Showing Posts Upvoted By binidj.5734:

End boss fight is really frustrating

in Living World

Posted by: LadyFearghus.3406

LadyFearghus.3406

The boss is really quite simple. I’m all for this type of fighting too…

However.. what is frustrating is when this keeps happening.. The vortex spawns inside the wall. He only spawns ONE at a time. While in the wall it can not be killed. I can’t get the fragility on to it and it constantly heals. While attempting to get the fragility on to it, the boss will get close to/in the wall and will fully heal as well.
There is no way to reset this. Only thing you can do is reset the instance. VERY frustrating when you have to redo a very long instance.

Otherwise it is great. Just wish this would stop happening to me.

Attachments:

No Mawdrey For Me I Guess... :-(

in Guild Wars 2 Discussion

Posted by: Zaoda.1653

Zaoda.1653

And not everyone maybe liked all the proceedings before. Fractals is an aspect of the game. You want something special? You’ll have to work hard to obtain it, even with something you don’t like.

Don’t get angry

I’m more than happy to ‘work hard’ for something special – like doing a whole bunch of WvW or EOTM. Why limit the acquisition of the Mists Stone to fractals though? What does fractals even have to do with this back piece? It’s so random.

‘Fractals is an aspect of the game.’

Yes, it is an aspect of the game. So is WvW. So is EOTM. So is PvP. Why force everyone to do ONLY one of those aspects to obtain a Mists Stone? What has this backpiece got to do with fractals in the first place? (Furthermore, if we wanted an ascended backpiece from fractals… that’s what the fractal capacitor backpiece is for! Not a living story backpiece)

Why can’t Anet let people obtain the Mists Stone through other methods that they actually enjoy whilst also putting in the same exact amount of time and effort?

I’m not asking them to make it a piece of cake to get. I’m asking them for more acquisition methods of the Mists Stone. Same difficulty to obtain. Different Method.

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

No Mawdrey For Me I Guess... :-(

in Guild Wars 2 Discussion

Posted by: Zaoda.1653

Zaoda.1653

So apparently the 3rd stage of the vine backpiece (the normal ascended version – not to be confused with the ascended INFUSED version), requires a mists infused clay pot (http://wiki.guildwars2.com/wiki/Mists_Infused_Clay_Pot). To make this pot you need 5 pristine fractal relics. Well, not all of us do fractals, and I personally despise fractals.

It would be nice to have some form of alternative method of obtaining the ‘Mists Stone’ required for making the pot.

Other methods:

Geodes
Gold
Karma
Laurels
WvW Badges
Dungeon Tokens
Bloodstone Bricks
Empyreal Stars
Dragonite Ingots
PvP

Just to name a few.

If I knew we were forced to do fractals for the 3rd stage of the backpiece, I never would have started this whole journey in making mine in the first place!

Now I only have the 2nd version and I’ve had to come to the conclusion that I’ll most likely never have those glowy pink bits that make it THAT much better. I just sold my +5 agony infusion (yes the normal ascended version requires an agony infusion as well – odd, right?) and heat stone I had prepared specifically for the ascended version – after finding out you HAVE to do fractals.

It’s like forcing people to get rank 200 in WvW to make a chaos of lyssa backpiece or something (I have rank 1641, so I actually like WvW, but others may not and that’s perfectly fine – I would hope Anet would never force WvW gameplay on those that don’t like it, but alternatively, offer other solutions of obtaining said requirement).

Not cool. What happened to ‘play how you want’? The supposed motto of GW2 from day 1… I can’t play how I want because I’m forced to do something I don’t want to do!!!

TL;DR

Please add other methods (equal in difficulty and time) to obtain the Mists Stone for the 3rd stage of the vine backpiece. Not everyone likes fractals.

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

I hope they do nerf it to the ground and perma ban those players that have relentlessly exploited it to hell this past few weeks then perhaps Cursed Shore can return to its normal eventing.. I mean its not like there aren’t enough champs to legitimately farm on the ANET rotation for that map.

They will nerf event soon for sure, i cant see it last. But it may not be priority since the event can succeed quite easily. Most maps that run this event dont last for longer than an hour half an hour because there is always some who capture the camp. As for people getting banned for it, lets be real. That wont ever happen. If they ban people for “exploiting” they should ban everyone who exploits something. Im looking at you dungeon players.

Oh please.. half an hour.. yeah right.
It runs all day long, when one tag drops another takes over the conveyor belt.. as some numbers drop off they simply re-advertise to get others into the map… it runs most of the day, some maps all day.

