Piken Square
Showing Posts For omegazone.9254:
Piken Square
qq for map completion
Piken Square
qq for map completion
Piken Square
And ofc it stops our map completion qq
Piken Square
we have got to level 68 guild hall but the last 2 guild missions have not added to the Favor balance 1600/6000 and has not added 1000 favor to the 1600 , also weekly favor cap says 500/2000 so 500 for this week not added and 500 for end of last week not added!
Can we try get this fixed asap so we can complete our guild max level 69 !
Brotherhood-of-blub (blub) Guild piken square……
Piken Square
So over the years i have found this to be a hindrance, of course we have ts, but at times we just want to shout in map chat, scout reports, or when tagged commands to those not on ts, but having the " Your message was suppressed due to excessive messaging " block is just so annoying. I understand that it is to help reduce spamming etc, but when there is spamming you can just block that person. But to block important information over map chat is in my opinion is not needed.
Could we have the devs look at removing the above block for map chat !
More so now as we can not swap to team speak where the block does not operate, as it just goes to all maps, which is imo just annoying, as it just does not get used properly the potential is right, but it will not work.
So please remove the excessive messaging on map chat . thank you!
Omegazone.
Piken Square
- Adding them to guild halls as another tier of improvements — many continue to be surprised that only scribing is available in guild halls.
1. I would agree with the idea of having them in The guild hall
2. Possible in the user home instance.
Piken Square
So would it be possible to expand on the numbers we can have within a Guild.
We have a community server based guild and is full 500/500 and although we do regular clean ups on those afk for more than 2 weeks we have still got to the point of having to turn away new members.
Now i am sure there are not to many guilds who are maxed, but for those who have this issue could Anet please increase Licence upgrade to 750/1000 .
That would be great if you could look at doing this.
Thank you
Omegazone.
Piken Square
FRIDAY yay We want it back Thank goodness for Friday
Piken Square
As per advice i have posted the above video link for the Dev team to look at, and take any necessary action. thank you!
As this just ruins everyone’s fun in game .DDos / spamming.
Thank you for the head-ups. I’ll take note of this on my side, and what I need you to do is post the video on the forums so our developers could also see what’s going and we’ll get to the bottom of it. Thank you for that once again.
Regards,
GM SwayedUp
Guild Wars 2 Support Team
Piken Square
honestly these changes sound like a great start. Turning off the timer on upgrading is a good idea, but will will not really improve the core issue which is that servers with a coverage advantage will still be able to upgrade things quite easily with no effort other than the initial blob karma train i.e. server A&B goes to bed at midnight, server C Karma Trains for 1 hour longer…. the keeps and towers they cap will upgrade quickly with the usain bolt dolly’s feeding them and no one from server C even has to be there.
My suggestion for this would be that either a.) someone from server C still has to be present to activate the next upgrade tree (isn’t this common sense?) and/or b.) at the very least reduce the effectiveness of the dollys from the 3 south camps (either slow them down or reduce frequency).
Also the way points are silly….. Waypoints only at T3 (like SM) and whoever owns the T3 Keep should be able to use them (so home team can have WP in side keep if they get it to T3). This would bring a lot more interest back to WvW as people would have an actual incentive to defend their territory.
Well i am sure it has already been said but as a former scout in wvw, i made it my personal goal to upgrade and siege up defence on the keeps towers etc, in a sense it was my personal challenge to make sure that as a scout i informed commanders etc that help was needed for defence, or i/we needed to escort dolly’s in for supplies, or that our waypoint was complete and ready to use.
But now there are no scouts, there is no personal benefit from staying in a keep for several hours, no one wants to defend something that is no longer a value.
We need own person to activate next upgrade, to escort dolly’s, to defend a wp that is our’s so we capture and upgrade then we hold the waypoint just like before same as the enemy would do we need to bring it back so whomever captures and upgrades the keep will hold the use of the waypoint.
This in turn gives value to defending the home border land and also enemy captured keeps and gives it back some personal feeling to the wvw dedicated players.
So this is for all the Scouts out there !
Piken Square
It is TIME Anet let us know your plans for our WvW !
