Showing Posts For queicherius.2563:

Achievement points totally wrong

in API Development

Posted by: queicherius.2563

queicherius.2563

The issue is not that the categories do not exist, the issue is that the categories are missing in the achievement groups:

https://api.guildwars2.com/v2/achievements/groups?ids=all

CTRL + F for the category ids, they are not linked to any group.

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

I’m not sure how other sites do those arguments so seamlessly, but this is my ghetto implementation :P

It’s the power of .htaccess

<IfModule mod_rewrite.c>

RewriteEngine On

  1. If the requested thing is not a existing directory or file
    # rewrite the request to index.php, where the request can get
    # parsed out of $SERVER[’REQUESTURI’]
    RewriteCond %{REQUEST_FILENAME} !-d
    RewriteCond %{REQUEST_FILENAME} !-f
    RewriteRule ^ index.php [L]
</IfModule>

Or, if you are on nginx, you can configure the redirect in your config.

New endpoints: guild ranks/members.

in API Development

Posted by: queicherius.2563

queicherius.2563

Here is part of what I made for gw2efficiency: https://gist.github.com/queicherius/eb41a5ad53923884234c

Maybe that helps

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Two little reports:

- Expertise in Axe Crafting is missing
- Expertise in Sword Crafting is currently requiring a Weighted Nightsword Blade, but it’s actually a Weighted Sword Blade

Achievement API bugs

in API Development

Posted by: queicherius.2563

queicherius.2563

Here is my key, which is also having the “achievement completed” bug:

https://api.guildwars2.com/v2/account/achievements?access_token=0584A036-B531-AC41-9FB5-C6F4A7EBD3A9BC8FFEBF-D29C-4418-A439-A751E81B9734

{
“id”: 2653,
“bits”: [
0
],
“current”: 1,
“max”: 0,
“done”: true
},

Undefeated set to “true”, but only 1 bit set (the first boss, which is correct).

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Presuming that looks fine I can probably have the endpoint amended by the end of the week.

Yes, please!

Also… more stuff to add!

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

I’m currently trying to go through the achievement api and convert into achievement recipes… but it seems the reward for completing the achievements isn’t in that api. do I have to do that part by hand?

I think so, at least I didnt find any achievement rewards.

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

I am not sure if giving some recipes the negative currency ids and some the item id is a good idea. From an implementation standpoint I would vote to just use the (negative?) currency ids for all recipes that use them.

Edit: Also, something is going wrong. Did you hard-cap the ingredients to 4? Because e.g. “Expertise in Nightsword Crafting” only has the first 4 ingredients, but on your page it has all of them propperly.

(edited by queicherius.2563)

/v2/colors item ids are wrong

in API Development

Posted by: queicherius.2563

queicherius.2563

Alright, thanks for the quick response.

reverts commit that removed wiki parsing

New endpoints: achievements

in API Development

Posted by: queicherius.2563

queicherius.2563

Just noticed, that achievements are missing. More specifically, I can’t seem to find the Legendary Crafting II and III one’s. Am I looking wrong?

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

I added the latest stuff in the Github repo.

Here’s a question for you: How about Precursor crafting collection items? Example:

- Expertise in Staff Crafting: Weighted Staff Head, Balanced Staff Shaft, …
- Essence of Rainbows: Jar of Yellow Paint, Jar of Red Paint, …

Would you want that included or not (seems it’s collections, not recipes, but kinda similar)?

/v2/colors item ids are wrong

in API Development

Posted by: queicherius.2563

queicherius.2563

416 of 492 dyes have item ids linked that are not in the API / changed their item ids to these new ones:

65055, 65087, 64890, 65070, 64962, 65093, 64949, 64970, 64883, 65149, 65153, 64794, 65003, 65021, 65095, 65096, 65130, 64799, 65036, 64760, 64875, 64858, 64764, 64985, 64992, 64993, 64885, 64777, 65146, 65114, 65057, 64779, 64886, 65105, 64957, 64796, 65001, 65100, 64999, 64905, 64907, 65162, 65097, 64826, 64878, 64902, 65075, 65074, 64864, 65136, 65160, 64882, 65094, 64892, 65102, 65041, 64929, 65035, 65004, 65150, 64980, 65084, 64792, 64778, 64772, 64895, 64915, 64920, 65037, 65088, 65135, 64958, 64810, 65148, 64979, 65121, 65083, 64935, 65123, 64936, 64870, 65125, 65126, 64937, 64869, 64938, 65128, 64939, 64891, 64998, 64898, 64904, 65108, 65076, 64801, 65116, 64836, 64824, 64784, 65079, 65047, 64987, 64855, 65073, 64950, 64959, 64850, 65014, 64894, 65101, 64951, 65059, 65071, 65113, 64928, 65127, 64986, 65092, 64897, 64960, 64973, 64813, 65099, 64914, 65110, 65119, 65120, 65109, 64911, 65163, 64934, 65031, 64820, 64817, 65033, 65156, 64763, 65015, 65056, 64933, 64780, 64972, 64825, 65026, 64921, 65009, 65118, 64988, 65154, 64829, 65145, 65115, 64846, 64967, 64811, 65077, 65008, 65034, 64803, 64982, 64913, 64849, 64931, 64966, 65151, 65053, 65103, 64903, 64814, 64901, 65065, 64961, 64851, 64884, 65142, 64983, 64889, 64866, 64947, 64877, 64927, 65155, 64899, 65038, 64912, 65157, 64781, 64906, 65072, 65131, 64874, 65018, 64975, 65080, 65016, 64773, 64767, 64925, 65060, 65082, 64865, 64943, 64769, 65138, 65029, 64968, 64963, 64862, 65147, 64908, 65091, 65019, 65158, 64852, 65086, 64994, 64782, 65067, 64798, 64859, 64785, 64888, 65143, 64879, 65133, 65098, 65025, 65132, 64848, 64765, 64881, 65062, 64971, 64916, 64823, 64856, 64860, 65049, 65064, 64873, 65161, 64930, 65081, 65085, 64802, 64918, 65111, 64788, 65032, 65007, 64896, 65122, 65124, 65068, 64853, 64793, 64880, 64996, 64790, 65005, 64786, 65090, 64783, 64887, 65061, 64893, 65030, 65051, 65044, 65063, 65022, 64832, 64838, 64834, 64900, 64818, 65104, 65027, 64815, 64806, 65107, 64909, 64910, 64822, 64833, 65048, 64990, 64839, 65039, 64917, 65069, 64922, 64923, 65066, 64926, 65052, 65050, 65045, 65043, 65013, 64762, 64787, 64932, 64770, 64876, 65134, 64872, 64871, 64940, 64868, 64941, 64867, 64863, 64861, 64944, 64945, 64946, 64948, 64857, 64854, 64847, 64845, 64952, 64953, 64844, 64843, 64954, 64842, 64841, 64837, 64831, 64827, 64821, 64812, 64809, 64805, 64955, 64956, 64800, 64776, 64774, 64771, 65137, 64964, 65106, 64965, 64761, 65117, 64969, 64795, 64804, 64807, 64808, 65139, 64816, 64974, 64819, 64828, 64830, 64775, 65006, 64977, 64978, 65011, 64797, 65152, 65017, 65020, 65023, 65028, 65040, 65046, 65042, 65078, 65058, 64981, 65144, 64984, 65000, 65141, 64989, 65012, 64991, 64995, 65002, 64835, 65054, 65159, 64768, 65129, 64919, 65024, 64997, 65010, 64924, 65089, 65140, 65112, 64789, 64840, 64976, 64766, 64791, 64942, 65189, 65191, 65188, 65192, 65190, 65193, 65183, 65184, 65182, 65186, 65187, 65185

(On this note, is it better to report bugs here or on Github?)

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Thank you so much! This is awesome.

I changed to be manual, if you tell me your github handle I can change it to you as the owner of the repo (or at least as collaborator, if you dont want the ownership).

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

hehe, I like it! but I believe the initial purpose was the allow anyone the ability to add to it, how well would it work if someone else adds a recipe not on my list? and how well would it work if I then added it to my list?

