Showing Posts Upvoted By choovanski.5462:

Bring balance to condition and power builds?

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Posted by: Wolfric.9380

Wolfric.9380

The design is diffrent. Especially the pace. It`s faster.

Other games power propably kills in ten seconds and conditions in twenty.
Here you die on power in three and conditions in five …
I personally am only unhappy with confusion and think is should work diffrent (less damage) rest is mostly fine. Some skills seem a bit to much but that are tweaks.

Bring balance to condition and power builds?

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Posted by: Shaogin.2679

Shaogin.2679

It wouldn’t matter if conditions dealt less damage over longer periods of time. So long as people die to condition damage, they will come here and complain about it, usually with 0 understanding of what they are even talking about.

These people don’t want condition damage to be balanced, they want to be able to ignore conditions altogether as some secondary damage source that merely “supplements” power damage.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Time to make Fast Hands baseline for Warrior?

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Posted by: Choppy.4183

Choppy.4183

That isnt really the issue Choppy.The issue is Everyone and his mother running condi spec thus it being a struggle uphill to fight vs “Proper” condi players without cleanse and not the random baddie here and there.

His claim was that Cleansing Ire is used more than Fast Hands in pvp and that just isn’t the case. The rest of what you and I have been discussing is evidence about just how important CI is. It seems to me that, if I can regularly succeed while outnumbered in a high condi environment like wvw without the trait, then it can’t be that important.

Powerful and useful, absolutely, but not mandatory.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Really Curious on The Ventari Hate

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Posted by: messiah.1908

messiah.1908

such easy solution ppl just dont want to try probably as most are soloQ and cannot communicate

seems that ppl call a support build op if it cant be killed in 1v1 – so NO

ventari rev can be killed in 1v2. just send the right class to do the job. ele wont get
killed if you send 2 sustain build against it. just send necro/guard + thief/power mesmer.

about rotation. a lots of assumptions so its hard to argue.

but usually both teams get close / far at start. (remember druid who run far to delay the cap…. OP man)
so rev go to mid. thus team fight. thus focus him and cc him to death. its the same when all team focus the necro first as if not necro will kill you fast…. OP necro…. (if not targeted in team fight)

so if rev died in team fight. your theif should go far and decap so when rev respwan he will go far to cap it again. than you have 5v4 on mid (but if you won 4v4 on mid earlier can thier rev died you had 4v3 than 3v3 than again 4v3 (thief rotate) so your team must win mid and probably kill 2-3 enemies. than you have 2 points. so just hold them. if rev comes to mid do the same rotation and cc him to death. if rev goes your home to decap your thief can decap far and +1 close.

so yes thief is the counter (to many builds) as +1 and decaper.

but still ppl looking to kill some build 1v1 and get annoyed by it.

check esl fights and you will see how in 1v1 situation no one spend time on ele. or out rotate the ele location to where he cannot support his team for fast kills . ele OP ….

Conditions supposed to be damage over TIME

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Posted by: Sigmoid.7082

Sigmoid.7082

maybe a hard cap on sum deez

There is no cap on how much power damage you can take at any given time nor for how many sources can deal it to you. No reason it should be any different for condition damage.

2 queue max is ruining ranked pvp

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Posted by: WUROCKET.5182

WUROCKET.5182

Yep please allow 5 man queues. All the losers with no friends will be at the bottom of the leaderboard where they belong. It’s a team based game

2 queue max is ruining ranked pvp

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Posted by: Chaith.8256

Chaith.8256

Honestly i find that sometimes a duo queue on my team can be a liability. Maybe they will carry or maybe they will feed.

Sometimes i find a duo queue is composed of one player who is much higher skill rating than the other essentially giving your team a half a member instead.

Very true. Duo queue is only an advantage like I said, when the game can’t match you tougher enemies to compensate: IE: two top 10 players duoing

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

2 queue max is ruining ranked pvp

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Posted by: Chaith.8256

Chaith.8256

I voted for solo queue. But I guess anet does not care much what ppl vote in polls. So they introduced duo queue which gives duos a mayor advantage over solo player.

Duo queue won and they implemented that…? Correct? Doesn’t that completely contradict what you’re saying that polls don’t matter?