Piken Square
With the new maps comes the final nail in the coffin for WvW .
Having pve content on the maps just NO.
The fact is i/we want the old maps back all you have to do is touch up the graphics on the old ones job done and get rid of the new ones forever!
I want to play wvw not run about for hours finding my way around and then stopping to do this stupid oasis event!
If i wanted eotm 2.0 then i would be happy – BUT i do not! Arghhhh..
Really!
Piken Square
wvw is in my personal opinion my game type. I look forward to going onto my server and defending and enjoying my time in game!
Now nope i just can not enjoy eotm as a standard format for wvw maps .
Why
why not just improve what you had with the current maps why change it to eotm style maps.
Disappointed – ripped off- and hype train well gone with the maps !
If it ain’t broken don’t fix it… who ever redefined wvw i guess does not play that part of the game.
And any response from the developers ? says it all … got the money thanks cya..!
Any how as i say just my opinion of wvw my favourite past time has died!
God save the Queen! Before she gets updated too…
Piken Square
so i have a award chest /loot box and it crashes the game everytime !
can you have a look please!
—> Crash <—
Assertion: CtlView inconsistent page size. (was: testCount < 5
File: ..\..\..\Engine\Controls\CtlView.cpp(708)
App: Gw2.exe
Pid: 7092
Cmdline:
BaseAddr: 00800000
ProgramId: 101
Build: 54533
When: 2015-10-24T19:40:00Z 2015-10-24T20:40:00+01:00
Uptime: 0 days 0:32:08
Flags: 0
—> System <—
Name: OWNER-PC
IpAddr: 192.168.0.3
Processors: 8 [GenuineIntel:6:14:4]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 26743MB/32681MB 81%
Paged: 31120MB/37545MB 82%
Virtual: 1299MB/ 4095MB 31%
Load: 18%
CommitTotal: 6424MB
CommitLimit: 37545MB
CommitPeak: 7553MB
SystemCache: 26799MB
HandleCount: 44552
ProcessCount: 105
ThreadCount: 1412
—> Process Memory <—
Private: 2292MB
WorkingSet: 2160MB
PeakWorkingSet: 2318MB
PageFaults: 5040484
—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 776.44 1252657
VRAM 773.72 24549
Programmer Data 348.63 299880
Art Assets 314.64 6856
Anim Import Packfile 185.83 433
Anim Import Models 185.83 433
VRAM – Prop Tex 174.02 553
Game 135.36 113225
Engine 132.76 151761
VRAM – Character Geo 123.54 357
Content 96.47 37301
VRAM – Gr Postproc 88.39 20
Uncategorized 76.83 906052
Gr 75.92 90838
Character Models 73.84 981
Collections 59.19 8313
Dictionary 57.01 1121
Composite Models 52.81 707
Map Assets 46.92 3774
VRAM – Prop Geo 46.14 171
Prop Models 39.10 1240
Prop Packfile 38.27 216
VRAM – DDI Shader 37.56 21251
Composite Tex 36.47 134
—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Anim Import Packfile 185.83 433
VRAM – Prop Tex 174.02 553
VRAM – Character Geo 123.54 357
Content 96.47 37301
VRAM – Gr Postproc 88.39 20
Uncategorized 76.83 906052
Dictionary 57.01 1121
VRAM – Prop Geo 46.14 171
