If we can do a “precursor quest” here and there, bang, got a precursor, what is so different to free precursor?
Because presumably it would be so hard that not everyone could get it, and only those with exceptionally high-grade teamwork and skill could achieve such a task.
GW2 caters to casuals mostly, they’re not going to introduce super hard content for hardcore players.
Funny, because I thought that’s what the three-headed wurm I was doing twice a week was.
I agree that this system is terrible, it feels downright unworthy of GW. It’s not connected to any effort at all, nor is it rewarding in any way. This is why I have decided to wait until they make precursors craftable, as they have announced, even if that takes a long time for them to implement. Meanwhile I’m just going to enjoy the rest of the game. (I’m also waiting for new legendaries, I’d hate to make Bolt only to see a cooler set of legendaries come out the day after xD)
Edit: It’s not about “getting” one just for playing long enough for me either, I’d just rather see a system where you can effectively work towards the precursor. I think that the point of “I have played x hours” is that the drop rate is just plain ridiculous, not that anyone is entitled to getting one at a certain hour mark (that could just be achieved by afking all day long, that’s not effort either).
(edited by Linnea.5146)
kitten you Aidenwolf.5964 i was going to create a topic with the same headline…
now what am I suppose to do?
Oh well I guess i will share my pain in here…. I know that A-net will not read it anyway so..
I was stopping by to the forum on my way to a dark room where I can cry, because once again ppl around me get a precursor drops from a normal ugly and easy to kill mob, while I get lockpicks… The other day a guy from the guild with 1000AP throw 4 random rare items in the forge and how has 700 gold in his bank…. And here I am with 10k AP, throwing 100 rares a week on avarege getting – more rares for the new week wash-up…
My friend, playes twice as much as me, same result,… and then there is another guy from the guild who has already 5 precursors… just like that… What is the legendary of that? I do all there is inside the game and get nothing, someone just drops some junk into MF aaaaand he is rich as kitten…
and Yeah I dont care about the plans You have to make precursors craftable… I am not going to waste my time for that while ppl get them by doing nothing.. not cool A-net ppl no cool at all…
ps.s Going off crying for the next couple of hours.. I know u dont care anyway..
Every time I see someone ping the 4 components for the forge to get their legendary all I do is smh. Still sitting on 3 gifts that are getting rather dusty. I’m in the same boat as a lot of people here, but Anet decided we weren’t worthy of their time for the features patch.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Hey now you know how we feel when us who have been playing since head start didn’t get a single precursor drop and then they changed world boss chests to once per day to limit how fast precursors and exotics came into circulation.
Also a year and a half later, still no precursor drop.
I’m still pretty sad about that change, even though I gave up attempting that method after killing too many dragons and bosses to count and getting… I think the best was an exotic worth two gold or so.
It’s also why I feel like Legendaries and their components should be a little less luck based. (Though for most there’s places to go farm the stuff but… farming mats that drop less often than rares is… just… so… not… fun… in any capacity… I’d rather do something with friends that’s fun, engaging, entertaining and worth my time to get the items, at least then it’d feel like a fun journey and less of a “bash 1 constantly for hours upon hours” thing).
I know how you feel. I mean I want a legendary weapon, but the hours to farm just the precursor alone. and I don’t have near enough money to just outright buy it, because that requires even more grinding. I’d rather have fun playing the game.
Here’s something funny.
A week ago I was playing FOTM, 38.
Some random guy got Dusk, Ascended GS and Ascended ring all in one FOTM run.MEANWHILE I haven’t received a single FOTM skin in ages.
Working as intended.
I would’ve lost my mind if I were in your shoes. A guildy got 2 precursors last week, I said congrats and then logged out. I’m no longer happy for the success of others as it only highlights my historically bad luck.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
(edited by Aidenwolf.5964)
Here’s something funny.
A week ago I was playing FOTM, 38.
Some random guy got Dusk, Ascended GS and Ascended ring all in one FOTM run.
MEANWHILE I haven’t received a single FOTM skin in ages.
Working as intended.
Nothing legendary about that.
^ This.
I’ve fought a number of people when roaming in WvW who had legendary weapons only to watch them faceplant as fighters. Same said for allies who will ping a bunch of legendary weapons in map chat only to watch them die if hard fights EVERY SINGLE TIME.
The sort of people that have multiple legendary weapons are people who are good with spreadsheets or just use rl money to buy them.
When it comes to actually playing the game, it’s a different story….