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Really Curious on The Ventari Hate

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Posted by: StickerHappy.8052

StickerHappy.8052

I am not defending the build or rev itself.

Let’s just face it, there are a lot of players who have 0 MAP AWARENESS EVEN IN PLAT OR GOLD <—— This right here is the main problem in every PvP match

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Really Curious on The Ventari Hate

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Posted by: Sontaran.5904

Sontaran.5904

I have fought these revs on my pistol/dagger Condi thief, and they have never been an issue. Are there builds that counter it with relative ease? Do I just happen to play one that does?

Really Curious on The Ventari Hate

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Posted by: StickerHappy.8052

StickerHappy.8052

Gonna copy-paste what I said about this topic in another thread, as it seems applicable here:

This whole “leave the ventari rev on his point and turn the fight for the other 2 points in a 5v4” argument never made sense to me. It didn’t make sense back when turret engi was a thing and it still doesn’t make sense now.

Sure, if a ventari rev bunks a point and never leaves it, and you decide to just ignore that point, you indeed effectively turn the struggle for the other 2 points in a 5v4, fair enough, I get that. But in the meantime the team with the ventari rev always has 1 point capped as long as the ventari rev stays on that point and your team keeps ignoring that point. So while the fight for the other 2 points is indeed a 5v4, the enemy has a guaranteed point capped and only has to cap 1 more point to win the match. That’s a huge advantage. Especially if the ventari rev gets to bunk down on mid and even more so if the enemy also has a thief for quick and easy backcaps.

Out-rotating a ventari rev isn’t a simple matter of “ignore the point with the ventari rev on it and focus the other 2 points”. You have to pull off some awesome rotations and really pull off some amazing play to be able to beat such a scenario. Yes, you have one more person to rotate on those two points than the enemy team, but the enemy team only has to focus one of those two points, while you have to make sure you get both.

So if for example red team manages to plant a ventari rev on mid and blue team decides to ignore mid, that’s a huge benefit for red and it will make winning the match a whole lot easier for them.

You are missing one important thing though. It’s not even the points. Being on a 5v4 will make teamfights turn to your side = meaning you get more points per kill. That’s +5 point every kill you make. It doesn’t even matter if they have that 1 cap all game.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Nerf Ventari Rev

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Posted by: Awe.1096

Awe.1096

While I agree that ventari rev is a bit OP in certain situations, I dont think it is OP in the general sense. The support is mediocre at best and there is virtually no damage output. So yes, you can hold a point vs two or even three enemies (although it depends from quality of your oponents – two good enemies will bring you down regardless from what you do, really bad three enemies may struggle but it will just mean they are not built for burst AND they dont know how ventari works). So they just leave you there and focus on 4v5 on other two points. And if you run after to join the teamfight, you will not contribute that much.

Sword and board? but which?

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Posted by: LUST.7241

LUST.7241

Bonus question is what kind of tips do you have for pvp (asside from obvious practice)
in GW what are things i have to keep a eye on or watch out whats the main skill for pvp

for example in Wow its all about timeing and lining your CCs and cooldowns
but in archeage its all about DPS and CC and burst
but in some games its about sustain and surviabilty
so what about GW

PvP here is structured (sPvP) around objectives and gear/stats are all streamlined so everyone has equal footing. WvW is more open-field, anything goes.

Being successful at sPvP here, outside of knowing timing of skills,CCs, cooldowns, pro/cons of each profession, etc. also comes down to map awareness and objective rotations.

You can be a master at any class, dominating everyone at 1v1…but if you don’t know how to play objectively, it won’t matter.

Games are Worse the Higher I Climb

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Posted by: BurrTheKing.8571

BurrTheKing.8571

After fighting from Gold 1 to Platinum 1 I am noticing several things:

1. Queue times are much longer.

2. The matches are even more one sided.

3. Both sides still make very obvious mistakes.

4. Cheesy but often easily countered builds like Burn Guard are still used.

I am far from being an amazing player that never makes mistakes – but some of the errors in judgement I’m seeing is just astounding. I haven’t lost yet in Plat, but man have some teammates really gone out of their way to lose. Going far at the start without telling anyone, capping home then going far while mid needs help, not stomping or reviving. In my opinion, you should almost always go mid after capping home unless you see that somebody died before you got there. If the other team’s home player goes mid, your team is down one and will probably lose. That decap at far isn’t worth that much if you can’t defend it; meanwhile defending mid once its won is not that hard.

