If they admitted there’s going to be an April 1st patch it would ruin the surprise
we have awoken Audrey II! Please don’t feed him Seymour!
Running a zerg in L.A. upscales events so far that rewards become minimized. Enemies hit too hard and die too fast, becoming a rampant waste of time.
I tend to get about 25% more loot when running with small groups, with the added advantage of leaving without a single piece of damaged armor. And rescuing more citizens on top of that? Heck, yes. When I see a zerg, I run the other direction.
That’s what I usually do. I come in from Gendarran and I immediately warp to Postern Ward and do my rounds there. I normally run solo, looking for citizens in the ogre cave, by the waterfall area and to the west of the waypoint down in the water which seems to hold a good number of civilians to rescue.
While doing that I’ll participate in an event or two, like escorting the ogres, defending the guards there and escorting the moas, but mainly my time is spent rescuing and being dumb in the chat. The reason I run solo is I know where I usually go, I just don’t do it in order and am pretty random about where I start. When I’m with another player I worry if I’m just randomly leading them around like a jerk.
hahaha! You are exactly the type of player I keep my eye out for so I can attach myself to them like some creepy personal guard.
I feel like I’m doing a good deed being a good silent back up gal, lolol.
Don’t look at me like that /eye twitches
I know I’m insane
Running a zerg in L.A. upscales events so far that rewards become minimized. Enemies hit too hard and die too fast, becoming a rampant waste of time.
I tend to get about 25% more loot when running with small groups, with the added advantage of leaving without a single piece of damaged armor. And rescuing more citizens on top of that? Heck, yes. When I see a zerg, I run the other direction.
That’s what I usually do. I come in from Gendarran and I immediately warp to Postern Ward and do my rounds there. I normally run solo, looking for citizens in the ogre cave, by the waterfall area and to the west of the waypoint down in the water which seems to hold a good number of civilians to rescue.
While doing that I’ll participate in an event or two, like escorting the ogres, defending the guards there and escorting the moas, but mainly my time is spent rescuing and being dumb in the chat. The reason I run solo is I know where I usually go, I just don’t do it in order and am pretty random about where I start. When I’m with another player I worry if I’m just randomly leading them around like a jerk.
Yak’s Bend
Lincoln Force [BOMB]
I like google+ a lot more than facebook
Word limit encourages the use of active voice. Competant writers should be able to communicate with concision as opposed to being meticulous and verbose. Passive, drawn out responses indicate uncertainty and lack cohesion. The goal is to expidite Chris’s reading, as such our points should reflect that. From what I’ve read on the first few pages there’s deffinitely ways to cut down on word count. I’m by no means a published or even competant writer, but we dont’t have to be to not exceed the word count.
CDI asks alot from the devs, it’s only fair they ask something of us aswell.
Whoever does the ‘Summaries’, please try to actually summarize the pertinent discussion points, rather than just a list of links to the discussions. If there was time to read through the many, many posts to keep up, there would be no need of summaries.
It’s fine to have both, but it could be found less than helpful with just a list of links. Thank you.
Great quote from Magnus and it does reflect humanity at times.
In fact Star Trek had a quote with similar context:
Let me tell you something about Hew-mons, Nephew. They’re a wonderful, friendly people, as long as their bellies are full and their holosuites are working. But take away their creature comforts, deprive them of food, sleep, sonic showers, put their lives in jeopardy over an extended period of time and those same friendly, intelligent, wonderful people… will become as nasty and as violent as the most bloodthirsty Klingon. You don’t believe me? Look at those faces. Look in their eyes.
“Sir, what shall we do, for we cannot distinguish between the faithful and the heretics.”
“Kill them all for the Lord knoweth them that are His.”
- Béziers, 1209 A.D.I say we take off and Skyhammer the entire site from Rata Sum. It’s the only way to be sure.
Why? It’s pretty simple to distinguish between our people and Scarlet’s goons. They have red text floating over their heads.
You’re either half naked or dressed like a 14 year old.
They’re one and the same these days.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
The level cap should have stayed at 20. Raising it to 80 was already a mistake.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
Here’s a little trick I found for ya’ll!
