In this game except for lore and personal preferences, there is no reason to play anything other than a human for a guardian: Prayer to Dwayna is the single most powerful healing skill in the game for that profession.
All classes have a healing strictly superior to Prayer to Dwayna except Guardian. What helps me say that? Math.
Let’s consider the two cases: 0 healing power and 300 healing power (full line for that profession).
When I speak about hit points per second, I speak on an average if used one right after the other. Also, I will consider self heal only because I’m selfish; so if a skill heals other players I will count only what happens to me. Also, a dictionary:
- “hpow”: healing power
- “hp”: hit points
- “hps”: hit points per second
Guardian
Healing Breeze recharges for 40 seconds:
- 0 hpow: 6525 hp = 163.125 hps
- 300 hpow: 6825 hp = 170.625 hps
Shelter recharges for 30 seconds:
- 0 hpow: kitten hp = 151.83 hps
- 300 hpow: 4765 hp = 158.33 hps
Signet of Resolve recharges for 40 seconds:
- 0 hpow: 8150 hp = 203.75 hps
- 300 hpow: 8525 hp = 213.125 hps
Human
Prayer to Dwayna recharges for 30 seconds:
- 0 hpow: 6520 hp = 217.33 hps
- 300 hpow: 6775 hp = 225.83 hps
One could argue that those guardian skills are useful! Yes some are, but Prayer to Dwayna is the best. Period.
- Healing Breeze: sorry but this skill shouldn’t even exist. Everybody should provide his own heal. We all have a heal slot, I see no reason that I should take waste this slot so that people don’t get killed. I provide enough boons as a guardian to be egotistic on this one. If it were a shout I wouldn’t mind, but it’s not. The heal over time is comparable to Shelter. A bit better, but not that much. Anyways it’s unusable as you have to manually target the guys you want to heal. Just no.
- Shelter: A nice option. Being able to block some attacks is great in some instances. For instance, you double-dodged in front of Alpha and you’re now out of endurance. Well, you got a get out of trouble card with this one as you can regain your endurance while skill evading his attack. But the drawback is a very low heal, the lowest of the game actually if we discard the extremely rare case where a necro get downed immediately after Well of Blood or if he jumps out immediately after cast. But hey, once you can dodge properly and you only take the “normal” hits, this skills serves to nothing.
- Signet of Resolve: Another nice option. Over time, you get healed in the same range as Prayer to Dwayna. In terms of pure heal, this is the best shot for a guardian without race consideration. The big downside of this skill is the recharge time. 40 seconds, compared to the 30s of Prayer to Dwayna. As a guardian, I prefer to heal for less in one time, but having the option to heal sooner. Exactly what prayer to Dwayna does. Our alternate ways of healing are good enough to allow this. But hey once the signet is recharged, you can heal your conditions…
- Prayer to Dwayna: it’s a vanilla skill, granted. Simple but efficient. Get healed for a fair amount of life, and only 30s later that good skill is available again.
Also, for a good guardian build, the other racial skills are marginal, yes all the skills, not exclusively the heal skills. So yes, if you’re smart, you should roll a human for your guardian only for this skill. It’s sad to see, but true.
I play a Norn guardian for nearly a year now and I’m used to switch between Shelter and Signet of Resolve depending on my gameplay. I’m sooo disappointed when I face the fact that I cannot access the best heal skill available for a guardian.
Edit: fixed a math issue.
Frór (yes, with the accent!)