Showing Posts For qrevolution.5867:
I walked through this area the other day just fine – now my friend and I are constantly dying, while people around me are fine.
I’ve got a friend who refuses to play dungeons with us anymore — I suspect because he views the wipefests as continual failure. I’m not sure why ArenaNet decided this was a good design, when all of the other pieces of this game are brilliant.
Nobody in my group wants to replay dungeons that they had to slam their heads against while paying for extensive repairs and constantly running back to the boss fights… for minimal loot. Let alone replay them hundreds of times for decent gear.
I now think I understand why there are no dungeons before level 30: ArenaNet knew we would need an entire compliment of skills and good headway into the trait system to even stand a chance.
Dungeons are easily the most disappointing aspect of this game.
I just bugged out on this as well. Played through the mission, had no problems until the very last bit.
When we got to the southern entrance, it was barricaded, and none of the NPCs seemed to really care about that.
When I’m not working on 100% map completion, it’s all PvP, all the time. Until I get bored/frustrated, then it’s back to map completion.
I’m a big fan of Greatsword/Staff. It’s a nice blend of damage and support.
Seems balanced to me. Do you have any data to back up your anecdotal evidence?