Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.
Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P
From this I take you don’t ever have participated in a serious wurm try?
~MRA
People really do complain about everything…
It’s too late for answers, Colin. I’m done with this game. As soon as I saw the word ‘Megaserver’ I knew my time in GW2 was over. If I can’t play on the realm I chose, I don’t want to play at all.
To be fair you have been “done with this game” about 5 times since release, and yet you are still here. So clearly people won’t take your “threats” seriously.
The majority are really happy about the direction the company is taking. If you are seeking for paradise, maybe you sould check another game and uninstall this.
I personally do not want any sort of open world dueling in the game.
For the most part GW2 has a much more positive community compared to many other MMOs. Part of this is because the game is focused on cooperation, even when you are fighting other players there’s more focus on working as a team than on individual performance. One thing I remember encountering in MMOs with open world dueling is obnoxious players running around challenging people constantly. Even if you turn off the ability to be challenged they would follow you around and harass you (“1v1 me bro”). You encounter this kind of behavior less often in GW2 because there’s no easy way to do it. Even in WvW you have to go out of your way to harass a enemy player. One of this game’s greatest strengths is how it fosters a more positive mindset compared to other games.
The game is for the most part balanced around how builds affect a team fight, not 1v1’s. Some classes such as Thieves and Mesmers have skills that make winning duels much easier than other classes. Moa and Thieves Guild can basically be a “I Win” button in many situations. That being said those 2 elites are not as deadly in team fights which is why they aren’t considered OP overall. By the same card, classes like Warriors are really strong in team situations but a good player can overcome builds like Hambow in 1v1’s because Hammer is so telegraphed.
I’ve spent a good number of hours in duel servers but since then I’ve stopped because I got fed up over the negativity the servers had. I even found myself getting more frustrated (granted I have terrible internet so that contributes) for no real reason. Some classes are simply not built for any sort of dueling environment. I know I for one don’t enjoy fighting Thieves that stealth for 10+ seconds and just wait around to heal while you run in circles hoping to whack them. That isn’t a huge deal in PvP or WvW because that means they aren’t capping or doing anything useful but in a duel it just drags things out. Basically, dueling doesn’t really MATTER when there are more important things to be done.
You guys are making some really good points, thanks.
Do you guys think this should be a higher priority than other changes? Why?
Maybe cause its stupid that you have to load like 3 screens to do it?
You can directly join a custom arena from anywhere. You do not need to be in the Heart of the Mists anymore.
GW2 is just a casual grindy game with no proper endgame or challanges.
Pretty much. You forgot to mention the cash shop though, where you can buy skins that should’ve been obtainable in game, and cosplay in the LA chat room with your friends.
So first you’ll moan and groan that the content is too hard. Then you’ll moan and groan that there is no proper endgame (despite fractals, dungeons, WvW, PvP, Living Story) and claim there are no ‘challanges’
It’s challenges btw.
Repeat after me… ’It’s just a game & she’s a fictional character’.
In terms of grinding? I’ve felt GW2 have been more of a grind to me than WoW was when I played it.
I disagree 100%, WoW was nothing but grinding, whether it was PVE or PVP.
I think your tolerance of grinding, as with most of us, has diminished with age. GW2 is definitely not more of a grind than WoW though.
You’re wrong and woefully behind. Try to keep up please since it’s not 2008.
WoW is a grind of 10 years where missing a part of it would make the next content un-available for you. The progression feeling is illusionary, it is about starting the new chapter in the grind-fest every month.
GW2 is grindy too, but at least I can enjoy it the way I want.
If you are a fan of Everyquest, you shouldn’t be here though, I don’t see the point in you commenting.
My fresh 90 was raiding current content within a few days of reaching 90. I didn’t grind or miss anything.
Raiding for a few hours a week is fun and not a grind at all. Beats zergy LS garbage.
we get it, you hate GW. thats fine, but is there really any other point to your posts in this thread?
GW2 is a superior game to almost every MMO in the western industry atm and Wildstar/ESO are both average ones. People would like WS/ESO for a fresh experience however neither bring anything major to the industry.
GW2 is a superior game to almost every MMO in the western industry atm and Wildstar/ESO are both average ones. People would like WS/ESO for a fresh experience however neither bring anything major to the industry.
Is this sarcasm?
No, these are facts
GW2 is a superior game to almost every MMO in the western industry atm and Wildstar/ESO are both average ones. People would like WS/ESO for a fresh experience however neither bring anything major to the industry.
Is this sarcasm?
No, these are facts
If by superior, you mean a grindy game with shallow combat and content that is so unrewarding that it’s simply easier to play the TP, then you’re right.
No I mean the game that you don’t now how to play ending up grinding because you are used to the hardcore content games with no combat offered, calling hard-core gear raiding for for content with people getting kicked out from parties and guilds because they aren’t special enough.
(edited by nGumball.1283)
It’s not about you, and even though you killed Scarlet the LS still wasn’t about you, it was about DE2.0.
Actually, if you go to LA, your name will be on the list of heroes that helped defend and liberate LA
Didn’t expect to see a thread like this here.
Srsly guys
When will I be able to properly heal my partymates? I want to select someone and cast infuse healing then heal myself back up.
I guess when you start playing a different MMO?