If it was that easy to counter it, then there wouldn’t be a need to get ANET’s attention to the issue. Lets see you try countering an event that is scaled up to its highest point (lvl 84 I believe) by the huge failtrain zerg.. jumping in the circle to try and defend the NPC;s and run the timer is practically impossible and in most cases is a one hit situation.

Failed smoke screen attempt.

Ok, let me just say i was speaking of EU servers. Maybe US servers are different, and there are people who farm it all day but that is not the case on EU. I have yet to find an event during the day that does not manage to succeed in under an hour and half. This gets better after midnight when maps can last for 2-3 hours at best. Anyways, what is the purpose of completing event? To get reward? To get rewards from the chain of events that follow? If you’re after rewards just fail the event. And if you’re against the exploit itself then you can always not play the event and go to another map where the event is completed, just go to LFG and click on one of the dozens “LF blix” adverts.

Well we must be in different EU’s cos I ahaven’t seen a Shelter/Jofast event run for over a week and the same commanders/guilds/ players farming it repeatedly through the day.. in fact many were boasting their exploited champ bag tallies last night.. 346, 234, 220.. the list is endless and the numbers bottomless… and by your very advice of clicking on one of the dozens of Blix adverts kinda reinforces the fact that the exploit is very much an issue throughout the whole day on many map copies.

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

I hope they do nerf it to the ground and perma ban those players that have relentlessly exploited it to hell this past few weeks then perhaps Cursed Shore can return to its normal eventing.. I mean its not like there aren’t enough champs to legitimately farm on the ANET rotation for that map.

They will nerf event soon for sure, i cant see it last. But it may not be priority since the event can succeed quite easily. Most maps that run this event dont last for longer than an hour half an hour because there is always some who capture the camp. As for people getting banned for it, lets be real. That wont ever happen. If they ban people for “exploiting” they should ban everyone who exploits something. Im looking at you dungeon players.

Oh please.. half an hour.. yeah right.
It runs all day long, when one tag drops another takes over the conveyor belt.. as some numbers drop off they simply re-advertise to get others into the map… it runs most of the day, some maps all day.

If it was that easy to counter it, then there wouldn’t be a need to get ANET’s attention to the issue. Lets see you try countering an event that is scaled up to its highest point (lvl 84 I believe) by the huge failtrain zerg.. jumping in the circle to try and defend the NPC;s and run the timer is practically impossible and in most cases is a one hit situation.

Failed smoke screen attempt.

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

So we should have no champs anywhere? Let’s just take out all loot. Why should anyone have anything in this game? Heaven knows we should just repeat the content for the sheer fun of it for the next 5 years. If there are champs, players will go there. Why? Because other than TP flipping there is no other way to make any gold in this game. So ya, just remove all loot and all champs. Then the RPers and pristine “for fun only” game players can have at it.

Sorry, but I’m really tired of players asking ANet to nerf everything. CS is finally fun for a change. LET’S KILL IT.

And I am really tired of players making stuff up… where has anyone asked for all champs to be nerfed out… no one has!
In fact if you actually took a moment to read the thread in stead of jumping in blindly you will note players actually supporting the fact that Cursed Shore etc have healthy champion rotations across the map and are not an issue.. exploiting events to endlessly reset and respawn in order to farm an endless supply of champ bags.. is the issue!……. L2R

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

— SNIP —

Except it wasn’t about the achievements that they cared about. It was the rewards, hence success or failure of the event was irrelevant, just like here.
In any case, it sounds like you’ve just described the ember farm which ANet participated in, so it’s all good for now.
It’s clear people are bored with this game. Maybe they’ve nerf it in the upcoming patch.

No nothing like on CS.. purposely failing to reset endlessly is not the same as farming a single event that does not respawn.. and actually most of the time it got completed anyway just by sheer participation.
Keep burying ya head in the sand … you know as well as others this is an exploit that has repercussions due to the unhealthy amount of loot that is simply endlessly farmed all day long… with some added toxicity thrown in from the Queensdale mobs to ensure players that wANT to run the event chain as it should be, don’t come back.

I hope they do nerf it to the ground and perma ban those players that have relentlessly exploited it to hell this past few weeks then perhaps Cursed Shore can return to its normal eventing.. I mean its not like there aren’t enough champs to legitimately farm on the ANET rotation for that map.

Multiple characters useless

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Of my many issues with GW2, this is not one. One use for alts is to use them for different game modes. I have bunkers and zerkers and would rather have different characters for those types of play than carrying multiple sets of armor.

