Showing Posts Upvoted By Test.8734:

19 days!!

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well this thread seems to have backfired on the OP…

I have no problem with a couple months to fix minor issues… but our issues are not minor.

1. Scribe profession doesn’t work. You literally can’t progress past scribe 150 because the items to do so aren’t even in the game.

2. Guild halls can not complete many major upgrades because the items to do so no longer exist in the game

3. Precursor collections. These are broken in so many different places that it would take a page just to list them all.

4. Event bugs. In a map system where you need to complete all the events to earn the rewards, having events consistently and permanently bug out is kind of a major problem.

5. Map completion. Want your rewards? Want to work on your legendary? too bad, so sad.

So out of about 6 major features for the expansion, 2 of them don’t work at all, and 2 aren’t even in the game yet, and they still don’t work after 19 days!!!

Why is Exalted Glider in Gem Store?

in Guild Wars 2 Discussion

Posted by: fixit.7189

fixit.7189

Notice the trend; there is now more cash shop only skins released of recent than things you can earn in HoT combined, all in a matter of weeks since launch. And the actual rewards you can earn by just playing the content is extremely low quality compared with what you can get with RL money.

It seems that all good things are now being put in the cash shop rather than earned in game. It’s lame but I guess this is their new direction/business model.

WvW has been my life for 3 Years. HoT Review

in WvW

Posted by: Selwynn.2758

Selwynn.2758

I have played GW2 since beta, and I’ve been on a single server – through thick and thin – since beta. I’m also 38 which also seems relevant as context for my perspective.

Former DAoC player, WvW (or realm vs. realm as us old farts used to know it) has been my gaming life. For over a decade I went from MMO to MMO trying to find one that would replicate the joy I found in DAoC. For me, Guild Wars 2 did that.

And HoT has utterly trashed WvW and thrown it in the toilet.

My review is pretty simple, here is how the new BLs fail and will mark the death knell for WvW unless something very drastic is done. I know of not a SINGLE person who considers WvW they’re primary interest who would ever – EVER – ask for more PvE in their WvW. Not one.

And yet, not only has PvE “events” of various types been jammed into the new BLs all over the place, but the thing that has the most power to influence events in the BLs is a PvE event that happens every three hours. The big crescendo, the big “feature” of WvW BLs is now a PvE gather quest.

This design shows that Anet has absolutely no idea why WvWers do what they do. If you primarily PvE, and only occasionally go out to WvW for some off time, you aren’t looking for PvE in your WvW either. You’ll go to every other part of the game to get that – done better. But if you WvW as your main gameplay, its because PvE isn’t what you are really looking for in a game. Now non-player activities are the defining feature of BLs.

The second total failure is the utter GIMMICKY nature of BLs. All of the gimmicks are of pveish variety as well. Sandstorms, pve control points that grant different global environmental effects, cute little maze little portal hops and on and on. None of this makes for quality WvW of either large or small scale.

The final failure is in map layout design itself. These are some of the most over-designed maps I’ve ever experienced. If the intent was to eliminate large blob open field fights, Anet might have partially succeeded, but only due to making the BLs total ghost towns. WvW has been and will always be, a home for large force battles. Yup. That’s why WvW is WvW. Yes, sometimes we all complain when one server feels like they have a map blog three times as big as ours, or at times when we want to have small group skirmishes, but all we can find are large zergs roaming about.

But the truth is – we whine – but don’t want that fixed. At least not like you have done – by introducing more PvE and more gimmicks into WvW. Zergs are part of WvW. We complain sometimes, and then we love them and join in on the action other times. They can be a problem, but they are also a natural and unavoidable consequence of WvW done RIGHT. You can’t fix numbers imbalance by map engineering. My old fart WvW relics and I have a saying: “Find PvP solutions to PvP problems.”

You’ve made PvE maps confusing and tedious to navigate, floored them with gimmicks, and increased the PvE in them to biblical proportions…. And now no one goes there. I usually try hard to be at least a little balanced in reviews. But I honestly give WvW int he HoT expansion a true “F.”

Sad.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

They also moved all the WvW buffs (like +5 supply) out of the core game and into HoT. It’s a pretty shady move.

Guild boon disabled for non-HoT players

in Guild Wars 2 Discussion

Posted by: BrooksP.4318

BrooksP.4318

That is just literally insane that a company is producing a product and providing incentive for customers to pay money for that product.

