Showing Posts Upvoted By Test.8734:
If the HoT personal story will be told through soloable instances, then the ending of that storyline should also be told through a soloable instance.
I love raid content, and yet I still wholeheartedly agree. I think the sudden introduction of required group content into the personal story was the only time in GW2 I’ve ever felt really angry and disappointed in the developers.
It’s not about whether or not that content is a good idea in general, it’s just that it shouldn’t be forced into something that is otherwise personal to your character. There’s plenty of room for great group content without doing that.
That having been said, if I had to actually guess I’d bet it will be handled a little bit like Scarlet’s End. Whether raid or open world I bet the fight will happen, and then you’ll be taken into your own personal instance briefly for the personal portion of the story.
I just hope it’s not done as a 5-man. I am so incredibly tired of small group dungeons in MMO’s you have no freaking idea. And in GW2 they’re actually even more pointless and boring tactically than in other MMO’s due to the lack of well defined party roles. That design philosophy works great in other content, but for 5-man dungeons it’s just… Ugh. Anyone who enjoys them I’m not trying to be disrespectful, but I just can’t tolerate them at all. I may not even bother fighting the final battle if it’s a 5-man.
First, the relevant crafting had to go to 500 . . . which was not cheap until the recent glut of snowflakes.
I’d just like to note on this point: It’s still not cheap.
Weaponcrafting 400-500 costs ~126g currently.
Tailoring isn’t -as- bad, at ~50gBoth are still very expensive prices, though.
I can bring Engineering 1-700 for far less gold than either of those in WoW, and the economy on most WoW servers is completely shot. (And Engineering is one of the most expensive, and yet funnily enough, most useless crafting professions)
I suspect the price in components of Ascended Armor and Weapons was somewhat related to watching people turn in components to the vendors during those two events. And as such, that is what calibrated the cost.
I really wish they’d stop calibrating costs of crafting mats based on whether there’s a flood in the market or not. I remember they did that with the second halloween event for things like the mini bloody prince.
It wasn’t fun, at all.
But they at least lowered candy corn requirements for 2014. I only wish they’d repeat that kind of thing with stuff like Ascended. Nothing about collecting 10800 silk is fun.
And before some smug little part time burger flipper tried to tell me how lazy that must mean I am,
I’m a part time burger flipper and I wholly agree with you.
I don’t play games to work. That’s what a job is for.
Though if ANet wants to pay me to play their game, then sure. I’ll get on their gear grind locomotive and do work.
I used to flip burger myself. And sling tacos. Don’t get me wrong, I’m glad for anybody that has a job these days no matter what it is.
I’m not so glad for those that are typically very young and think ‘I work almost twenty hours a week sometimes and I can make all the raids and I never have any difficulty farming for my loot and leveling and everyone else is just a lazy scrub that isn’t on my level and wants everything on a silver platter’.
It twists my skirts, as one of my colleagues like to phrase it. It puts a run in my pantyhose. So yep. No hate for burger flipping.
Just s lot of snide dismissal for the wee ones that have nothing but free time to do anything they live whenever whim strikes when they treat the rest of us with far fuller lives like we’re lazy because we’re not eager to need to spend 60 hours a week for the next year trying to get the unobtanium with any sort of believable chance at actually succeeding.
Or panning us for not being add invested at doing everything amazingly and buckling down like this is our personal Olympics and the very soul of or pride is on the line.
In very proud of my cabinets. Ice worked many years to acquire just the right tools and just the right practiced skill to make the sorts of cabinets and little tables I think are gorgeous. I could make a living doing that, though I think turning it into work would take the fun out of it for me.
I have no more right to belittle and kick those that can’t or won’t make their own cabinets and office furniture as being scrubs and wanting IKEA to deliver everything to them in silver platters than they have to ridicule me or anyone like me for simply having different priorities.
And today I learned that players don’t want to work towards anything and have everything handed to them on silver platter, grind or no grind.
http://swz.salary.com/SalaryWizard/Aerospace-Engineer-V-Job-Description.aspx
Can’t speak for anyone else, though that’s on the order of what I’m willing to work at.
These games? Pff. Not so much. There’s a certain wisdom in knowing what’s good and useful to work hard at, and to me, these games are so far from making the list as to render such comments as this downright comical.
My commitment to sparkle motion should not merely be doubted, but known far and wide s being non-existent.