Gr 39.56 4566
Prop Packfile 38.27 216
VRAM – DDI Shader 37.56 21251
Composite Tex Pool 36.47 134
VRAM – Effect Geo 35.78 176
VRAM – UI Textures 34.85 703
VRAM – Gr Geometry 32.56 219
VRAM – Composite Tex 31.75 85
VRAM – Terrain Tex 29.67 74
Text 26.64 3476
Map Zone 26.45 6801
VRAM – DirectX Geo Buffers 24.18 589
Character Packfile 20.90 98
VRAM – VolumeLight Tex 17.15 20
Collide 16.76 3083
Composite Packfile 16.28 488
—> Game Context <—
MapId: 1143
Flags: 0×241
ElapsedTime: 00:15:22
—> World State <—
<WorldState BufferCapacity=“67096392” BufferUsed=“26292050” DrawCalls=“928” Fps=“100” EffectLights=“0” Lights=“28” Materials=“374” Particles=“5204” Submodels=“948” TextureLoadsPending=“0” TextureMemory=“-1435358510” Triangles=“726225” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“237814072” CameraPos=“182.915, 30920.4, -6207.04” CameraFwd=“-0.0136392, 0.974275, 0.224951” MapName=“wZY+N.Fpw9V” MapNamespace=“iCiij” MapSector=“IJwR+.OfMX7” MapType=“WvwBlueHome” MapFloor=“3” MapId=“1143” MapGuid=“F8C1920F-6E23-46BA-97B0-E94437978FFF” MapTimeOfDay=“0.996111” PlayerFacing=“-0.013998, 0.999902, 0” PlayerPos=“174.732, 31505, -5872.47” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.2.10240.16384 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×2440 <—
—> Trace <—
Pc:015cda96 Fr:0654f140 Rt:015cc821 Arg:0654f1f4 0654f1a0 015cc6a0 6b1ca9e0
Pc:015cc821 Fr:0654f158 Rt:015f05ba Arg:00000000 6b1cab28 00000581 6b1cab1c
Pc:015f05ba Fr:0654f18c Rt:015f0cb0 Arg:00000000 00000038 6b1cab1c 0000033e
Pc:015f0cb0 Fr:0654f1b8 Rt:015f0c27 Arg:6b1cab28 00000038 0654f1f4 00000000
Pc:015f0c27 Fr:0654f1d8 Rt:015f1b65 Arg:00000038 0654f1f4 00000000 0000033e
Pc:015f1b65 Fr:0654f20c Rt:015deac3 Arg:0654f250 44d80000 0654f300 60127820
Pc:015deac3 Fr:0654f224 Rt:00fbf8d7 Arg:0654f258 0654f2ac 0654f2ac 0654f300
Pc:00fbf8d7 Fr:0654f26c Rt:00fbf15a Arg:0654f300 2fbbc28c 0654f2ac 00000002
Pc:00fbf15a Fr:0654f288 Rt:00fbf32b Arg:00000000 2fbbc28c 0654f2c4 015f0cb0
Pc:00fbf32b Fr:0654f298 Rt:015f0cb0 Arg:00000000 00000038 2fbbc28c 000003c6
Pc:015f0cb0 Fr:0654f2c4 Rt:015f0c27 Arg:2fbbc28c 00000038 0654f300 00000000
Pc:015f0c27 Fr:0654f2e4 Rt:015f1b65 Arg:00000038 0654f300 00000000 000003c6
Pc:015f1b65 Fr:0654f318 Rt:015deac3 Arg:0654f344 44d80000 0654f3e8 2fbde570
Pc:015deac3 Fr:0654f330 Rt:01251d53 Arg:0654f34c 0654f394 0654f3e8 00000000
Pc:01251d53 Fr:0654f354 Rt:01251114 Arg:0654f3e8 6b1b317c 0654f394 0654f3b0
Pc:01251114 Fr:0654f370 Rt:012512eb Arg:00000000 6b1b317c 0654f3ac 015f0cb0
Pc:012512eb Fr:0654f380 Rt:015f0cb0 Arg:00000000 00000038 6b1b317c 00000072
Pc:015f0cb0 Fr:0654f3ac Rt:015f0c27 Arg:6b1b317c 00000038 0654f3e8 00000000
Pc:015f0c27 Fr:0654f3cc Rt:015f1b65 Arg:00000038 0654f3e8 00000000 00000072
Pc:015f1b65 Fr:0654f400 Rt:015deac3 Arg:0654f428 44d80000 0654f470 0654f4c4
Pc:015deac3 Fr:0654f418 Rt:0112df1f Arg:0654f4c4 0654f4c4 0000004d 0654f4c4