I mean, we are all entitled to full access to someone else’s livelihood without paying for it. I have this argument every time I need to fly somewhere and I call a taxi. Since my wife normally drives me to the airport, why should I need to pay for the taxi?

It’s complete elitism and infringes my freedom and needs to stop.

Cannibalizing old content and restricting it to new content isn’t providing incentive, it’s a dodgy business tactic to fluff a lackluster product.

GW2 the best PC MMO of the last 4 years.

in Guild Wars 2 Discussion

Posted by: BrooksP.4318

BrooksP.4318

You begin with a rotten foundation -

The thing is MMORPGs have moved away from the foundation, and has moved into what you described. The foundation of MMORPGs was to have a RP based game in a MMO environment. This means that the role is up to the player, and the world environment is generally shaped by players. However now it’s structured to be linear and static, where devs now need to add walls and grinds to spread out content since almost all content is dictated via whatever new stuff the devs can push out compared to how fast the player consumes it.

Granted WoW did balloon the MMORPG market probably more so than what it can sustain, and now it is normalizing itself. Doesn’t mean the market is dead, just that it isn’t where it was at its peak.

It is interesting though, Devs usually don’t want to take chances when it comes to investing in something outside of the box, yet continuing to do the norm can be just as fatal.

E: Also +1 to the post above me. GW2 needs to scrap levels and leveled zones, it doesn’t need it and limits the games potential.

(edited by BrooksP.4318)

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: RedBaron.6058

RedBaron.6058

Congratulations to all that strived for the upcoming changes and also to ANet for having listened.

Some never give up on grinding, others never give up on real life.

Best regards.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Blix.8021

Blix.8021

GW2: run around casually picking flowers, killing some mobs along the way, doing some hearts, viewing some vistas. Come across an event, do it, a couple of people show up, do it with you. Go back to your frolicking after event is over.

HoT: run past every mob because some of them can 3 shot you even in full heavy ptv gear, only do events with 10+ people because the mobs are so obnoxious the only way they are worth the hassle is if you can upscale some of them to champs to get bags and spawn extra to tag them for more exp for masteries. Once event is over, hope you have someone who pins and moves the zerg to the next event. Otherwise, afk at an uncontested wp until an event starts.

it’s not a “get good” issue, the entire pacing of the game was changed.

We Don't Make Grindy Games

in Guild Wars 2 Discussion

Posted by: Drennon.7190

Drennon.7190

We don’t make grindy games — we leave the grind to other MMOs.” – Mike Obrian

What happened to this philosophy? Literally everything in HoT is gated behind a grind.

-Want to start your story? Grind mobs/events for gliders!
-Want to get that hero point up there? Grind some more for a mushroom mastery!
-Want that other hero point? LOL got ya! Grind some more glider mastery for updraft.
-Finally made it up there? It’s a champion on a timer! Better hope someone else nearby has grinded as much as you!

This is annoying to begin with, but it gets even worse. Not only do you have to grind these masteries, but it’s not even a reasonable amount of grinding. The XP requirements are astronomical.

I’ve spent 90% of this expansion painfully grinding rather than enjoying the scenery and exploring.

I know some people are defending this system and saying the entire expansion should be challenging, but you are forgetting that casuals are what mainly makes our community.

While I’ll begrudgingly continue grinding, people like my wife will not. She is the perfect example of casual. She gets on, plays around, explores a little bit, and logs off after 2 or 3 hours. She watched me play HoT and quickly decided that it’s not for her. When I asked her what the biggest turn off was, she stated “that looks like way to much work just to explore and enjoy the scenery.”

Take this for what you will, but I just want to know when the old philosophy of “We don’t make grindy games” flew out the window.

Baer

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Turethir.7281

Turethir.7281

I was ganged up on in my guild for expressing negative opinions in GC yesterday, which is a shame, as I was always very positive about this game. Luckily there seem to be lots of kindred spirits here so I’ll freely express my opinions.

In my mind (and as many have said) fixing the three things below will make a massive difference.

1) Drastically reduce the number of hero points needed to unlock elites. While I am not especially bothered about my elite spec I know how much others were looking forward to them. It was only in a post literally a day or two before the expansion that it was explicitly stated that these would be ‘unlocked’ – not helped by the beta weekends making them instantly available. This gave a lot of people the wrong impression and I can understand their frustrations. I would reduce this to around 60 points or so.

2) Half the XP needed for each mastery. Although these are account-bound (which is good) I still feel they’re too grindy. I find myself looking at my XP bar a lot. I never did in the base game.

