I like the fact that they are blue mists, it does make it easier.
What I don’t like is:
1. The scoring system – it’s absolutely pointless other than to brag to others that you’ve beaten it so and so times. First place doesn’t even get a reward, and it just makes it take longer to get to the puzzle. Why was this even added?
2. Unable to play with friends now. This is an issue with all activities, but I remember having a blast racing my friend to the top, and now we can’t join the same server anymore. Why is it like this? Why can’t I play with my friends?
3. Only 5 people. One of the most fun things was the social interaction from last year – the blue mists got rid of the issue regarding Norns and Charr, so why in the world did they reduce the amount of people jumping through the puzzle? It’s not as fun with so few people.
With that being said, I love the challenge of the puzzle, but it’s just annoying that most of the changes based around it kind of suck.
Scoreboard
I actually don’t think that true racing is fully possible in GW2 due to lag. A person’s clock tower can actually be de-synchronized from others. This is why when a person lags, they have to jump up to 3 tower walls earlier to make the last jump (before the clock is even hit).
Similarly, player positions can be de-synchronized due to lag. For instance, if a player is lagging, he can be ahead of everybody in the race on his own screen, but to others (and to the server), he can actually be behind them. I don’t think GW2 has a way to compensate for this desynchronized lag.
Personally, I think that the Scoreboard in the new Clocktower is a really good alternative way to compete with each other. See who can complete the tower faster and more often / more consistently.
I’ve already had a few different matches where me and another random person would be neck and neck, tied to the last round, then finally one of us would mess up, and the other would win at the last moment. It’s pretty fun XD
I also like the new Scoreboard because it gives me incentive to beat my own personal record, to see how many completions I can get in a match.
Blue Mists
I personally preferred seeing the actual players rather than mists, but I think the mists change is a good change overall. I personally didn’t mind seeing big norn / charr because there’s a way to bypass most people at the start of the map (a really efficient path that most people never took), but I also didn’t mind the extra challenge of blind jumping when vision blocked by big norn / charr.
Thing is, purposely playing a big norn / charr was actually a way to grief the clock tower. Not everybody playing a big norn / charr was purposely doing it to grief, but at least now they can still play their big norn / charr without being raged at for griefing others, heh.
5 Player Limit
I do miss being able to play with more players because there were a lot more people to talk with during the puzzle. I also really liked being able to show other players how to do the jumps, and purposely waiting up for them so they could catch up.
With the 5 player limit, most of the matches are a lot quieter in the chat. Then again, Clocktower might not be as popular this year anyway since it’s repeated content.
I really love Clocktower though. The freerunning feeling of trying to smoothly speed run Clocktower is still so enjoyable for me. It kinda reminds me of Mirror’s Edge. Clocktower is still my favourite jumping puzzle.