Echoing the questions above by Baltzenger.2467 and Konig Des Todes.2086 , especially that one about wanting to know when you guys illustrated that we left the Pact. I get that it’s supposed to be assumed, but that’s where a huge amount of confusion comes from. You’re expecting the reader to assume part of your story. I personally had no idea, I just started this game last November. So as far as I can tell, we killed Zhaitan and everyone was all “Rah! WE DID IT! Now we’re coming for the rest of you filthy overgrown beasts!”. Then there was silence, as far as I can tell.
But to further add to the observations here, let’s look at a recent part of the story.
So one thing that was great was in the second part where you’re allowed to observe this corpse and explain to Marjory what happened and what conclusions you drew from it. This was great, this is what I’d expect from a seasoned adventurer. Then there is a mis-step.
For whatever reason, apparently Kasmeer wasn’t listening to the people standing two feet from her (wat) and Marjory needed to repeat everything you just said to her. You know, I live in a desert. The air is pretty thin so sound really travels. What is apparently more interesting than a dead body? I can’t imagine how she somehow missed all of that dialogue. But it does do one thing. It draws the focus immediately back on to these two characters. Again.
Or just, things that don’t make sense. Inquest doohickeys that can inhibit Kasmeer from casting magic, unless you’re a big dumb and use the crystal power to rush right through the barrier and off the cliff. I know it was for the sake of not letting the player kill themselves and possibly cause some crazy bug, but it is one of those things that gives you pause.
I honestly can’t imagine “It would cost too much resources” applying to something so simple as “add two or three lines of text to a dialogue box every so often that includes the PC in the single-path decision making”.
If you’re going to railroad us in order to tell an epic story, you’ve got to make us believe we’re doing it for a reason. As others have said, the illusion of choice is everything.
I’m holding out, maybe these characters will become something greater. I really liked the original Destiny’s Edge, drama and all. But right now, my impressions since first arriving during the Toxic Alliance are that we have Rox, a Charr lady that’s got that sense of humor Charr ladies seem to be famous for, some Norn guy I’ve seen like that one time at Lion’s Arch and can’t remember the name of (seems to be a wallflower in dialogue, I know a guy just like this in D&D), an Asura girl that actually seems to be a little girl or something in a golem (she seems to have potential, kind of a likable character but I don’t know anything other than she had an intellectual obsession with Scarlet), and Kasmeer and Marjory (No idea why they’re important. They’re apparently amazing adventurers who are very well respected, but their portrayal seems to be focused more on their love interest than who they actually are. I thought for the longest time that Marjory was part of a military organization since she was given very important roles.)