Showing Posts For sausageninja.6592:
it looks like a green aura deforming or somthing like that,what have they done with ds? :O
i have no frigging idea what we’ll get(based on image) what u guys think?
#hypeisreal
split ammy into ammy and 2 earring,split states like.. 60% ammy 20% each earring,condi dur on condi related earring, 10% per earring,boon dur on defensive state earrings,same as codi dur,more states options,prob solved?
i really like ur enthusiasm on not sticking to the meta and copy\paste like 70% of the players,i myself am trying to make a sustain build,atm im trying max crit dmg with high toughness and spec attun+mastery,225% crit dmg comes handy with death perception,even on low power but i still cant find the sweetspot between reasonable dmg and survivability (spvp wise)
btw,u guys should represent abit more often so we can actually discuss about things
Main character name: Sausage Ninja
Account name sausageninja.6592
Favorite game mode (eg. WvW/PvP/PvE):pvp
Server:desolation EU
Number of Necromancers (if you have more than 1):1
stop crying about having to buy it in order to gain access to new proff\specialisation\whatever,its the same in gw1,if u want the new shiny things,buy it,its just an expansion,id guess the price will be around 30$ (for comparison,epax price will be around eotn price,not fac\nf price,its not another campaign,its an expansion.) just go work for 3-4 hours and ull have enough money to buy it and have extra for gems
the point gaining health while in ds,and when u exist ds u get abit more hp,it has good synergy,and about toughness u might be right,but it also scales off hp,which is part of bm
martyr could work with plague signet if signets passive were available through ds
is it just me,or they should swap their trait lines?
sanctuary would fit blood magic due to scaling with healing power,deathly invigortion and mainy cuz more hp>more time to be in ds
martyr would fit death magic cuz of reaper’s protection maybe (transfer fear) or shrouded removal (depends w\e activate first,sr or hm)
both of them dont really scale well with anything,but i think sanctuary would fit best in blood magic..
this new “mega server” is ruining big guilds activities! every bounty boss is getting clusterkittend,most guild members getting scattered across different megaflow,it is almost impossible to do guild missions without frustration now.
so,as for now retaliation is only half decent against multi-hit skills,against skills that hit for once or twice it isnt that good,my suggestion is,why not make retaliation reflect precentage of dmg received? like,10-15% instead of 200-300 dmg,then retaliation could be useful against burst builds that rely on single dmging skills,tho it could be deadly against multi-hit skills that deal high amount of dmg..
/disscuss
somthing like,2 sec delayed,giant fist with lets say,,-10%? maybe adding a cripple\kd on land
YES PLEASE! anything but these small,useless midget fists
have u tried full berserk dagger mh? it deals pretty decent dmg imo,and utilities are utilities,we use them to do stuff,even dmg(same goes for LF regenerate,dagger mh is beast)
just go on ur necro,figure out what u want and choose traits accordingly,i never used minion build cuz the ai is kittenhit,and last advice,necros really excels in hybrid builds(aka dont focus on 1 thing)
tldr:u dont know this class at all
ur solution: switch classes?
perma regen,protection,aoe blind,aoe weakness aoe poison,burst heal for lets say, around 7k hp over 10sec or 3k hp over 3.5sec
well of power,putrid mark 4th ds skill underwater
go full berserk dagger main hand with food,belive me ull outdps warriors
thats the point,u dont compare con dmg to raw dmg
then uve learned nothing in those 500 hours….
the only thing id agree about necros,is our lack of combo finishers and bugged traits,like all other classes have.
we provide everything like all classes can provide everything
same thing all over like in aion with sm “worthless class” became op after peoples figured how to play with it,u guys who think necros sux,ur not forced to play 1,my dps is around warrior dps,heal as a guardian and tank as..well as a necro should
less worthless necros the better,less peoples to give us bad name
yep it doesnt go along with dagger parts,could be somthin else tho(hence the shield reqs giant eyes)wonder what it could be.. :o
there is a “dagger of the mists” skin for sure,but i just cant figure out the last mat..
its a scroll,250 ectos and a bunch of coins probably
mainly,i use it to soak up dmg,interrupt,aoe heal and a filler while waiting for my cds like heal or utilities
dont listen to 90% of the peoples here,most of em are going mainstream builds,kitten up and blame the game,first,figure out ur fav wep,build urself around it but not straightforward,remember that u need some hp and maybe some support here and there,g’luck
lets just call the game wow and get over with it.. -.-
seriously now,crafting system is fine,repair mechanic is fine and lvl req for gear is fine,hence u can lvl pretty easy
i think ive got 3 of the ingridients: coins,scroll and a stack of ectos,the rest is what we gotta figure
since theres a phantasm who uses a dagger there might be a dagger skin too,tried ori blade and hilt but no success,any ideas?
for me it misses 1 out of 15 times maybe,both pve and pvp,dunno what u guys r on about.
u forgot filling completely ur lf bar,doubles hp gain per condition,and maybe give u all boons?
/sarcasm off,its the strongest heal ingame,they should NOT touch it in any way shape or form
I wouldnt mind being able to SEE my utilities for cooldown purposes, but Im against using utilities while in DS, especially in combination of your second suggestion of being healed while in DS. I would like to see the HP bar too, but, again, against being healed in DS, as you can spec to be in DS for quite a long time and quickly pop out at full health again and again. A quicker (not instant) DS2 would be nice, rather than this stupid slow arcing hand we currently have.
I would like to see a set standard, maybe like up to a max of 20% LF slowly (SLOWLY) regained out of combat (as in, if you have 0, you can regain to 20, if you have 19, you get to 20) but to compare to thieves is a poor example, and I am rather sick of this poor, irrelevant example necros try to give. Compare it to warriors, who have to hit to gain adrenaline or something. We need to be around death to gain life force.
\
yeah,but u compare 10 hits for a full bar vs our lf pool?..
maybe tweak it like that: due to u being shifted to the plane of death\spectral,u get healed while in ds,but the heals are halved\reduced by X% or so
as stated,i feel that ds is somewhat not complete,so heres are my ideas:
be able to use utilities while in ds,been said somewhere that its on the way.
able to view ur normal hp bar,and actually get healed from regeneration\wob\other sources.
start with fixed amount of lf out of combat,i mean,thieves dont start with 0 initiative right? or ele’s with cd on all attunements,etc.
ill edit when i get more ideas or new ideas from other peoples.
/discuss
u guys are crying cuz u cant kitten transfer conditions to someone behind u? lol are u guys real? it was a bugged skill like alot others which got fixed,figure out how to use it or change utility,dont count on buggy skills next time.
b4 flamez0r on me will start,imagine someone is running away from u,and is hitting u with lets say #1 skill,thats fair right?