Pc:0112df1f Fr:0654f430 Rt:012461b7 Arg:0654f4c4 6b168924 0654f470 015bf7f3
Pc:012461b7 Fr:0654f44c Rt:0124638b Arg:00000000 6b168924 0654f488 015f0cb0
Pc:0124638b Fr:0654f45c Rt:015f0cb0 Arg:00000000 00000038 6b168924 00000165
Pc:015f0cb0 Fr:0654f488 Rt:015f0c27 Arg:6b168924 00000038 0654f4c4 00000000
Pc:015f0c27 Fr:0654f4a8 Rt:015f1b65 Arg:00000038 0654f4c4 00000000 0654f56c
Pc:015f1b65 Fr:0654f4dc Rt:015e1269 Arg:0654f514 44d80000 00000002 00000165
Pc:015e1269 Fr:0654f538 Rt:015df664 Arg:00000000 00000000 00000001 29f9a2d0
Pc:015df664 Fr:0654f554 Rt:00ebd48e Arg:0654f56c 00000000 0654f734 0654f72c
Pc:00ebd48e Fr:0654f57c Rt:00ea6e52 Arg:0654f660 0654f6b0 11ff9d4c 0654f72c
Pc:00ea6e52 Fr:0654f680 Rt:00ea51d8 Arg:0654f72c 11ff9d4c 11ff9d4c 11ff9d90
Pc:00ea51d8 Fr:0654f69c Rt:015f0cb0 Arg:00000000 00000037 11ff9d4c 000005ab
Pc:015f0cb0 Fr:0654f6c8 Rt:015f0c27 Arg:11ff9d4c 00000037 0654f72c 00000000
Pc:015f0c27 Fr:0654f6e8 Rt:015f2f5a Arg:00000037 0654f72c 00000000 000005ab
Pc:015f2f5a Fr:0654f7a4 Rt:015f33c9 Arg:00000000 04988410 0000000b 0000000b
Pc:015f33c9 Fr:0654f7cc Rt:015e0531 Arg:3c2120bb 3c2120bb 3c343958 93d51bdb
Pc:015e0531 Fr:0654f7e4 Rt:00e46891 Arg:3c2120bb 3c2120bb 3c343958 0654f878
Pc:00e46891 Fr:0654f81c Rt:00e48d5f Arg:3c2120bb 00cbc723 04b4e010 04b4e460
Pc:00e48d5f Fr:0654f8c4 Rt:00cba5fe Arg:04b4e010 00000002 00000002 00000010
Pc:00cba5fe Fr:0654f940 Rt:00cbb802 Arg:c540e47b 01d10e93 93d515bf 00000001
Pc:00cbb802 Fr:0654f980 Rt:00cb9dd1 Arg:047f3d30 025c5d50 00b0ef28 00c60b6c
Pc:00cb9dd1 Fr:0654f9a0 Rt:00c60ac0 Arg:047f3d30 93d515e7 00c60b6c 025c5d50
Pc:00c60ac0 Fr:0654f9d8 Rt:00c60be8 Arg:00c60b6c 0654f9f8 77243744 025c5d50
Pc:00c60be8 Fr:0654f9e4 Rt:77243744 Arg:025c5d50 77243720 653f9103 0654fa40
Pc:77243744 Fr:0654f9f8 Rt:774ca064 Arg:025c5d50 a80e9d56 00000000 00000000
Pc:774ca064 Fr:0654fa40 Rt:774ca02f Arg:ffffffff 774ed7e0 00000000 00000000
Pc:774ca02f Fr:0654fa50 Rt:00000000 Arg:00c60b6c 025c5d50 00000000 00000000
—> Thread registers <—
eax=0654ec90 ebx=00000514 ecx=00000000 edx=000002c8 esi=77249ec0 edi=00000000
eip=015cda96 esp=0654f0b4 ebp=0654f140
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
eax-32 0654EC70 015e9350 77249ec0 00000000 0654ece8
eax-16 0654EC80 74833e54 0654ece8 74833e28 0654ec90
eax 0 0654EC90 80000003 00000000 00000000 74833e28
eax16 0654ECA0 00000002 00000002 3db7d4a0 ffffffff
eax+32 0654ECB0 53014470 ffffffff 4b410a5c ffffffff
eax+48 0654ECC0 4641456c ffffffff 438145c0 ffffffff
esi-32 77249EA0 0010c25d 850ff685 fffffcc6 ddebc033
esi-16 77249EB0 cccccccc cccccccc cccccccc cccccccc
esi 0 77249EC0 031c25ff cccc772b cccccccc cccccccc
esi16 77249ED0 8b55ff8b 00a151ec 33772e00 fc4589c5
esi+32 77249EE0 08358b56 85772e08 cc850ff6 33000148
esi+48 77249EF0 fc4d8bc0 e85ecd33 0000b9e8 c25de58b
—> Code <—
015CDA76 0885c974 0c6a78ba 483b7601 e8e9fe53 …t.jx.H;v….S
015CDA86 ff68c402 0000baf4 8dac01b9 a48fac01 .h…………..
