Showing Posts Upvoted By choovanski.5462:

Missing Statues for Monthly

in PvP

Posted by: MagicToker.9478

MagicToker.9478

A few people get to play monthlies again…who cares?!?!? It is actually a disadvantage to their lives to be allowed to play this game because it isn’t a productive investment of time. They could be getting top grades or working their way up to get a good job but instead they are putting another year after another year into a dead game. The joke is on them. They are punishing themselves. That 2k hours a year they spend on gw2 duelling 1v1 on mine could be invested into something productive.

I’m training athletes for 12 hours today but I’d much rather be dueling at mine xd.

Roamer meta

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Posted by: KrHome.1920

KrHome.1920

I don’t think this is something new. I pvp (100% Solo Q) with the closest builds possible to my wvw solo roaming builds since season 1 and I’ve made it to plat in a few days in every season I played (haven’t played the last two seasons).

With this kind of build you are able to fulfill multiple roles when your team is lacking stuff. You can hold close in a 1v1, you have an impact in the mid teamfight. You have a good combination of damage and sustain. You have decent mobility to decap or kite while your wiped team is regrouping.

The Metabattle team focused builds (e.g. literally every necro build on this site) have always been trash in Solo Q.

(edited by KrHome.1920)

Roamer meta

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Posted by: Crinn.7864

Crinn.7864

With the perpetual nerfs to supports, bunkers, and survivability in general we have reached a point where at least as far as solo-queue is concerned roamers are the only relevant classes.

Just playing in platinum, I’ve noticed that the only Warriors, Necros, Eles, and Revenants that you see in plat are the absolute crème of the crop for their classes. Meanwhile platinum is choked full of mesmers, thieves, and druids most of whom are nowhere near playing optimally.

The only non-roamers that seem to have any real success this season are scrapper and DH, which is because those are the only two classes that can hold for any length of time against roamers.

Why should I bother playing a warrior, ele, or necro when I can play a roamer half as good and get twice the rating?

Sanity is for the weak minded.
YouTube

Missing Statues for Monthly

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Posted by: Chaith.8256

Chaith.8256

A few people get to play monthlies again…who cares?!?!? It is actually a disadvantage to their lives to be allowed to play this game because it isn’t a productive investment of time. They could be getting top grades or working their way up to get a good job but instead they are putting another year after another year into a dead game. The joke is on them. They are punishing themselves. That 2k hours a year they spend on gw2 duelling 1v1 on mine could be invested into something productive.

Well said

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

new pvp meme we are bad players.

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Posted by: Ryan.9387

Ryan.9387

How hard is it to understand that condi thief is bad for the game not because it’s the best build, but because its design is absolutely, definitely, in every way one of the stupidest things to come to this game, on par with old turret engi. It just looks like a thing created to make new players that come into pvp quit the game. It’s silly.

Makes old players quit too. Maybe someday anet will learn that design is a part of balance.

Ranger | Elementalist

System to que 3+

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Posted by: Silv.9207

Silv.9207

back in time too much people on the forum came to cry about got slaughtered by a team while they was more or less all pug or a half team+pug.

ANet made us Vote to chose if we wanted a Team queue or a Solo/Duo Queue. Almost all the forum users chose for the Solo/Duo Queue and since there we can’t join a ranked with more than one friend.

There was other great options to balance better the game, but that was what players chose and now we have a team based game where we can’t play as a team.
There was too much players too lazy to make a team to join a ranked fight and not enough organized players to play the game as a full team.

If you don’t care about the leaderboard or the rewards, play Unranked and play with all your friends.

Can we maybe get less of everything

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Posted by: Silv.9207

Silv.9207

You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.

Just a L2P issue, nothing more.
Make more practice and have fun.

I really love the “nerf condi” and “nerf CC” threads <3

I don’t see the reason why I’d want to improve in this game.

I love those people who put “L2P” to complete their non-existent argument <3

If you don’t want to improve enough to be able to play in the current state of the game, why should you ask to nerf everything?