3) When people are not around hero points (often because they’re mastery gated or very hard to get to) stop with the unsoloable champions with time limits! Downscale them to veteran mobs so that soloers can have a chance. This will become even more obvious once fewer players are on the map and people are attempting to get hero points for their alts. Implementing point 1 would massively reduce this issue also!

ANet made a good move by getting rid of the story requirement to have Itzel 4 mastered.

Come on ANet – if you sort these three things out, the majority will be a lot happier.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Preserver.8457

Preserver.8457

I was ganged up on in my guild for expressing negative opinions in GC yesterday, which is a shame, as I was always very positive about this game. Luckily there seem to be lots of kindred spirits here so I’ll freely express my opinions.

In my mind (and as many have said) fixing the three things below will make a massive difference.

1) Drastically reduce the number of hero points needed to unlock elites. While I am not especially bothered about my elite spec I know how much others were looking forward to them. It was only in a post literally a day or two before the expansion that it was explicitly stated that these would be ‘unlocked’ – not helped by the beta weekends making them instantly available. This gave a lot of people the wrong impression and I can understand their frustrations. I would reduce this to around 60 points or so.

2) Half the XP needed for each mastery. Although these are account-bound (which is good) I still feel they’re too grindy. I find myself looking at my XP bar a lot. I never did in the base game.

3) When people are not around hero points (often because they’re mastery gated or very hard to get to) stop with the unsoloable champions with time limits! Downscale them to veteran mobs so that soloers can have a chance. This will become even more obvious once fewer players are on the map and people are attempting to get hero points for their alts. Implementing point 1 would massively reduce this issue also!

ANet made a good move by getting rid of the story requirement to have Itzel 4 mastered.

Come on ANet – if you sort these three things out, the majority will be a lot happier.

This is excellent feedback. I wanted to quote it to increase its chance of being noticed.

I would add that I feel unlocking masteries with both points and XP seems redundant (possibly even confusing). A more radical suggestion: what about removing the XP requirement from masteries entirely? I think it would eliminate the grindy feel, while still requiring players to work for the mastery points.

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: Vicko.1204

Vicko.1204

4/10 I could provide my reasons but I don’t have the mastery for that yet.

masteries are pure content streching

in Guild Wars 2 Discussion

Posted by: zaced.7948

zaced.7948

i didn’t want to say anything until i actually played it and i had hoped it wouldn’t be as bad but locking map mechanics behind masteries is the worst kind of content stretching i have seen in an mmo for quite some while.
“oh look, that’s new what’s this, let’s click it” -> “please farm this and that over and over again in order to use this feature”
after an hour of the first map i was already so kittened that i just closed the game. now somebody will probably say that i am not entitled to an opinion unless i have spent half of my life in the verdant brink but for me that hour was enough to be completely demotivated. until now grind was optional, now it’s obligatory. now you farm in order to have full access to content. and i’m not even talking about the necessity of gear for raids or anything, that’s supposed to be hardcore stuff and i don’t mind at all. kitten that. what’s really disheartening is all the small stuff in the open world. when i want to explore and want to see whats up there or down there and the game tells me i have to do a specific amount of X before i am able to even get there that’s just bold.
i have no problem with a smaller amount of content if it’s good. lemme play the 4 new maps the way i want to, i won’t complain. what i will complain about is when you try to lengthen the time i need to do something artificially so i have to (not want to but have to) spend more time in the game. i don’t like being told that i can’t do something because that one bar isn’t filled enough. locking map mechanics, vendors (srsly, i need to master that? i need to actually train throwing coins at frogs? because you know, i already have bought stuff from frogs in the core game) and even mastery points (yo, dawg. i heard you like masteries so i locked masteries behind masteries so you can master while you master.) is just a cheap mechanic to make it look like there’s more content than there actually is.
i am disappoint.

PS: at least i can enjoy the new league system in pvp now that you made me lose interest in pve …. oh … wait …

edit: just to make it clear: i would be completely content with a small expansion that is well made and has replay value and i wouldn’t mind paying the price of a full game for it at all. it’s all those tricks and tactics that try to subconsciously bind me to the game that leave a bad taste in my mouth.

(edited by zaced.7948)

Tequatl Feedback [Merged]

in Guild Wars 2 Discussion

Posted by: NiloyBardhan.9170

NiloyBardhan.9170

/facepalm x 10000 to Anet…
Whenever you think they could sink no lower, they always exceeds that expectation.

