So we are now insulting the fact that the game has strong female characters? I for one find it really refreshing to be playing in a world where a guy doesn’t have to be the one who figures everything out and saves the day.
So “Strong female characters” = “Women who are surrounded by inept men who they snarkily mock, insult & 1-up”? Ok.
personally, I haven’t seen what DarksunG is going on about.
Based mostly around ambient dialog.
I don’t run across that constantly enough to call it “surrounded by inept men”, unless you count the population of Lion’s Arch. Which also seems to have an inordinate amount of female characters interested in shopping, wine, and beating their husbands.
I also think maybe there’s too many people in Lion’s Arch who care about the sewer system and what’s down there. Maybe there’s some hidden scatological meaning trying to be subliminally forced upon us . . .
Lately we’ve had quite a lot of discussion about the Berserker meta. One of the main arguments against reducing the effectiveness of Berserker stats are that other stats are simply not useful: builds do not lose out on active defenses by speccing for damage and defensive stats tend to promote bad play because there is more reliance on passive stats and less need to learn encounters and play skillfully.
An interesting thought would be to tie the effectiveness of weapon skills and utilities to stats more heavily. Non-boon support/utility skills (like blocks, walls and knockdowns) don’t scale in duration/effectiveness (except for specific trait/rune modifiers). What if the duration of skills scaled based on your toughness? Say Shield Stance was not fixed in duration but instead scaled 2..6 seconds based on the toughness stat. Obviously this would not be a solution implemented by itself but I think it could be a useful complement to other changes. It would provide an incentive (along with a redesigned defiance) to use defensive stats in combination with damage pieces to meet breakpoints and reach specific stat levels (instead of running all equipment from one set of stats). It would also promote using defensive stats to improve play instead of relying on them as a passive stat crutch to make up for bad play.
This is exactly how Guild Wars 1 was. Your skills were tied to how many attribute points you had invested in the trait lines. While its a good idea, I just do not see them rebuilding gw2 to work that way.
Windows 10
So we are now insulting the fact that the game has strong female characters? I for one find it really refreshing to be playing in a world where a guy doesn’t have to be the one who figures everything out and saves the day.
Menzies or Dhuum maybe? A pity we can’t bring an alternate Abaddon out of a Fractal and into Tyria….
Only if we can push Evon into the whole “vortex of secrets” unleashed when we kill him this time. Make a charr into a human god, just to make them cry.
Yet another reason I am kitten glad to be a Canadian.
However if they do ever decide to pull this kitten on us, there are plenty of single player games available. Never played WoW because they charged a sub.
Remember when we placed random skills on our bars to make jokes back in GW1?
We should make GW2 versions of these.
I’m not sure it’s so easy to rule out some demonic influence. Kanaxai in Factions, for instance, while not actually able to possess its victims per se, could certainly drive them insane and, it was believed by at least some NPCs, transform them into demons (oni) themselves. I could see it being the case that Ceara involuntarily made contact with a Kanaxai-level demon in the Mists, who has been manipulating her since.
And if the entity was somehow connected to events in GW1… that might well explain the dislike towards humans for “always getting in the way”.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Fair point. I had forgotten about Kanaxai as there’s never really anything that links him to the Mists. Nothing but mechanics really proves him to be a demon and there’s nothing else like him but his Aspects and Oni.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
indeed, moneica
her madness has nothing to do with the validity of what she’s doing
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This skill is bad, and ANet should feel bad for releasing it as is.
Seriously, if anyone actually wants to see how underwhelming the skill is, go back to the livestream where they previewed them all, and watch how excited they were for the other heals. They went through different tests, got all excited, showed off something special about it; but the Necro skill? They were visibly bored. The best thing they had to say about it was that it had a massive and obvious cast animation, and that the opponent could negate it’s entire usefulness if they weren’t brain-dead.
This skill is objectively worse than every other skill we have in every situation in an optimized build.