I told you to learn and make practice, not to play for two years every day for 8 hours.
At the start is hard in every game to learn the game mechanic and how to fight the different enemies you can face.

In 2 or 3 weeks you can learn more or less everything about this game, every build and how to fight them. You can learn how to move, rotate, disengage, how to play your class, your build and how to face your different opponents.
Everyone at the start feel weak and like everything is gonna kill him in two seconds, but after a little practice you’ll learn everything you need to play and have fun.

There’s different posts in the forum that can help you to know the Rotation, the Maps Mechanic and you can find different good builds for every class.

Do you like a class but don’t know how to fight another one? Or you feel weak against CC or Conditions? Ask on the class forum for help, comeone will tell you what to do.

That game is All about Knowledge. Know your enemy and you’ll be able to fight him (unless for some rock-paper-scissor builds).

About the “Powercreep”, we all wanted a faster game where we’re able to kill someone in lesser than 5 minutes. Also kill someone was not so much of advantage because time to be near to kill another enemy the first dead was already there ready to fight…
I like this meta. Is fast, funny, you can make focus and play with your teammates to kill someone fast enough to grant you an advantage.

There’s CC and Conditions and them both can compete to kill you.
Some builds focus on condition damage to kill you and they totally can do that. You have to face two different source of damage and be ready to fight them both in a teamfight. But there’s also classes and builds that grant you a way to kill them easy (play with/near an ele and you will never fear a condition build anymore).
About the CC, there’s builds that focus to CC the enemy all the time while your allies kill him easy. It’s a choice. Also there’s classes with a lot of CC and others with few CC.
Keep with you a Stability source or two and you’ll be ok.

You have only to play, try and improve. If you don’t want to do that there’s no reason to come here and ask to nerf everything only because you don’t want to learn few basic rules.

Can we maybe get less of everything

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Posted by: Abazigal.3679

Abazigal.3679

You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.

Just a L2P issue, nothing more.
Make more practice and have fun.

I really love the “nerf condi” and “nerf CC” threads <3

L2P issues many times. However, he is right on a point. Having too much of everything leads to too easy builds and non explicit ways of winning. Me being able to deal with conditions doesn’t mean my other 4 teammates can, and sometimes it takes only 1 player to lose against a heavy condition spamming team

Can we maybe get less of everything

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Posted by: Silv.9207

Silv.9207

You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.

Just a L2P issue, nothing more.
Make more practice and have fun.

I really love the “nerf condi” and “nerf CC” threads <3

new pvp meme we are bad players.

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Posted by: Gizmorage.6412

Gizmorage.6412

How hard is it to understand that condi thief is bad for the game not because it’s the best build, but because its design is absolutely, definitely, in every way one of the stupidest things to come to this game, on par with old turret engi. It just looks like a thing created to make new players that come into pvp quit the game. It’s silly.

“Trust me, i’m a medic”

(edited by Gizmorage.6412)

Non-meta broken builds

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Posted by: Awe.1096

Awe.1096

There are so many things wrong with the current state of PvP. Meta or on-meta. It feels mostly like a battle of cheeses. Bring one cheesy build to the table. Then bring one another to supposedly counter it and on and on. At the end of the day all we have left is a bunch of annoying and broken cheese.

Thieves or mesmers bursting down people (wearing defensive amulets) from to 100 to 0 within the duration of Basilisk Venom. Guardian trappers and their synergy with tiny circles on every competetive map (why is conquest still the only mode in ranked? is this 2012?). Guardians stacking 16 burns on you in a couple of seconds, get cleansed and then promptly reapplying another 12 stacks after few more seconds. Then we have builds which are immune to damage for extended periods of time. So this brings the whole system to an absurd binary status where you either evade everything or you explode in 2 seconds. The average TTL if you are not protected by some sort of evade/block mechanic is insultingly low. One knockback/stun is very often an instant death sentence. I feel like we are back to 2005 when people 1 or 2-shotted each other in WoW. I though that this design is a thing of a (flawed) past.