Am I the only one that finds it funny that splashing a couple pieces of Assassin’s gear into an otherwise full Berserker loadout is being held up as ‘build diversity’?
Yes, you are, because right now full berserker’s gear is an answer.
When will I be able to properly heal my partymates? I want to select someone and cast infuse healing then heal myself back up.
This is not that game.
You really think if a new player is able to select from a pool of traits he is fine but if he gets 1 new trait per line he is lost? Come on.
Again, this system is forward looking. If we just unlocked the 40 new traits now, what about next time? It will always just be X more. We have to draw a line somewhere, and here is probably the best place to start.
justin, could you confirm with us, that the newly unlocked traits would be account bound, once unlocked? because this is how it works for guild wars 1, once unlocked, is account wide. i expect the same in guild wars 2.
I don’t know, but I’ll bug Josh and Allie about it and see if they can get it answered on Ready Up tomorrow.
No. If you have more options than your opponent, then you are potentially more powerful because at worst you can have the same build as him.
That isn’t the worst case scenario, you could just as well have an inferior build because you chose options that don’t work well together or with your play style. More options make coming up with good builds increasingly difficult, especially for beginners, because there are so many more things to consider and each must be weighed against alternative choices (opportunity cost.)
Plus, “barring any balance issues” is actually a big deal. You can bet these will cause balance issues (unless they’re intentionally bad like the new healing skills).
Definitely a concern, but that will mean little to new players who don’t know the current state of balance anyways.
Did the company change their moto from “When it’s done™” to “coming out soon™”
I think it happened sometime after release. :P
But lets say I wanted to play my friend’s spec, because it’s really good. But I can’t, because I don’t have certain traits unlocked. That to me feels really bad.
This exact scenario is on our radar, and we definitely want to make it possible. Hopefully you’ll get a better idea of what we have in mind when we talk about the new rewards system.
PvP gives us a tiny bit of coin. No matter how much you play pvp, you won’t be able to make as much as your average pveer. What’s the point in implementing “horizontal” progression when pveers can unlock the new traits multiple times faster than pvpers?
That is a valid concern, one worthy of its own thread. I should mention that this is only part of the rewards we have planned. We should have a blog post about that coming out soon™, but I’m not sure where it is in the schedule.
snip.
Please do not presume to speak for all players. As a PvP player, I disagree with you, and I know others that do as well.
If you want to turns this into a numbers game, please do keep in mind that the vast majority of PvP players play PvE and WvW as well. We definitely want to make the game fun and enjoyable for PvP-only players as well, but we need to keep a broader context when designing systems.
Is there at least a way to obtain those traits without spending money in PvP? For instance, back in GW1, you were able to unlock skills with factions, whose main purpose was that.
It would be great to allow players in the new reward system to be able to unlock those traits without paying gold, which can be spent in a lot of other ways (and trait isn’t exactly the way I want to spend golds on).
It could be, for instance, by paying tournament win tokens to a vendor?
I know it’s something we were discussing when we were talking about the new reward system, but I do not recall were we landed. I will bring it up with the team again. I know I’d like to see it.
So Justin just confirmed that sPvP will be vertical progression. You need to unlock abilities. I’m sorry, but unlocking new traits = vertical progression to me.
I have to disagree. If it meant more skills available to you at one time while you are playing, then yes it would be vertical, but that just isn’t the case. You get more trait choices, not more traits applied to your character.
Then why make a distinction? If PvP can happily go along with players getting 12/13 traits per line, why add an extra layer of frustration and difficulty instead of giving them 13/13 traits per line? It’s obviously nothing to do with easing new players in.
If it were only an additional trait, you’d more of a have a point, but we’re introducing this system with the future in mind. I can’t speak for the Skills and Combat teams long turn plans, but I know I would be disappointed if we stopped with just these new traits.
Horizontal progression is a nice concept… but it’s one that I’ve never seen mentioned on the PvP forums, only the PvE ones. If you want to get more players in to PvP, somehow I don’t think keeping back build options is the way to go about it.
Horizontal progression is very common, even in PvP games. Personally, I think one of the reason’s PvP rewards seem somewhat hollow is that we have no real progression beyond looks. I think you would be hard pressed (outside one-off games like most FPS and RTSs) to find a successful game without progression. As a PvP player, I love this change (disclaimer: I had no design input) and can’t wait for the 15th. 
Come on guys, lets be more productive here. Saying we don’t care isn’t just wrong, it shuts down and discourages dialog between developers and players.
Don’t get me wrong, you can certainly express your opinions and frustrations, but just because we are heading in a direction you personally don’t agree with doesn’t mean we don’t care or that we are ignoring you.
Now lets get this thread back on track.
As Roy mentioned in another thread, all the current traits will remain unlocked in PvP, even for new players. It is only new traits that need to be unlocked, and you will not have to PvE to obtain them.
Also, this system is designed for horizontal progression. Unlocking traits, or what have you, won’t (at least shouldn’t, barring any balance issues) make you more powerful, they simply give you a wider range of builds and allow you to better tune your character to your play style. Many, many successful games ease players into options, and, in my opinion, trait unlocking isn’t any different.
I understand some of you are worried that we’re just adding stuff and ignoring existing problems. I can assure you, as I sit within earshot of the Skills and Combat team, that they are very aware of this and have no plans to ignore existing issues.
(edited by Justin ODell.9517)
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