Showing Highly Rated Posts By Xcom.1926:
My opinion on GW2. It has the foundation to be a solid 10. An amazing game. But to me right now with temp content, and 2-week minigames with bugs, gear grinding, dailies, farming, no incentive to PvP, bad ranking in WvW etc.
The devs are taking a piece of art and banging it on the wall repeatedly. It is so painful to watch. But I do have hope. I like what they did with Tequatl and I like the most recent perm dungeon patch.
I hope they keep up with this perma content and get rid of the temp mini-games. Then the game can become what it should.
There are a lot of features I expect in MMOs that GW2 is missing. Not having a option in the TP to sort by armor is absurd, let alone not being able to trade directly with players.
Manoa, this is pretty much what is happening to Blackgate currently from all the other people guesting over.
What happened: with the new build from the patch, those who were dedicated on Blackgate were fighting Teq in the old build, while those who patched got in. In order to get everyone that was in BG Teamspeak and ready to fight organized, we all went to ET.
Unfortunately, with the population in Blackgate (both guests and local) getting everyone in who is active and on Teamspeak guesting to a low population server seems to be the best option for us.
Regardless, our guesting to ET showed other people the general strategy. With proper organization other servers can do it as well. Eventually it won’t even be necessary for all the teamspeak once people know the mechanics and how best to deal damage.
But our server isn’t low population though, last time I remember, it was high.
I would not trust the “High” and “Low” as gauges of population, it is probably based on total number of accounts on the server even if the player has quit months ago. I base population on WvW ranks, not the most accurate but better than what ANet provides.
Eredon’s Terrace is ranked 20th out of 24th, so we are one of the lower populated servers.
They’re all pretty much the same. Make a free trial on each and see which you like more.
Pretty sure free trials ended on Sunday.
That list is terrible, they don’t have games like Oblivion? How about WoW: Burning Crusade? Arma 2? I don’t like the fact that they put all the franchise games into one.
Regardless, it shows how bad PC games are in the last decade. There are good games, but nothing compared to consoles.
I don’t think I’m speaking on behalf of the entire player base, I’m taking examples that are used every day in the forums. And like another poster said, we will either agree or not – all feedback is subjective, but they still ask for it. That’s how collaboration works.
Also, you’re missing the point as Far as the bag is concerned. Rewards should be obtainable by playing the game at a casual pace. Playing the game to get a reward that is specific to this event should be totally possible for people with limited play time without having to go outside of the event and use other methods to acquire it. I don’t think buying candy from the auction house is an acceptable alternative for those that want to gain the rewards by participating in the content, and at current rates, it is unlikely that a casual player will achieve that.
You have to understand that the forums are an extreme minority of the player-base. If I had to pull a number out of my kitten , the forums would probably be less than 1% of the player-base.
That argument holds no merit. The “vocal minority” can represent the majority of the player base. We don’t know what the answer is either way, so to dismiss it as such is complete nonsense.
My opinion as a player can reflect the opinion of the large % of the player base. Or it cannot. So unless people have proof one way or anything. To deny or diminish feedback based on those criteria is stupid.
Generally, the if the “silent majority” don’t like things in the game they silently quit.
Besides drastically reducing the particle effect spam, the other major turnoff to watching GW2 matches is the whole downed state/rez/rallying mechanic. It breaks the flow of combat and trivialises death, which prolongs fights, and further contributes to the appearance of a mindless spamfest.
The best thing that GW2 could do is entirely disable downed state in PVP and raise base HP across the board to compensate. Could be trialled as a custom arena option.
Downed state is horrible but it isn’t going anywhere because they can sell finishers in the cash shop. But I do think the game mode (domination) + down state is just boring to watch.
I would love to see deathmatch type scenario in GW2, but I don’t know how well it would work with the downed state mechanic.
I would love to see my own portrait. I would also love to move elements of the UI around.