Also the lies that Teq could be crit (only the head can be and its difficult to land a hit on its head).

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: webtoehobbit.4201

webtoehobbit.4201

If you think about it, many of us spend a good $50 heck, even $60 on a new game. Take Fallout 4 for example. If they had announced Fallout 4 a day before it released, no one would need to know ANY details about the game because players know Bethesda and they know that they truly deliver on their games. Players trust Bethesda which in turn makes them LOTS of money.

Maybe the real issue here in our community, isn’t that the price is “too high” or that vets aren’t getting enough freebies. Maybe it’s all a matter of a degraded trust between us, the playerbase and ANet over the last couple years.

Truly this isn’t the first time the community has been toxic, look back at the gem to gold conversion back last summer. The rage was very toxic then and it all came down to us being angry over communication issues. Shortly after that degradation of trust we had the game developers conference where a couple of devs said that there weren’t any current plans for SAB at this time. The community once again absolutely boiled over in toxic hate and rage, due solely, in my opinion, to a further eroding trust between silent devs and a playerbase that was tired of being kept in the dark.

Now fast forward to now. We have been conditioned to fall into a hype cycle where things are overhyped and underdelivered. Can anyone really blame the state of the community? Is anyone really surprised? If you look at the history between ANet and us, the players, the trust has been eroding for quite some time. I think this may finally have been the straw that broke the camels back….

I hate to see our community the way it is, but ANet’s silence doesn’t help anything either. The longer they prolong a response to very valid anger and rage, the harder it will be to build that trust again with the devs.

So I believe that this isn’t a price issue, it’s an issue of trust between the community and ANet. I really hope that trust can be restored, cause that is what will keep this game successful and profitable.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think the big issue at hand is that simply put, the content in HoT to our knowledge thus far isn’t worth the $50.00.

THIS.

Really, nothing else needs to be said.

From what we have been told in the past six months, we content of Heart of Thorns is so minimal that our guesses at its size is not worth $50. If ArenaNet wants to calm folks down, the best way to do such is to give us a ballpark figure of how much content we are paying for.

We paid $60 pre-purchase for 80 levels, 5 races, 8 professions, 15+ storylines, 2+ dungeons, 5 regions which included 11+ maps and ‘all open betas’. That is the core game that we knew when the pre-purchase showed up.

We are paying $50 for 0 levels, 0 races, 1 profession, 9 sets of new skills (guessed 54-69 skills) 1 storyline, 0 dungeon, 1 region which includes 1 maps, and ‘all open betas’. That is HoT pre-purchase and what we know.

Price is basically the same, content is not.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sushihammer.4813

Sushihammer.4813

Well, I expressed severe dissatisfaction with GW2 when it came out, disappointment with the direction I saw the game heading. I was attacked by all brands of defensive fanboy-ism (humorously, mostly from people whose GW introduction was GW2. Myself, I’ve been around since the first few days of GW1).

Seeing all the various disrespect the company seems to have for its fanbase, the cashing in…nickle and dime-ing (and quartering and dollaring), etc etc.
Well, sucks to see an IP I loved go down the tubes as a mediocre, microtransaction piggy bank for the company.

I feel vindicated at least.

(….guild halls finally. Hmm, wonder how many hundreds of gems they will cost.)

Dev explanation for ascended armor change.

in Guild Wars 2 Discussion

Posted by: Gibson.4036

Gibson.4036

Is there something wrong with making best-in-slot gear reasonably obtainable?

The one thing wrong with it is that there is a portion of players who want to treat a video game like a full time job or hobby. There’s no way to generate enough content for them, so you have to keep them playing with dangling carrots, unless you’re content to do without that portion of the MMORPG population.

I understand it isn’t a huge difference between exotic and ascended, but BiS is BiS. There’s a rather large psychological satisfaction in knowing your character is geared to the max, and conversely there’s a psychological dissatisfaction in knowing when it isn’t. This change is only going to increase that dissatisfaction among players to whom ascended gear feels unfairly difficult to obtain (especially WvW players).

Thank you for articulating this. It’s what the “you don’t need it to do anything but high level fractals” crowd just doesn’t get.

These games feature a character progression scheme. Putting a sudden spike in the progression curve one step from the end and telling them to just be satisfied with second best is jarring, at best. The thing that keeps people grumbling a little but continuing to play the game was the small stat increase that gear gave. A move toward increasing the gap just alienates more players and makes it harder for them to ignore.