Yep, that would not work like that (i’d get overwritten). It’s just version tracking. If people wanted to contribute, i’d be the other workflow you described above (with basically copy/pasting the changes you make, but having to merge other people’s changes).

OHHHHH, I see what you mean, “Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” I’m not very familiar with precursor crafting, so didn’t know the chain it went through :P
so, like: output: Spirit of The Device x 1, ingredients: The Device x 1 ?
besides precursor crafting, does it happen anywhere else? is this needed in any other part of precursor crafting besides “prepreprecursor -> spirit of prepreprecursor”?
and do you actually use a basic salvage kit on that prepreprecursor?

Yep, that’s exactly what I mean. I used a mystic kit on mine, but it didnt really matter. I’d just do it as a new discipline “Salvaging” with the exact output you wrote there.

Not sure if that happens anywhere else… maybe the “Salvage”-Items, like Torn Pelt or something?

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Also – sorry for being annoying – what do you think about adding “salvage” items as well?

An example would be salvaging the new precursors into their crafting items. With that it would be easy generating recipe trees for the precursor crafting

And I quickly made this repo. Basically, it auto-updates from your data to show diffs when stuff changes. Maybe this is a compromise? You could still update via your database and we would have diffs. If it’s a dumb idea I can delete it again no problem, only took a few minutes.

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

More things!

- Colored Spinal Blades (http://wiki.guildwars2.com/wiki/Tempered_Spinal_Blades)
- Endless Gift Dolyak Tonic
- Giant Wintersday Gift
- Mistforged Weapon Ugrades
- Superior Rune of Snowfall & Superior Sigil of Mischief

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Thanks, that seems to fix everything

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Aaand some more things. Something seems to be going very wrong. Most items that were buggy before (e.g. Spinal Blade pack using Chocolate Cherry Cake) now have wrong ingredients.

Items that need another look taken at (aka have < 4 ingredients atm):

Goblet of Kings
Charged Quartz Crystal
Eye of Rodgort
Ignus Fatuus
Mirage
Mjölnir
Mystic Forge Conduit
Chainsaw the Skeleton
Foostivoo the Merry
Foostivoo the Merry
Mini Armored Scarlet Briar
Mini Dolyak Calf
Mini Dolyak Calf
Mini Dolyak Calf
Mini Ghost Carlotta
Mini Holographic Colossus
Mini Princess Miya
Mini Risen Abomination
Mini Super Assassin
Plush Griffon
Princess Doll
Toy Golem
Toy Soldier
Toy Ventari
Triforge Pendant
Mighty Infusion
Precise Infusion
Malign Infusion
Resilient Infusion
Vital Infusion
Healing Infusion
Versatile Vital Infusion
Versatile Malign Infusion
Versatile Resilient Infusion
Versatile Precise Infusion
Versatile Healing Infusion
Versatile Mighty Infusion
Sclerite Karka Shell
Book of Secrets
Koss on Koss
Symon’s History of Ascalon
There with Yakkington: A Traveler’s Tale
Tome of the Rubicon
Bowyer’s Delight
Endless Quiver
Quiver of a Thousand Arrows
Quiver of Swift Flight
Sights Be True
Spinal Blade Pack
Twin Spinal Blades
Quad Spinal Blades
Advanced Spinal Blades
Tempered Spinal Blades
Tempered Spinal Blades (Infused)
Light of Dwayna (Infused)
Shadow of Grenth (Infused)
Chaos of Lyssa (Infused)
Mini Fancy Llama
Mini Elegant Llama
Mini Lavish Llama
Mysterious Seedling
Mysterious Sprout
Mysterious Vine
Cultivated Seed
Cultivated Seedling
Cultivated Sprout
Cultivated Shoot
Cultivated Vine
Pet Seed
Pet Seedling
Pet Sprout
Pet Shoot
Pet Plantling
Mawdrey
Mawdrey II

Github (or git in general) just helps with versioning, that’s how I saw that the change you made instantly.