You forgot how the golem annihilated Karl while using this signet in the livestream. =3
The’s a big problem I see with the staff, the RNG aspect of the weapon. Skills 1, 4 and 5 focuses on giving things randomly, plus the iWarlock damage is always determinated by the amount of conditions.
For me, it should have to be a cleverer weapon. Wind of Chaos should only bring one boon and inflict only one condition (Might and Burning). Chaos Armor should give straight defense (protection and aegis) and 2 debuff conditions (weakness and poison). And finally, Chaos Storm should be a powerful aoe lockdown, with dazes and chills, while granting mobility (swiftness and stability) to the allies.
Both chaos skills should work as now, granting one of the boons/conditions every stuck/pulse.
PD: About the pve rework, I don’t think they will tone down direct damage, or that zerker/assassin gear will not be the best. This change will only buff the conditions to satisfy the condi necros/engis/thiefs, but for the rest of professions, direct damage will still be the best way.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
YEAH GIVE WARRIORS PROTECTION THATS A GOOD IDEA
Yes. I like this idea!
what if mobs used cc so it was unlikely you’d all make it past them?
what if mobs used cc so it was unlikely you’d all make it past them?
Or have unlimited leash range.
The issue of unsatisfying role balance is something to be laid at the feet of the AI design as much or more than any inequity on the player skill choices side.
I want us to get the role balance paradigm just right providing a solid foundation to interact with before turning up the heat in terms of AI behavior. I believe and know this to be a prerequisite.
I must (politely
) call this in to question.
We currently play in an environment where the risk/threat posed by highly rewarding encounters is so low that the only axis that needs serious consideration is “We WILL succeed, so how fast can we get it done?” You could multiply healing done by x5 and it wouldn’t make healers any more appealing to the most skilled/efficient players because the “coefficient of relevance” on that type of support is currently zero. People are entirely capable of beating some of the apex challenges strictly relying on self-heals (when they aren’t soloing Lupicus just to drive the point home…).
Likewise its clear crowd control effects are clearly built around their performance in PvP, and when taken out into PvE the existence of “hit me with CC and I gain 25 stacks of defiance” puts an extremely visible “coefficient of relevance” of about 4%
.
Improving AI/increasing critter challenge is just one way to approaching the hidden goal – making monsters more like players… and vice versa
.
Consider: If all players had Unshakable and gained 2 stacks of Defiant each time they were struck with crowd control effects, you could rebalance our CC skills with that in mind (longer duration, shorter cooldowns, etc) to maintain the desired level of effectiveness in PvP… but as a byproduct you’d see a fraction of the complaints about CC-spam in Orr, and the entire Control role might become strong enough to be significant when fighting bosses who will outright ignore 25 out of 26 applications – at least now when it does work it works longer, and the process of stripping those stacks is faster because you have shorter cooldowns.
I think perfecting your paradigm strictly on the player-side first will just serve to lock-in existing monster mechanics because now you don’t dare alter them for fear of upsetting the player-side balance you’ve worked so hard to achieve…
I can’t really go into much more detail than this.
Chris
Not surprising… Critter AI seems so varied from game to game it probably falls deep into trade secrets territory
.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I dont see them as being a couple. I see them as two girlfriends talking suggestively. I have several straight female friends who act lesbian when they’re together, but its just an act.
Except it was confirmed in the living story livestream that they are a “love story”
Worth noting here, I love my mother very much and if she were in trouble I would move heaven and earth to help as much as I could manage.
That does not mean we are an incestuous duo.
I wonder when it will come to light, that the minstrel and Ho-Hmmm-Tron are having a secret affair…
Vote proposition infinity, say yes to robosexual marriage!
Sorry, it was stronger than me. On topic, I have no stronger feelings one way or another.
Logan with Jennah is another lesbian relationship tb
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
They view themselves as superior (in intellect and thus leadership) than other races and there are some that want the asura to be on top of the proverbial food chain (High Councillor Flax for example). They have been integrating themselves into all races though, via economy, and that’s actually their little “master plan” for taking over other races.
But it’s not like they’d be enslaving the other races. So no, they’re not evil.