RnG beta key lottery??

in Guild Wars 2 Discussion

Posted by: Bitoku Kishi.8346

Bitoku Kishi.8346

I’d love a key for the beta, but I just can’t bring myself to spend hours on end in some rather boring zones farming for something with a really low drop rate…
Especially since I’m not getting much else for the time I waste there.

Exactly my take on it too. Both DryTop and SilverWastes are just plain grindy, and most people I know of tend to hate it there.
Now ArenaNet is trying to coerce people back there to grind some more by throwing in beta keys, rather than actually trying to make those areas inherently fun instead.

Beta key drop rates??

in Guild Wars 2 Discussion

Posted by: Bitoku Kishi.8346

Bitoku Kishi.8346

That’s ArenaNet these days, I guess. It really shows us what kind of players they’re making HoT for.

I’ve actually been a bit worried about HoT because of this. Both DryTop and SilverWastes seem way more grind-focused than pretty much any other maps in the game, and most people I’ve heard talk to about them in the game have said they hate the grinding aspect that’s involved in them.
Now they’re throwing in beta key access to try to get people back into them to grind some more, rather than trying to make those maps more inherently fun instead.

Please Address the Female Human Animation

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Posted by: Nakatsu Hime.3520

Nakatsu Hime.3520

Seeing my female char idly kicking the ground at a tense moment or stretching sensuously while consulting with important people felt very wrong.

There it is. I was waiting for someone to say it was “sensuous” or “sexy”. I don’t see it. I sincerely hope that isn’t part of the reason for its removal. But then, I’m not worried about the Norn fist-smacking or Asura knuckle-cracking either. My “immersion” isn’t spoiled so easily.

The animations are there to convey emotion. The Norn fist smacking can express readiness to fight. The Asura knuckle cracking can show readiness to start a job. Tell me, what does a woman idly kicking the ground or stretching show readiness to do?

It simply was inappropriate for the female chars to stretch like that or to idly kick the ground. You might not seen the stretch as sensuous, but it was routinely described in those terms. Having those animations did not fit the emotions the personal story was trying to convey.

This response sounds as if it was lifted directly from ‘Political Correctness – The Way Forward’.

Is HoT Destroying Build Diversity?

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Posted by: Nike.2631

Nike.2631

If you believe ‘diversity’ is a list of 3 builds that exist above a magic line you can move up and down at will to fit your current argument, then HoT is increasing diversity because you can pretend you’re not going to move that line to again exclude everything but what you feel is the post-HoT top three and say “oh, after HoT hits I’ll set my magic line so now there are 5 builds above it — woo hoo diversity”.

If you’re one of those people who understand the word ‘diversity’ has an actual meaning that encompasses all possible permutations that don’t crash the second you leave a city-safe zone then you know that the design space of the game if about to experience an apocalypse that will annihilate 99% of the game’s diversity. And since the reality has ALWAYS BEEN that new top builds emerge over time as people explore those deep and vast wilds of possibility, the future meta-builds of the game are being murdered in their sleep in favor of the blatantly obvious builds left in the wake of this change.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Please Address the Female Human Animation

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Posted by: Hamfast.8719

Hamfast.8719

Bring back the animations! ’Nuff said.

I think the true reason was that some people saw the animations as “sensuous” (because of course a woman cannot stretch her arms without having the goal to show off her breasts, no, we need all women to keep her arms below the waist at all times), and so ArenaNet removed them in order to cater to the overly conservative and misogynist players.

It’s a shame, but isn’t the first time ArenaNet makes the game worse in order to cater to the lowest denominator.

Guild Wars 2 was given a T for “Teen” rating from the Entertainment Software Ratings Board (ESRB). This means “content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.”

Sensuality of this nature is well within their game age rating. Nothing wrong with it being included here.

Of course they may be trying to expand their player base by getting the rating lowered. The “dumbing down” of the game will soon make it suitable for an EC rating (Early Childhood).

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Heart of thorn so little content?

in Guild Wars 2: Heart of Thorns

Posted by: PorceleinEve.2973

PorceleinEve.2973

They have been working on this expansion for years. do you honestly think it took hundreds of anet employees to make the living world season 1 and 2 content over the last 2.5 years? They probably had like 20 developers working on that stuff while the rest focused on the expansion. Living story is just, and will continue to be, stuff we get to fill the gaps between expansions, which I love considering other mmos only release expansions then nothing new for 6-12 months.

