Showing Highly Rated Posts By Viking Jorun.5413:

Achievement UI + Legendary

in Suggestions

Posted by: Viking Jorun.5413

Viking Jorun.5413

Or at least when you complete the achievement, you should get a title. But the border around the name is kittening awesome though, would require the 5 legendary achievement to get it though, because many people have 1 legendary already.

Let me just take a loan out so I can buy gems and afford those 4 other legendaries. Done.

Engineers, the most OP class in the game

in Profession Balance

Posted by: Viking Jorun.5413

Viking Jorun.5413

Viking Jorun.5413

I never said I ran a zerker turret build. I said power, inferring I don’t run Condi. I actually mentioned later on that, when using a Barbarian’s Amulet to give me a 26k health pool, it was quite easy to stay in the bottom 25% of my health pool to benefit from the condition immunity of Automated Response. And yes, I’m on NA.

Sorry, but you were not playing a turret power build, you were playing a tanky AR engi. I love turrets, but any decent player knows they are awful. Do not even pretend like they are viable or that your unique ability made them so.

Kits – With no cooldown, an engineer is able to use one skill in a kit, swap to another kit or their main weapon set, and continue fighting scott-free. Unlike elementalist, there’s no punishment for cycling your kits too fast, and you’re actually encouraged through traits to swap kits constantly. This leads to the spamming of skills without much need to put thought into what you’re using, other than having a ‘generalized’ grasp on combat.

First off, what traits encourage kit swapping? Kit refinement? In its current form, it actually discourages wild kit swapping because you will waste the ability. Juggernaut also actively discourages kit swapping. In fact, our kits are balanced for their traited versions and you can not make multiple kits optimal in a single build. This means using your most traited kit more than others is a better strategy. You are just describing the nature of kits here and claiming it as a broken mechanic.

I agree that condition spam and automated response are currently over the top. Thankfully, one of those is being adjusted and the other is not unique to engineers. As for Healing Turret, I would gladly exchange some of its raw healing for synergistic conditional like Cleansing Ire. Additionally, your fact on HPS is assuming completely ideal situations (heal right off cd etc.) and even then warriors keep up.

CC – This one’s a big point. Running my full turret build with rifle and APT, I had 6 sources of knockbacks/launches and one stun at my fingertips, and one of these CC skills always available even with the other 6 on cooldown when rotating correctly. This is a stretch since most engineer builds don’t have quite this much CC, but even when not investing into turrets they’ve got rifle, flamethrower, toolkit, APT (healing turret), and Supply Crate for 5 total CC skills while maintaining their survivability and gaining the benefits of kits and conditions, as well as mass AoEs as per mentioned earlier.

Are you seriously counting each individual Accelerant-Packed Turret explosion as a CC source? What a joke. How many of your “top tier” opponents walked into 120 range of each of your turrets as they were about to die or you detonated them, sending what you defined your build by on long cooldown?

The original air of engineer expertise that you posted with is misleading to others. As I have said before…Anytime someone (experience and skill not even known) calls for a self-nerf they are automatically assumed to be so sagacious and honest. Sometimes this is true. In this case it is not. It only serves to draw those who have long been searching for justification that X class is overpowered and discredits both people in the process.

While you have a lot of good points you tend to discredit me for what I’ve said. I never said that every one of those was OP, however I do believe that all of my points combined is what makes an engineer over the top in conquest gameplay. If we want to get technical, we both know that decap engineer was never viable in top tier tPvP since it’s directly countered by proper rotation, something any top tier team knows how to do, not to mention the fact that any class + a thief will result in the engineer being dead in less than 15 seconds, no matter how tanky he thinks he is. Back on topic, I really think that the nerf to AR is a step in the right direction toward engineer being balanced in mid-tier PvP, and condition spam is a global issue, not exclusive to the engineer.