Bye-bye Lion’s Arch!
“All essential services that are unique to Lion’s Arch will be redirected to Vigil Keep for the time being, including Asura gates to other cities, Fractals of the Mists, and incarcerated cactus-faced troublemakers. Personal story steps will be accessible through a new entrance. Hwang’s team has taken steps to ensure that the city will remain fully explorable for map completion, although if you’re especially fond of a particular view…well, you might want to grab screenshots while you can. We were also warned that exploration isn’t exactly going to be as safe as it currently is.”
Mind the words ‘’for the time being’’.
They seem to be hinting at transforming LA. And for the event it will be a war zone.
I can’t wait for the next arc: Big Trouble in Little Cantha!
I’m betting the answer is somehow symmetrical with “Why does every fool with 100g to burn think he’s my boss?”
I’m generally open to guidance, but a decade in the military gave me a highly tuned awareness of who is and isn’t actually in my chain of command.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Say “It will work better or we will win if we do……such and such” Orders? This is not the army. Accept it.
Probably because they play games to have fun and not have orders barked at them by some random nobody who for all they know is a 10 year old crybaby who’ll call them a “Noob” unless they bow to their every whim.
(edited by Paul.4081)
Why should the take the orders of some stranger who spent 100 gold? You don’t order other players. If you want to explain how something is done, that is one thing, but giving orders is only going to get you blocked.
Just popping in to let y’all know we haven’t forgotten about you. The team is still hard at work fixing this problem. Again, sorry for any disruptions in your plans to play the new content today.
Maybe they should test it before?
They did test it. Their testing cannot however account for what happens on the live servers where thousands of players all try and access the content at once.
Three days ago they released a statement saying that EoTM would be down for around 2 hours after the patch was released so they could ensure that it would be ok. And obviously it wasn’t ok so now they’re having to work on it more. That doesn’t sound unreasonable to me.
For people saying they should have a public testing server – no thanks, you just get everyone trying to play in the testing server so they can experience new content first which means nobody is actually playing the current content and the game sort of dies as a result.
Regarding Deceptive Evasion: first thanks for listening to the feedback, that would have ruined one of the more interesting builds, decreasing build diversity.
Suggestion: Look into making Deceptive Evasion overwrite clones only but not phantasms. That would make a lot of players happy. It’s good to be able to overwrite clones sometimes, but most of the time you prefer not to overwrite Phantasms too. Currently there’s no way to control which gets overwritten.
Truth is that there is no reason for Karma jugs or any size to exist in the game anymore. They were only good for transferring karma from one character to another. With currencies being account wide we should just be awarded with the karma as the “physical” object serves no purpose other than filling up your bags and making you click.
Studio Design Director
I want to be very clear: I support the principles of good presentation over rigid formatting.
I’ve said it before – CDIs are about creating art. When we explore making art, we often need to demonstrate our understanding of art. To illustrate our points, but also to seek critique and review to improve upon it. That requires a degree of freedom. Freedom, in turn, requires a degree of responsibility.
CDI have become possible because the game has had time to teach about the game. Clear formats are an excellent tool for teaching processes, but they cannot be the highest level of contribution we will tolerate. I’ve been infracted for reaching higher before. I don’t want to see good posts being deleted again because they didn’t fit in a box.
You do not foster creativity by enforcing conformity.
I guess I don’t understand how format limits creativity.
Look at Shakespearean sonnets, for instance.
Anyway, I just think that a format would help collaboration with everyone, not how creative your posts look. I think what’s really important is the content, and a format would best portray that content.
Good format and process in my experience absolutely do not negatively impact creativity and problem solving.
On the contrary design within constraints have led to some of the very best ideas I have seen/played.
Chris
I just have to say it:
TL;DR… Have people gone bat-droppings CRAZY?
What are they teaching in schools now that after you go to the trouble of boiling your entire screed down to a couple of one-line statements that encompass your complete thought in stand-alone easy-reading form… you then BURY IT at the absolute back end of your post?
