Showing Posts Upvoted By Brutal Arts.6307:

Why I think you're losing active players

in Guild Wars 2 Discussion

Posted by: shaktiboi.5194

shaktiboi.5194

Just some simple feedback to Anet; not looking to trollbait or debate folks who reply here. And FWIW, I’m a “fanboy” and think GW2 has been truly one of the best MMOs since the genre began. I’ve been playing them for that long and have played or beta-tested most of them. And I have 5 level 80 chars here in GW2 with three of them fully-tricked out in exotics or better. And I have participated heavily in all end game content, especially WvW. (Well, I never bothered with SPvP; not my thing.)

GW2 had the potential to keep me, my spouse, my longtime casual “family and friends” guild of 9 years, and my longer-time -very large and successful- hardcore PvP guild of 13 years still actively playing even now, past the 5-6 month mark where most of us have finally hit the saturation point. Even in the face of all the new 2013 MMOs that are about to come out (I’m beta testing no less than 3 different ones this weekend.)

But your endgame content frankly fails on three very simple accounts:

1. Your dungeon content has no “middle ground” difficulty level for less skilled players. Some of you will flame this post and say that the dungeon content is “too easy” even now, but I’ve got 20 people from my longtime casual guild who will beg to differ. A guild that did fine even on the middle tier of The Secret World (“elite” difficulty) and in other games struggled -greatly- with the overall difficulty of all GW2 dungeon content. Fractals were a bit better (easier) in the lower sub-10 difficulty levels, but the time investment to finish all three + jade maw to get any substantial reward is too heavy to accomodate the realities of gameplay windows for casual gamers. I’ll say it plainly and frankly: I know he means well, but Robert Hrouda should not be influencing or guiding your dungeon design in any way, because he does not understand the needs or capability of the typical “casual” gamer. Every one of my 20-member casual guild universally hates the standard dungeon design here: the stupid, senseless way they’re made difficult (and too much so), and the terrible “all or nothing” reward design. I’ve never heard good things from my large PvP guild either. Not -one- compliment for the dungeon design here out of the nearly 500 people I know who have played this game. Robert: Are you listening? Do better next time.

2. Money is too tight and the economy is too expensive. I’ve invested more than 1000 total hours in the game and have 5 level 80 characters. I’ve -never- had more than 20 gold in reserve at any one time. I have no hope whatsoever of ever attaining a legendary weapon for any one character. The costs are just way too far out of reach. Outfitting a single character in full exo gear is just stupid expensive and I’ve always resorted to grinding slowly for yellows, breaking them down with BL Salvage kits for ectos, and regularly scouring Orr and FG for ori and ancient wood. It’s slow and time consuming. Ultimately, it has made it -impossible- for me to experiment with different builds and gearing combinations. I’ve had to make a decision every time: will this character be focused on WvW or on dungeons? I couldn’t try the same class in both environments because I couldn’t acquire the two sets of gear necessary to do so.

3. Your “guild challenge” content completely excludes small casual guilds from the process. The unlock costs are incredibly and urealistically high for a smaller casual guild. After 6 months of spending our influence on very little (overall), we couldn’t even afford the very first unlock when you rolled that content out. That was the final nail in the coffin for my small guild. We didn’t enjoy your dungeon content as a group activity, and we were holding on only to see if the “guild challenge” content would keep us engaged. Nope: you left us out in the cold.

Anyway, I’m trying to keep this feedback relatively short. At this point you’ve lost my entire casual guild and my hardcore PvP guild. There are a few of us who still log in a few times a week to mess around and check whether the Daily that day will be fast and easy, but that’s about it. Most of us are already looking for the next game. I suppose you could say “hey, keeping you around for 5-6 months is pretty good for an MMO these days”. And that would be totally true. GW2 is a really strong game. The real point of this post is that if your end-game design were more casual-friendly in the three aspects listed above, you would have kept us engaged for much longer than that.

(edited by shaktiboi.5194)

New style items: Right idea. Wrong direction.

in Guild Wars 2 Discussion

Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Please let us wear these items and future ones in combat. I will never buy town clothes only.

Tarnished Coast
Critical Impact [Crit]

QT Vain's thoughts on GW2

in PvP

Posted by: DevilsGlare.7658

DevilsGlare.7658

I’ll be bold, blunt, and honest. As a matter of fact, this post will most likely be infracted, but I’m writing it anyways.