Anyways, it’s only a matter of time till I start to be on the victim side of things. The weird thing is I think I’d be cool with dropping back down so that I don’t have to wait 5 mins for a match. I’m playing for the backpiece as it is anyways. It’s just disappointing that the matches aren’t as competitive as I expected them to be.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Why don't throwers get banned in pvp?

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Posted by: NotASmurf.1725

NotASmurf.1725

Banned people can’t buy gems :^)

Why don't throwers get banned in pvp?

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Posted by: Vague Memory.2817

Vague Memory.2817

They removed the Report someone for being idle option for reporting. I think that says how serious they are about it. They never took any action anyway, even when said person tells everyone in chat they are going AFK. You’d think the chat logs would be enough evidence really.

Silver tier ranked matches - 26 lost matches

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Posted by: Ralkuth.1456

Ralkuth.1456

A Sage ammy Mesmer is a duelist with mobility in Portal. You want to push advantageous 1v1’s and win them, put a Portal down at far and make backcaps to screw with enemy rotations. They also have utility in a corrdinated team using Moa and giving invuln while rezzing. Your Shield 4 is important. Shatter constantly to pressure, keep in mind your clone respawn traits.

Matchup is important, for example you should know that Power DH is hard to fight with a Sage setup. Games are ever-changing, this is not PvE where you can predict perfectly. You have to be actively making decisions. For example if you try to push far but there’s a bunker sitting there (classic mid-low tier rotations), leave him there and get a free 4v5 elsewhere. You got 1 stomped on the mid fight and you can see the fight being lost, can you push far early and get a decap? If not, can you put down a Portal, leave and backcap later? Did a class you have favourable matchup with push in, and are you sure you can win the 1v1?

If you can’t learn anything from a loss, that’s considered a “true” loss. Don’t be afraid to ask what to do in certain situations, and bit by bit you can extrapolate these methods and have better mentality dealing with difficult decisions. There’s only so much you can infer on your own, ask on the forums and ask other players, this is an interactive, online game.

Stop pointing out the mistakes in other people, you can’t change those (fools don’t learn, is why I’m trying to change yours). Don’t wallow in self-pity, this cold world is devoid of people who want to hold your hand. It’s too early to be giving up on improving yourself.

If you want to get better, plop into a duelling server or find a friend who’s clearly better than you and duel. Best way to make everything instinctive and get your burst down. Failing that, play a class that requires less mechanical skill to do ok (a ways from the skill ceiling tho), like Necro, Ranger. Then when you have a friend who wants to carrry you, you can try to duo queue.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

Silver tier ranked matches - 26 lost matches

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Posted by: Ralkuth.1456

Ralkuth.1456

In the beginning I have been placed in the Gold 1 bracket and now, somehow, I went so low as to Silver 1

were not my fault as a player. Contrary, every match I managed to get at least one top stat, from kills to revives to offense.

In every match that I am a combatant and lost, I have seen everything from lack of direction, structure and a modicum of strategy, which means that I am either in the wrong bracket OR I am matched up with the wrong kind of competitors.

I still got one or two top stats, but to no avail. A loss is a loss. The score in these matches varies wildly from 500 to 100 and something or 500 to 70 something, so on and so forth

watched Youtube videos of Tournament plays, listened to Tournament champions and overall I believe I have been a good student and something stuck to me.

your matching up system not only works poorly, but it does not work at all.

a toxic community, bad competitive players with no strategy whatsoever

Video by Crinn detailing how to handle Ranked.

Look, if you lose 2 matches in a row, stop and take a break. Losing and continuously queuing makes you upset and affects your performance, and you make bad decisions. You should also queue dodge if you keep running into the same minefield of supposedly bad players.

These lose streaks shouldn’t be created in the first place. The most I’ve had was 4 losses in a row and I can feel the tilt in me by the 3rd game; I felt completely silly because there’s no point in PvP if you don’t have a cool head, you’re not winning/learning and you’re not having fun.


With that Mesmer I get Top Kills at least once in three matches, mate. I know what I am doing.