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Another bug report: Mordrem and Evergreen Sliver → Lodestone have the Madrew components in them.

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Thank you, that was fast!

Also thanks again for doing this, much appreciated (esp. that you did Mawdrew was awesome).

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Bugreport time (please dont hit me)!

There are quite a few items that have their item id in the “count” field, namely…

31056 > Eye of Rodgort
1x 20852 19976x 0 24295x 0 31081x 0

31088 > Ignus Fatuus
1x 20852 19976x 0 19721x 0 12998x 0

31103 > Mirage
1x 20852 19976x 0 19721x 0 13004x 0

31079 > Mjölnir
1x 20852 19976x 0 19639x 0 24305x 0

70010 > Mystic Forge Conduit
1x 35735 19976x 0 35734x 0 35729x 0

36323 > Chainsaw the Skeleton
1x 36317 36321x 0 36319x 0 36041x 0

38047 > Foostivoo the Merry
1x 38046 38048x 0 38049x 0 38301x 0

38047 > Foostivoo the Merry
1x 38046 38048x 0 38049x 0 38450x 0

42956 > Mini Armored Scarlet Briar
1x 42953 42954x 0 42955x 0 49950x 0

49294 > Mini Dolyak Calf
1x 49291 49293x 0 49292x 0 38448x 0

49294 > Mini Dolyak Calf
1x 49291 49293x 0 49292x 0 38450x 0

49294 > Mini Dolyak Calf
1x 49291 49293x 0 49292x 0 38449x 0

48741 > Mini Ghost Carlotta
1x 48754 48755x 0 48753x 0 47909x 0

43428 > Mini Holographic Colossus
1x 43427 43426x 0 43425x 0 43429x 0

46653 > Mini Princess Miya
1x 46654 46644x 0 46646x 0 46645x 0

47844 > Mini Risen Abomination
1x 47842 47841x 0 47843x 0 47908x 0

46497 > Mini Super Assassin
1x 46494 46496x 0 46495x 0 41824x 0

38455 > Plush Griffon
1x 38305 38300x 0 38301x 0 38302x 0

38451 > Princess Doll
1x 38303 38300x 0 38301x 0 38302x 0

38454 > Toy Golem
1x 38307 38300x 0 38301x 0 38302x 0

38453 > Toy Soldier
1x 38304 38300x 0 38301x 0 38302x 0

38452 > Toy Ventari
1x 38306 38300x 0 38301x 0 38302x 0

39341 > Triforge Pendant
1x 23095 19721x 0 19976x 0 24277x 0

37127 > Mighty Infusion
50x 20796 19976x 0 36731x 0 24295x 0

37128 > Precise Infusion
50x 20796 19976x 0 36731x 0 24351x 0

37129 > Malign Infusion
50x 20796 19976x 0 36731x 0 24283x 0

37133 > Resilient Infusion
50x 20796 19976x 0 37897x 0 24289x 0

37134 > Vital Infusion
1x 20796 19976x 0 37897x 0 24358x 0

37123 > Healing Infusion
50x 20796 19976x 0 37897x 0 24300x 0

37136 > Versatile Vital Infusion
100x 20796 19976x 0 37907x 0 24358x 0

37130 > Versatile Malign Infusion
100x 20796 19976x 0 37907x 0 24283x 0

37135 > Versatile Resilient Infusion
100x 20796 19976x 0 37907x 0 24289x 0

37132 > Versatile Precise Infusion
100x 20796 19976x 0 37907x 0 24351x 0

37125 > Versatile Healing Infusion
100x 20796 19976x 0 37907x 0 24300x 0

37131 > Versatile Mighty Infusion
100x 20796 19976x 0 37907x 0 24295x 0

42425 > Sclerite Karka Shell
1x 42426 19721x 0 37897x 0 37907x 0

37009 > Book of Secrets
1x 38014 20799x 0 19721x 0 24295x 0

37001 > Koss on Koss
1x 38014 20799x 0 19721x 0 24357x 0

37005 > Symon’s History of Ascalon
1x 38014 20799x 0 19721x 0 24289x 0

37003 > There with Yakkington: A Traveler’s Tale
1x 38014 20799x 0 19721x 0 24351x 0