EDIT:
Precursor-wise, it’d be kinda neat if there was a challenging, actually challenging and hard to defeat without actual teamwork, boss or encounter where it had a higher rate of dropping from. Or able to be bought with tokens gathered from doing the encounter a set number of times, or a train of such encounters that could be titled “Precursor to the Legend” or something like that, and all lead up to getting a particular precursor.
This person gets it.
(edited by FearedbytheGods.8617)
After watching Dawn Spike from 580g to 800+ today alone all i have to say is…
Speculators are why we cannot have nice things. Bring out Precursor crafting / Scavenger Hunt so those of us stuck with everything but the precursors can get over the hump without praying to the RNG gods.
I feel your pain OP, we are on the same boat. I have lost over 1600 gold already. People usually tell me “you could have had 3 precursors for that money”. True, but they forget I did not spend them all at once. Playing since headstart and trying to get one from very beginning.
I think forging precursors is one of the worst mechaninc I have ever seen, people that got one of it used no tactic, they just got lucky. Even the research with 23 precursors crafted is useless, you can spent the same amount and find yourself with empty hands.
Don’t forget that if people wouldn’t use forge, there would be ~90% less precursors available, so telling “don’t complain and stop gambling” is really not a solution.
What can we do with all the gold wasted… well, 2 options, keep trying and possibly rage quit or gather enough gold to buy one off the TP.
Don’t worry. It’s normal:
Over 3.3k hours. Over 11k achievement points. 80k kills in wvw. Every living story event meta won. etc.etc.etc.
Not one precursor drop.
I just can’t justify the TP or one legendary that would eat 3.3k hours of gold making. I need a drop..so I’m out of luck.
Many players will find this topic uneccesary, irrelevant, or a threat to your income because you make a ton selling precursors you are lucky enough to forge but I don’t care. I have been playing GW2 since early access (I was in beta too, but that doesn’t count) and I have forged 1000s of weapons, done countless dungeons, WvW, and events without a single precursor drop.
I feel like my account has a hex on it, some quirk in the coding that prevents nice things from being added to my loot table and I’m tired of it. It’s time to end the nonsensical RNG where legendary precursors are concerned.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
(edited by Moderator)
Why have some people always such problems when others asking for a little more quality of life ? Especially since this thing here also makes a lot of work for the support it should also be in ANets interest to change it, or make it easier to spot.
I bet you also have flamed everyone who asked for a wardrobe or account bound dyes before the feature patch, since that all were such “stupid” things to want.
Or if people want more search option in the TP .. oh my god .. can’t you read and find whats light, medium or heavy armor ? Only “stupid” people will ever need such filters ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
“Unique” has no context in this game.
This – absolutely. It was probably a half-baked idea that made it into production. It adds nothing to the game, as there are multiple items with the same stats. It only adds needless complication.
Remove it.
And soulbound while you’re at it.
Fact is, they used the word incorrectly and now get to spend hours dealing with support tickets because they haven’t taken the 20 seconds to edit the text string into something that actually makes sense.
Textbook definition does not equate genre definition.
Which is why they need to explain it better. If everyone who played the game had familiarity with table top game terminology then this wouldn’t be an issue because they’d know what was meant. It really is just a text string that would take 20 seconds to change into something that was actually meaningful to the players who clearly don’t know what it means.
It says unique on the ring.
Which tells you nothing, really.
Remember, remember, 15th of November
I don’t see where an argument is popping up here. Why can’t we all just agree that putting a little more information or warning on “unique” ascended trinkets is a good idea?
Instead we have people coming on this thread just to say “you should have known better”. How very constructive.
Mostly because if people fail to read the section in the item description regarding RESTRICTIONS when it simply says “unique,” they are just as likely to fail to read an expanded information line.
You have to know that is BS.
I was a victim of this myself. I saw “unique” but was totally unaware that a character could only equip one, though could buy two. Just because you and others understood it, doesn’t mean everyone does – as this thread shows.
Again having ArenaNet put a more clear warning on these items does not negatively effect you or others. Its not taking anything away from the game. Its just adding clarification to an item. You and others are just finding enjoyment from kittening at people on this thread…. for what?
Unique.. i.e. – “One of a Kind”.. .. if your were wearing two identical unique items then how can they possibly be one of a kind?? … the “Unique” Tag is representative to you not the item across the entire game, otherwise no one else could ever buy, loot, craft or achieve anything you have, which would mean ANET would need to have and endless supply of item type graphic, animation, text, stats etc.. which just isn’t feasible.. therefore Unique is absolutely correct for its use.. i.e. “YOUR” use, however, I do accept ANET need to improve their tag visibility in these areas.
There is no definition of the word “unique” that allows it to be correctly used by ArenaNet here.