Perhaps things in Legendary tier are better (I wouldnt know) but plat and below is full of stupid kitten like meditrappers, pistol thieves, burn guardians and so on. And what is worse, it is super effective (they would not be there if it would not).

Non-meta broken builds

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

If it is start of the match its most likely due to basilik venom share, which make the team’s opening attack unblockable and stuns. I play GS domi/inspi a lot and daze does not go through blocks.

Your “20k hp 1/2s burst from stealth” also requires GS mes to blow pretty much all offensive CD and half the defensive ones, making them vulnerable to attacks and very little pressure in the next 10-20s. An evade and that mesmer will have to play in defensive.

(edited by NICENIKESHOE.7128)

PSA: Don't do ranked on Sunday

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Have gone down 3 tiers since 12. I should probably stop, but I’d like to grind out the shards I need and honestly don’t really care in the end what my rating is.

But if you do care, I advise you not to enter ranked on Sunday. Wait until late at night or a weekday when school is in session.

Also, to all of the people tossing out homophobic slurs because I choose to represent my lgbt guild, thanks for the attention. Hope to see more of you in my matches so I can run pistol pistol thief or staff zerker ele.

This sound very familer to the Paragon community these days. Epic Games at least acknowledged the problem, with no ETA for the new Match Making system release. Their PvP community has also lost most of it’s decent to good players. Because people got tried of crap match ups.

I wonder if Epic Games copied pasted GW2’s match maker. I wouldn’t be suprised.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

Missing Statues for Monthly

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Posted by: Chaith.8256

Chaith.8256

To disobey game rules is generally considered cheating. It is certainly unfair to represent yourself as a much lower rated player, to get easy matches and deceive the matchmaker.

Yes, it was cheating by your own definition.

Lol this kind of backfired, the ATs use seeding so using a less established account places you in worse seeding, giving you better chance of tough enemies early on.. but nobody is saying they had a harder time, the mental gymnastics only come out when it can be established that they cheated

It requires far more mental gymnastic to defend the people involved than not. Sorry to burst your bubble here, but as PvPers (which they demonstrate) they aren’t bound by the same attachment to an account as say a PvE player would. That’s why the accounts used weren’t permanently banned, and were only permanently dishonored. That keeps the PvE players that paid irl cash for some one to play their account, which means your account should be banned. What they did violates numerous aspects of the rules of conduct (members of ABJ). If Anet’s stance is that it is permissible to dodge bans/dishonor by acquiring a new account (they have ip banned for less), then they effectively have no desire to provide integrity to their game, and they need to make that clear. Because, it is obvious only a certain other subset of players think this is justified. A very small minority.

https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/

I think it is important to note, that had they played and won the first AT on their main accounts, they would be receiving praise. They CHOSE a different outcome.

I haven’t defended any actions that break ToS, save the moral outrage. Only thing I’ve done is NOT ignore the facts to fit in with the false narrative that banned players circumvent punishment. I’m just putting a little logic into 2 pages of pure emotion. Again, just for you, they didn’t dodge ban because Chris Cleary ( Developer ) has stated on reddit that they are free to play new accounts and enjoy the game, as long as they play on their mains, under threat of more severe punishment. I’m completely impartial by stating so.

Edit, linked reddit post because either nobody believes me or nobody is reading my words: https://www.reddit.com/r/Guildwars2/comments/6vzcin/permanent_dishonored_players_to_participate_in/dm52kqw/?context=1000

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

Warrior Hammer: Backbreaker

in Warrior

Posted by: Choppy.4183

Choppy.4183

Except the money isn’t in the gs auto, it’s in other skills.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

S/d condition at this point is one of a handful of builds that arguably work better with core.

Take DA/Acro/Tr and you can outperform the DrD version of the same having more reliable condition cleanses , access to vigor and swiftness and the ability to take don’t stop rather then impaling lotus .

The SwindlerE trait is significant in that it can reset steal instantly so you can apply all of those on steal effects. This also happens to work very well with S/d power where you can double up on the SOH stun aand mug followup.