To start, I will openly admit I’ve been away from this game for a few months now, but I’ve been keeping tabs on the community, the gameplay, and the forums. I used to once be known as a 360 no-scope MLG all-star at this game, but I’ve been forced to retire the mouse and keyboard. Even before I stopped playing, I ventured out to different games in a vain (no pun intended) attempt to be pleased by them, and that was to no avail. What I’m trying to say to all you “nay-sayers” out there is that you need to stfu. The grass isn’t always greener on the other side. Having moved to Korea and obtaining a stupid amount of ping, alternate play times, and a heavy work load (RL), I just simply cannot play this game anymore… It’s been kittening depressing. I have honestly been yearning for this game for the past month, despite all the “BulLkitten ANET puts us pro peeps” through.

Now that I simply can’t play anymore, all I can do is stand on the sidelines and watch the streams and the forums…. and this is where I get to my true point. Quit being whiny “female dogs” (that’s right ANET, I just beat the system). It doesn’t matter wether or not you’ve played this game from release, or if you picked it up yesterday… Everybody has their own opinion, and let them be entitled to it. Quit beating people down for what they think, and start making a stronger community. You guys are ridiculous. Why put yourselves in a position to play in a small, hostile environment purposefully? For the most part, everyone that pvp’s has played a previous game that has demanded balancing issues, or major fixes. From WoW to LoL to Gw2, all these games at least have 2 simple things in common…. Balance and content. Surely, fill the developers in on what needs to be fixed, or added, but quit bashing each other for your thoughts. Again, you guys are ridiculous.

As kittening nerdy as this may be, there were points when I played this game that I was proud of where the community was leading. But, from the looks of it, you’ve all turned downhill again. You blame the developers for being undermanned, underfinanced, or sometimes even “worthless”. But, you fail to remember there is always two sides to every coin. The devs have brought you one of the most solid games I’ve ever played in my life, but yet you kitten on them for not releasing content when it hasn’t even been out for a YEAR. No game has ever been launched into perfection. Now, some of you are probably thinking “Uhhh, well Vain technically this one game…” Stfu, I’m still talking. My final point is simple, patience is key when dealing with a new game. If you want your game to become “perfect,” then you need to make the final decision as to wether or not your going to make the game grow, or if your just going to uninstall.

Developing games is never easy, everyone here has been witness to that with every post-WoW MMO. Quit whining and sniveling about how ANET abuses it’s players, and be pro-active. Do something.

BTW, I’m still the best ele in these parts. Don’t get that twisted.

If we ain’t laughin, we ain’t winnin.
Team [CUTE]
QT Vain

March 26 update - Pre patch notes

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Here you go.

Fixed that thing we fixed latch patch
Cleaned up some tool tips
Still thinking about Ranger / Engineer / Necromancer balance
Nerfing Theives
Buffing Ele’s
Changing Loot Drops for Chest
Removing Culling….Maybe.
A secondary patches to patch the stuff we broke with the first patch
Subsequent patches to patch those patches
Flame and Frost updates

There you go pretty much covered it for you.

Will the elementalist be nerfed next patch?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I just think a lot of people want to know this so we can decide whether this game is worth continuing with. People are trying stuff out atm but only because there is no ladder. And still every serious team has at least 1 ele in and often 2. Even 3 eles is a strong team. Can you imagine a 3 necro or 3 engi team? LOL.

I promise the devs that if no ele nerfs come in the next patch there will be a similar outcry as at the balance from the last patch. We need at least the same level of nerfs as in the last patch to be honest.

The ele has the following (in 1 build):
1, Unrivalled mobility which cannot be slowed or crippled
2, Exceptional healing to themselves and all allies
3, AoE damage which is greater than any other classes AoE damage and more than alot on single target damage
4, Multiple “I messed up but still wont die” buttons which grant other benefits in the form of boons
5, Exceptional condition removal for them and their allies
6, The ability to give everyone swiftness at the start of a game for a huge duration
7, The ability to stack boons on them and their allies which can give them constantly high might, protection when needed and almost perma access to vigor (more invulnerability via dodging – very powerful) and regen (“Hi, I dont die and I dont have to heal”)

To win without an ele is difficult. They will send the ele to your far point. You will need 2 people to kill him. Except you won’t kill him, he will just run off and survive whilst you waited 2 people for 30 seconds+ and didnt even cap the point for that time. SO your outnumbered on the rest of the map.

And that is just the start. After that an ele can just keep pressure on your close point all game forcing you to use portal back or to keep someone there. And with 2 ele it is even better because at least 1 can go to the big team fights and just dominate by stacking might on everyone, healing everyone, never dying, and dishing out crazy aoe damage on everyone there.

So will this class be nerfed?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The Living Story - far too vague.