Multiple characters useless

in Guild Wars 2 Discussion

Posted by: PopeUrban.2578

PopeUrban.2578

Simply put: Arenanet doesn’t want rolling more characters to have too great a mechanical advantage, as it would really unbalance the game and essentially require everyone to have a full sheet of 80s to keep up with the economy.

This was a problem when boss chests first came out, and they changed some things to fix it, in order to ensure that people don’t feel like they have to roll and gear several characters just to enjoy the game and afford basic stuff on the AH.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

List your SUPER EASY Fixes/Changes!

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

make Portal Exeunt display an error message if we try to use it out of range rather than using it but making it do nothing!
something like “too far away from target”.

remove HoM reward pets from being automatically unlocked for everyone in pvp! i did’nt max out the hall to earn Black Widow just to see everyone else have one too! (they are purely cosmetic so there is no advantage/disadvantage, just the top tier of cosmetic reward being given to everyone!)

convert “outfits” in to armour skins, they are all separable anyway! (we know this because they used to be separate items before the wardrobe update) all it’d take is one guy to do a bit of coding and tadaa!
they’d make loads of money from this too, because everyone has “that one little bit” of each outfit that they like

(edited by Liewec.2896)

List your SUPER EASY Fixes/Changes!

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Remove the confirmation to spend charges when dying gear.

List your SUPER EASY Fixes/Changes!

in Guild Wars 2 Discussion

Posted by: Blude.6812

Blude.6812

Cursor visibilty options.

Bring back the Paragon class!

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

So why not add spears to Guardians instead?

Why completely invent a whole new class when it can easily be solved with a simple weapon addition?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestion for BLOCKED players

in Guild Wars 2 Discussion

Posted by: Chilli.2976

Chilli.2976

Hi, just a quick suggestion for blocking players (pointing at you gold sellers). If we block a player, can you please make it that all there whispers that a current get wiped off the screen instead of staying there?

Thanks!

Trouble Leveling Up

in Players Helping Players

Posted by: Draknar.5748

Draknar.5748

New players: easiest way to level up is to focus on map completion for whatever zone you are in. Hit every event as it comes up, even if you’ve done it before, do every heart, get every point of interest, skill point, etc.

You will level up quickly. And remember, there is more than one 1-15 zone. If you complete your race’s starter zone and are only 13-14, then go to your main city, then go to Lion’s Arch, then the gate hub to travel to a different race’s capitol and then go to their 1-15 zone.

The absolute fastest way to level would be EoTM train, but that’s something I would recommend for your 2nd character or later, not your first.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Sorry but need to say that now.
The year the game came out, that november / december there was a huge number of obvious!!!!! bots, which I and several others reported every single day and still they remained there farming for at least 2 weeks.
Cant tell me that several naked rangers all with names aaaaabbbbbccc or something chinese or whatever walking the EXACT same circle 24/7, with a movement lag on exact the same spot everytime are no bots.
In Forstgorge Sound near the TP there, was the same, even did a bug report for this spot there, only recognized it there cause my performance suddenly dropped to zero, then suddenly one by one about 50 bots popped up farming the same mob everytime.
Took an eternity for anet to ban them.

As for linen farm:
afaik they were all unbanned, I dont know the exact reason, but lets be honest in this game there is still so much bugged, that you often cant tell if something is bugged or working as intended.

So now for failing events:
Aetherblades:
At first ppl made their story, after that on EVERY single event map I joined, ppl started Aetherblade farming and I cant blame ppl for that cause Aetherblade farming was maybe 20 times as rewarding as finishing the event. And if you tried to make events the commanders were not at, you did those events solo.
Okay that got changed so, that the metaevent couldnt be done with any random group anymore, solved the Aetherfarm, cause noone bothered with Scarlets Invasions anymore, to the extent of …. ohhhh no scarlet, lets go to another map.

As for Jorfast:
here again, I suppose over 50% that are on any instance of cursed shore are participating in the champ train, and if its possible those champ trains do the event to fail jorfast.
I cant blame them there as well, karma and skillpoints are not needed in that masses you get in the game and the event rewards for completing them in gold status is ridicolous.
But even then if it was counted as an exploit, what should anet do?
Ban all of them? Then those zones gonna be as empty WITH megaservers as they were without, cause if they do I suppose they would have to ban all of them and I doubt Anet could afford banning a huge of the lvl 80 PVE playerbase.