And before some smug little part time burger flipper tried to tell me how lazy that must mean I am, I make craft beers, do my own custom cabinetry and woodworking, am a hobbyist electrical engineer when it comes to messing around with my own tweaking of computer hardware, a frequent world traveler for both work and leisure, a once-a-week member of a local church’s choral group and a regular volunteer down at my local food shelter.
More? I’m also a full time husband of a wife that firmly believes that going mountain biking and hiking on everything is the perfect way to spend a weekend. Consequently, we do a lot of those, as well as going to beaches with friends and having regular once or twice weekly barbecue cook outs on our patio.
I’m not willing to sacrifice any of that to ‘work harder’ at a game. Frankly, I feel it to be a giant joke to work at these things at all. Defeat the point much? It certainly would for me, to them this into yet another laborious task in my life.
So hers your sign. I’ll take all the silver platter service. You can try to, I dunno, pretend you’re the Michael Phelps of achievement point hunting or something.
Whatever it is that motivated people to try so hard to work at these games harder than they might well work at anything else at all fails entirely to grab me. I don’t get it and I don’t rightly care to start trying now.
I’ve been saying to posts like this ’ get a real job and accomplish something in your life. Then come back and tell us how lazy we are for not being interested in working super hard in video game land’ for years. Consider it implied here too.
After a short break from playing gw2 and coming back to it from other MMOs. You guys seriously don’t know what it means for an MMO to be grindy. Guildwars2 has it pretty good. If you’re upset, go try out other mmos and see for yourself.
Hey, well, there’s cow crap in the water over in India, so we shouldn’t complain about turds in ours? Bugger off.
There’s cow crap in every water, everywhere in the MMO world. There is grind in any game you can mention. Appreciate the fact this one is less so.
I have a philosophy in life, and it goes a little something like this – if you’re willing to tolerate crap, you deserve all the crap you’re willing to tolerate.
Please sir, find that game that has no grind and only has content and enjoy it for yourself.
Elder Scrolls
Mass Effect
Fallout
Dragon Age
It’s actually quite easy to make a game with no grind and only content. The thing is, you won’t be able to play it for a loooong time. All of the individual titles in those franchises I played like 100 to 400 hours each. Guild Wars 2 I played 2,500 hours.
And that’s what MMO devs want, to keep you playing. So yea, it is possible, they just won’t do it.
~Sincerely, Scissors
I could have sworn I posted this before. Something must have gone wrong.
OP – what I believe is that you can’t really fix bad players because they won’t put in the time and effort to get good.
How do you fix the " it’s just a game man, doesn’t matter if I’m good or not, I play it for the lulz" mentality?
There’s actually a teaching philosophy I’ve heard about a few times. I think it is Buddhist in origin. Anyway, it goes something like this: A good teacher can teach without the student knowing that he is learning.
There is an expectation in the game of laziness, and this expectation is vindicated regularly. But, if the game had a different expectation… you see where I am going with this.
Anyway, this actually leads into another suggestion I had awhile ago regarding the zerker meta, in which I suggested that the game be harder in specific ways to encourage more build diversity. But, the more I thought about this suggestion, the more I realized that there is a really, really big obstacle to just making the game harder. That obstacle being that it is quite hard to get good at the game. Once you know everything it is pretty easy, but knowing everything is a challenge that requires in-depth research and repetition of the content. The least one can do is amend the whole “extraneous research” aspect, and make the learning curve more about practice and learning enemies.
Heck, I’m not even “good” at the game. I just let perseverance and problem solving skills carry me through most stuff. I’m the most clumsy and haphazard player I know, but I’m darn near unstoppable if you give me time to think.
I don’t think I can “fix everyone” in a certain extent, but I’ve certainly encountered a large enough group of players who’s biggest fault is that they don’t know whats going on.
WHY IT FAILS: CONVEYANCE! or WHY I CAN’T SEE CRAP!!!
This is probably the second post now, and you may have noticed the uploaded screenshots of gameplay below, with absolutely no indication what is going on.
Well… that’s the point. In these screenshots, you have no idea what is going on. You can’t see the individual contributions or clutch plays. You can’t see the tells, or even the enemies, you can’t see the animations for their attacks. You have no idea when you’re getting hit, and who’kittenting you. This creates an unintelligible blob of numbers and flashy effects. Worst part is, this affects classes differently: My ele has it so much worse than my necro (which, even then, gets drowned out by other players).
That doesn’t even show the worst of it. In that entire HotW fight I was constantly fighting with my camera, which would get hung up on decorations in that tiny, slanted room. Also, the boss did 8k damage per hit in a poorly telegraphed 360 degrees attack that looked like it was only in front of him, so even on my defensive d/d build, I am constantly one or two hits from death. All these screenshots had maximum culling and LoD reduction on.