37007 > Tome of the Rubicon
1x 38014 20799x 0 19721x 0 24358x 0

37006 > Bowyer’s Delight
1x 38014 20796x 0 19721x 0 24357x 0

37004 > Endless Quiver
1x 38014 20796x 0 19721x 0 24358x 0

37000 > Quiver of a Thousand Arrows
1x 38014 20796x 0 19721x 0 24351x 0

37008 > Quiver of Swift Flight
1x 38014 20796x 0 19721x 0 24295x 0

37002 > Sights Be True
1x 38014 20796x 0 19721x 0 24289x 0

50060 > Spinal Blade Pack
1x 50079 50025x 0 24274x 0 19683x 0

50061 > Twin Spinal Blades
1x 50060 50025x 0 24275x 0 19688x 0

50062 > Quad Spinal Blades
1x 50061 50025x 0 24276x 0 19684x 0

50063 > Advanced Spinal Blades
1x 50062 50025x 0 24277x 0 19685x 0

50064 > Tempered Spinal Blades
1x 50063 50025x 0 46746x 0 50065x 0

50050 > Tempered Spinal Blades (Infused)
1x 50064 37070x 0 38023x 0 19721x 0

66168 > Light of Dwayna (Infused)
1x 49478 37070x 0 38023x 0 19721x 0

66166 > Shadow of Grenth (Infused)
1x 49479 37070x 0 38023x 0 19721x 0

66167 > Chaos of Lyssa (Infused)
1x 66169 37070x 0 38023x 0 19721x 0

Access all inventories?

in API Development

Posted by: queicherius.2563

queicherius.2563

Actually the way you wrote there DOES work!

This returns all characters with all inventories (“bags”). You only have to go through the characters yourself and add the bags contents (“inventory”) together.

GW2 Efficiency to screen raiders has begun.

in Guild Wars 2 Discussion

Posted by: queicherius.2563

queicherius.2563

It’s opt in. You are not forced to share anything. If people require it (like before with “ping gear”) for their group/guild and you dont want to, there is an easy fix…

… you don’t join! There is countless groups and guilds. Choose one that fits your playstyle, and you will be happier in the long run.

Folks who think gear-checks matter can group up with other folks who agree that it matters.
Folks who don’t care about gear-checks can form their own LFGs without worrying about getting people who do care.

This is exactly what I was thinking. Maybe I should put this somewhere as a disclaimer.

New endpoints: achievements

in API Development

Posted by: queicherius.2563

queicherius.2563

That part should be in on Nov. 17th, the rest of the feature requests on Dec. 1st (though I reserve the right to slip on those dates — the backend for the achievement stuff is painfully complex).

Sweet! That’s a lot faster than I thought it would be! Thank you and the team for your hard work.

New endpoints: achievements

in API Development

Posted by: queicherius.2563

queicherius.2563

To add to some of the bugs already named (done field and current counter):

- Achievements with the Type “ItemSet” dont seem to track completion (e.g. I unlocked the luminescent achievements, but they dont even show up in the account api)
- Some achievements have weird max values (“-1”), e.g. the “slayer” achievement in pvp. Are these the one’s that are counting forever? Problem with that is that we cant show what the max ingame is (in that case 2000)

{
“id”: 239,
“current”: 9408,
“max”: -1,
“done”: false
}

Even tho you guys probably have all that stuff on your todo lists, here is a list of things I would LOVE for this endpoint:

- Getting “max” value for the unauthorized achievement endpoint as well. I didnt start kegmaster, so I dont know how many “requirements” i need
- Show the requirements, (needed achievements, items, …). Also “text” objectives like for “Powered up” (http://i.imgur.com/7SWQ7Bb.png). Without this we can’t really make use of the bits.
- Show the rewards (AP, items, titles, mastery points, …)
- Show the category of the achievement (Heart of Thorns -> Verdant Brink)

Edit: I should read more closely. Still gonna leave the list here, even tho it is in the original post.