I rarely PvP in this game, but this kind of thing is just horrible to see. A employee of an MMO company is telling a player not to play a certain way (which isn’t again ToS). I hope this doesn’t get out because it would be horrible PR.
I can’t believe he said “I am watching you guys violate my game”.
So it is his game? That whole convo is so unprofessional.
Yep and this is clearly shown by the incredible participation the event is experiencing…
< end sarcasm >Regardless it’s a little wrong to call the event “easy” (and yes that’s the opposite of “difficult”) given the current community feedback. If you’ve found yourself a nice guild to participate in your overflow “instance” — great. P
No the “difficulty” is based on the fact that it is difficult for people on medium/low population servers to get enough organized people to do the event. The difficulty is not based on the fight but the organization of people. That is why the top 3-4 servers have killed Tequatl more times than the rest of all servers COMBINED.
http://gw2dragons.com/dragons/leaderboard
Calling the encounter challenging and difficult based on the mechanics is laughable. People that played Mario on the Nintendo and can jump correctly should be fine in this fight.
This model might help with keeping players that play the game in game. But it will not attract new players to the game. The expansion model will attract new players to the game. So they need expansions, and to me within the year.
“We want more challenging content!”
“We want raid like content”
“Pve is too easy!”insert Tequatl overhaul
“Omg its too hard, nerf it”
“Well I did it once, no point in doing it again”
mmm hmmm…. static, challenging content is so grand now isn’t it….
You do realize there are different people with different opinions right? It isn’t one hivemind with one opinion.
To be honest, that is the least of our problems. First, the priority should be to incentivize players to play sPvP. If players are not playing sPvP nothing of this sort matters. You won’t make money on all these great ideas if people aren’t playing the game.
You need to build the foundation before building everything else. The foundation is not build yet. We need more players in sPvP, a lot more.
(edited by Xcom.1926)
Except that the post I first replied to wasn’t talking just about SPvP modes which affects no one but PvPers. And therein lies the problem.
If someone says people want vertical progression, for example, I’d want to see the numbers before saying Anet should or shouldn’t commit to vertical progression. That’s about the size of it.
If someone had said people want a more stable game, you’d not hear a peep out of me. Sometimes context is everything.
It doesn’t matter what it says, “sPvP modes” or even “Vertical Progression”. “People want vertical progression” also is just as valid of a statement.
Regardless, I don’t see why you are trying to deflect the issue of what the post actually said by nitpicking one random word. This thread is about feedback that people are giving devs. It isn’t about people telling others their point is invalid.
This isn’t about you and “what you want to see”. It was feedback by players to ANet and ANet can do with it what they please. Stop trying to argue with other players and telling them their point doesn’t “count”. It is annoying.
It never ceases to amaze me how people can read something and still only see the thing they wanted to see.
The OP specifically asked if it is happening by the end of the year. No one is reading anything into it.
I don’t think we will see mounts, unfortunately. They could have made tons of money with mounts, but for some odd reason they designed the world in a way that made mounts almost useless.
I would still like it to even ride around the city, but it won’t happen.
I do agree with almost everything the original video said. I don’t mind temporary content but it should be accompanied with big patches every 3-5 months. In an ideal world we get frequent temp content and after 3-5 months we get big patches like you see in other MMOs.
I do think 2-week temporary content was a bandaid GW2 put on a problem it had. It had a problem with retention and felt that this cycle would help with retention. However, what they don’t realize is even if it helps with retention it won’t help with bringing in new players to the game.
This model might help with keeping players that play the game in game. But it will not attract new players to the game.
May I ask how would expansions help to increase the population? Instead of buying one game a new player would be forced to buy years of expansions, therefore chances are more people would be scared away from it.
The players that quit GW2 will come back for an expansion. New players that never played GW2 will come back for an expansion. Right now if a player wants to play a new MMO he will pick between literally a dozen MMOs most of which are free to play. However, if GW2 had a new expansion with a reset new players are likely to come back since it is a new shiny thing.