Basically, they have created their own definition of the word which is “can only have one of your infinite number of copies of this item equipped at any given time” and then expected all of their players to divine that answer through bone casting.
Fact is, they used the word incorrectly and now get to spend hours dealing with support tickets because they haven’t taken the 20 seconds to edit the text string into something that actually makes sense.
More probably they are here because they have played other MMOs, and experienced unique items. As such they understand what unique means in the context of the genre. It is common knowledge to them, and therefore it should fall under common sense to make use of it.
So .. what other MMOs are you talking of ?
I played Lineage2, EQ2, AoC, RoM, AION, RIFT for example, and in none of them exists something like that.
And if unique really means they are so unique the NPC shouldn’t even have a second for sale. Or to go one step further there maybe shouldn’t even be more than one available in the whole world.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
If you infuse one of the rings, you can wear them both then.
^^^^^ This.
Also the description does say “Unique” which would essentially imply that you can’t wear multiples, however, that isn’t explained anywhere, so I could see how someone wouldn’t notice that or if they did not really know what it means.
But there’s a work-around like TheDaiBish said, so no worries OP.
The “work-around” you speak of only works if you know about it beforehand. I’ll say that I did not and infused both rings, both the same defensive ring, and THEN learned what “unique” meant in GW2. It was a painful learning experience. One that could have been easily avoided.
Nobody, and I mean NOBODY, is giving a good reason for NOT adding a more clear warning on unique trinkets.
Well then that’s a pickle. Personally I wondered why there were two rings with the exact same stats and asked it in /map, got the unique item explanation and made sure to not buy two of the same.
I’m not defending the term Unique, I agree it should be clearer, you aren’t the first person to post this same exact issue.
Yes, I know. Thankfully I was lucky enough that CS fixed the issue for me rather quickly. However they could avoid issues like this from happening in the future by fixing the problem now, before people fall into the same situation.
I’m just sick of the people on this thread that are only here because they enjoy calling other people “stupid” or “lacking common sense”.
“Unique” is a text string. It would take them 20 seconds to simply change the string to “You may only equip one copy of this item at a time”.
Boom. Quality of Life change that will save support hours of ticket time.
Funny that you talk about common sense and then make the same mistake you’re trying to put other people down for. I’m not talking about loot Rarity in that post, and wouldn’t even make sense in that context since Exotics and below don’t share the same equip characteristic.
If it were actually unique it would be impossible to buy more than one. and only one person would have it.
It is really rather obvious that a 30+ laurel item available on a merchant is not going to be an item which is a complete one off which once bought, no one else in the game world can own.
Perhaps they should replace “unique” with “one per character”, i’m just somewhat surprised that people can’t work it out for themselves.
Of course it is obvious that a 30+ laurel item is not truly unique as the option to buy more , assuming one has a sufficient stockpile of laurels available, remains after the first purchase. This demonstrates that the item is not unique and that GW2 uses the term outside of its actual definition, perhaps as a proper noun or a technical term. In such a situation GW2 should define the term in a manner that is accessible to the player, without requiring the player to go beyond the bounds of the game.
There is nothing wrong with borrowing a word that does not quite fit the usage for use as a technical term in order to avoid having to use a more lengthy phrase, particularly in something like an item description where space is at a premium. But, defining the term for the user is a necessary step.
If you infuse one of the rings, you can wear them both then.
^^^^^ This.
Also the description does say “Unique” which would essentially imply that you can’t wear multiples, however, that isn’t explained anywhere, so I could see how someone wouldn’t notice that or if they did not really know what it means.
But there’s a work-around like TheDaiBish said, so no worries OP.
The “work-around” you speak of only works if you know about it beforehand. I’ll say that I did not and infused both rings, both the same defensive ring, and THEN learned what “unique” meant in GW2. It was a painful learning experience. One that could have been easily avoided.
Nobody, and I mean NOBODY, is giving a good reason for NOT adding a more clear warning on unique trinkets.
I don’t see where an argument is popping up here. Why can’t we all just agree that putting a little more information or warning on “unique” ascended trinkets is a good idea?
Instead we have people coming on this thread just to say “you should have known better”. How very constructive.
Mostly because if people fail to read the section in the item description regarding RESTRICTIONS when it simply says “unique,” they are just as likely to fail to read an expanded information line.
You have to know that is BS.
I was a victim of this myself. I saw “unique” but was totally unaware that a character could only equip one, though could buy two. Just because you and others understood it, doesn’t mean everyone does – as this thread shows.
Again having ArenaNet put a more clear warning on these items does not negatively effect you or others. Its not taking anything away from the game. Its just adding clarification to an item. You and others are just finding enjoyment from kittening at people on this thread…. for what?