(edited by queicherius.2563)

New endpoints: minis and account/minis

in API Development

Posted by: queicherius.2563

queicherius.2563

Bugreport time!

- Mini with id “208” has a broken name (“((46388))”)
- Item ids set that are missing in the item endpoints 49285, 67845, 70112, 74532, 71258, 70703, 74762, 70234, 71848, 74055, 73476, 76663, 74444, 70684, 70191, 70888, 73378, 73749, 71835, 76594, 76745, 74595

Created a json file for Mystic Forge recipes

in API Development

Posted by: queicherius.2563

queicherius.2563

Thank you for all the work you put in here.

Just as a note, “Unspoken Curse” is not crafted with greatsword blades, but sword blades.

Flipped values for PvP Bye/Desertions?

in API Development

Posted by: queicherius.2563

queicherius.2563

As for hotjoins, it’s probably by design. The aggregate stats come from the server responsible for matchmaking, and I’m guessing that hotjoins no longer affect player MMR (and thus aren’t included in the aggregate data). Definitely an annoyance from a data perspective, but if that assumption is correct it’ll take some extra work to pipe that data through a side channel.

Thanks for looking into it. <3

Bye = You won, one or more enemies left the team before the match ended
Forfeit = You loose, one or more of your teammates left the team before the match ended
Desertion = You left the game before the match ended.

Yeah that’s how I have it implemented as well. I just forgot that desertion was a disconnect.
Still strange for the case of the Necro game.

Flipped values for PvP Bye/Desertions?

in API Development

Posted by: queicherius.2563

queicherius.2563

And on top of that, hotjoin matches dont seem to get into the API anymore. Waited quite some time, totals as well as latest matches didnt get updated.

Won a game, history says I lost it. API bug?

in PvP

Posted by: queicherius.2563

queicherius.2563

To throw some into in here too…

The game of Novuake.2691 got marked as “Desertion”, the game of uhohhotdog.3598 (asuming it was that necro game) got marked as “Bye”. Now, according to the info here they mean the following:

“Bye” is when somebody on opposing team disconnects and you win. “Desertion” is when somebody on your team disconnects and you lose.

So. Either the API returns them flipped for some reason, or that information is wrong. I started a thread in the API forums to clear this up. I was pretty sure, that it was correct when I first implemented it (I checked stats with multiple pvp players), so it might be an API issue.

Flipped values for PvP Bye/Desertions?

in API Development

Posted by: queicherius.2563

queicherius.2563

This thread on the pvp subforum got my attention. After checking the matches of these players, the game of Novuake.2691 got marked as “Desertion” (but he won), the game of uhohhotdog.3598 got marked as “Bye” (but he lost). Now, according to the info here they mean the following:

“Bye” is when somebody on opposing team disconnects and you win. “Desertion” is when somebody on your team disconnects and you lose.

So. Either the API returns them flipped for some reason, or that information is wrong. Any insights?

New endpoints: pvp and char specializations

in API Development

Posted by: queicherius.2563

queicherius.2563

I have a few questions about how the pvp/stats API works. Let’s talk about these stats from one of my users (raw data here).

  • Do “Solo Ranked” and “Team Ranked” get added together for the “Ranked” ladder? If yes, what are the 49 “Ranked” matches, that are additional if you add “solo” and “team” together? Based on the raw data: (282+288+2+1)-(75+74+185+190) = 49. What exactly are the definitions of these ladders?
  • Assuming that “solo ranked” and “team ranked” are included in the “ranked” matches, the aggregate number does not match up with the ladders number: (567+503+6+23+17)-(282+288+2+1+213+157+6+21+16) = 130. Are these custom arenas?
  • What is the “none” ladder for?

Edit: While I am at it, the timezone offeset for the played matches seems wrong. The match I played a few minutes ago is dated “2015-09-10T18:34:54.000Z”, when it should be “2015-09-10T10:34:54.000Z” or “2015-09-10T18:44:54+08:00”.

Thanks for all the new APIs, it’s a blast building stuff with it.