So what can be done?
It needs to be more rewarding to actual complete the Event than failing, and not by nerfing loot again, that has been done often enough.
I mean the “biggest reward” so far is to see a gold medal on the right pop up if you did good in the event.
If this game didnt already have too much currencies, a solution might have been adding medals as currency, so you could exchange gold silver and bronze medals for something.

Disagree.. those maps will stay very active.. Cursed Shore has always been popular due to the T5/T6 mats needed and there are a multitude of champs to play with on rotation.. the champ train rotation is not the issue on Cursed Shore.. its a lvl 80 map and so requires lvl80 events, bosses etc.. Queensdale on the other hand was a starter map full of higher champs on a rotation that caused toxicity amongst the various facets of the players new and old… not the same issue imo.
Cursed Shore champ train is not an exploit it is working as it should, all ANET need to do if their metrics indicate it is too rewarding is adjust cooldowns or harden the DR, but no one is saying the rotation is the problem, in fact it is a healthy aspect of the map considering players are generally at max… no different to EotM.
Failing an event in order to exploit the champs then purposely refailing it to generate endless resets is however an issue and falls directly into the definitions posted by Astral above.

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Yet here we are with champ farming, EotM karma train, black lion key farming, as well…
I don’t think failing events counts as an exploit.

You keep trying to convince yourself of that – Farming events legitimately that are on a timed rotation is not the issue, that is an inerrant part of any champion/boss/world boss in pretty much any MMO.. as long the events get completed as they should be there is nothing wrong with it (except maybe the Queensdale toxicity issue).
Key farming is just a character creation run and has nothing being failed on purpose.. unless of course you want to kill off the ability to create alts -sure alter the reward trees or the point in the Story where you get one if its really that big an issue but 1 key every 20-30 mins is not even close to the scale of the exploit in Cursed Shore where hoards of players are repeatedly failing events on purpose in order respawn another event (rinse repeat every 10mins all day long, 6-10 champs per run with the sole purpose to farm hundreds and hundreds of champ loot is definitely against the Code of Conduct whether its bad game design or not.. players know its an exploit but carry on regardless.

So creating a character and deleting it after 20-30 minutes is intended gameplay?
Remember Anet employees participating in the Ember farming? Are they banned yet?
What about people scaling Aetherblades during the Scarlet invasion to guarantee tons of champs? Banned yet?
What about people with tons of alts parking outside a node cluster to farm logs? And further more, changing map instances to respawn said trees?

Rewards in this game is rubbish, anyway. No one really cares.

None of which is purposely failing any content… parking on a node is common gameplay, its one of the reasons for rolling up alts. – bank toons or farming toons and there is nothing wrong in that as long as they are not node hacking by way of teleport/coordinate hacks.. simply logging some trees or mining a rich node then logging off is normal gameplay because they can only be farmed once per day per character and rightly so.
Stacking numbers to scale events is why there is scaling in the first place.. more scaling more difficulty (at least in terms of hp vs time in GW2).. that is not exploiting.. you need to learn the difference.
Scaling up events in order to generate champs but then purposely failing the events in order to get the events to endlessly reset/respawn to farm the same scaled up champs is definitely an exploit all those oing it know it is.. so please stop trying to paint yourself white.. those that do it deserve the ban hammer hard down on them period!

Megaserver downfall.

in Guild Wars 2 Discussion

Posted by: Becka Williams.4978

Becka Williams.4978

The solution isn’t to revert city hubs, it’s to revert Lion’s Arch. Lion’s Arch was always full, it didn’t need to be megaservered (don’t tell me LA was abandoned when megaservers came up, they changed over Gendaran then too, so your point is invalid). Anet, we NEED a spot where we can meet with our server mates! No, WvW doesn’t count, because you can only meet up with like what, 50 people on the bls, and 100 people on EB at a time? You’re destroying server identity, because there is none outside of WvW, and that only matters to 500 people at a time.

Megaserver downfall.

in Guild Wars 2 Discussion

Posted by: nexxe.7081

nexxe.7081

A better solution, would be to leave the capital city hubs as they were, and use the other zones for megaservers. They could be like WvW zones, where only server populations are allowed.

Why? Most ppl play mmorpgs to play with other ppl and if the hubs have fewer ppl then the zones you play in how would that be better then having hubs that a full populated?

You’re missing the point. I think megaservers are good, but not for major cities.

The point is to foster a community, so you can get familiar with guilds and people, on a consistent basis. Megaservers are always fluctuating, so now there isn’t any reason to build upon a community event-driven society. These same guilds and people often hosted events in Lion’s Arch, whether it was a Guild Bounty run, Prize offers, WvW events, or RP events.