I see no reason why one of the builds that DOES work core suddenly needs a nerf only a month or two after people finally started using it again. We do not need everyone back to d/p and I find it odd that when d/p made up 80 percent of the builds those that played it complained about a lack of build diversity and no sooner do we see the same then they call for nerfs .

If s/d condition takes over the meta where it about all that people play it THEN that there a problem.

s/d has nothing to do with this build, it is just for the fact that the poison from panic strike (intended or not) procs everytime you immobilize a target + potent poison make s/d (specifically #2) a must have for poison builds

I don’t know how I need to explain this but I will say it again, this build will never be in 5v5 meta, get it this only works on soloq because people are clueless and don’t know how to react, the main problem with this build is that it requires 0 effort from the player to be as effective as any other build.

Obviously a good d/p thief will outplay the kitten of this build but d/p thief actually requires the player to think before playing it while s/d condi you’re fine if you press 2 steal and dodge, your enemy will eventually die.

Claiming that all a person does in S/d is spam 2 and they are effective as any other build is nonsense.

Immob adds all of ONE stack of poison on an immob. If you trait potent poison yuou will get two stacks of poison. This will cost you 5 ini. If anyone thinks this an effective way of fighting they do not understand how condition builds work.

That 5 ini will get you all of some 1600 damage over 5 seconds. I can get more damage then that on a single AA attack on d/p. I can get more then that with 4 ini on Heartseeker. I get more on shadowshot.

No good player spams heartseeker and no good player is going to just spam s/d number 2.

I think there a wee bit too much self importance that goes on here when people who play power insist they are more skillfull. I play power and condition both It does NOT TAKE more skill to press a button on a power build then it does on a condition build.

It all about knowing how to manage INI and when it approriate to use one skill over another. It simply FALSE to claim someone spamming 2 on an s/d build to stack a grand total of 6 poison before all 15 ini used up is HARDLY going to be effective as any other build. I am getting oddles more damage then that off an unload which is just as easy to use and can cost as little as 3 ini.

You just said it, no good player will spam a skill but with this build it doesn’t matter.

False? I’d record myself doing it but I don’t want to get cancer by doing it but basically is 2-steal dodge you have 5 poison retreat 2 and dodge again 7 poison, you clean them nvm because I can use spider venom 2 and dodge again and stack the 7 poison again LUL.

Playing power does require more skill because you’re doing physical damage, that means you have to attack constantly to create pressure, while on condi you stack your kitten and wait for the enemy to clean it up and repeat.

It’s really funny how you all are defending a kittened spec that every decent player knows it is broken.

S/d Condi needs to go

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Posted by: Ario.8964

Ario.8964

Elxdark, Azukas. I’m glad people with sense of game health showed up and realize the fact that something doesn’t have to be god mode to be too strong for it’s needed effort.

Also to the people binding s/d and s/d condi: S/d is a very high skill ceiling set and I would love to see it as meta (My favorite build is s/d) because a build that can compete with d/p while requiring high skill is a good thing for this game (Think back to when d/p executioner and s/d acro were the top 2 thief builds. It was a competitive choice but there was no easier version to play) The condi variant requires little skill IF ANY to play at a plat level. If you need evidence, look at how many people have swapped to thief and play like garbage but end up in very high tiers due to how much the build carries them.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

You can down someone with just steal & dodge.

The build allows players to perform at a level above their actual skill level.

That’s a problem.

Really? kill someone off of Steal and a Dodge? Let’s see trained Steal is 3 Poison, 5 Confusion, 1 Weakness, and Dodge is 1 Bleed, 1 Cripple and 1 Torment. I highly doubt that is killing anyone since cleanses are a thing, unless you are implying in your scenario that they have Spider Venom active which would buff it up to 5 Poison, 5 Confusion, 1 Weakness, 1 Bleed, 1 Cripple and 1 Torment, which at that point is more skills than just astral and Dodge, and breaks you 2 button idea of killing someone.

This is all under the impression that Cleanses aren’t being used, which all Meta and viable Off Meta builds have more than enough cleanses built in.

So yeah it’s not an issue since once the initial Burst is cleansed the Thief is waiting for CDs and Endurance to regent for the next Burst, which is pretty much true of any class that fails a Burst.

But players aren’t supposed to be able to completely negate Condi builds its why there are Cleanses and Heals in game to help mitigate the damage but not completely shut it down.

Edit forgot the trained confusion if taken.

You are missing the entire point. If you can be downed by just a steal & dodge that mean you HAVE to clear or counter via clears or heal what do you do when they actually start using their initiative and utilities?

You do know Inf strike & dodge does 1/3rd of your health if you don’t clear right? Do that a few times and your opponent HAS to burn his heals + clears to not die. That’s when you hit em with the 2 > Dodge > Steal > Dodge > Inf Return burst. It’s pretty much instant and can 100-0 anyone in seconds while you are 900-1200 units away in pure safety.

The build is a problem.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

You can down someone with just steal & dodge.

The build allows players to perform at a level above their actual skill level.

That’s a problem.

S/d Condi needs to go

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Posted by: Ario.8964

Ario.8964

I made a build that I can play that counters it. That’s why it’s not a problem for me. But that’s 1 build on one profession in the whole game without fully gimping yourself to not die instantly to 2 buttons. I go on mes and condi thief is gg. Engi it’s gg.

The payoff is how ridiculously powerful it is in relation to every other build in the meta atm. If you don’t see that 2 buttons being pushed and it being enough to kill anyone not fully specced for condi removal with full cds available is a bad thing for this game then I’m not sure what to tell you. It shouldn’t be that difficult of a concept for people to grasp, it’s a faceroll build that does too much for the skill necessary to play it. Ergo, it should be nerfed. That’s how balance works my friend. If people want to play easy builds then they shouldn’t get very far, if they play a build that requires timing and skill then they get the wins.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

S/d Condi needs to go

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Posted by: Ario.8964

Ario.8964

@alchemyst, in pvp where you can’t just outkite someone playing s/d condi because holding a point matters yes they are. It’s a very strong build that has carried many a player into leaderboards and higher ratings where they obviously don’t belong.

@everyone else telling me how to fight this. I already know how. I do not have any issues fighting condi thief because the build I use is very strong vs them. Sure this build isn’t dictating the way a game goes just by existing but it gives off way too much reward and payoff for the lack of skill required. Steal 2 dodge by itself is enough to kill many players if they are caught without a way to cleanse 6 condis at once and that’s without follow up. It’s like turret engi was, it wasn’t destroying the game as most people with a brain could handle it but it’s payoff was too much for pressing 3 buttons and going afk.

Dawdler, in wvw it’s not likely to appear because people in wvw spec for dueling which means lots of condi clear and such plus s/d condi is not a 1v1 build so it’d get wrecked by 1v1 builds. Also power is dominant in wvw because people have the available stats to make burst builds that have damage beyond what any condi build could achieve whilest being able to allocate a small amount to tank stats as well. This is honestly just a pvp issue and it’s because of the lack of build optimization available as people are stuck with one build they can use because there’s not enough customization options there to change it up and allow for different builds. Condi takes advantage of that because it doesn’t suffer from lack of damage in pvp due to it’s ability to bypass prot, endure pain type skills, etc.
Spills beer … Rip keyboard 2k17

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

S/d Condi needs to go

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Posted by: Ario.8964

Ario.8964

Take extra poison stacks off potent poison and if necessary take poison off panic strike (probably not needed after the potent change). This is aids and has gone unchecked for too long. Players are being carried like crazy by this which is obviously a bad thing.

Author’s note: I personally have no issues dealing with this build. However just because I can beat it doesn’t make it balanced, it’s still a stupidly easy build with just about no risk and way too much payoff.

I’d say discuss but there’s no discussion necessary to determine that something ought to be done.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

I decided to partake in the placement matches this season and to use a S/D condi thief b/c y’know its balanced according to ppl.

