Showing Posts For rincevent de ankh.6531:
Seriously those nerfs makes the mesmers useless. mesmers have one the lowest dps which was quite balanced with alacrity. but now they just make the class more and more useless.
Mesmer will be getting a reduction in both defense and offense (via alacrity changes).
Alacrity caused too much overall damage increase. Basically you had a mesmer or you had 66% damage loss. We didn’t want to reduce the amount of alacrity as you can just bring more mesmers to bridge the gap. We brought alacrity brought down from 66% to 33% so it is not useless.
Well of Precognition – Gone from granting invulnerability to applying 3s of aegis every pulse.
Malicious Sorcery – This trait applies attack speed while wielding scepter. Increased from 15% to 20%.
Chaos Armor – This was applying too much blind. It will apply weakness rather than blind. Swiftness/confusion duration increased from 3s to 5s.
Mender’s Purity doesn’t trig with the last Power Return’s cast
One word : Bravo !
It may be a seer.
Point for mursaat :
the character have 2 hands and in seasons 2 many ppl speak about the white mantle.
Point for not mursaat :
the charactere is not dressed like a mursaat but like a seer and the building type is not mursaat like.
http://wiki.guildwars.com/images/thumb/0/0f/Mursaat_caster.jpg/209px-Mursaat_caster.jpg
Point for seers :
he is dressed like a seer,
http://wiki.guildwars.com/images/thumb/9/90/Ancient_Seer.jpg/100px-Ancient_Seer.jpg
collective hallucination : your illusions stay alive untill they are killed, shattered or are out of combat.
Mesmers can stack a lot of confusion. there are many build which allow that for instance this one is working on PvE.
In fact, the AA with the scpeter was stacking confusion during the very 1st tests. but they remove it since it was too powerfull.
Confusion is a very powerfull condition it is just impossible to increase the stacking opportunity without totally unbalanced the game.
One more time things are totaly upside down !
Mesmer new elite shout be the warriors one. I mean, warriors already can do more confusion damage than mesmers. it was really necessary to improve that ? what a joke ! this elite should be for mermers as an elite mantra or something like that.
the other professsion have great elites, elem almost quickness all the time, ranger just overpowered, necromencer elite will definetly kills anyone who have any boons.
let me guess, the mesmer elite will have a 240 sec CD ?
It would be better to give mesmers the opportunity to pop 3 phantasms instantly with an elite skill. that Would be an elite.
(edited by rincevent de ankh.6531)
You have to do the jotun path to see it
.
It is difficult to describe. You can see an orange sky through some kind of portal. Anyway it has changed since the simple star at the begging
I have done the jotuns path in Arah. And the animation of the jotun telescope have changed. We can start to see what’s happens inside the strange star.
It seems that a new dragon is gonna to wake up. Or am i wrong ?
Mesmer:
The bulk of the mesmer changes are focused on two things. 1) Bringing up some of the mesmer support traits and condition removal traits. 2) Reduce dependency on certain trait lines. The changes to Mender’s Purity and Shattered conditions as well as the move of Dazzling Glamours are meant to accomplish the first of these two. The changes to Shattered Strength and Illusionist’s celerity are what we feel accomplish the second one. Before this change mesmers needed to place 25 points into Illusions for many of their builds. Now they can place only 15 points in there to get the Illusion cooldown which will give them back 10 more trait points to open up some new builds. Finally, we felt that the Mantra traits were fairly difficult to collect. Moving Mantra mastery to adept tier takes some trait pressure off of the Dueling line, allowing mantra mesmers to gain a good trait with only 10 points.
- Domination XII – Confounding Suggestions. Changed to increase daze duration by 25%.
- Dueling VI – Protected Mantras. Moved to Master Tier. Increase Toughness from 400 to 600.
- Dueling VII – Mantra Mastery. Moved to Adept Tier.
- Chaos 25 – Chaotic Transference. Increased conversion from 5% to 10%.
- Chaos I – Chaotic Revival. Reduced cooldown from 35s to 10s.
- Chaos VII – Mirror of Anguish. Reduced cooldown from 90s to 60s.
- Inspiration IV – Mender’s Purity. Now removes 2 conditions.
- Inspiration XI – Shattered Conditions. Increased radius from 240 to 600.
- Illusions VI – Illusionary Invigoration. Recharge reduced from 90s to 60s. Moved to Master Tier.
- Illusions VIII – Dazzling Galmours. Moved to Adept Tier.
- Illusions 15 – Shattered Strength – Moved to Grandmaster tier.
- Illusions 25 – Illusionist’s Celerity – Moved to Master tier.
nice changes. But it will be great to add Domination 25 damage bonus increase from 5% to 10%. Mesmer just don’t have enougth damage bonus if you compare it to the other professions.