Conveyance is the act of making something known to someone, and for action games it is really important. This is done through telegraphs, cast meters, AoE indicators, or a recognizable pattern. These only work if it is possible to see the kitten enemy, and currently you can’t. It is of the utmost importance that, should a player die, they can say “I should’ve stunned him there” or “I should use X utility to stop Y enemy”, or “Wait 2 seconds, then dodge, then get close again”.
If they don’t know what went wrong, one of three things happens.
#1: They declare the content “too hard” then quit playing.
#2: They timidly hang back and range at max distance in PVT gear, terrified of the big scary attacks that’ll do way too much damage to them.
#3: They’ll get angry at other players for not supporting them properly.
Because, again, if you don’t teach players about the mechanics, then they don’t know what they’re missing. That whole “rise to the challenge” thing is extremely rare, occurring only to people who have good leadership skills, patience, problem solving skills, and drive all at the same time: 4 epic traits that almost no one on the internet has. When I say 5%, that’s an estimate so liberal that it makes Obama blush.
The inability to see other player contributions doesn’t help, either. In each of these screenshots, you probably don’t know much of what anyone is doing. Heck, you don’t know what I’m doing, other than taking a screenshot. Neither do my teammates. I mean, I can see some white lines, and one guy has his shield up… so yeah? The guy who said “the stack randomly fails” has a point: you don’t know why it is that, in one circumstance, everything gets completely facerolled, but in another you die horribly and shame your family. The only guy who does know is the one who’s keeping everyone alive.
This isn’t just flashing lights, either. Many things just aren’t told to players. Like which attacks are unblockable or not, or how scaling works. Many are from bad design, such as the red rings in the teqautl encounter not rendering properly, or how even though teqqy moves his ground targeted hit box stays stationary. The list could just go on forever… I might have to make a separate post just to contain all of the problems individually.
(edited by Blood Red Arachnid.2493)
“Bug Fixes
Fixed an issue preventing some players from purchasing gems using PayPal.”
Fix Time: 3 hours.
“Bug Fixes
Fixed an issue preventing players from claiming WvW Season 2 rewards”
Fix Time: 8 days and counting…
This is really all you need to know. I know I’m beyond beating a dead horse at this point…..but if this issue with WvW rewards preventing us from purchasing Gems, this issue would have been fixed last weekend.
90% of players received chests and are waiting for the ability to get their rewards.
10% of players received incorrect chest or no chest.
Let’s upset 100% of our community by screwing EVERYONE while we sort out the minority. Either scrap the current tickets and re-issue chests, or allow players that currently have the correct chests to access the rewards.
For anyone who ever argues for a subscription, just BUY 800 gems a month.
This.
If you want $15 for extra gold, just gem to gold 1200 gems. Bam. Done.
And this.
News flash!! You can buy gem and sell them for gold. Why do you pay to farm gold when you can pay to get gold directly? Are people addicted to farming?
People are addicted to doing things the way they have done things in the past.
The concept that you posted would not be acceptable because they did not do that before.
News flash!! You can buy gem and sell them for gold. Why do you pay to farm gold when you can pay to get gold directly? Are people addicted to farming?
i’ll be the first guy on earth to click the “my account” link on this here lovely website, input my credit card information, and activate the subscription.
I’ll be the first guy to click “uninstall” if they charge a 15$/month to be able to farm gold.
The game as it is now is worth its 50 bucks + some seasonal gems for convenience and cosmetic items, but definitely not a “sub fee” plus “buy gold”.
Another in a long series of failures…
Tarnished Coast Server
So let me see if I’m understanding this because it really is unbelievable.
Some people STILL have not received their Season 1 rewards, months go by and Season 2 is announced, Season 2 comes to a close and shockingly there is an issue with the rewarding.
Meanwhile Season 1 rewards still have not been corrected for those that did not receive them, now your asking us to be patient while you fix the rewards for Season 2 … have I mentioned you still have an issue with Season 1 rewards ?
Seeing your time frame for fixing the Season 1 rewards I’m just going to say how do you plan on compensating us because apparently this fix is going to take months.
TBH, I don’t even care that much about the craptastic rewards because you either stacked and didn’t work for it and will receive top rewards or you busted your kitten for 9 weeks and get kitten. However the way you guys run your company and treat your customers is a complete and utter joke.
Your server deserves to be destroyed.