In addition to the normal Forum Code of Conduct, we have set modestly increased expectations for forum members who participate in the CDI Sub-Forum. Those who choose to participate in discussions on this sub-forum should be aware of the following:
- Our moderators will be casting a more critical eye in this sub-forum to ensure that posts are constructive, reasonable, and respectful. This applies to comments directed towards either developers or forum members.
- Posts that are not constructive, that use a tone that is unproductively negative, combative, or condemning, or that make no meaningful contribution to a discussion are subject to removal.
- Those who engage in poor choices as far as what they say or how they say it will be subject to escalated forum moderation, including the possible suspension or termination of forum privileges.
- This means that where you may receive a warning about a particular post in the general forums, you may receive an infraction point in the CDI Sub-Forum; where your post may be ignored in the main forum, it may be deleted or infracted in the CDI Sub-Forum.
We have set these higher standards to keep discussions on topic, constructive, and reasonable. By doing this, developers will be able to get the most value from their time spent reviewing your input on various CDI subjects and players will benefit from increased interaction from developers.
Please note: Forum members will not be able to create threads in the CDI Sub-Forum. Forum members in good standing will be able to respond to existing, open threads that are initiated by members of the Guild Wars 2 Team.
Thanks for your cooperation and for your contributions to our Collaborative Development Initiatives!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Ayakaru — I don’t know what to tell you about this. I use the forums a lot, and occasionally I get sent to a screen that tells me that all my wonderful prose, over which I labored for at least three minutes, so gone. Therefore I must start again. ~hand on forehead~ 
Seriously, because the forum sometimes acts up, I’ve taken to — when I remember to do it — copying and saving the post in my clipboard so I can just slap it back into the thread. When you do this with a post that is previously inclusive of a quote, you’re essentially putting a fresh reply instead of a quote-containing reply, and I think the tech is different. Anyway, I find that this lessens the chance of the post going away.
Can you give this a try a few times and see if it makes the process smoother for you?
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Bug Fix:
- Fixed a bug in which Lost Bandit Chests near Amber Sandfall spawned too fast and too numerously.
I also want to point out that we shouldn’t be using language like ‘This is a terrible idea’. I think we have got to the point now where we can prove or disprove ideas on based on their merits and discussion. The reason we shouldn’t use language like this is because the more members we have and the more ideas we have the more problems we are likely to solve and the more opportunities we are likely to find.
Chris
GvG as airship battles? Well, then. Color me intrigued.
Some of us like a little bit of Skies Of Arcadia in our MMO’s.
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
We will have a CDI phase on GvG.
Chris
My body is ready.gif
Ok, let’s all take a deep breath here.
First, the thread has become a bit off topic, with its many “I don’t like your style” comments. Let’s keep in mind that this is a discussion forum, and that means you’re going to see a lot of opinions, not all of which will be identical or even close to your own. That’s ok. That’s actually good. A conversation gains from a wide variety of opinions and input.
We can do better if we:
- Share our opinions as opinions, and not as absolute fact.
- Focus on the post, and not the poster. That is, consider the content of what someone says and don’t dismiss it simply because you have a certain mindset about another forum member.
- Stay on topic.
And now, assuredly on topic to the theme of this thread ~ahem~ someone asked about the CDI and it’s now in Phase 2 and we invite you to add your thoughts!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Huh, I can see how it would be frustrating for it to restart the spinning. Perhaps there is a happy middle ground where it starts out spinning then once you move the camera it stops.
you know what would have been an even neater back piece? A cape with our guild emblem. It might even be bought in droves by players.
You know… Just this really weird, heretical thought on this…
But…
If they could make capes that worked for everyone… Don’t you think they would have done it by now?
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’
Thanks for the feedback, folks. I appreciate your comments and will say that consistent, complex, nuanced characters and storytelling are absolutely my goal as well. I’m soaking up all the existing story that I can, via gameplay, wikis, our novels, and lots and lots of conversations with my coworkers who have great insights (and opinions) on our expansive lore. I really love the game and am excited to be a part of it moving forward. Keep the comments coming!
Leah
(now with fancy, red ANet banner)
Hi everyone,
I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.
For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.
I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding
i am a gamer and you do not speak for me
Hi All,
There have been a number of questions about when the CDI will spin up again.
The answer is shortly after our next Feature Pack is released.
Looking forward to collaborating with you all and having some awesome discussions.
Chris
Have him check his mail queue. 10 is the max that will show. To get more he needs to delete old mail until the new mail starts arriving.
We’re not ready to reveal the whole truth about the Uncategorized Fractal yet, but I can tell you that it does not represent a potential future for Rata Sum. All of the other fractals represent discrete sections of the past, recreated. We have the ancient past, more recent past, and mythic/lost to history past, but there are no futures in there.
The similarities between the two maps cited is more a function of asuran architecture having common elements rather than a story-related easter egg. In other words, the maps look similar because they were designed and built by like-minded builders with similar design aesthetics, not because they represent the same place at different points in history.
Hope this helps,
Amen brother. Both the forums and the facebook has always been infested with nay-sayers who can’t get over the issues and look at the assets of gw2. It’s good that the devs also hear the other part of the playerbase.
I think the mayority of the players who are invested in the story are excited for season 2.
Btw, I’m glad I’m not always the hero. There are millions of characters in the gw2 universe, it would seem rather crappy that they would all be the awesome hero who saved the universe from doom. I like being among the ranks: a commander in the pact, a faceless wanderer who joins up with some others and become the heroes of LA… It’s just a personal taste, I like being a not-so-extrordinary character who the steps up to the plate when he’s needed to.
Looking over the LS season 2 blurb I spotted this “Past episodes will be available for purchase for 200 gems”
Does this mean if we want to reply any LS content we need to pay for it in gems? Is it an unlock a chapter forever fee for every account or is it character bound? If we pay for a chapter can we team with people who haven’t?
