Hello,
First, I would like to thank and congratulate the developers of ArenaNet for the efforts put into Guild Wars 2 and all of its successes. This game has been very enjoyable to me and created a playground for one of the greatest communities I’ve had the pleasure of being a part of. It’s this enjoyment, and the hope to enhance it, that has inspired me to write this message to appeal to the developers to consider making changes to Lion’s Arch and how its overflow system is handled.
Lion’s Arch is a trade hub with a rich history. It’s the melting pot where cultures converge and where there are allegiances or loyalties to any one specific race or nation. The official Wiki describes Lion’s Arch as the most diverse and cosmopolitan city in Tyria. It is featured prominently in the game’s story, and rightfully so.
The Arch is where all groups and races came together to battle a common threat, so it would stand to reason that the Arch would be a centralized location for interaction. Unfortunately, the roleplaying community has had a difficult time of honoring this part of the game’s lore and making use of the excellently crafted map due to the difficulties presented by the current overflow situation.
I am lucky to be a member of the Tarnished Coast roleplaying community. Tarnished Coast is one of the more populated servers, and as such, has been plagued with an overflow problem in Lion’s Arch. During primetime hours, the overflow queues can take in excess of 20 minutes. This makes roleplaying in Lion’s Arch difficult as members of the community are either forced to wait in queues for an undetermined amount of time or are splintered between a number of different overflow instances.
Tarnished Coast, and perhaps Piken Square, are unique in other servers in that there is a level of importance to having many players in the same instance. It creates a sense of normalcy for players to congregate and interact with each other continuously. This larger sense of community is difficult to accomplish when queues and multiple overflow instances fragment the community.
I ask that ArenaNet consider seeing to the concerns presented here to better enhance the RP community’s experience. Without understanding the technical hurdles, I have thought of three solutions that may improve our experience.
Increase the player cap before an overflow is necessary. On a few nights during primetime hours, I have run around Lion’s Arch in Tarnished Coast’s main instance, and could not find a large pocket of players that seemed to justify the near 15 minute queues members of my guild were facing. The Trading Post, crafting, and bank areas were not overloaded to the extent I could see why queues ran as long as they did, and increasing the capacity may better accommodate roleplayers that want to use Lion’s Arch as a consistent place to interact.
Allow for players wanting to run Fractals of the Mist to congregate in a staging area. Queues for Lion’s Arch jumped considerably with the release of FotM. Creating a larger area for players to find pick-up groups or wait for straggling members of formed parties would take some of the load off of Lion’s Arch’s numbers, hopefully leading to shorter queues to the main instance.
Give an option to select which Overflow to spawn in. This feature already exists by using the party system to move to like instances. It would help roleplayers a great deal to select the same instance via a drop down or some form of prompt. I appreciate the seamlessness of not needing to manually select an instance, but for the purposes of roleplay, it would be a great help for us to be able to always select the same overflow instance to have the sense of normalcy other RP hotspots enjoy.
My thanks to anyone that reads this or considers any of my suggestions. I’ve written this only to help improve my community’s RP experience and to give Lion’s Arch the opportunity it deserves to be a place for roleplayers to enjoy.
Respectfully,
Halorin