015CDA96 e8459154 ffe900ff ffff0f57 c90f28d9 .E.T…….W..(.
015CDAA6 0f28d1eb 030f57c9 f30f1065 a4f30f10 .(….W….e….
015CDAB6 6db80f28 c4f30f5c c55f5e5b 0f2fc173 m..(…\._^[./.s
015CDAC6 030f28e5 0f28c3f3 0f5cc40f 2fc17303 ..(..(…\../.s.
—> Stack <—
0654F0B4 015cda9b 000002c4 0654f1f4 0654f170 ..\…….T.p.T.
0654F0C4 00000000 43fa0000 43a67ffc 2d2cb110 …….C…C..,-
0654F0D4 000000c3 00000001 00000180 0654f1f4 …………..T.
0654F0E4 00000000 00000000 43a67ffc 43fa0000 ………..C…C
0654F0F4 00000000 00000000 00000000 00000000 …………….
0654F104 43fa0000 43a67ffc 44d80000 446a4000 …C…C…D.jD
0654F114 43fa0000 43a68002 43fa0000 43a67fff ...C...C...C...C
0654F124 43fa0000 43a67ffe 43fa0000 43a67ffd ...C...C...C...C
0654F134 43fa0000 43a67ffc 93d51d7f 0654f158 ...C...C....X.T.
0654F144 015cc821 0654f1f4 0654f1a0 015cc6a0 !.\...T...T...\.
0654F154 6b1ca9e0 0654f18c 015f05ba 00000000 ...k..T..._.....
0654F164 6b1cab28 00000581 6b1cab1c 0000033e (..k.......k>...
0654F174 00000038 6b1cab20 00000030 80000000 8... ..k0.......
0654F184 00000000 0654f1f4 0654f1b8 015f0cb0 ......T...T..._.
0654F194 00000000 00000038 6b1cab1c 0000033e ....8......k>...
0654F1A4 00000038 6b1cab2c 00000030 80000000 8...,..k0.......
0654F1B4 00000001 0654f1d8 015f0c27 6b1cab28 ......T.'._.(..k
0654F1C4 00000038 0654f1f4 00000000 6b1ca9e0 8.....T........k
0654F1D4 0000033e 0654f20c 015f1b65 00000038 >.....T.e._.8...
0654F1E4 0654f1f4 00000000 0000033e 0654f250 ..T.....>...P.T.
0654F1F4 44d80000 446a4000 0654f200 00000000 ...D.
jD..T…..
0654F204 00000000 446a4000 0654f224 015deac3 …..jD$.T...].
0654F214 0654f250 44d80000 0654f300 60127820 P.T....D..T. x.`
0654F224 0654f26c 00fbf8d7 0654f258 0654f2ac l.T.....X.T...T.
0654F234 0654f2ac 0654f300 00000000 00000000 ..T...T.........
0654F244 00000000 00000000 00000000 0654f298 ..............T.
0654F254 015c8693 44d80000 446a4000 07178032 ..\....D.
jD2…
0654F264 00000000 00000000 0654f288 00fbf15a ……….T.Z…
0654F274 0654f300 2fbbc28c 0654f2ac 00000002 ..T…./..T…..
0654F284 0654f2ac 0654f298 00fbf32b 00000000 ..T…T.+…….