Personally, not sure how I feel about this move. To me it seems to step over the ‘morality line’ and move GW2 to a payment model I don’t really like..
Hmm
If you log in during the release window of an episode (e.g. two weeks) you unlock the episode for your account. You can replay it as many times as you want for free. If you miss the release window and you want to play an episode that you didn’t unlock, you can purchase it.
It’s a lot like watching television in that you can watch (and record) an episode for free when it airs. If you miss it, you can buy the episode off iTunes later. Does that make sense?
If playing how you want infringes on someone else playing how they want, nothing will ever be solved. Inspect someone and see they have their own build and aren’t zerker, kick right away without even saying anything. Am I doing it right?
Also DPS meters? Really? In a game that basically just consists of 5 man groups of all DPS, I don’t think DPS meters are needed in the least other than to stroke Berserker’s kitten and the need to see the big numbers. And yes, I understand you said nothing about Berserker, but that is honestly how your post comes off.
1. The other way around works too. If someone else plays how they want which I don’t approve, it will infringe on how I play how I want if I let them in my party. In this case, if you don’t want to take the time to equip for the right equipment in my party, then create your own party that accepts anybody even with lower gear levels.
2. There are people that wants to find the highest DPS ever and then there are people like me. I will need DPS meters to know how much DPS I have for this build. I can choose to sacrifice DPS for utility if I need to. Let say that I want to use Ranger Axe/Axe build. First I look for the highest dps possible, then I shave off the dps for utility/survivability if I choose to. There are builds for highest DPS for warriors; however, they all use Greatsword or axe/mace, yet there are no builds for highest mace DPS build. As a mace guy, I assure that it will reinforce on playing how I want.
And this is exactly why it doesn’t exist. Those people who don’t like a person’s build so they just kick them? Yeah, that’s you. The elitism just drips from your post. Sorry that you feel the need to approve of other player’s builds. The “right equipment” isn’t decided by anybody other than the player.
If playing how you want infringes on someone else playing how they want, nothing will ever be solved. Inspect someone and see they have their own build and aren’t zerker, kick right away without even saying anything. Am I doing it right?
Also DPS meters? Really? In a game that basically just consists of 5 man groups of all DPS, I don’t think DPS meters are needed in the least other than to stroke Berserker’s kitten and the need to see the big numbers. And yes, I understand you said nothing about Berserker, but that is honestly how your post comes off.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
(edited by Regina Buenaobra.6193)
To be fair, I’d rather not have a dedicated expansion at the moment.
Mordremoth has been revealed in Season 1 of the Living Story, meaning we have a new antagonist to focus on in Season 2. Releasing an expansion pack right after revealing something as big as an Elder Dragon would seem a little silly.
Yes, I’m aching to explore Cantha, the Crystal Desert & encounter Jormag or Kralkatorrik but I’d rather wait until Mordremoth has been destroyed.
Howerver, what i do not get is that at the introduction of the megaservers it is announced that you will roll them out slowly and listen to feedback. Next to that most maps that were included in initial megaservers release, were the low populated maps that benefit most from it.
Why do people keep claiming that they would roll them out slowly?
I am almost 100% certain that they said they would roll them out OVER TIME, which says nothing at all about the speed of the roll out.
Krall Peterson – Warrior
Piken Square
Hi All,
I just wanted to take the time to make it clear that we are indeed reading all the feedback, not just about Megasverver but in many areas of this forum, others and in game.
As Colin has mentioned in the past Megaserver technology is a multi phase release and we are monitoring\discussing it every day.
We are very focused on a multitude of areas of GW2 including China and excited for our new global community and what lies ahead.
I wanted to say that I agree with the concerns around the post on twitter. I have a very small number of followers and rarely catch up on my account and following a very late night earlier this week caught up on my notifications and replied. I am a strong believer in exposition to all and will be more careful about this moving forward.
Regarding Dev communication on the forums currently, as I said we are very focused on a number of areas currently and are looking forward to being able to turn our attention to healthy discussions with you all soon.
This post is not designed to appease, it is designed to inform so please take it in the spirit in which it was intended.
Chris
(edited by Chris Whiteside.6102)
People were saying the game / zones were dead before megaservers. And now you people say they are too alive. Make up your mind.
(edited by Lévis.5489)
Male Light Heritage Armor…sans cape
Why on earth are you running Queensdale champ train?
Community isn’t just guild/friend list. Community is essentially everyone on your server, and that is being messed with.
One of the most exciting aspects of the new system is that it gets you playing with members of your home server more often.
I guess its time to farm all the dragonites you need because we may have to say bye bye to event trackers with that update, even finding open CoF+CoE maps might be a pain in the kitten >.>
I hope their announcement later this week will allow dragonite to be farmable and somehow provide a realiable source of open CoF/CoE maps.
People will likely do the event chains to open dungeons instead of just finding an open place. It’s already doable and this update will just make it easier. Encouraging players to do the content instead of find a work around is a step in the right direction
Greetings and salutations.
With Season 1 of the Living Story drawing to a close, it seems appropriate to offer review and reflection of everything that has come thus far. Sadly, there is much to consider, as the brand new path trod by Anet has many missteps and mishaps along the way.
Rather than talk about individual flaws, I thought it might be best to take a stab at the overall writing style of the Living Story and the narrative flaws it continues to exhibit. Plot holes come and go, individual complaints will always remain, but the best way to help Season 2 is to consider the pitfalls of Season 1 from a writing and gaming perspective. And so, I thought I would offer up a bit of constructive criticism in silly infographic format.
For your consideration, Fifteen Lessons From Fifteen Months of Scarlet Briar.