If they have been working on this for years, it’s bloody amazing they haven’t got a betah yet, and some of the specializations and the revenant details are not final yet. Realistically speaking they haven’t been working on this for years. Cause they wanted the living story to be their thing. And it just didn’t work out for them. China didn’t go as stellar as they hoped either. That’s why we’re getting this living story + feature patch “expansion” now. I mean truly, if all we get is 3 to 4 new zones, a new class and masteries after 2.5 years of development, we’re pretty much doomed. 2,5 years and they couldn’t add a dungeon? Some new fractals? A new race? Fix underwater combat? or add the ability to have skills/traits templates? Hell not even the ability for rangers to perma name their pets! I think it’s time we faced the reality of our situation. This is a filler expansion while they’ll start working on a proper one later on. We’ll get stelar quality living story content for the price of an expansion and a possibly cool (i most certainly hope so) feature patch. And that’s ok.

How can you even claim this when everything they’ve said literally says they’ll be getting new mechanics? They are not a completely new class, but they are not going to be 2-5 new weapon abilities. We’re talking serious changes that would require you to switch between the specialization and the normal class in order to use either of them. We’ve already heard references to a Druid Ranger, we’ve seen the Hammer Engineer with floating drones (things normal engineers have neither of, including anything remotely related to melee skills since they have none), and we’ve seen the Shield Mesmer using their shield to do some butterfly thing, who knows exactly what that is.

Maybe some of the specs are less different from the original class than others, but they are a lot more different than you’re letting on, and there’s nothing backing up your statements, at least not from Anet.

I claim that cause the ranger’s mechanic is their pet. And the druid will still have pets. That’s evidence that suggests that the core mechanics will not change dramatically (we might not even get a new trait line like it was originally hypothesized, just new shiny traits to go with the specialisation) but will be modified instead. Take that engineer for example and his floating drones. Even that can be handled like a modified base mechanic. All they have to do is have traits that affect turrets affect them too. See what i mean? New class mechanics are hard to do. It’s like designing a new class altogether. it’s unrealistic to believe that such a thing will happen. That’s why we’re getting specilisations in the first place.

That last bit is not really an argument, we’re expressing our opinions, our take on things. Same goes for you. You got nothing also (well ok you got promises but the value of words in the mmo industry is quite low, and for a good reason). They haven’t shown anything yet. But from what they have shown, you can easily infer what i said. In a few weeks we’ll know for sure. But, don’t hold your breath. I honestly and sincerely hope that i’m wrong and that we do get almost like a new and shiny class for each and every class we already have. I’d love that. But i feel that that’s unrealistic and we already got the first indications that that is not going to happen.

Your Lists of Way Long Overdue Fixes/Changes

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Major:

  • Targeting
    • separate “Target nearest enemy” (current behaviour – closest anywhere in the sphere around character) and “Target nearest enemy within the screen” (previous behaviour) functions
    • option to exclude yellow targets from auto targeting
    • displaying and casting targeted AoEs at max range when out of range
    • keybind for toggling autotargeting
    • option for highly visible cursor
  • Camera
    • will be partially addressed on March 10
    • toggle for right-click camera
    • “About Face” not working with right-click camera
    • right-click camera auto-disabling after certain skills
  • Build templates
    • for traits
    • and gear
    • (almost) confirmed not coming with HoT
  • PvE conditions
    • removing/increasing condition stacks cap
    • fixing weaker conditions overwriting stronger conditions
    • conditions affecting structures/direct-damage immune mobs
  • Megaservers
    • interface for switching Megaserver shards (without LFG)
    • queue for joining full worlds
    • reserving spot in the world for disconnected players
    • retaining event credit for disconnected players
  • Instance kicking
    • instance owners cannot be kicked; if the instance owner leaves, the status of instance owner is passed to the next person who entered the dungeon after the instance owner
    • requiring 3 people and not 2 to kick a party member
  • Traits
    • will (hopefully) be addressed in HoT
  • Non-RNG ways of getting unique rewards
    • such as fractal skins/tonic,
    • Tequatl’s weapons,
    • Wurm armour
    • (precursor hunt coming with HoT)
  • Skills/mechanics
    • separate PvP and PvE skill balancing
    • shadowsteps displaying as green and then failing to work but going on full CD, especially on objects like stairs but not limited to
    • skills not triggering when button is short-clicked instead of pressed and held
    • Bloodlust/Virtue of Justice/other on-kill effects not triggering for mobs which give no XP (especially in LS)
    • ground skills share cooldowns with slotted underwater utilities bug
  • Inventory
    • “Open all” function for containers
    • function to salvage all of type (whites/blues etc.) and full stack
    • compacting works within specific type bags
    • “Deposit” and “Compact” buttons outside the gear icon
    • wallet/materials section for geodes/crests/crystals/philosopher’s stones and other currencies
    • auto-deposit materials (datamined a couple of months ago)
    • auto-accept option for right-side chests
    • “Accept all” option for right-side chests/instant splashless accept (like right-click)
    • option to auto-consume luck
    • use for luck past 300%
    • 2-handed weapons filling adjacent slots when switching weapons (i.e. not losing Focus in the middle of inventory when replacing Sword-Focus with Greatsword)
    • tying gear sets together
    • “Equip in 2nd slot” for trinkets
  • Interaction/looting
    • auto-loot on kill
    • list of interact options instead of a single option when near multiple interactibles (i.e. Banner, Ice Bow, Downed player)
    • always prioritising Downed players over Dead players
  • TP bugs/features
    • hover changes cursor position resulting in price errors
    • auto-listing insta-sell items when failed to fill buy request
    • sell amount changing to highest buy order instead of max amount
    • displaying buy orders instead of sell listings in bag view (which makes this mode useless)
  • “Buy [n]” field for vendors
20 level 80s and counting.