If you can deliver your core thought in a couple of one-liners *&(#$^!@ LEAD WITH THAT. Make those points when people are still extending you the courtesy of their polite attention rather than assuming their eyes glazed over and hoping you can pick them up at the end when they are more likely to have gotten up and fixed themselves a sandwich than they are to be still scrolling down past a wall of blather.
Rant over.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
At Chris’ request, I’m going to further define the structure I laid out in a previous post regarding User Stories.
For those who are unfamiliar with the term, user stories are a method of determining requirements or opening discussion for the development of a software project.
http://en.wikipedia.org/wiki/User_story
- The story is written as one or a couple of sentences where the developer (in this case, each one of us) makes a request or statement that they want the piece of software to perform. The statement is usually written in the most simple language or vocabulary as possible, as if a user (or in our terms, a player) were speaking to the developer directly.
For example – As a <role>, I want <goal/desire> so that <benefit>
“As a WvW player, I want stronger defensive tools/rewards, so that zerging across objectives is lessened and defense is more valued.”
- After the basic story is established, the poster could spend a couple paragraphs detailing their design. Again, whenever possible, the most basic language and vocabulary should be used. This way, any player of any language can understand the design, critique it, and offer their own insight.
- The idea of simplified user stories would allow people like Chris and other contributing Devs to get a quick overview of what the player wants and why they want it. If the Dev agrees with the player or the player touches upon an aspect or design that may already be in discussion or development by Arenanet internally, then the developer can read through a player’s detailed design suggestions.
- Interesting user stories Devs can “Favorite” or “Tag” to be explored further, or used within the final proposal at the company roundtable.
Essentially, it puts us, the players, in the developer’s chair as if we were at one of Arenanet’s SCRUM or Sprint meetings.
Personally, I feel establishing a format for a concise presentation like a user story would help us cut down on a lot of the redundancy, confusion, and length that have existed in previous CDIs.
As a <role>, I want <goal/desire> so that <benefit>
Something akin to this structure or user story template at the beginning of every player’s post would make elements like type of player, intent, and scope much more visible from a simple statement.
Put me under ‘big fan of LS’. It definitely keeps me playing.
I am glad you are enjoying Living Story. For me, it is the #1 reason I haven’t logged in for months.
And if the LS wasn’t there, then you still would not have logged in for months. Or are you boycotting PvP, Fractals, and WvW because LS exists?
I just wish we could get some metrics on how many people are actually enjoying ( not just playing, but actually enjoying) Living Story.
I don’t know.
Personally I don’t play stuff I don’t enjoy, and I was under the impression that it was a rather common line of thinking, but maybe I was wrong.
Getting metrics on how many people enjoy content would be rather impossible, seeing as it would always be a biased result (while metrics show an unbiased, absolute, result).
Krall Peterson – Warrior
Piken Square
I just wish we could get some metrics on how many people are actually enjoying ( not just playing, but actually enjoying) Living Story. If Living Story is such a success, then prove it to us. Show us the overwhelming support for it. If not — and the majority of players do not want Living Story — then admit you made a mistake and put an end to it. Stop trying to shove it at us whether we want it or not.
I enjoy it. Living Story is the #1 reason why I’m still playing GW2. And I don’t know what “the majority of players” want, but I won’t assume that the majority of players agree with my opinion. You’d have to be some kind of egomaniac to do that.
Personally I hope it’s easier then Tequatl. I never managed to defeat him. The premise of a large world boss where you have to be in a specific server, specific guild, and specific overflow even to get a remote chance of defeating it kills the purpose of “free for all” content they promised at the launch. I get the purpose behind it, and I understand what they were trying to accomplish with it but if you ask me, it terribly broken atm.
If this trend continues, they need to think long and hard before implementing such bosses/changes because it’s apparent that this type of content is not available to the majority of players. I think that such encounters should be reserved for some kind of elite dungeons like FoW/UW and others from GW1 used to be.
That being said I am not too excited about those new bosses but we’ll see how it plays out. Hopefully they learned some of their mistakes with Teq.
(edited by CharrGirl.7896)