I was looking for GW2 on Amazon yesterday and it was doing really bad in sales. There isn’t enough to attract new players. I hope we see an expansion by Spring 2014 or we are in for a hurting.
Thanks for the constructive feedback! You make a lot of good points, though I am curious about one thing:
In #1 you’re saying that you can’t understand enough of the combat without being latched on to one specific player. Then, in #2, you say that epic skills should have epic animations. If we did #2, would that help with #1?
I see a couple problems with following players while shoutcasting; First, it puts the focus mostly on 1 entity in the fight, when there could easily be things happening around/behind that player that the casters might miss due to not being able to see them. Second, it is more difficult to control what’s happening with the camera. There isn’t much we can do about this as we can’t tell players to sit still so the camera doesn’t jerk around.
So, it makes me wonder if these two problems, maybe even #3 as well, would be alleviated with better skill tells and maybe less skill effects. Either way, I think we have a few options to help with the problems you feel happening in the shoutcasted matches.
FYI – ESL tourney had 1.8-2k concurrent viewers during the stream (not to mention #s from non-English streams). Maybe Blu can share with us the total number of unique viewers during the stream – but if it’s anything like the other GW2 tournaments, it’s probably around 30-50k unique viewers. I’d say that’s pretty good considering the LoL championship and GvG streams were happening at the same time!
How on earth did you get this job?
30-50k unique viewers LOL THAT’S FUNNY!!!
To be fair, I think GW2 eSports has no future and I also think 30k-50k unique viewers is pretty bad regardless of competition. However, what she said can be completely true.
Concurrent viewership is not the same as total unique viewers. People join and leave streams all the time. My guess it is close to 10k-20k unique viewers, but Allie’s number is entirely possible. And not as extreme as people are making it seem.
A game called Forge, which is basically a small arena game by a no-name developers (224 followers on Twitter) with an extremely small player base had their ESL Finals the same day. They had 1200 concurrent viewers.
http://www.twitch.tv/darkvalegames/b/461968133
The fact that they got almost as much as GW2 is an extremely bad sign.
(edited by Xcom.1926)
Arenanet please don’t forget these words by Mike O’Brien and about about your company and feedback back in 2010:
Maybe we have very different expectations from games and mine are much higher as yours it seems. A little like console-gamers vs PC-gamers.
Your expectations are unrealistic.
Well, now ask yourself… why would Arena.net make that 180?
The answer (in my opinion), because the feedback they got (not just from the official forum) said this was the way they needed to go to retain their players. I’m sorry you don’t like that. I’m sorry that they felt the game to your desires wasn’t sustainable
Oh I agree with this 100%. Their whole mantra wasn’t working and people were leaving and leaving fast. So they did a 180. But here is my problem. A developer should make changes like that during beta. Not after live, when many people bought the game based on their original mantra.
Now what they have is a whole lot of their core fanbase angry at them. And I am sorry they have to deal with it, but it is the bed they made.
No. they said it recently and the dev I spoke to said it’s been a consistent rise, particularly on patch days. People are playing.
I’m not talking about an old quote. I’m talking about a conversation I had with a dev (wearing his Anet tag) just a few days ago. The same dev said the dragons in Arah story mode look dorky. lol
Oh that means nothing then, off course it should go up during patches. But going up in terms of what? Last month? Last Week?
I remember when a SWTOR dev said publically that the subscribers haven’t dropped, and then in the quarterly call EA admitted the subscribers dropped.
I just don’t think any MMO can grow in this market. It is too competitive. Not even WoW. It is peak during launch and downhill from there.
Anet was willing to give away 5000 free accounts just for submitting a video of yourself taking the GW2 oath.
Why didn’t you people submit a video to get a free account for a friend, family member or even for yourself as a storage?
Did people expect them to get 5,000? I don’t think anyone did. They are lucky to get as much as 118. ANet probably over estimated the interest in this campaign. It was basically asking people to embarrass themselves publicly. Kudos to the people that did it though.