And Rata Sum being a floating city I believe was more of a security action – when they arrived in the Maguuma, there was a lot of hostile wildlife that the asura were not used to, and they’re still not entirely used to the surface life. Floating in the sky was their way to protect themselves from the unknown of the surface life – if memory serves me right on what the devs said for the design behind the city.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Regardless of whether or not she’s the good guy . . .
At least Scarlet didn’t free Palawa Joko and cause an entire region to go to crap because of it. That’s totally on . . .
. . . Dunkoro.
Sylvari aren’t perfect. Rather, the ones who still follow the Pale Tree and the Tablet aren’t.
They’re incredibly naive and easy to mislead. They do not, as a whole, understand deception without more life experience. To many of them, it’s relatively simple to deceive and then entrap them. Even Cadach isn’t much of a deceiver. Faolain is cagey, and hints at possibilities but she doesn’t outright lie.
Scarlet doesn’t seem to engage in wholesale deception either (assuming it is all hallucination what happens inside the Tower with her speaking), she is very . . . very blunt and simple when she acts or speaks. She may have motives but she’s not outright concealing them behind deceptions . . . much like Faolain, her take on deception tends more towards letting people make assumptions which are wrong and not correcting them.
So far her only outright lie is one of omission, regarding the bombs in the Royal Pavillion. “Oh, did I say five bombs? There were six.” Not lying, but also not mentioning the sixth bomb until it was too late.
We’ll see what’s coming though.
Everything thats making this game look nicer isn’t wasted.
Also, like I said, it wouldn’t be too hard to implement and, like you can see at this threat, there is a huge demand.Your suggestion is gamechanging, therefore it has to be balanced and tested.
I… I didn’t realize you were threatening me.
Kidding, of course. It would be wasted (imo) because it wouldn’t be used except by maybe a handful of people, and it’s questionable if they’d keep it full time.
Yes, my concept would have to be balanced and tested (as would any changes to be honest). However you have to admit… it does open the door for more types of content to be added to the game. Why only change the darkness when you can also do so in a way that livens the game up with potentially new mobs, new events that kick off in the night, new strategies in WvW, etc?
If there’s a change to be made, why limit it in a way that doesn’t allow for potential growth, as sliders would? If you’re going to go for it, go for it with gusto and make it matter!
Thats your OWN opinion, thats fine, but don’t generalize.
To me and and many others, its not wasted.
You can think whatever you want but don’t blunder with stating it would be wasted.Nice way to dodge the other points, but regardless, of course it would be wasted. The vast majority of players (and no one in WvW) would deliberately disadvantage themselves. A slider fails the cost/benefit sniff test most stinkily.
Seriously, who other than you have said, this idea would be wasted?
And how many have already said on this threat that they would appreciate such a slider?
You still think, just because you said it would be wasted, and just because it would not affect the gameplay, you would be right.Hint, you’re not.
Your expertise at missing the point is most impressive, I’ll give you that. That, and your belief that slapping a slider in there and it’s magically darker is such a simple thing to code. (Let’s consider as well the coding, testing, etc. for day/night and night/day transitions and having that look smooth for every setting on the slider, …)
You also haven’t allowed for people that would consider a slider on first thought to consider going with a system that provides for far greater depth then just a slider would allow. So, to flesh that out for anyone still bothering to read this thread:
- Changes to darkness are universal.
- Changes to darkness scale with the phase of the moon. Full moon same as now, new moon considerably darker (but not excessively so).
- Darker nights can then be used to allow for new mobs to spawn with unique drops and for unique night time events to kick off.
- Darker nights (universally) in WvW could alter strategies, encouraging activities under cover of darkness. This could be enhanced by reducing the range you can see nameplates in the dark.
Or your option…
- A slider.
Your girlfriend has her in-game options for Character Limit and/or Character Quality set to Low. This affects character armor rendering. If her computer can handle it, she can move it to a higher setting, and your armor will show up as it looks on your computer.
Even though it says WvW, it affects PvE, as well. Good luck.
(edited by Inculpatus cedo.9234)