Now imagine if WvW was megaserver’d. You would have different commanders, guilds, roamers, etc., each time you went into WvW. It’s pretty much what happened to the racial capital cities.

Megaserver downfall.

in Guild Wars 2 Discussion

Posted by: chronometria.3708

chronometria.3708

Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.

The problem is that its incredibly hard to form bonds with the megaserver players you meet. Chances are, you`ll never see them again anyhow and the things that once brought you common ground, such as both having chosen to be on a WvW, or RP server are gone.

On a megaserver, you can be surrounded by people and yet still be isolated.

Trouble Leveling Up

in Players Helping Players

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

A.k.a. The least fun way to level up ever. Why would you send a newbie through the repetitive and dreary hell of key-farming? They have so many awesome things to discover. Next you’ll send them on the champ train.

Toxic players when Tequatl is up

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Well who’s the selfish party here?
Is it the person who doesn’t simply take the 30 seconds to log out then back in thereby being put onto a new map, who also has the potential to cause up to 150 other players the loss of a significant event and rewards?
Or is it the players who are trying their best within the games limits to succeed in something that takes significant effort to organise?

People often don’t know the inner workings of a game engine, which leads to irate players trying to succeed against false game mechanics (ie: map limits) instead of succeeding against a genuine challenge in a dynamic event.

So you can ask (politely) a player to do something, but you can’t force them to. I think this is really why guilds ala TTS change maps so often for organised events. Not because you aren’t welcome, but because you aren’t cooperating for success.

I have been in the OP situation, particularly in guild events where I ask ‘Do you need help with X’.. or they ask ‘Please leave as you are scaling up the event’, to which I gladly do. The good community of Guild Wars often sends genuine thanks to anyone who contributes positively in any form.

“There’s no lag but what we make.” – biofrog

Toxic players when Tequatl is up

in Guild Wars 2 Discussion

Posted by: Zui.9245

Zui.9245

I think it comes from the fact that the players are frustrated with the grind-like nature of having to farm drops from these bosses day in and day out, and want to do it as quickly as possible, so they get annoyed when the situation isn’t optimal.

Not right, but understandable considering how much repetitiveness is in the end game farming. Would drive anyone a little batty.

Ignore them, or don’t look at the chat window at all. Then they can’t hurt you.

I think you’ve definitely hit part of the reason. I find world bosses fairly boring; I mostly enjoy content that has some level of required person skill and small-team skill, and where both are actually noticeable. World bosses aren’t challenging in that respect. However, they are the absolute fastest and most reliable method of obtaining dragonite ore; sPvP is very slow comparatively, WvW is slow on average but also with wide variance depending on the current situation, and EotM is fairly reliable but still slow. WvW Keep/SM taking, and EotM still suffer from the same issues as world bosses for me, though. Due to the lack of other reasonable options for efficient dragonite ore obtainment, one is effectively forced to do world bosses if they value their time, and if you feel forced to do content that you probably wouldn’t otherwise be doing as much (or practically ever) just because you value your time, you’re probably going to want it over ASAP.

Another part of the issue is organizational. Anyone in your map instance and not participating is taking the spot of someone who could participate. Not only does this lead to a slower completion, meaning more time expended and less chance of hitting bosses that are close together on the timer (side note: does ANYONE like playing on a timer?), but it also increases the probability of failure of the event. People doing map completion aren’t just not participating, they’re hurting you, because they’re taking the spot of someone who could help you (or, you know, your buddy who really wants in the instance, but can’t get in because it’s full, even though say 20% of the whole map isn’t participating). This is a fundamental issue with the design of world bosses, amplified by megaserver change.

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Gaebriel.3754

Gaebriel.3754

Failing an event on purpose goes against my heroic video game instinct haha, that just doesn’t feel right! It makes me shake my head and chuckle, just like like seeing a commander called xXXSephirothXXxx Blackbloodhellstrifedeathwar going ‘omg stack on me!!!1111 kitten ’ during a basic champion fight in an early level zone.

