Showing Posts Upvoted By Lukhas.1962:

Arenanet Workshop

in Suggestions

Posted by: Caiotamietti.5749

Caiotamietti.5749

As everyone knows gw2 is based on the horizontal progression, and many complain of skins (finding them ugly) and drops of itens, thinking about it, I found a cool solution. Where is created various weapons and armor by community, being voted on by itself, being the coolest enter the game, are in black lion for some days and a percentage of the profit for those who is created. After this time, that set(weapon) is placed in fractal and this itens is droped in one specific boss.

Example 1: One ppl created set with elements of ice, this set dropped in last boss of this dungeon in fractal. The chance to drop will be rare, only for each "5 (random number)" kill the boss would drop a piece of the set.

Like steam workshop. Its a great way to make money, and a good way to make ppls happy.
Examples of couriers made in steam workshop from dota 2.

http://www.cyborgmatt.com/wp-content/uploads/2013/04/Dota2_Model_ShagbarkFinal02.jpg

http://dota2.cyborgmatt.com/gifs/Dota2_ShagbarkIdle.gif

http://dota2.cyborgmatt.com/gifs/Dota2_ShagbarkFlyRunn.gif

http://i.imgur.com/9rE0OFK.gif

These two courier has the participation of a Brazilian and Brazilians make some items WorkShop and live it, a margin of 25% of all profits of this item goes to the author or authors of that item. Ie if an item is sold, 100% of the profit of this item, 25% goes to the creator. If 10 or 100 items are sold by the same author, 25% of all profit goes to the creator.
 
The more people buy, the more profit the creator.
 
Today, the DOTA 2 broke his own previous record that had overtaken the game with more players online than wakittenherto Skyrim today peaked at 330k of players in the Client Online + 70k + 30k twicht the NeoTV, not to say that the DOTA 2 BETA is still closed in China and South Korea, the tendency is to increase the number of players ever. So far in the middle of the month, 3,200,000 unique players played DOTA 2. Anyway, the more players, the greater the number of sales of the item, the more profit the creator, has people living in it, and now with the number of players is increasing even more the more money you earn the creator ...

Example, the courier did T_Vidotto Bamboo, Bamboo costs 25 reais, 50,000 players bought this courier, assuming that the profit of each courier’s the value of the courier in case 25 real, 25% of that goes to the actual 25 T_Vidotto, as T_Vidotto profited at all? Well it is more or less around ... To improve the actual T_Vidotto has Ward’s, set’s for certain heroes, courier and have been approved and are in the game, imagine how much he earns per item sold, the profit generated by summing all items ...

Kblood – Necro r49
Challenger of the Arena

(edited by Caiotamietti.5749)

My Guild Wars 2 Review

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Hearts get done as I run through areas.

That’s rose colored glasses. You speak as if you could do all events just by playing normally in the areas around them, and that is factually wrong. For example, the heart about trading objects with a group of friendly Ettins: you can play normally in that area as much as you want, but unless you stop to “DO the heart”, you will never actually get it done.

Even the line about grind is a matter of opinion.

Do you understand what a review is?

Or, to make it short, can you think of any good review in which the reviewer does not state his/her opinion? In fact, can you point any good review that is not based around the reviewer’s opinions?

It’s a pretty unrealistic expectation that people are going to read four pages of text on a game that has already been released

Back in 2007, I wrote a long list of suggestions for GW2, considerably longer than this review. At the time, the community actually discussed the content, instead of wasting time discussing lenght. This is one more example of how the GW2 community is inferior to the GW1 community.

I’m not really sure the point of writing a review anyway (…) But I was disappointed when you characterized the Guild Wars community in such a negative way.

The conclusion to your own line of thought is the answer to your question. This review is not for the community; why would I bother writing something for it? The purpose of this review is to tell ArenaNet what they have done wrong. Replying to the community’s rants serves the purpose of keeping this in a place where it’s more likely ArenaNet will see it.

I can pull up many reviews were reviewers state their opinions AS opinions. Never have I see a book or game review just use the word fail. And this particular review fails on many levels.

No matter how much you say you don’t have an agenda, you do. For example, in your response to me you pull out 1 heart out of hundreds. Maybe there are a dozen such hearts, but a dozen such hearts out of hundreds do NOT warrant the treatment you gave hearts. It’s disingenuous at best.

It doesn’t matter. It’s clear to anyone with half a brain that you wrote the entire review because you don’t like the game. You couldn’t have written the review an decided you didn’t like the game while writing it, because that’s not how it works. Either you like the game or you don’t when you started writing the review. You’re trying to convince us that somehow, in the process of writing the review, you found you didn’t like the game.