I got on an account with zero PvP ranked games played as to start fresh with my MMR and I was placed in Plat. 3/4 of my losses were b/c of impossible to carry teammates while the last was me fighting Chaith & Toker Duo. Needless to say i could have easily gotten higher in plat with better luck with just 1 outta 4 of those loses.

<edit>

Since Sly wants to say this means nothing I’ll go ahead and say this: I don’t play thief. Never have I played thief. In fact I play Mesmer and yet here I am placing in Plat on a class i dont even play.

Thank You

Attachments:

(edited by Azukas.1426)

S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

If all you have are ad hominem you’ve long ago lost the argument.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

I am not sure how the claim that s/d Needs to go and a build that only needs to spam 2 over and over again suddenly becomes a build that includes venoms, dodges and steals.

Spider venom, Impaling lotus and dodges have NOTHING to do with S/d. I can use any and all of thise with staff if I wished. S/d was enhanced for condition builds via the ability to stack at most 2 poison for 5 ini spent. It absolutely inane to suggest this of a sudden an issue.

I can use S/d in a power build and get 8k+ damage off a single steal and no this does nt take “great effort”. I can then use BV in a power build to stun an opponent , and apply 10k of damage via power attacks in short order and juke IN and out. Why is it only a problem that one can use these tactics using Conditions?

This is more condition hate and nothing more and advanced by that same small clique of players who feel there should be one type of build for thieves. It just a group of self important persons who go out of the way to try and suggest themselves as the "skilled and the elite " and that all should fall in line with their vision of the game just because they are in their own words “better players”.

It bull bleep. No one has demonstrated that adding 1 poison stack to an IMMOB if traiting Pamic strike, has suddenly made a build “op and brainless”.

Dude, nobody is hating on S/D but on the condi spam more specifically the poison stacks and how easy is to stack them.

I myself play s/d power and I agree with you that s/d has nothing to do with this build in particular, it is only for the fact that the poison from panic strike procs everytime when you immobilize a target + potent poison is 2 stacks of poison everytime you successful hit your target and so the spam begins.

I really fear that anet may nerf sword because this stupid build, it will get nerfed you want or not I hope anet realizes the problem isn’t sword but the traits (panic strikes/lotus training)

And again I will repeat, this is not about not wanting to have “variety” this is about having a build that you can perform at minimal skill be effective and making bad players look good when they clearly aren’t.

(edited by Elxdark.9702)

S/d Condi needs to go

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Posted by: Turk.5460

Turk.5460

The counter-options you described are limited per profession, easily dodged, and LoS’d. Its obvious which party is putting forth much more effort…

At least vs. myself – engi, mesmer, and druid stealth were laughably ineffective.
Traps were also ineffective, as their placement tells are incredibly obvious.

I didn’t encounter an issue with your theoretical “wait for IS and time a stun” – as that isn’t a reflexive action. That would be random, because IS isn’t something that has a tell, nor can you react fast enough use a non-instant stun before I lotus evade. The only stuns that were able to get me on my engage were ele static auras. And Ele doesn’t have a kit capable of causing enough damage to stop my rotation while static stunned.

I have a feeling you haven’t even tried using this build. Please give it a go, it is very fun, very trolly. But as I said before, as much fun as I have playing it, it is too forgiving, too easy, and has a lower skill floor than even power DH.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

Non-meta broken builds

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Posted by: Amityel.5324

Amityel.5324

one thief can shutdown power mes whole game……i know 99% of thieves are complete newbies but yeah….

Non-meta broken builds

in PvP

Posted by: jbondo.9817

jbondo.9817

I agree with condi thief and bunker rev, but I think power mesmer should be left untouched.

For a few reasons:
1. Mirror blades not hard to dodge
2. The target has to be CCed generally to land the combo
3. DH counters the kitten out it
4. Warrior counters the kitten out of it
5. Engi CAN counter it
6. Thief counters it
7. Necro CAN counter it
8. Theres plenty of reveal in this game
9. Have you heard of random dodging
10. Thank god we’re getting away from condi mesmers

Dusty Dawg