Showing Highly Rated Posts By Dave.2536:

The Walk of Shame

in Guild Wars 2 Discussion

Posted by: Dave.2536

Dave.2536

For once someone from ANet has come out to speak against leeching/dead weight/counterproductive activity and people still find a way to get salty about it.

You guys are too spoiled by your loot pinatas and easy open world content.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Edge of the Mists - Anet's stance?

in WvW

Posted by: Dave.2536

Dave.2536

Wow, I just read the Reddit post linked above. Someone actually admits to violating the ToS by using match manipulation? Mass reporting a defender is also against the ToS. Defending is not a reportable offense. My jaw is still in my lap.

Neither is griefing Boss Blitz runs. Or intentionally killing QD champs out of order. Or reaching for thinly veiled excuse and kicking people at the end of dungeons. Joining rated PvP matches using troll builds and trying 10% is also not against the ToS.

Looking that the post history of yesterday’s OP (ANet deleted thread) will reveal at least the one of the above, as well as a general motive.
https://forum-en.gw2archive.eu/members/unicorngirl-1487/showposts

Defending is not a reportable offense, but reporting for trolling/griefing motive is not uncalled for.

Will you fault casuals with a sore in their rear who report people for requiring lvl 80s and zerker meta for dungeons too? They feel it goes against the spirit of the game, so they report it. We disagree with their feelings but we can see some validity in coming to that conclusion.

If people feel the motive is not defending but griefing/trolling then why can’t they report and let ANet sort it out?

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

[Suggestion] A counter to Stacking

in Guild Wars 2 Discussion

Posted by: Dave.2536

Dave.2536

Think things through before making kneejerk proposals that create more problems than they solve.

1.) Most speed run groups already do/will take condition removal when it’s necessary.

2.) This proposal hurts your YOLOLOLORAPIDFIRESWAG420BEARTANKNOSCOPE rangers more than it does any serious group

3. Organized groups would simply bring an AoE cleanse that ironically benefits from stacking. Yolo anti-stack groups hurt their DPS even further as every member is forced to bring a condi cleanse or stop attacking for a while.

4. LFG “elitism” would expand as requirements for clearing in a reasonable time are now tighter

tl;dr—the “evil stacking meta” groups would take 1-2 hours to get around this joke of a mechanism, and the only people left behind QQing will be the casual yolo runs


Question for you if you’re determined to see this through:

Will this damage be per attack (will cripple any casual pug groups) or per skill use (will have the effect of a tickle on any semi organized group with decent class comp)?

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

We've got a new PvP reward track

in PvP

Posted by: Dave.2536

Dave.2536

Yay! it only took 4 months ;D

I hate it when people say this. The devs literally cannot win with this perspective in mind.

I hate it when people say this. The devs literally cannot lose with this perspective in mind.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

New player disappointed about fractals

in Fractals, Dungeons & Raids

Posted by: Dave.2536

Dave.2536

With the red posts in this subforum lately, has there ever been a recent non-moderator red post about fractal drops?

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Ascended gear grind is OTT ridiculous

in Guild Wars 2 Discussion

Posted by: Dave.2536

Dave.2536

Ascended is a long term goal with a less than 5% stat increase.

Can we stop with the misinformation? The ascended weapon alone gives more than 5% dps.

Full ascended is about 9-12% stronger than full exotic. Sure it’s about 5% more stats, but weapon strength >>>>>>> stats.

PS: I don’t mean to single you out individually, but this misinformation is not helpful regardless of good/bad motive.

It’s not misinformation. Ascended equipment offers a 5% STAT increase. However, it is also true that with such a stat increase, there is also a small amount of a DPS increase.

For example: Exotic Beserker armor/(single handed) weapons provide 405 power, 288 precision, and 288 Ferocity.

Full Ascended is: 423 power, 302 precision, and 302 ferocity.

A difference of: 18 power, 14 precision, and 14 Ferocity.

An exotic weapon has a damage of 905-1000, and ascended has 950-1050.

So over all, its +45-50 damage, and 18 power, 14 precision, and 14 ferocity. Which is not a 9-12% increase in DPS. Unless you have the calculations on how much damage is increase by each point of power, how much crit chance in improved by each point of precision, and how much crit damage is increase per point of ferocity.

Again, it’s not misinformation.

Exotic weapon strength 952.5 average
Ascended weapon strength 1000 average

From weapon strength alone, +5.0% (which alone refutes the claim of “less than 5%”)

Full ascended zerker (armor/weapon/trinkets) is around +90 power/50 ferocity/50 precision over full exotic. Power is easy to calculate (~2400 power on full exotic with 6 in the power trait line, 2490 with full ascended ==> +3.75%).

+50 precision and ferocity would be a gain of at least 2% on the lower bound.

Multiplying all these things together...1.05 × 1.0375 × 1.02 = 1.11%

So 11% gives us a good baseline. Lower with more buffs (primarily power), and higher if our estimate of 2% should be significantly higher.

I’m also not here to argue semantics. The context of “stat” clearly was referencing performance, or overall dps, and even if not intended that way, would be perceived that way.

“Technically correct” no longer works for me when trying to spread misinformation.

PS: please don’t cite stat figures on exotic vs ascended without including jewelry, because the bulk of the stat points are there. For ascended weapons the bulk of the improvement is weapon strength, and for armor it is in armor rating.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

(edited by Dave.2536)

[Suggestion] All characters to pass Exp to alts

in Guild Wars 2 Discussion

Posted by: Dave.2536

Dave.2536

snip

The bulk of your post rests on two points: your anecdotal alt run with guild members, which is not what I would be getting if looking for someone in LFG; and also your false dichotomy that if I’m not doing a record run it must be super casual.

To answer your first question, no, it is not the removal of traits alone. It was the already-weak status of non-80s, coupled with trait locks, backwards stats, and all of the other elements of NPE.

As far as important traits, Forceful Greatsword (master) stands out as a key non-GM trait, and then any 10% modifier, a lot of -20% recharge modifiers, etc. Master of Consecrations and Absolute Resolution (a master) also stand out. So does Renewed Justice (a master minor trait now also locked at 60)

But let’s not get stuck on traits alone. This is far from the only way new low levels are crippled in dungeons.

  • Choosing between unlocking traits or unlocking skills. Skill points are given in bulk at certain levels (let’s pretend 45 is one level). A character at 44 is now missing about 5-7 skill points that he would have had before, and has also had to spend a few unlocking traits. If he’s a new player, he’s probably burned through even more, not knowing which skills/traits are actually useful. #snowball
  • Not only are skill points given in bulk at certain levels, so are stat points. How many stat points is that lvl 44 player now missing that he would naturally have had before? Characters are now weaker than they were before, except at those landmark levels for stat boosts. #datsnowball
  • Trait points are back-loaded, with a huge chunk given in the 70’s. In addition to not starting with the traits, players now have fewer than before (a lvl 30 pre-NPE would have 4 trait points. Now they have 1. This shifts to 5/1 at lvl 35 and 5/2 at 36). By the way, trait points are also stat points (50, up to 100 stat points per trait). #verysnowball
  • Why should I or anyone else bother trying to figure out what key landmark levels there are (for next tiers of gear/skill points/stat points/trait points) when I can simply ask for an 80 (or maybe high 70s) and be rid of most of these worries? #wtfavalanche

tl;dr—I think I could bear with a few of these changes, but not all of them. I’m also well aware that I’ll be considered a kitten here for publicly stating my thoughts. But consider throwing that frustration, not at me, but at ANet. Things don’t change unless people complain and take action. I’m honestly mostly a messenger for a larger group.

PS: I’m also not interested in hearing about how the NPE has added immersion for new players (it may be a valid discussion point but irrelevant in the context of dungeons). If it has, it’s doing so by creating artificial progression via crippling the characters at the start.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

(edited by Dave.2536)

This is getting Ridiculous

in Fractals, Dungeons & Raids

Posted by: Dave.2536

Dave.2536

At some point, it’s not about filthy elitists “ruining” your game. It’s people like you choosing to let your game experience be degraded, and then conveniently blaming someone else for your own ignorant, selfish, and egocentric perceptions.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Pro Tip to Dungeon Runners:

in Fractals, Dungeons & Raids

Posted by: Dave.2536

Dave.2536

Quite literally the only failure perpetrated was on your behalf with regards to your previous post. Whatever quasi-clever thought you had at demeaning me turned out into a butchered mess.

I very plainly wrote that he should have someone older narrate for him (it’s true, he should. No 28 yr old should sound like a puppy being axed).

Obviously you two dim-wits, in a harmonious lights-out moment took it instantly at a shot about his age all because of that little distracting word “older”. Somewhere it was lost on you, the problem is with the deepness of his voice – lack thereof.

So when I type: “DaveGan you are an idiot, you don’t know what inference actually is”. Something as simple as that can leave you inferring that you are an idiot because you don’t know what inference is, or that you’re just an idiot, but not necessarily because you don’t know what inference is. And in the case of your level of understanding inference, you’d apply the same understanding resulting in “you’re ad idiot, because you don’t know what inference actually is.”. Rather than than the main theme. That you’re an idiot.

I understand if English is not your primary language.

Is it possible to write any more to say any less?

Also, your (edited) post contains fails on hyphen/dash usage, run-on sentences, many missing commas, extra periods, capitalization inconsistencies, and whatever else I might have missed since English is my second language. It certainly gives off the air of supreme credibility as you try to slam someone else’s understanding of English.

Finally, that you claim you would understand demonstrates that you don’t; reasoning, logic, and inference are not unique to just the English language.

PS: I’d love it if you shared your experiences about puppies being axed, and how you know what it sounds like.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

My PUG story...

in Fractals, Dungeons & Raids

Posted by: Dave.2536

Dave.2536

It does not take me long to figure out if a player fits the post. If they do not, I usually ask them to leave as cordially as possible : “If you are not experienced, or do not know what AR is, or if you are not familiar with the dps meta, this group is not for you….drop pls”

Better to just kick, and make sure to do it early, if you’re going to do it at all.

Also, if you’re not addressing that line to a specific individual, it’ll feel like you’re addressing everyone in the group. With you being the source of the now-oppressive atmosphere, this is an extremely easy way to get 3-4 people eager to second that kick on you.

Finally, the lack of things like DPS meters and the persistence of the “zerker meta” (with a focus on the “zerker” rather than “meta”) has created a community of PuGs who feel validated by gear rather than execution or more specific elements. In other words, the only time they feel they should be tested is at the LFG filter keywords. Attempting to filter past that can be seen as excessively hostile and unnecessary.

In other words, you’re getting kicked because you’re putting people in “don’t-get-myself-kicked” mode. At some point, 2 or more of the group form the conclusion that the best shot they have of finishing the run is replacing you and carrying the weak link.

When you’re seen as oppressive, you no longer get the benefit of the doubt as a rational decision maker, and people fear that you will begin to scapegoat the cumulative errors of the run on their next small slip-up.

This is also why I try not to PuG, and when I do, I’ll put up a fairly tight LFG filter but will hardly ever try to enforce it on those who join.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Servers Tanking Before Tournament

in WvW

Posted by: Dave.2536

Dave.2536

Why would you want to be in Silver League and get no good fights when you can be in Gold League where you will be bags galore?

Fixed

So you are incapable of winning a real fight. Gotcha. Now I know why you want to be in Silver. It must be more fun to fight doors and upscales

“Good fights” = Buygate and 2v1 scandals? Fort Bandwagonwood and Oceanic PPT Wars?

DB never belonged in Gold last season and the fights were horrendous. The only reason we were in that position was because other servers tanked harder.

Here are the last 5 weeks of T2 and T3 matches. I think it’s pretty clear why so few people here want to move back up to T2. You’ll have to excuse us if our definition of “good fights” does not match yours.

Enjoy your loot bags, but certainly not from us.

Attachments:

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Dave.2536

Dave.2536

And you also lose the laurels you would have otherwise earned by choosing to get those tomes

And I assure you, over the course of many months (where you can mix up your choice of tomes and laurels), you’ll get at least the same amount of both. Additionally, not getting achievements for gathering, events, etc, does not prevent you from doing so and getting the experience anyways.

Seriously, why are you arguing with me when it should be crystal clear what my general opinion of these changes are?

I simply pointed out that mathematically the guy is not losing exp by not being able to do the full daily on his alt, and in fact may even gain more in the long run.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Removing the Prisoners' Dilemma for MF

in Suggestions

Posted by: Dave.2536

Dave.2536

This is absurd, by all rights simply absurd. Yet again another post and thread amongst many that claim the hurtful nature of MF and yet show no supporting evidence that someone in MF hurts the groups run.

First off, thank you for a serious reply.

When a party wipes on the last boss of the grawl shaman in fractals while the boss has only 10% health remaining, and there are two players running magic find, it’s not exactly difficult to figure out a major contributor to the wipe. Ranger in the party was gimping his damage while the guardian was gimping his survivability.

The simplified damage formula works as follows (the full equation is known, by the way: http://wiki.guildwars2.com/wiki/Damage):

(Power * WeaponAtk * SkillCoef) / (EnemyDef + EnemyToughness)

Before you zealots go off on your witch hunt just please show me
How much power = raw damage
– meaning how many points in power do you need to get +1 damage

This depends on the enemy total armor, as well as your roll on WeaponAtk, and your crit chance. Power scales linearly with damage, though, so adding 5% more power gives 5% more damage.

How many points in Precision Adds to your crit chance ?

21 precision = 1% crit chance. The fury buff is effectively 420 precision. You also forgot to mention crit damage, but it’s added onto a 150% multipler, and the multiplier is used whenever you roll a critical hit.

How much Vitality adds to your health

10 HP per point of vitality.

How much Toughness mitigates how much damage?

Toughness does not scale exactly inversely with damage, but total armor (def from armor/shield plus toughness) does. A player with 2000 total armor who takes 2000 damage from an attack would take 1666.7 with 400 more toughness (2400 total armor) and 1333.3 with 1000 more toughness (3000 total armor)

I have ran Arah path 1,2,3,4 with a full MF group, we did it with no wipes. How are we any less of a group than a group in all exo’s?

It sounds as if your group knows the dungeon fairly well, and you are trying to compare yourselves to PUGs doing the dungeon for the first time, although they have standard exotics. If you were to compare yourselves to a group of equal experience running full berserkers or whatever optimizes their party, then yes, you guys would be less of a group.

If I need to state anything for the sake of credibility (I don’t think it’s necessary myself but others may not share this view), I have the Dungeon Master title myself and my main is at 33 in Fractals right now.

I have been running MF set as a Mitigation Gaurdrian concealed as CoF gear and I have only died 3 times in the past 2 weeks which includes All paths in Arah, CoF, SE, TA, AC and HoT, how are you going to tell me I hinder a party?

I’m not a results-oriented person; I’m effort-oriented. Any person not trying as hard (emphasis on “trying” and not “accomplishing”) as possible with their gear and game play abilities is not welcome in my or my guild’s runs. As I’ve mentioned in other threads, I would expect more in Arah from the warrior that soloed Lupicus than I would expect from a guildy or PUG doing Arah for the first time.

As a side note again, I realize knight’s and explorer’s gear have the same damage on paper. But, being able to dodge less and keep DPSing, as well as being able to stay in melee longer rather than range, will both improve damage in game. Also, a set of knight armor will generally have runes that help with survival and/or damage, while the explorer armor will have more magic find runes.

Also, since you mentioned playing as a guardian, playing in glass MF gear (explorer/traveler) will dramatically reduce total armor vs knight/soldier armor, and will throw a lot of the melee aggro (favors highest total armor) onto another party member. If you are going this route, perhaps this is why you died so few times. Going full defensive MF gear (wayfarer) gives no offensive stat boost, so you would maintain aggro but do much less damage (~30-50% loss of DPS via power, and probably the same amount more from loss of all the other stats). I keep a set of emerald trinkets alongside my main ruby trinkets to increase my total armor in case someone else in my party is the aggro magnet and cannot handle it well enough.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

(edited by Dave.2536)

Dragonbrand Server WVW

in WvW

Posted by: Dave.2536

Dave.2536

Top spot of t3 is like t2 1/2 so you will outnumber whoever the other 2 are….. At least you are closer in pop than the new hod – FA.

I lol’d at this. FA is back to the same population levels as it was pre-S2, nothing new about it. New HoD? Really? 2 HoD guilds transfer to FA and all of a sudden we’re the new HoD? Yes, we’re getting guild transfers by the load because FA is a strong, organized community with a fun playing environment. Part of that is the ability to raise gold donations to help guilds that want to come here to complete the transfer. Meanwhile, HoD got transfers because it was free. An apt comparison, for sure.

Every other server is poorly knit, wins solely with coverage, cares only about rewards.
One’s own server is a strong organized community that wins with heart, persistence, and superior tactics.

When another server does it, it’s called buying guilds.
When your own server does it, it’s raising gold donations to help guilds that want to come here.

What will see next? All aboard the Fort Bandwagonwood Express! CHOOOOOOOOOOOOOOOOOOOO CHOOOOOOOOOOOOOOOOOOOO

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Ecto Salvage nerfed

in Guild Wars 2 Discussion

Posted by: Dave.2536

Dave.2536

It serves a role of deterring future lies, or to remind people to at least double check their anecdotes before serving them up for everyone.

With some of these red posts, you’re going to get the whole package of all or nothing. I’ll take the “all” over the “nothing” any day, and even OP (in the case of a misunderstanding/human error) seems to appreciate being told everything is still okay.


Further, this discussion brought up a second point that John addressed when “exposing” OP: the extremely improbable RNG (on the magnitude of winning the lottery every day for about a month) that OP claimed.

While “things are working normally” was welcome news to all, “1.92 dust/ecto on 145 ecto” also served to end the pointless discussion about astronomical RNG by people who mostly did not realize how astronomical it was.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Why do you run?

in WvW

Posted by: Dave.2536

Dave.2536

If you don’t know how to handle yourself solo, you are not any good in a group and are getting carried or using superior numbers to have success (or you just run all night).

You don’t have to be “traited for roaming”. Obviously some builds are tailored for group play, but a bad is a bad and they usually run.

That is totally wrong in many ways.
So a player speced for group play is a bad? thats why organized groups play mostly zerk right?

Dude no way.

A guardian whose boons go to 5 targets is totally balanced for when it’s 1v1 and there’s nobody to share those boons with.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

Stealth Classes OP in PvP

in PvP

Posted by: Dave.2536

Dave.2536

Which is the point of USING A STATISTICAL ANALYSIS.

~lot of nonsensical blabbering~

Your “STATISTICAL ANALYSIS” assumes some strong correlation between “not dying” and “being overpowered” in the context of Conquest PvP.

The rest of us have been connecting our palms to our foreheads while trying to tell you how false and misguided that assumption is.

In other words, we don’t really doubt that you’ll find mesmers (and thieves and other classes with decent disengage) don’t die that often. Nor do we care, because Conquest PvP is not about 1v1 duels.

PS: You think 10-20 seconds of respawn time is bad? DPS a mesmer til he is forced to disengage your point, and he’ll have wasted almost a full minute despite not dying: 15 running to his far point to fight you, 30 seconds fighting on a point you own, and 15 running back to some other fight.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.