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Posted by: Shiren.9532

Shiren.9532

Actually, we’ve been adding a lot of content each month of 2013 but most of it hasn’t been related to the Living Story. That’s because the Living World teams were ramping up design and development while other teams were completing their projects. Here’s what we’ve released in the past two months.

In short, January and February were teaser months for the Living Story. March and April will have much more story content. As always, we appreciate your patience and look forward to hearing your thoughts once you’ve had a chance to play the new stuff.

Well let’s break down a lot of that stuff into the kind of “content” it is.

Value Added to the game (new content)

  • Flame & Frost teaser events/NPCs
  • Flame & Frost teaser events/NPCs (phase 2 – calling them phase 1 and phase 2 is where so much of the criticism comes from, if there was a minimum amount of content required to be considered a phase, these two updates combined wouldn’t even qualify)
  • PvP map (huh?)
  • Spirit Watch PvP map
  • Guild Bounty, Guild Rush, Guild Trek, etc.

Polishing Existing Systems (a lot of this could be argued as pre-launch features that never made it)

  • Dailies/Monthlies
  • Achievement tracking UI
  • Item preview

Features Promised at Launch

  • Guesting

Stuff that should have been done before launch

  • Orr polish

Problems that should never have been problems

  • Fractal reconnect

Normal MMO Maintenance

  • Bug fixes
  • Skill balance
  • Etc.

Let’s be honest, the game wasn’t ready when it launched. A lot of people would argue, the ability to preview an item from the TP should have been a lunch feature (it’s a fundamental desire when browsing the TP for weapons and to a lesser extent, armour). The Orr rebalance was sorely needed. I played there during the first week of the game (and the following months). That place was insanely broken. The vast majority of the content was bugged and all people did was farm never ending events for early money.

I played through Sparkfly Fenn this week on my necro and when I compare the experience to my ranger during the first week of the game, it makes me incredibly sad that I experienced GW2 before the first six months of finishing the game took place (playing through the game again is never going to be the same – first impressions don’t give second chances). It is so clear to me that many of the zones later in the game simply weren’t finished (not lacking in polish, they simple weren’t finished). Most of the event chains were bugged leaving entire areas of the map starved for content (I came across bugged events even today) and a huge struggle to play in (no event experience, some hearts were very hard to fill, lots of story, content, lore and immersion simply didn’t happen for me because the game was not finished etc). It’s not that the game wasn’t polished at launch, it simply wasn’t finished (even allowing for bugs, the meta event box indicating the general theme of an area makes a huge difference – at launch this wouldn’t have mattered because none of these events worked).

I’m not trying to be aggressive or antagonising, but seeing someone be defensive about the amount of content in January and February, it conflicts with how I see things. There is some new content but most of it is balance, polish and completion of the product that should have taken place before the game was ever released. The game has made a lot of progress in the last six months and it’s clear ArenaNet has been working very hard, but the idea that the game offers lots of new content every month is very much a marketing myth and not a reality from the actual player experience.

If there is a “phase one and two” of whatever follows the Flame and Frost content, I suggest you add it with “phase three and four” of Flame and Frost instead of having two months of dead air (ArenaNet keeps using the TV show example – dead air is the closest TV parallel of “phase one and two”). Depending on how robust the final package is (how much content there truly is in phase three and four) it might be a much better idea to spread it out more evenly across the four months (four months feels too long imo unless there is a tonne of content in three and four). As it is, I mirror the OP. The story is almost non-existent atm and it feels more like the website and promotion of phase one and two had more to do with marketing smoke and mirrors than accurately communicating with the players.

(edited by Shiren.9532)

Would you play in an underwater map?

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Posted by: Zarazakzr.2076

Zarazakzr.2076

Never. Under water combat is just not fun.

The Living Story - far too vague.

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Posted by: Wayfinder.8452

Wayfinder.8452

Yes, that would have made sense, but they needed to fluff up the teasers to cover for the fact that there really wasn’t much actual content in the January/February patches. They needed to preserve the illusion that they were updating and adding content monthly.

Actually, we’ve been adding a lot of content each month of 2013 but most of it hasn’t been related to the Living Story. That’s because the Living World teams were ramping up design and development while other teams were completing their projects. Here’s what we’ve released in the past two months.

January update contents: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-January-28-2013/first#post1321870

  • Flame & Frost teaser events/NPCs
  • Dailies/Monthlies
  • Achievement tracking UI
  • Fractal reconnect
  • Guesting
  • Orr polish
  • PvP map
  • Bug fixes
  • Skill balance
  • Etc.