Top stats mean jack skritt most of the time, a mechanically correct Thief that successfully +1s whole game and escapes before prolonged fights might not even get a single top stat, but he has one of the highest carry potential in the game. It’s been a few years and I really haven’t seen “I got top stats steefu” in a long time.

It’s always about the build isn’t it? Sage amulet Mesmer with Sword/Shield + Staff is setup the way it is because every weapon in the meta build has a function. Do you understand the utility Sword brings? If you run Power Shatter, are you aware of how well it performs compared to other specs (read: not great)? Context is important.

Then mister Wisdom impart with me the wisdom you so ostensibly display and tell me what Mesmer build should I try. Make yourself useful.

I suppose you also learned to be passive-aggressive from our Youtube content creators?

You have to be aware of how good you are compared to other people. Saying you’re good in an isolated environment gives no significant value. Being unable to gauge your ability relative to others is how you get disappointed.

Before you critique other people, examine what you can do better in your games. After that, evaluate your team but be aware you can be biased and harsh instead of objective in your analysis, because you want to take the blame off yourself.

dont let you tell anything else, like from hot boy and stuff.. they just dont want people to mention how corrupt that system is, because they probably are exploiting it for them self. also im sure the amount of bots is raising.. either that or gw2 has some brain decaying effects.

Sure, everything’s everybody else’s fault. If they win they cheat if I win it’s cuz I’m gud. Ranked is pretty evil yeah, I’m not sure why if you hate it so much you keep coming back to it. Using Balasar’s example, doing it for a backpack that signifies the things you hate is just silly to me.

The rating system isn’t an auto-win track. You’re facing living breathing players, and each game has the potential for a different outcome. For every loss you get they worked for it and won. There is no “I deserve” in here.

It’s really simple. If I’m always around 1400-1500 and I fail to climb into Plat 2, and my win-rate is always around 50%, it means that’s where I am relative to other players. It means I do not have the ability to climb further at the moment and I belong here in Gold as long as I don’t fix my issues. If I don’t even recognize what issues I have, then I have a much longer way to go.

How far do you guys want to go to weasel out of a loss?

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

Silver tier ranked matches - 26 lost matches

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Posted by: Wisdom.4712

Wisdom.4712

This is a post that is ostensibly written to sound reasonable. However, with just a cursory read it can quickly be determined that the author is just another player who refuses to admit their own failings and feels that reading about the game, choosing a metabattle build, or watching youtube videos is enough to autocorrect terrible playing. It isn’t. Also, the fact that they are playing a power shatter mesmer build and not realizing that it makes you nothing but a liability for your team is quite telling.

Science like nature must also be tamed, with a view toward its preservation.

Silver tier ranked matches - 26 lost matches

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Posted by: phokus.8934

phokus.8934

Have you ever thought that you’re the source of your loses? You taking scepter in a power Mesmer build says a lot.

It really just sounds like you’re playing classes you like but aren’t very good at and the results are as such.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Please delete this build from the game

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Posted by: Eversor.5186

Eversor.5186

balance is bad since HoT before that only mesmer was underpower by a little , you are new to GW2

Necro PvP

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Posted by: Larenc.1269

Larenc.1269

A non-meta reaper will stomp just about anyone in low-mid teirs. reap is the anti glass cannon beast. In plat and above you’ll be able to fight 1v1 and often win if you have a good build [not the meta it sucks] The main issue is these newer tank builds people are using. They cant instant kill me nor I they so we sit there till a teammate joins to break the deadlock.

Also if you play a condition reaper you need some practice its pathetically easy to kill. Conditions are worthless in upper teir pvp cc spamming is nearly constant

If your having trouble with a reaper all you need to do is gank us. 1 burn guard and a warrior and we are out of the picture in a heartbeat lol or 2 of those annoying ranger taunting pets i hate those blasted things

Necro PvP

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Posted by: sephiroth.4217

sephiroth.4217

The whole point of Necro is to hit really hard, it’s why it has barely any disengages and one of the main reasons you focus the Necro down first besides it’s lack of disengages.