(edited by queicherius.2563)

New endpoints: pvp and char specializations

in API Development

Posted by: queicherius.2563

queicherius.2563

Something interesting is going on with my trait ids here

My guess is that that’s a character I didnt log in yet after the change for traits?

New endpoints: pvp and char specializations

in API Development

Posted by: queicherius.2563

queicherius.2563

Wooo! Finally sharing with traits! Thank you so much for this.

Skin Items don't have default_skin IDs?

in API Development

Posted by: queicherius.2563

queicherius.2563

That is good news. Right now it’s a bit strange grabbing the propper items for skins (trying to parse names as well and what not).

New endpoints: wallets and unlocks

in API Development

Posted by: queicherius.2563

queicherius.2563

I know it seems like we’ve forgotten about the APIs from time to time, but I promise we haven’t. Some of this data is just a real adventure to get into usable form that we can expose!

You are doing an pretty amazing job bringing us all the new endpoints. We – developers and players alike – appreciate it.

New endpoints: wallets and unlocks

in API Development

Posted by: queicherius.2563

queicherius.2563

Oh man, I just noticed the share character function.

Gonna make all my guildies use this to share builds. We’ve been looking for this for awhile — massive thanks!

Thank you for providing all the endpoints! And as soon as the endpoint for character traits and skills is enabled, that’ll tie in there too

New endpoints: wallets and unlocks

in API Development

Posted by: queicherius.2563

queicherius.2563

Please implement:
/v2/account/whohasmycopperfedsalvagomatic

I’ll put a 10g bounty on this; I need it.

Luckily for you, GW2 Efficiency already has this function!
http://gw2efficiency.com/account/characters

Huh, didn’t notice the search feature. Whelp, 10g coming your way.

EDIT: hold on, the search is for characters, not items. This doesn’t help — I just need to know where the copper-fed salvage-o-matic is.

Look at the icons http://i.imgur.com/4fNW20r.png, it shows right there and otherwise with the search function.

Oh, send the gold to queicherius.2563 instead of me, he made it.

Thanks for all the mentions, it’s awesome to know that people like and use the site. Keeps the motivation going to push further!

Edit: Also getting 10g from a dev. That’s kittening awesome.

(edited by queicherius.2563)

Launching inventory endpoints

in API Development

Posted by: queicherius.2563

queicherius.2563

Hey there,

after playing around with the new APIs I came up with a Armory-Style to display your characters (WIP)

http://gw2efficiency.com/account/character/Bloodstone%20Deposit/A3966375-40A4-FA40-B32B-48AE840660746BA3DAAA-69FA-4271-8CBA-5E100C5FB28D

Item IDs Omitted from API?

in API Development

Posted by: queicherius.2563

queicherius.2563

Sweet, thanks for that fast response.

Item IDs Omitted from API?

in API Development

Posted by: queicherius.2563

queicherius.2563

Some more (new) items that show up in /v2/commerce/listings but not in /v2/items

69943, 70012, 69870, 69975, 69933, 69821, 69906, 69897

Dungeon group [DPS Calculator]

in Fractals, Dungeons & Raids

Posted by: queicherius.2563

queicherius.2563

The spreadsheet always assumes 25 might so a comp that doesnt recieve 25 might may show higher totals on the calc than it actually would in game.

Yes, the little number beneath it is without the missing might, I’ll emphasize that a bit. I don’t know if this number is 100% accurate, maybe there’s a better way.

Also the condi damage doesnt factor in bleed cap or burn/poison stacking

Yes, we’re working on that. May be coming soon-ish.

Also a team with no warriors or ranger still has banners, spotter etc. :P

Take a look at the spreadsheet, there are different colums for what party composition (Warrior, EA-Warrior, Ranger combination) you’re running. The calculator looks at the party composition you built and takes the values of the corresponding columns. [Except I made a mistake and it’s bugging out, but in this case, it should display nothing at all] It (currently?) doesn’t take double rangers (7% + 3.5%) or stuff like multiple warrior’s shouts (might/vuln, every warrior takes 2 banners in the spreadsheet) into consideration.