0654F294 2fbbc28c 0654f2c4 015f0cb0 00000000 …/..T……..
0654F2A4 00000038 2fbbc28c 000003c6 00000038 8……/….8…
0654F2B4 2fbbc290 00000130 80000000 00000000 …/0………..
0654F2C4 0654f2e4 015f0c27 2fbbc28c 00000038 ..T.’.…./8…
0654F2D4 0654f300 00000000 2fbbc150 000003c6 ..T…..P../….
0654F2E4 0654f318 015f1b65 00000038 0654f300 ..T.e..8…..T.
0654F2F4 00000000 000003c6 0654f344 44d80000 ……..D.T….D
0654F304 446a4000 0654f30c 00000000 00000000 .jD..T.........
0654F314 446a4000 0654f330 015deac3 0654f344 .
jD0.T…].D.T.
0654F324 44d80000 0654f3e8 2fbde570 0654f354 …D..T.p../T.T.
0654F334 01251d53 0654f34c 0654f394 0654f3e8 S.%.L.T…T…T.
0654F344 00000000 00000000 44d80000 446a4000 ………..D.@jD
0654F354 0654f370 01251114 0654f3e8 6b1b317c p.T…%…T.|1.k
0654F364 0654f394 0654f3b0 0654f3e8 0654f380 ..T…T…T…T.
0654F374 012512eb 00000000 6b1b317c 0654f3ac ..%…..|1.k..T.
0654F384 015f0cb0 00000000 00000038 6b1b317c ..…..8…|1.k
0654F394 00000072 00000038 6b1b3180 00000730 r…8….1.k0…
0654F3A4 80000000 00000000 0654f3cc 015f0c27 ……….T.‘..
0654F3B4 6b1b317c 00000038 0654f3e8 00000000 |1.k8…..T…..
0654F3C4 6b1b3040 00000072 0654f400 015f1b65 @0.kr…..T.e..
0654F3D4 00000038 0654f3e8 00000000 00000072 8…..T…..r…
0654F3E4 0654f428 44d80000 44838000 0654f3f4 (.T….D…D..T.
0654F3F4 00000000 00000000 44838000 0654f418 ………..D..T.
0654F404 015deac3 0654f428 44d80000 0654f470 ..].(.T….Dp.T.
0654F414 0654f4c4 0654f430 0112df1f 0654f4c4 ..T.0.T…….T.
0654F424 0654f4c4 0000004d 0654f4c4 0654f44c ..T.M…..T.L.T.
0654F434 012461b7 0654f4c4 6b168924 0654f470 .a$…T.$..kp.T.
0654F444 015bf7f3 0654f4c4 0654f45c 0124638b ..[…T.\.T..c$.
0654F454 00000000 6b168924 0654f488 015f0cb0 ….$..k..T…_.
0654F464 00000000 00000038 6b168924 00000165 ….8…$..ke…
0654F474 00000038 6b168928 00000014 80000000 8…(..k……..
0654F484 00000000 0654f4a8 015f0c27 6b168924 ……T.’..$..k
0654F494 00000038 0654f4c4 00000000 6b1687e8 8…..T……..k
0654F4A4 00000165 0654f4dc 015f1b65 00000038 e…..T.e..8…
—> Error Logs <—
ure missing mip chain: 0×1036a0
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Texture missing mip chain: 0×10369f
Model ‘0×005704’: Permutation ‘default’ not found, auto selecting permutation
Texture missing mip chain: 0×10369f
Content is referencing a propID that doesn’t exist propId=‘1930741529675137550’
Content is referencing a propID that doesn’t exist propId=‘1930720570234733141’
Content is referencing a propID that doesn’t exist propId=‘1930720583119635050’
Content is referencing a propID that doesn’t exist propId=‘1930741576919777807’
Content is referencing a propID that doesn’t exist propId=‘1928779829132493374’
Content is referencing a propID that doesn’t exist propId=‘1928779571434455611’
Content is referencing a propID that doesn’t exist propId=‘1928779657333801528’
Content is referencing a propID that doesn’t exist propId=‘1928779743233147449’
Texture missing mip chain: 0×00ecaf
Map load hang on STATE_MODELS_STREAM detected: MapId: 1143, Position: (591.533020, 10143.700195, -3122.689941), Completion: 0.000000
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Map load hang on STATE_MODELS_STREAM detected: MapId: 1143, Position: (174.731995, 31505.000000, -5888.870117), Completion: 0.000000
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
CtlView inconsistent page size from frame TCtlInstance. Size history: <500.000000, 333.000061> <500.000000, 332.999969> <500.000000, 332.999939> <500.000000, 332.999908> <500.000000, 332.999878>
—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×67b0
Version = 8.17.0010.1404
Description = AMD Radeon R9 200 Series
Compat = 0×00000000
VidMem = 4095 MB
Piken Square
12+12+13 no rewards no blooms nada
Piken Square
yea all join don’t wait just do it!