There are many people who write reviews for all sorts of purposes. Many reviews are written just to push an agenda. I never bothered reviewing this game on the forums, or anywhere else for that matter, because I know that different people have different tastes and that’s one thing your review doesn’t take into account.

By all accounts, your idea of what a good game is and that of other people’s is very different. But since you didn’t bother saying what you find a good game to be, you draw conclusions that can only be seen as biased.

And you know, every good reviewer has biases. But many have trained themselves to leave those biases at the door, or at least to declare them.

In the end your "review’ is nothing more than your opinion of a game you feel disenfranchised with.

The truth of that matter is simple. If you had no agenda, and you didn’t like the game, you’d just go play another. Writing multiple pages without an agenda about a game you’ve decided you don’t like doesn’t really make sense.

Unless of course we were to assume you were trolling and I’d never accuse you of that.

My Guild Wars 2 Review

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Now seriously, my eyes hurt only while scrolling. You should do a resume or something.

Last post in the review, the Conclusion (just two paragraphs :-P).

A pattern of bad updates? Based on what?

Karka update. Guild missions update in which guild missions were bugged and did not work properly. Update that introduced the exploit in AC that took ArenaNet one month to fix; update that actually made the Scavengers in AC worse than they were. Lackluster story added through Flame & Frost. Ascended tier… Fractals with a gate mechanic based on gear, and so on.

You say it is riddled with bugs. No mmo is bug free

That’s just a bad excuse. MMORPGs are usually mediocre games. It’s irrelevant if GW2 is sligthly less mediocre or not; what matters is if Guild Wars 2 is a good game or not. And the amount of bugs in this game, plus how slow ArenaNet is in fixing them, is not something you see in good games.

Sorry but this is very relevant, because you are ignoring the reason most MMOs are bugged. And if you ignore that reason then you’re just a bad reviewer.

See reviewers and I’ve written professional reviews, take things into account like genre. The problem is, MMOs, unlike most games, change all the time. The more a game changes, the less time devs have to work on older bugs and the more new bugs get introduced because there’s new code.

Even driving games are bugged, but driving games tend not to evolve. They’re what they are when you buy them. And there are still bugs and often games are patched. But since new content generally isn’t added, or very little new content such as DLCs well, there’s less reasons for bugs to exist.

The more ambitious a project the more it’s going to have bugs. Windows has bugs and as far as I can tell, Microsoft is a much bigger company than Anet.

Of course, fun is relative. Reading your review, I think you had the conclusion in mind while writing it, which doesn’t actually produce a fair review.

Of course, for an amateur review, you’d expect this. It would have been much better if you saved the wall of text and just jumped to your conclusion though, since everything you say is suspect if you start with bias.

My Feedback for GW2 - What could be improved

in Guild Wars 2 Discussion

Posted by: CureForLiving.5360

CureForLiving.5360

You could bury your head in the sand and reply asking for proof, you could deny all you want

Oh that’s a wonderful sentiment to start any conversation with (sarcasm). Essentially what you’re saying here is that you’re not looking for any sort of meaningful discussion you’re just looking to moan, to complain, to be a little girl (of course maybe you are a little girl, in which case replace girl with boy). Oh look your feelings got hurt and now unlike how a man deal with his problems (alcohol) you’ve decided to use the classic finger-in-ears-nananana-I-can’t-hear-you form of catharsis.

I know what I’m talking about

Practice makes perfect, but no matter how much I flap my wings I won’t be able to fly. By the same merit simply playing the game a lot doesn’t make you a expert on the game.

Whether or not you guys choose to agree with me or not, it doesn’t matter now

Yes because as we’ve already established you’re not listening.

I think the problem here is simple, balancing the game on a PvP point of view – Screw the balance, it is time to separate the mechanics. Have PvE skillsets and PvP skillsets so each are balanced independently of each other.

Technically the skills are separate, at this point they simply haven’t started fine tuning the balance yet so the PvE and PvP skills are still pretty homogeneous, but the ground work is there when they finally start tweaking. Several skills are already noticeable different.

lol only a few troll replies?

So those that disagree with you are trolls? I know the ego needs to defend itself but still…

It is quite possible to list many other areas, issues and areas of complaints. But in all honesty, with the array of new MMos coming out this year

I do believe another member of the forum said it best:

I’m sorry you don’t like the game. I hope you enjoy your next game more.

And probably said more amicably then I could.