I can’t bring myself to ever participate in stuff like that. If it becomes too prevalent I hope they kill it like the Queensdale zerg. :P

Will Anet ever make Non-DPS role important?

in Guild Wars 2 Discussion

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

As mentioned above, Anet would need to totally redesign PvE in order to move people away from DPS centric play. As a quick off the top of my head list, these are the things Anet would need to review and rework,
o Dodge Mechanic – (if you can evade the attack it removes the need for support/healing)
o Condition capping – until condi damage matches direct or we get more mobs like the husks at wurm condition damage wont be as useful
o Dungeon Design – Encourages skip and stack gameplay which leads to DPS centric
play
o Event mechanics. Needs to discourage zerging, change the reward mechanics to award support and denial within the zerg

As you can see, it’s not an easy or short term fix. If they deem it broken at all.
Boss Mechanics.

Guild Leader of DVDF www.dvdf.org.uk since 2005

Will Anet ever make Non-DPS role important?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I need to learn the cardinal rule of MMO’s.

If you enjoy playing an MMO, stay off the forums Like 90 % of the rest of the players.
See I came back to Play my engineer. Was actually enjoying myself. Then I decided to give a looksy at the forums. And I suddenly remembered what chased me off to begin with.

The attitude of the uber-elite " Zerk or gtfo! damage only builds or FO!" crowd.
This game really has a bad bad community on the forums, which is ironic since while playing the game…. Most players are very helpful. Escept for the aforementioned…. then again, I believe as a % of the Player base IN game… they are a lot less than as a % of posters.

The condescension just drips so thickly on some posts.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Will Anet ever make Non-DPS role important?

in Guild Wars 2 Discussion

Posted by: Mortifer.2946

Mortifer.2946

Yesterday I saw some guild recruitment where it was claimed that they look for experienced dungeon/fractal runners. I consider myself such player, yet I was not accepted, because I’ve built my guardian on soldier stats and condi removing runes/traits which is very useful for the whole party, yet it lack some DPS so I was told GL BB

Those zerkers are just dumb. Sorry, but they do. The most fun is when I see them play open world and some champ insta-down them. Most of them don’t even try to dodge. Thousand Blades rulezzzz, I guess.

Purposely Failing Events

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Well Cursed Shore Blix event is just an exploited failtrain now.. with lots of megaserver maps literally advertising to port players into the event so it can be farmed , failed then repeated with players gaining hundreds and hundreds of champ bags per session.. this is most definitely an exploit and those players being reported for it need perma banning imo.

Purposely Failing Events

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

http://wiki.guildwars2.com/wiki/Exploit"
An exploit is the misuse of a software feature or bug in a way that allows a player to generate in-game benefits without the risk or time expected by the game’s designers. It can involve the use of a third-party program and it includes generating currency, experience, or other things of value to players. It also includes actions that allow one player to gain a gameplay advantage over other players.

ArenaNet will temporarily suspend players for using exploits deliberately and permanently suspend those who purposefully and repeatedly make use of them, depending on the severity of their actions".
———————————————————————————————————-

If people are failing events (features) to get ingame benefits (loot) which is more than what the Devs expected from this feature, then it’s an exploit. It is expected that the event run to its scripted conclusion and end. Not run while people purposely avoid the scripted ending and farm loot in excess expected for that event.

They have spelled out the rules, don’t exploit. They have said that exploiting is misusing features of the game. They have banned people in similar situations. What more does anyone need?

They will never spell out specifically what not to do. They never discuss ongoing exploits. For one thing, this gives too many people ideas on how to exploit. A fair number of people are like 2 year olds. You tell a 2 year old, “don’t stick beans up your nose” and it gives him ideas he never thought of before. In addition, if they spell out what not to do, people find something new that ANet didn’t think of then argue that it’s not covered.

If you see something that looks like an exploit, report it. Don’t join in.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

Truth be told, no matter which side of this issue you’re on, nobody can say for certain whether more people love the MegaServer, or more people hate it.

Different people like different things. Some people prefer a larger server population, and others prefer a smaller server population. Towards that end, we were allowed to choose a server during account creation based solely upon the criteria of population density. So obviously ANet recognizes that different folks have different preferences along those lines. People could belong to a community that was as packed or desolate as they wanted.

Along came the Megaserver, and now everyone is forced into a super-high population area. Our personal preference has been stripped away. And there seems to be a stance against going back to personal choice (but you can never tell, since ANet is mum these days).

What they need to do is revert to the old multi-server system, and give FREE server transfers every so often, so that people can gravitate towards a population size that they are comfortable with. And perhaps even unlimited Guesting as well. The point is, we should be able to go where we want to, and play where we want to. (Much like the suggestion that GW2 adapt a GW1-like Districting system).

Wouldn’t that make everyone happy again? Let us play where WE decide to play, but give us the freedom to change our minds every now and then? It beats the heck out of locking us all into the same cell.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist