The temporary solution for the arena is messing builds using the Mango pie food.
Please fix the issue without creating a new one.
There was a whole forum for fractals. Devs and players discussed in it quite well. Then the release happened and the forum became a ghost-town, dev-wise. The forum name is “Fractured”.
Yesterday, I opened the lfg. I wanted to do a dungeon, but nothing specific. I check all dungeons, no run interested me, then suddenly an AC run popped up: “story”, nothing more. Hey, let’s help some newbies, that’d be great.
I join. There are two people, both level 39. I say hello and get an “hello” back. So I start talking: do they wanna help in going through the dungeon from an experienced view? Or should I stay in the back only assisting them? No answer. I ask a few more questions, no answer.
Then suddenly, for no reason, I got kicked (2 minutes after joining and the party was still not full and the dungeon still had not started). What the hell!? Did they press the wrong buttons? Then the guy who replied “hello” to me whispered me: “Hey, we don’t take level 80s in this run, we want noobs like us. I hope you understand my friend, bye”. I replied that I have a lowbie char that could use some levels. Again no answer. I said that if they want newbies, they should say so in the lfg. You guessed it, no answer. So I left (and blocked them both because you don’t mess with people wanting to help).
But this whole experience was strange (the whole setup, the “my friend” yet having kicked me). Has anyone encountered this already?
It’s hard to be an 80 these days.
Go check http://www.gw2state.com/temples.html. It’s real-time up to date.
I know Player Population is an issue… nevertheless the solution to this problem is to CLOSE DOWN SERVERS.
I think that someone doesn’t understand the concept of cloud and scalability and the clear advantages to it for both the user and the service provider. Can I therefore return your laugh (see title) to yourself?
Dear ArenaNet,
You have mixed two essential principles when you designed the WvW rankings: ranking and pairing. These two things are intrinsically different, yet the pairings should be loosely linked to the rankings, not strongly as it is now.
In short, Glicko 2 is a ranking system, but not a pairing one. So please, don’t use Glicko 2 to make your pairings and allow unbalanded pairings (and get rid of that classification in tiers).
It’s a fact not really well known over here, but Glicko 2 works better when the same opponents don’t fight every week. It is sane to have the lower ranked guys sometimes play against middle-ranked guys as a kind of “poll”, just to check that the lower guy has not improved his skills.
Therefore please use Glicko 2 for ranking, but find another system for pairing. For instance a fixed rotation with the calendar known in advance, or a dynamic match-making where you put half random so that a server competes with other servers in a 6-8 servers sliding window.
Glicko 2 would still work properly. It would even work better! That system ensures that you get/lose points according to your rank, so you might still move up or down while respectively losing or winning.
But what about the fun caused by such an imbalance?
Well, I don’t know for you, but zerging is fun. One hour. Top. So why zerg if you stomp? This system would ensure that zerging is really useful two or three servers have the same ranking. If we take a planned calendar, it wouldn’t happen often. If we take a sliding window approach, it happens more. On the other hand, what about the server being steamrolled? Well it has been seen before, so I’ll write it, that server will gain some tactical skills that zergs don’t have. They will adapt and they will become more commando-like and still get steamrolled, but they may get more points.
Also, for this to work correctly, add points for defense ArenaNet. Really, do it.
Being a programmer, I know for a fact that collision is one of the most time-consuming things that exist. You want WvW to lag more? Yeah to collisions!
Remember when ArenaNet limited the AOE? Well, deciding who is impacted and who is not is one sort of collision. So, actually if you want to be able to play WvW, you don’t want collisions.
Proposal overview
Revamp the tier system
Goal of proposal
This proposal is to remove the tendency to roll for the Swamp fractal. Before “Fractured”, people would simply reroll if they got the Underground Facility, Volcano or Cliffside. Only the hardcode people would actually roll for the Swamp fractal. Let’s go back to something similar but with our tiers in mind.
Proposal functionality
The tiers are kept but are more hidden. A full run cannot consist of two fractals of the same tier. The first fractal is however entirely randomized accross all tiers. If the first fractal is from tier 3, no other fractal of tier 3 will occur and the two other fractals in the run will be of either tier 1 or 2. This proposal removes the need to “roll for fractals” as it will become more tedious to get the expected fractal (usually Swamp) given that there are more and more fractals. Before “Fractured”, it was hard to roll swamp. Now there are 3 more fractals (in tiers), it’s become even harder, forcing players to settle on easier fractals and adding variety in the runs.
Associated Risks
- It’s possible that people will roll to not have a specific fractal (read Underground Facility or Volcano), actually rolling for an easy tier 3 fractal and not caring about tiers 1 and 2.
dungeon selling shouldnt be possible in the first place… all those scamming exemplify why
Devs, I really really want /ignore kyubi now, pretty please?
Regarding the time to get it:
- the quest should be soulbound. One per character. The precursor should be account-bound as someone said above. This will minimize the impact on the TP.
- it shouldn’t take longer than getting the gold to buy the precursor by playing the game not the TP obviously.
- If you want 40 hours rather than 20, I’m all in, but careful to not make it too long or people will say “just buy it off TP”.
- The scaling shouldn’t make it so it takes less time by grouping. Groups should have more fun going in together, but it shouldn’t make it easier as well.
(edited by Fror.2163)