Trap seem to work (at least, Shadow Trap worked the one time I tried it.) My issue is with Needle Trap and Tripwire.

Disabling Thief traps do not work in PvP

in Bugs: Game, Forum, Website

Posted by: nukularpower.2106

nukularpower.2106

Pretty simple – Needle Trap and Tripwire almost always fail to poison/knockdown/immobilize a target in PvP. Every now and then they do work, but, for example, and just to test – I just loaded all of them onto my bar and ran into a room of enemies, throwing them down real quick. Although none of the enemies moved until I was done (guess they didnt notice I was there) and all the traps disappeared like they went off, Ambush was the only one that had any effect – not even the poison from Needle Trap was applied, much less any of the CC.

I have tried using in 4 games total, and I can count on one hand the number of times I actually had Tripwire or Needle Trap work. This is a shame, as they could be quite useful (and possibly extremely overpowered.)