I'm disappointed with the end game

in Guild Wars 2 Discussion

Posted by: Anakin.9765

Anakin.9765

Based on your forum activity, you’re not going to get the answer you’re looking for. You’ve decided you don’t enjoy the game. You’re bashing every little thing that isn’t molded to your specific tastes and assume its a game breaking issue.

You don’t like the dungeon design, you don’t like jumping puzzles, you feel Fractals ruined the game, you don’t like the battle system (claiming it was a last minute addition to compete with Tera – hah), you simply do not like ANet, and you claimed to not enjoy the holiday events.

This is just what I get from your posts with a quick glance. Face it, you don’t like GW2 and you refuse to. Every thread you reply on, whether the thread is positive or not, you turn it into a “Yeah, but this part is bad.” thread.

What did you want to accomplish with this thread? We get it, Guild Wars 2 isn’t a game for you.

No Laurels for PvP players

in Guild Wars 2 Discussion

Posted by: azizul.8469

azizul.8469

alright… OP as sPVP player want laurel….

can us PVE player get glory in exchange ?

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

January WvW culling & loading changes

in WvW

Posted by: Habib Loew.6239

Habib Loew.6239

Gameplay Programmer

In the January update we’ll be making a couple of preliminary changes to WvW.
1. The first of our engine changes will be coming on line to help improve character load times by using fallback models.
2. We’ll be switching over to the culling methodology that we trialed in December.

The engine change we’re making uses fallback models to represent characters until their detailed models are fully loaded. The fallback models are cached so that they can display without any asset load delay and there is a distinct fallback model for each race/gender/armor-class combination. As a result of this change players will be able to see characters represented as fallback models as soon as those characters are reported to the client. Once the specific, detailed model for a given character is completely loaded from disk the fallback model will be replaced with the detailed model. This visual compromise will help to ensure that players see other characters as quickly as possible in WvW. Please note that this change does not eliminate delays due to culling, it only addresses delays due to asset load times. Players on higher spec machines would therefore expect to see fallback models less often than players on lower spec machines. This change also lays the groundwork for more extensive uses of fallback models in future updates.

In December we ran a one matchup trial of an updated culling system. Based on all the feedback we received, both during and after the trial, we will be transitioning to the updated culling system that we used in the trial. This update allows the culling system to handle allies and enemies separately so that being surrounded by a group of allies will not impact the culling of enemies (and vice-versa). The general consensus after the trial is that this system lead to a better player experience in WvW. We further saw that some of the issues people had with the new system were related to asset load times rather than culling issues so making this change in combination with our character loading improvements should lead to an improved overall experience. It is important to note, however, that while we believe this change is an improvement to the WvW experience it does not fully address the issues with culling and we are still working towards our goal of removing culling from WvW completely. This change is intended to give players an improved WvW experience while we continue work on our more comprehensive solution.

While this update only contains a couple of visible changes to WvW it lays a lot of important groundwork for future updates. We have some exciting changes coming and this update is just the beginning!


ArenaNet Gameplay Programmer

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: DiogoSilva.7089

DiogoSilva.7089

The only reason why (HB) Warrior is so strong, is because of the AI. Hundred Blades and other oftheir burst skills was meant to be easily dodged/ blocked, something that pve enemies can’t do. A Warrior is not even a top tier profession in pvp.

And yes, AoE is a problem. For events, AoE builds are much better at farming than other builds, regardless of the players’ skill level, which is unfair. For pvp, AoE spamming is very stronger against a coordinated team trying to rez their ally and against players defending points, weakening both strategies and making the format slightly more 2-dimensional. In WvW, there’s nothing to say: it’s an AoE fest by nature.

Maybe some of you never thought of this before, while you have been abusing AoE in this game, but just because you got used to it, does not means it was meant this way. That being said, I hope they nerf AoE VERY carefully. I want them to nerf AoE, but noone surely wants them to nerf entire builds, weapon sets or even entire professions because of that.

(edited by DiogoSilva.7089)

4v30: AOE or teamwork?

in Guild Wars 2 Discussion

Posted by: Zantetsuken.9051

Zantetsuken.9051

This isn’t really relevant. If you increased the 4 to 30 so it was even numbers, and then looked at the AoE damage, that is where the problem lies. Guilds are using culling and AoE damage to wipe out large groups in seconds before they even know what hit them.

Like it or not, that causes players to quit, because that kind of combat isn’t fun. There is no fighting involved, just AoE spam followed by a long run back from the Waypoint.

This change, if it goes far enough, will make combat more involved and enjoyable.