If you’re really an Ele player, you would know it’s your job to protect the Necro essentially and Necro is one of the classes that Ele can hard counter if given the right build due to obscene condition removals via traits.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Necro PvP

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Posted by: Ralkuth.1456

Ralkuth.1456

In the opening if their Necro is poorly positioned your team will likely focus him first because he’s ez with barely any Life Force at the start. If you fail to peel for him and he gets stomped + rezzer eats cleave that’s like one of the worst possible scenarios you can face.

Anyone worth his salt will try to avoid being hit by the mega slow Shroud combo, or know to engage only if you have the CDs to get out.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

Necro PvP

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Posted by: zengara.8301

zengara.8301

So ive played Necro PvP which made me win almost any fight beside vs guardians (idk why, but guardians I cant beat 1v1 no cd used) But any other is sure to fall in everyway possible. I have yet to lose a single match in any 1v1 vs any other class, and I did a lot of 1v1 just to be sure. I use a meta build that relies on marks and the good old f1+5+4=instant death.

Condi are now way to strong, I have played a bit necro beforehand in WvW, but I have not done a single personal mission, nor actually leveled the necro up, only used tomes of knowledge. ATM necroes are just way to strong in PvP, ive only won vs people who dont know that the icy ground needs to be dealt out with a 4……and that is barely won. But even without that (when I play on ele) it is way to hard to beat a necro, even when using my stone, on that ability only.

Conditions supposed to be damage over TIME

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Posted by: Crinn.7864

Crinn.7864

Protip: you can dodge/block/invul the attacks that apply conditions.

Sanity is for the weak minded.
YouTube

Nerf Ventari Rev

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Posted by: Vitali.5039

Vitali.5039

For every new Ventari nerf thread a new rev will spec to Ventari.

The problem with burst attacks.

in Warrior

Posted by: Valik Shin.9027

Valik Shin.9027

Warrior is the one class they tend to balance around the average player. Everything else is balanced around top tier PvP. The reason burst skills have been gutted is because too many people can’t react to them mostly cause they are bad

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

Punish idle/rq players

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Smite and Paragon and other game’s dev teams solve this issue. It one of the most easiest issues to solve. All it takes and stat monitoring, video evidence, and even the suspect own admittance to the crime he/she is performing in the in game text chat, plus following trends.

These people are easily outed and suspending for sure at least in Smite and Paragon. I’m %100 sure about these two games. Because the devs will send you a post when you log in to the games, thanking you, and stating the person has been dealt with. They then have to create another account and then 150 plus hours of unranked matches to be able to troll rank again on their new account.

This issue will simply not be solved here in GW2. Because ANet indirectly sponsors, and approve of, these types of harmful and damaging behaviors in their Ranked Matches. Even with hardcore evidence. Crap match quality does not build a healthy population.

No matter how many PvE rewards you try to lure your PvEers in with. After the PvEers cap out on the rewards toward the middle of the season they are gone. Serious PvPers that lefted or PvPers playing other games that offers much higher match quality then GW2’s PvP. Will laugh and not think about joining this game for it’s PvP.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

2 queue max is ruining ranked pvp

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Posted by: Exedore.6320

Exedore.6320

Behold the excuses…

Saying that a 5man solo is at a extreme disadvantage against a 5man team isn’t an excuse.

Nope. It’s an excuse.

Except for the very top tier of players who actually coordinate skill use and preemptively arrange res and cleave, there is fundamentally no different between a full team queue and group of solo players. Here’s the common list of excuses and counter-arguments:

  • The team queue may plan their build roster, but the solo players have over a minute to coordinate swaps. If you want to be good at PvP, you need to be able to play a few roles.
  • The team queue may have voice comm, but if they don’t use it to coordinate burst, res, or cleave, then it’s not really offering a significant advantage.
  • The team queue may employ team tactics rather than “solo queue mentality”. But that’s the solo queue players’ fault for subconsciously avoiding teamwork. In a team-based game, team-based tactics should reflect increased rating.
  • Team queue gives top players an easy way to get to the top. They’re on top now; nothing changed.
  • Team queues can inflate the rating of lesser players. This is only true to an extent. Except for a group of top players, it’s difficult to be able to carry someone significantly worse, and the top players are penalized heavily on losses. If the elevated lesser player goes off on their own or with a less able group, they’ll drop quickly to their proper placement.

So ya, try some more. I’ll be happy to refute them.

Kirrena Rosenkreutz