(edited by Azhure.1857)
It says unique on the ring.
And what does that mean? It is never explained what it is supposed to mean withing the context of the game.
unique
Being the only one of its kind; unlike anything elseMany things are not explained in-game. The term soulbound, account bound are not explained in-game neither but I don’t recall anyone complaining those items cannot be sold.
The term ‘soulbound’ explains better what it means within the game then ‘unique’. You also get a warning before soulbinding an item, you get no warning when binding an acended trinket. It would certainly help if a message popped up telling me that I am about to ‘purchase a unique item that I already have’. You even get a warning when buying a salvage kit with karma, why not a warning with something that costs so much more?
If it were actually unique it would be impossible to buy more than one. and only one person would have it.
By the same logic, if it were actually soulbound/account-bound than you can’t have it because someone else had already bound it. But no, because it is soulbound/account-bound/unique to you.
Yeah, unique to you so one character (or account) (who also happens to be the only/unique Commander and Trehearnes right hand in the story) buying another one would be ‘impossible’.
or buy it from laurels and not waste time doing fractures, it works both ways.
I’m sorry, but this makes no sense at all. You’re saying you much prefer spending anywhere from 25 to 32 days doing dailies for laurels, which are faaaaaaaaaaaaaaaaaaaar better spent on something other than ascended rings, than 10 days doing FotM 1s each day? I honestly do not understand that. Sure fractals may take forever if you’ve got a party full of scrubs, but that’s why you ask in guild or your friends if they run fractals. FotM 1 takes 60-90 minutes with a smart casual group at most. And that’s discounting the amount of exotics and rares you can pick up on the way.
daylies can be done within an hour or so, fractures takes allot more time which is much better spend on things i like to do, in my case running fractures isn’t my idea of fun.
also, a daily is done while playing the game, some things need a little more dedication but for most of the time it’s done without going a different length.
doing a fracture means you need to do the fracture, it isn’t just along the way and making a team for it is hard enough when you don’t like to rush things.
so again, just buy it with laurels so time isn’t wasted on fracture runs.
As far as the rings go, the Unique tag is enough. Anet has very little expectation of people being able to read in this game. If people fail to do even that much, let alone something as simple as “/wiki unique”, why change things people still wont read afterwards?
what is there to read, it’s a word that can mean anything.
in the literal sense it means only one single player can have it, in marvel heroes it’s the highest rarity of an item.
unique is as encrypted as saying “nothing” to a person, what nothing, why nothing, where nothing?
(edited by sorudo.9054)
Because +4 stat is game breaking if you have more than one of the same type!
“Unique” has no context in this game.
Upon review of EXTERNAL resources you can find that Unique means you can only wear one of that type (offensive, defensive, or utility) but it literally makes no sense on some items (like the backpiece above…)
This merchant needs dialog if he’s going to sell stuff without context.
It says unique on the ring.
It’s a really small tag at the bottom of the stats, barely noticeable. And how are people supposed to know what this ‘unique’ tag actually means?
It’s called paying attention, reading something and applying common sense. But no, there should clearly be a fifteen page PDF guide to walk people through this.
If it were actually unique it would be impossible to buy more than one. and only one person would have it.
Exactly, thats the logical extension of the term.
Yes, and people saying “you should have read about it” is just not acceptable, and here is why:
In difference to what many no-life whatevercore players think, this is a game. To the fullest extent of the word “game”, this is it. It is not work. It is not a learning ground per say. It is meant for us to play and enjoy. EVERYTHING I need to know about the game MUST be available for me to learn IN the game.
The term “unique” is as mentioned above, at the very best, vague. Many things are unique, but these rings are not. The simple word “unique” does in no way hint of a restriction to the use of simply one ring – BECAUSE I can purchase more than one, and more people than me can have it – thus it is NOT unique. Unique is not a sentence, thus it is not a description.
TLDR;
Anet made a bobo and there is nothing anyone can say to justify anything but. I shouldn’t have to play other mmos for 20 years to understand things in this game, nor should I be required to play gw1 to understand the mechanics of gw2, nor should I need a wiki to understand the game: IT MUST BE SELFEXPLANATORY.
tl,dr; for my post above:
“Unique” is never explained in-game, and shows up in some confusing, irrelevant places. The problem could be largely avoided if, upon a player acquiring their first piece of unique equipment, a hint box told them what it means.
That’s what the hint system is for.
Would it be easier to just replace ‘Unique’ with ’Only one copy of this item is equipable ’? Needs to be a little more concise though…