(edited by Lishtenbird.2814)

Hello!

in Guild Wars 2 Discussion

Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

I hate to agree with Test, but he has a point.

C’mon Vayne, you know you love me! <3 <3 <3

We don’t see eye to eye on pretty much anything, but yes, I quite like you. Don’t let anyone else know though. It’ll ruin my whole image.

Sorry, I had to do this.

Attachments:

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

Failure of the Personal Storyline - why?

in Guild Wars 2 Discussion

Posted by: Wylf.2586

Wylf.2586

Point two, really. The idea of the storyline is nice and all (and it’s not too badly written, I think) but it has zero effects once the story tier in question is completed. It doesn’t matter that my Charr is Iron legion if she meets other Iron Legion Charr after tier 1 of the personal story, they will still slowly explain to her what the Iron Legion is, as if she never heard of it.

The main issue that I had with the personal story (bearing in mind that I haven’t completed it yet – I’m more of a casual GW2 player, I guess. Played since release, but never for longer than a few months at once, then I took long breaks) is that it a) follows a pretty foreseeable pattern. You get uh… 3? quests, then one quest where you decide something, often with really weird decisions where it simply doesn’t make much sense to decide between the two instead of, well, doing both simultaneously. They cite “lack of resources” as the reason there, but that’s only a thinly veiled excuse, the only resource the other party in those decisions is lacking is me, the player character. So when I have the option to either help the durmand priory with research or debrief an order of whispers spy, I really don’t think that this is a decision that needs to be made. Do both. Send people to debrief the spy while doing the research, or vice versa. It’s really not that compelling a decision.

Secondly (which would be b) I guess) the decisions have barely any effect, save for short “shock” value. Once the tier is done the decisions are forgotten and never brought up again… which is a common problem in story driven MMOs. SWTOR hat the same, most decisions there were purely cosmetical, with the quests still progressing in the same manner.

Ultimately I believe that taking the personal story out and making it a story that is experienced by everyone can be very much a good thing, mainly because it allows the writers to focus on one singular thread of story and hopefully flesh that out a bit more than they did with the personal story. Choices would be nice, but since they already had little effect save from “do mission a or b, but you will win nontheless” I don’t think there will be much of a difference here.

’twas right, said they, such birds to slay, that bring the fog and mist.

Nilfa, Asura Thief, Devona’s Rest

(edited by Wylf.2586)

Does revealing the release date kill hype?

in Guild Wars 2: Heart of Thorns

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The main reason we don’t have a release date is because ANet themselves don’t know yet. It depends on how the beta goes.

It may turn out that some of the systems they put in place will be rather poorly received by the players, meaning they have to go back and try again before release.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Quaggan design oversight...?

in Lore

Posted by: Fluffball.8307

Fluffball.8307

Don’t Quaggans lay eggs? doesn’t that make them not mammals?

Not per se, since here on Earth the platypus is an egg-laying mammal.

This is the guy to listen to when you have egg questions.