February update contents: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-February-26-2013/first#post1639231

  • Flame & Frost teaser events/NPCs (phase 2)
  • Spirit Watch PvP map
  • Item preview
  • Guild Bounty, Guild Rush, Guild Trek, etc.
  • Bug fixes
  • Skill balance
  • Etc.

In short, January and February were teaser months for the Living Story. March and April will have much more story content. As always, we appreciate your patience and look forward to hearing your thoughts once you’ve had a chance to play the new stuff.

You look forward to hearing WHAT !? There is a 2000 thread about guild missions being crap and you don’t even respond to that. Do you seriously believe anyone still takes you seriously? The few Reds that I’m believe in are on the Dungeons and Support teams + John Smith, love that guy.

Other than that thanks for at least talking to the community, you’re one of the few that actually do that. The January patch was my favorite patch up till now.

It’s rather discussion so about 1000 of those posts say that the guild missions aren’t so bad or even say that their great – including me (it got my guild finally working together and meet more often – it’s a really great experience and i’m looking forward to checkout other types of this content).

Largely untrue, the majority of the posts are about Bounties being lackluster or plain bad, please go read the topic again.


Living story has been nothing so far, still waiting for the March update but I’m not very positive about it.

The man who can wield the power of this sword can summon to him an army
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.

(edited by Wayfinder.8452)

My opinion on the state of the game

in Guild Wars 2 Discussion

Posted by: Fuinir.7489

Fuinir.7489

I posted this in a thread that turned into a pretty big rage thread at the OP, but I feel it should be seen more. I’m not complaining, I am content with the content of the game. I’m compiling complaints of a few of my friends into this post which need to be discussed and addressed.

I just keep seeing “this game isn’t for you,” “go back to WoW,” and “that’s a grind, though!”

If you have any of these responses with some terrible backup of their initial comment, you have nothing to contribute to this thread.

There’s really no incentive to work towards to in this game other than looking like a fabulous rainbow with your sparkly legendary and multicolored armor set. The only reason to play this game, as of this moment, for those of us with 500, 600, or more hours clocked, is for a prettier item that what we have. This doesn’t appeal to more of the hardcore players.

The hardcore players are more focused on progression, to become better and hit harder, and this does not happen much. With Ascended gear, this was introduced, but there has been a lot of feedback on this from the community because people didn’t want to have a gear requirement. The hardcore players (the ones that will keep playing this game for a long time) need an incentive to stay, or else this player base will dwindle.

The more softcore players, and the casuals, do not want this gear progression. They want to pick up the game after months away and be able to compete again. This is the current state of the game, since I had taken a 2 month break and was able to pick it back up. This is a nice aspect of the game, but it is one that quickly gets boring after picking the game back up. There’s not much to aim towards.

The currencies are part of the issue.

We have laurels, which are pretty bad for a couple reasons :
One, to create a gold sink for players who are not smart enough to realize that there are much easier ways to get items (See the Armor Boxes, Crafting Mat boxes, Crafting starter kits, Obsidian Shards, Unidentified Dyes… nothing else comes to mind at the moment)
Two, to give the more hardcore players more stuff to buy! This grind isn’t fun though. Roughly 40 laurels a month? An ascended amulet costing that much? No thank you, I’d rather spend my laurels on an insanely expensive cat.

Badges of Honor, which are near useless:
I know they’re probably being looked at in the 26 Mar. update, but they’re terrible right now. It’s just another prerequisite for a legendary, to buy siege blueprints (which are so much easier to get if you have gold, which you can also get faster than badges. For example, 100 badges for an alpha siege, or 1 gold. I can get one gold in a few minutes, which 100 badges takes a few hours of WvW, or a few days of casual play) or for you to buy extremely expensive PVT gear (soldier’s) which you can craft, buy with karma, or do dungeons (AC, SE, HoTW).

There’s also the new Guild Merits, and Guild commendations(2 per week, for 6 weeks for another pretty pink ascended piece!), but I won’t even go into those for how much they’re messed up. Seriously, you have to have an amazing amount of guild money, for a small guild, or a massive guild, to receive enough guild influence to unlock the missions. Even then, the most hardcore guilds that I’ve seen have Guild Treks unlocked, which don’t even reward commendations.

Overall, ArenaNet needs to do some serious rethinking on the direction they’re taking the game, because if they sway too far towards a more casual approach, they’ll be losing some of the hardcore player base, and if they sway more towards a hardcore approach, they’ll be losing some of the casual player base.

(edited by Fuinir.7489)

future level increase and the meta

in Guild Wars 2 Discussion

Posted by: Dafomen.7892

Dafomen.7892

they have already stated that there may be a levelcap increase someday which is not a big surprise now they’ve changed direction to gear-progression instead of skill-progression like in gw1.

and i think anet will take the “safe” road and abandon everything I loved about gw1, just like they promised….oh…wait….

aaah well….somehow i have the feeling the gw2 team is completely seperate from gw1 team…as if there are two anet divisions…one good and one evil ehehe

all i know is as soon as i have to reequip all over again because of a levelcap increase im gone and anet will have a place on that list where that glowstick mmo-company has the most recent entry

This won’t end well…

I don't like Town Clothing

in Guild Wars 2 Discussion

Posted by: Avatar.1923

Avatar.1923

^

the “guild wars” world is whatever. the problem isnt each pieces individually, the problem is that it doesnt create a nice “whole”.

its a bit like the fractal of the mist; no lore, no logic, no one care.

go get those sunglasses !

I don't like Town Clothing

in Guild Wars 2 Discussion

Posted by: Khai.6435

Khai.6435

As said in other threads; LOTRO had about the perfect system where you could have a set of clothes for stats and another for image. This system misses the mark for me and my entire gaming clique.

I share the OPs opinion. Bringing modern clothing and affectations into this steampunk style universe does look cheap and is thematically breaking for me.

I don't like Town Clothing

in Guild Wars 2 Discussion

Posted by: Mungrul.9358

Mungrul.9358

I’ve never understood why we can’t buy NPC town clothes for our characters. There’s a wide variety of lovely fashion options that the NPCs wear, none of which are available to the players.
When I started playing in beta, I saw the NPCs and went looking for a vendor that sold those clothes. It seemed like a no-brainer.
Of course, now we only have town clothes that are jokey, and that are exclusively available through the gem store.

Oh, a handy hint though: you can bind a key to change in to your town clothes.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

I don't like Town Clothing

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

After viewing the new town clothes I am convinced that ANet just doesn’t get it.

For a moment, lets forget the fact that almost no one manually switches to town clothes. Since there is no system in place to allow the option to automatically switch, most people don’t seem to bother with these, myself included.

That aside, this is a huge untapped market for ANet that they continually throw away. They continue to create these “modern” versions of clothing that do nothing but make the game look kitschy and cheap.

Of course, that is my personal opinion, but what I think many others would agree with is that if ANet released sets of clothing that weren’t “jokes”, and fit the style of the game, many would jump at the chance to get them.

There is no need to try and be clever and funny when making new cosmetic gear. Just release some really nice clothing that encourage people to use the feature. I know I would.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

The key to understanding the understanding issue is in their recent blog on the Living Story. What they have given us so far are ‘teasers’, not actual content. There is also a reference to developers rolling off other projects now available to expand upon the story. The monthly events had to happen as they are a key value proposition for Anet. So, absent the ability to provide actual content, they occurred as ‘teasers’. I would expect the content to be fleshed out more properly over time and this should make the story more understandable. TLDR: You haven’t been able to get it because there has been nothing to get.

Correct.

So a vague and convoluted answer is the correct way to think about a vague and convoluted piece of content?

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: Will.9785

Will.9785

I completely agree. I can’t wait for this living story crap to be over and we get some real content again like the stuff we got last year.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: cargan.5689

cargan.5689

“I don’t like looking for some guys car keys in the snow” sums it up

talk to the heralds vauge directions at best

yet again relying on sites like Dulfy to find out what the heck is actually happening in game

a month of teaser

then another moth of teaser

whats next

Anothe month of teaser??

Living story sorry this one is DOA call the coroner.

Attachments:

Ulfar SOR

The Living Story - far too vague.

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Posted by: TurtleofPower.5641

TurtleofPower.5641

The stuff we got so far feels like an ARG / teaser stuff. Honestly with that limited content the way to promote it would be to NOT promote it. Let the players find it on their own and then wonder what in the heck is going on.

They messed up by announcing it and putting heralds and mailing players… Those are good systems to use when big content has arrived but bad systems to use when you’re putting teaser content in.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: Phoenix.3416

Phoenix.3416

I agree with the OP, this event isn’t well done at all

Long term stories should be done in a way that from the very start grabs the attention of the players and gives them aims and rewards and at most start a week after the last stage instead of a month wait
Losing a event should have consequences, if you can repeat missions over and over till you win it takes away the importance of getting it right in the first place.

If I was running a similar event It would run something like what ive put below. 4 weeks of large events involving a server working together to win, with the world map changed by the event so future players can comment on missing an epic event :P

I rushed this out but you get the idea.

Week 1: Stage 1: Grab the players attention
Villagers are forced to evacuate because an odd amount of rivers are becoming diverted into their villages or landslides becoming more frequent.

Mission: Help the villagers evacuate from the apparent natural disasters and investigate, they end up being caused by creatures mining and draining rivers looking for something..

Week 2: Step 2: Introduce a mysterious threat
Rumours circulate that the priory found an artifact in the north but need to take it to the south to investigate it properly. Murders on the roads are becoming more and more common, no trace of the victims is left other and no goods are stolen. They appear to have started around the same time.

Mission: Escort a set of caravan down a long road, odd creatures attack the caravan, you fend off a minor boss, he pushes your party back and claims the artifact and escapes

Week 2: Step 3: The enemy invasion
A norn village in the north comes under siege from a new enemy not seen before they are currently trapped, Cult of blahblah are summoning demons to attack the walls, when the creatures get to 25% health they multiply into a weaker pair of creatures, one melee and one spell based. or some other gimmick which is a pain to fight and hasn’t appeared in guildwars before.

Part 1: defend the walls for 15 minutes from waves of demons.
Part 2: Large demons appear, hold out for 15 minutes so the villagers can be evacuated.
Cinematic ending : The cult summon a huge behemoth of a creature using the artifact stolen in week 2, cue LOTR Moria Cavetroll sequence, the creature smashes the wall to pieces, cinematic shows pieces of wall flying around squashing the npcs defenders, demons flood in and the heroes barely escape. You get the idea, a boss that slaughters anyone who gets close, notable NPC attempts to stop the creature and gets eaten.

Rewards: The server gets benefits for finishing Part 2 as the villagers escaped, eg that village is known for making a special kind of weapon(skins), if the server wins at parts 1 or 2 when the player meets the villages they acknowledge him as the hero that saved them, otherwise those villagers were killed off and the hero doesn’t get his karma bonus

Week 3: Step 4: Investigation, the classic “how do we fight them” stage

The demons have started to create a battle line in the north, the ground is blighted with ash from their pillaging but the heroes are useless to stop it, the races meet and discuss options.
The Charr and Asuran argue over how to fight the behemoth, Asurans want to make a giant golem while the charr a large experimental cannon. They end up agreeing to combine the technology. The next week involves players collecting resources and running missions to get the parts ready.

If the players finish the collecting in time they have to fight less waves in week 4 since the golem destroyed a few waves itself at the start.

Week 4: Battle.
The Golem is ready, everyone lines up for battle and both sides charge each other, the players fight off the demons while the golem fights the behemoth. After a number of waves the Golem gets blown into little pieces after the experimental cannon backfires and the heroes are forced to fight the weakened behemoth themselves.

Boss fight kicks in. Heroes win and either beat the boss or the boss escapes to come back later depending on the story, The village they fought in is still burnt out and the map is dented by the war, slowly to be repaired over the next few months. Saving the villagers in week 2 speeds up the villages recovery

The wreckage of the golem stays on the map and becomes a new jumping puzzle, the world map is now changed for future gamers based on how well the players did during the mission.

Anyway thats how I image these events to run, small threats from enemies we already know about are pretty poor, the charr aren’t exactly a threat even with the dredge unless they serve a dragon which releases hell on the players.
Events shouldn’t last more than a month or the player helps out for a day then forgets what the story is a month later like in this case.

The Living Story - far too vague.

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Posted by: JaironKalach.4938

JaironKalach.4938

lol yur making a big deal outta this when it doesnt need to be. My god if you put in a little effort you would find its rather simple. I mean, first off, the new camp is in LA. There is a star marking it on the map. LA is one of the most popular spots in the game, I have a hard time believing you didnt overhear or even notice in the corner of your eye a new star on the map. There are 5 or 6 npcs to talk to there, they give you a little viewpoint of whats goin on. If you bothered during the Jan update, youd see each week new npcs showed up in the refugee camps. They would give you some snippits. Initially it was vague, week 2 and 3 suggested dredge and flame legion, but no direct connection between the two, and the last week finally confirmed their alliance by an npc. I think it would be unnecessary for a herald to send you mail each time a new npc showed up, or a new snow-covered object was found. If you’re too lazy to search, then thats ok, plenty of other players arnt. Finding the refugee items takes like 15 minutes. Just go to a zone and ask mapchat and chances are they will know.

To be honest I started ignoring the ones in LA because the one I talked to was vague and just said “There are things going on elsewhere.” And no, I don’t spend a lot of time in LA, so I didn’t really stumble on it. I guess my thought is that they’ve seriously devalued the point of those yellow stars, by tying them to things that are actually useless in terms of progression. I was trained quickly by the game to ignore the ones in the cities because when I talked to them they all gave me the same “Something is happening message.” So I didn’t bother checking around the next week, or looking at others. It’s not that I’m particularly upset by this. I just think it’s a flaw in the UI system. It’s like the error message that you click ignore on every time it comes up. Eventually it trains you to ignore all of those.

I play on Maguuma
Uru Kalach (80-War)/Kalthin Leafletter (80-Rgr)/Kalfun Gai (72-Guardian)
Leader – An Unexpected Kinship (AUK)

The Living Story - far too vague.

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Posted by: maaprid.2168

maaprid.2168

My husband and I are lost too…We’ve found a memento or two…is there anything beyond that?? We’ve rebuilt the signs, helped refugees… I always feel lost every event though.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Well to use your metaphor it’s like advertising TV program before you invented the TV. The story is headline for their updates so I wouldn’t too astonished that people expect a story and not some teasers of a somewhere in future happening story.

Yeah I can agree to that. I must admit I don’t really like waiting two months for something new to come out, while teasing us with new things that might come out.
But to fully judge on the living story on some teaser content is just not right. The way they presented it is alright in my opinion, but gamers, including me, aren’t very patient :p

In a way, you could say this is empowering for ArenaNet, knowing that people ARE indeed waiting for it. On the other hand it leads to hyping every new bit of content, which will just lead into disappointment. And making your playerbase wait for seemingly small updates.

I wouldn’t be surprised if people would be disappointed over the next bit of teaser content. (Since it’s still that) But if they somehow manage to pull off to update the game’s “living story” over the WHOLE of Tyria, I would be amazed. Now it’s only 2 zones they are using.

If this months update is a good example of what they can bring out, I myself hope they will do this on a monthly basis, because now it feels they’re stalling it a bit.
We’re basically watching a plant grow from scratch. And while it’s still small, we say it’s just weeds. =p

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Hoyvin.3241

Hoyvin.3241

Since the start of this living story I have felt like someone who is reading every tenth page of a novel. Sure, I vaguely understand what is going on, but in practice it feels disjointed and random.

I didn’t read the whole thread. I just wanted to add my +1 to this sentiment. I really would like to get into it and follow it, but I just don’t know what’s going on and there’s no real hook to get me to care.

You’re dropping the ball on this one, A-Net. Cool idea that seems to be poorly executed. FWIW.

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Posted by: TexZero.7910

TexZero.7910

But that’s okay, keep telling me the story isnt happening….considering we are already in phase 2 of 4. I actually believe that the story isnt happening, because ANET dropped the ball on telling a story this time and focused way to hard on a system instead.

Teaser content is teaser content, it doesn’t matter whether it’s the first second or third instalment. I directed you basically to the article without a link , so I can’t blame your fool-hardiness.

Same article as before this time with link:
Angel Leigh McCoy – Living Story: Evolution

We’ve had long meetings, with our most colorful thinking caps on, to discuss how we will pay off all your patience during these early months of teaser content,

Colin Johanson, MMORPG interview on Flame and Frost*

World-narrative wise, February continues to build the fundamentals of this story to provide more hints and growth to this storyline as it builds into the core components and takes off in March and April.

And
Colin Johanson in a 4 part interview with Guildwars2guru.com

GURU: So what kind of sort of changes might we see to the world itself as the Living Story progresses?
Colin: I think you’re not going to see a ton of stuff in February. It’s mostly just a little more setup stuff. We hit the end of the year and decided to really make that a big thing for 2013 and as a result we really just didn’t have time to build that much stuff yet. I think, looking ahead, March and April is more when we kind of get in to the cadence of what a Living Story can be. Other than that we’ll build from there as the year goes on.

Just to note, that part 3 and part 4 are more in the right direction, means that its also still teaser content, I believe. And they focus on the system much more because once it is in place, then you can tell the story, It’s like inventing the TV before inventing the TV program.

I have to point this out…

The system was already in place. Any programmer worth their pay knows how to write an automated script. Anet is pulling legs if they think setting flags in a script is somehow new.

Too much gullibility here. It’s not teaser content, its being lazy.

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Posted by: Pirlipat.2479

Pirlipat.2479

I do not mind so much that the story isn’t advancing fast but I personally mind that it’s not gaining depth either. Everything seems so shallow. You meet those NPCs who lost their belongings but even if you find their stuff you don’t get to know much more about them as they tell you.

Compared to Harry Potter this is like Harry was discribed rumaging endlessly in his aunts house and a month later they publish the next part.

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Posted by: kiwiburner.2186

kiwiburner.2186

OP hit the nail on the head. When part 2 came up I went and spoke to the heralds in both Black Citadel and Hoelbraek. They sounded more disinterested than I was.. they said something like “Something about…” or something equally boring. There was no sense that they were engaged in the events around me. Why should I be?

Anyway, despite the complete lack of information, the aNet hints and interviews are enough to divine how this will pan out. They wanted us to spend time in n00b zones and Southsun Cove, because they were empty after the Lost Shores debacle…


SPOILER ALERT********

The entire event is plot development for the first expansion pack, which will revolve around fighting and defeating Jormag (it should drop about a year post release, so let’s say September 2013). The dredge/flame legion/grawl/sons of svanir have begun worshipping Jormag or something. As a result, another part of Jormag will drop in the final part (April 26), probably a flame based dragon, who will be in Southsun Cove, snf who will act as a kind of companion battle to the Claw of Jormag fight in Frostgorge Sound. They will also add some pretty refugee homes to Southsun Cove this month that will give you another reason to return to those sunny shores (for about 5 minutes, or if you’re a masochist, 5 hours of passion flower farming).

All of the above I know because I am psychic.

“poopsock made it past the filters!” -stinkypants.8419

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Posted by: TexZero.7910

TexZero.7910

Ok, the physical destination is Southsun. In terms of getting to the destination (that is, the end) of the story:

  • How do the Dredge and Flame Legion factor into all of this?
  • What’s up with the weather?
  • Why the Norn and Charr? Why not the Sylvari?

Since we don’t have all of these, we can’t say that there is poor direction.

The other points though I have no particular feeling on. The refugees tell enough about who and what they lost on the way to LA for me. My mind fills in the blanks.

Again very relevant to poor story telling. Especially if you’re going to call this a “Living Story”.

The direction and even more so, the pacing of this 4 part event is way off.

We’ve had 2 parts directly dedicated to being nothing more than errand boys. Nothing to show why the dredge and flame legion are working together(etc)…One could be lead to many assumptions, but the very nature of telling a story is to not leave it to ones assumptions but to guide them through the chaos as if they were living it. A really good story makes you feel emotionally and physically attached to it….Im getting none of that.

The sad fact is they don’t do anything to engross you in the events. If you want to deny that then i do have to question what kind of literary works you enjoy.

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Posted by: Max Lexandre.6279

Max Lexandre.6279

Sadly, I agree with the OP.

It’s vague in some point, because it fails with immersion, it fails alot to give the players immersion in all that’s is going on.

In other way, it would be fixable with this:
- More Content, really, it needs more, not just a event and some achivs, it since it is a monthly update it needs enough content to the month!
- More Immersion, really, it needs to get players attention to follow the story, I suppose with voice acting for example, or even one of those awesome Cinematic that Designers did (but a very limited number of them =/)… those would improve. For me a text window telling me something, doesn’t make me fell that I’m Living a Story.

I’m The Best in Everything.
Asura thing.

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Posted by: TexZero.7910

TexZero.7910

Never ceases to amaze me… Anet gives you something to do, a mystery to figure out, a way to make the world seeming to evolve and change in a permanent way and you complain about it. Things happen in our world that are unexplained until someone solves the mystery.. Why don’t you, instead of going through with blinders on make your toon apart of the world and look around you and actually see what is going on.

I beg to differ on this.

The world will still exist and change with or with my character interaction. It’s a scripted event and in no way is actually a living breathing or even cognizant of my existence in its role.

Contrast that to the world changing events of “The Lost Shores”. You actually felt more involved in the development of the world, where as with this event its being built by NPC’s for NPC’s with no assistance needed by players. To call this “living” is a joke to any real living systems.

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Posted by: TexZero.7910

TexZero.7910

Do ANet expects us to play the game with a detectives eye to every last scenery item we pass by while battling a champion, with entourage, solo?

You’re constantly battling Champions? With no respite?

To the contrary, you magically knew the route each of the NPC’s took with such an ambiguous statement as not on the roads.

I find this either completely and utterly luck based, a lie, or an attempt to stroke your ego so much as to hide the fact that you let someone else do the work for you and merely followed along.

Not entirely sure what that has to do with my reply, to be honest.

No. I dislike walkthroughs, so I don’t use them. And I’ve still got one of the newer items to find. Haven’t had much chance to log in lately.

It goes to show how invalid the rationale behind your assertion that the story is only ambiguous because its incomplete.

It’s ambiguous because its told poorly.

If a story has poor plot development with no sense of direction or correlation to its direction in the case of this event then it becomes …Vague.