Piken Square
16.04.15 i am having same issues cant chat in any new guild but can in my old guild tried all the recommended but NO luck!
Piken Square
(edited by omegazone.9254)
Lets face it though The siege disabler is BS for all .. And as you say seven weeks for the same match up, really omg so frustrating .
The problem is when you guys go up a tier and i am not mocking you btw, there is a high probability we will be back to square one in 2 weeks time, and have the same stale match ups again for endless weeks! Also we do not have anywhere near the numbers you guys have in wvw anymore because of the system in place And well if there is no close match up then everyone is affected.
Piken Square
Ok lets face it anytime we have had a even group fighting – u.. guys would just zerk us -just no even match up at anytime, and when we have a few players on and went on the offensive you guys run inside your upgraded towers and refuse to fight ..
Always thought you guys where a decent guild with high standards – shame it has obviously went down hill ! when we respected your guild before hand, and now you just mock us .
Piken Square
Yea as a avid gw2 fanatic .. it has come down to wvw being unplayable not fun or challenging not talking about winning every week but at least having a chance to go against other servers not the same ones months at a time and then they play the game of oh we will go up if we win this week lets all stay off… come on very sad day indeed for gw2 and wvw .. surely it is down to someone in charge to at least do something about it ..
And i’m in the lowest server you can get .. yet the team above us refuses to allow itself to go up .. really what a joke!
Piken Square
Well indeed eotm has done a lot of damage to main stream wvw – when it was indeed meant to be a stopping point when it was waiting to get onto your wvw servers but then the megaserver ended that issue.
But the eotm continued as it was originally built for and has had no changes to it.
So higher rewards and change of maps was so positive that people use it for a main game type – and for levelling up there alts.
Understandable may i add .
But perhaps now it needs looked at – perhaps a new approach is needed for the eotm to be used as a second type of wvw game that can be combined to the current wvw points system.
Perhaps a system where by if you are on a low server then the other 1-2 teams break down there numbers and transfer the over match to eotm so that it would be a lever playing field on actual wvw.
Maybe you have a even better idea! throw down your thoughts!
thanks..
Piken Square
Now that the tournament is finished for a while , we are left here at FOW with dedicated but deflated wvw’s we are so outnumbered so many people have stopped playing.
The solution – you tell me we are in bronze and where devastated by the outnumbered classes we are a low population server who have been hit that much from beginning to end .
we are now almost non existent in wvw which is a real shame because for me it is my daily look forward to day … but this is fading rapidly !
Any suggestions on getting people back on to wvw ?
Piken Square
Dev’s want to have fun , ofc that’s why they stay away from our server – the one that is always screwed over!
And to pay them money to move server , hello stop being a Anetmoney maker they love people like you who throw money at the problem to hide it!
Maybe they could get off there kitten and Fix The Problem for us low servers!!
But Lets face it They will Never even have the decency to reply to this post!
Piken Square
Well if anyone there is listening
please come to FOW bronze area
have a look to see what you have done to us
50v1 is no fun
nice if you would even reply Anet !
Piken Square
well lets face it Anet just does not listen anyway!
Piken Square
yep tried it three times now wont charge for me
Piken Square
Yep tried three times now will not charge for me
Piken Square