Showing Posts Upvoted By choovanski.5462:

Warrior Rifle and Longbow

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Posted by: Mikeskies.1536

Mikeskies.1536

Warrior Longbow is a key weapon in PvE for Condi PS and Condi Damage Warrior.

Warrior Rifle did too much damage in PvP, e.g. Unblockable Kill Shot/Gun Flame used to be able to one shot Guardians.

Deadeye will be nerfed.

Did you know-

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Posted by: Amaimon.7823

Amaimon.7823

- that there’s a chat function in PvP.
It works the same way as inn any other game mode.
/T or /Team will send messages for your side only.
This way you can communicate with your team on what’s happening and what the plan is. Please share useful intel with your teammates.

- there’s no profit in multi-capping. A point becomes yours if you stand on it while no enemy does. More people will not increase the capture rate. As a result, there is no benefit for more than 1 person to run to the home node at the start of the game.

- maps have secondary objectives that make point generation easier. It is ill advised to queue for ranked matches when you are not aware of these functions. If you join ranked matches but are not aware of these mechanics, use the first pro tip i gave you and use the chat function to inquire about the maps secondary objectives.

- that unlike PvE, standing still will have negative repercussions on your teams functioning. The matches are short, and the win rate for you and your team will go down with 153%, so please hold of your mail checking, going out for a smoke, or whatever you do during matches until after the match.

2 queue max is ruining ranked pvp

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Posted by: Exedore.6320

Exedore.6320

No.. it’s not that people want to play together. It’s that people want to get together and exploit solos. The old team queue is gone and I hope it never comes back.

Behold the excuses…

Kirrena Rosenkreutz

Warrior nerf incoming?

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Posted by: drcraig.9403

drcraig.9403

ButterPeanut.9746 I expect you’re correct on both counts. At this point with almost 90 views I got exactly what I expected. No replies other than yours. Goes to show, nobody is treated as poorly as the Warrior.

You’re kidding right?

Well no, I’m not. The fact that you offered absolutely nothing to refute my claim speaks volumes. Thanks for your complete lack of substance. Please take the last word, I’ve already wasted enough time on you.

I made an argument so vague that you can only say ‘what?’. And now that you said that I can say you can’t refute my claims. I win

Would have been 10/10 roast if you added a tips fedora at the end.

I main warrior. ArenaNet has been massively incompetent over the years in so many areas/classes, and for long periods of time, warrior has been very strong/too strong. Ori doesn’t need to make an argument because the overwhelming inaccuracy of “nobody is treated as poorly as warrior” is hilarious.

Warrior is certainly in a horrid spot, but come on, ArenaNet treats most classes with complete ineptitude at random. I think the real hilarious bit is how awful warrior was already before that berserker nerf.

Sorry but saying you don’t need to make an argument, isn’t an argument. If you read my original post, I clearly ask for feedback from other professions. If Anet has taken your “Elite”, whatever it may be, and made it a complete joke I’d be interested in hearing it.

Lastly, until someone lists all the things I have to be happy about as a warrior main. I stand by my statement, nobody treated worse than a warrior. What other professions have be nerfed to the scrap heap?

Oh yeah, please don’t remind me how great Burnzerker was for those 2 or 3 months. I don’t care for condi builds.

Look at mirage then…. This is why I can’t take you seriously. If you want to see a profession treated badly then look no further than mesmers. Our own class mechanic works against itself. Our kittening elite spec was designed around a name instead of a mechanic. We count ourselves lucky to not receive a nerf in every balance patch.

You are pathetic. You have had the best class in the game for the last 2 years and are gonna cry because mirage isn’t better?

Time to make Fast Hands baseline for Warrior?

in Warrior

Posted by: Choppy.4183

Choppy.4183

No.

This choice between discipline and strength acts as a counterbalance on the elite specs allowing core warrior to have a place.

Core warrior gets freedom of choice, and Elite specs gets powerfull abilities that core will never have.

Giving all warriors Fast Hands baseline only waters down core and makes elite specs feel mandatory.

It’s seems clear to me that the devs do not want this situation where Berserkers, Spellbreakers, and core warriors all choose the same traits, or a situation where all of the most powerfull traits can always be chosen.

Right now there’s are real trade offs and big decisions one must make when choosing your spec, that is how it should be.

Well, you’re dead wrong about core. Discipline would still remain a great line in its own right, and being able to opt for the other two under utilized lines would be good too. Where it created OP combinations through new found choice, then the specific traits that were combining too powerfully could get pinched.

Making FH baseline doesn’t remove tradeoffs, it removes the single trait that’s holding warrior’s build diversity hostage. Berserker wants to skip Discipline to take Strength? No problem, enjoy the longer burst cooldowns, etc. You’d have a point if Discipline was a junk line other than FH, but it’s not.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Why Changes to Primal Bursts are a MISTAKE

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Posted by: Kaga.7629

Kaga.7629

My main thing is, if they wanted to lower the cleanse, they could have gone from 3bar’s worth per zerker burst to… 2.

They nerfed it to 1. Because IN THIS CURRENT META removing cleanse makes total sense ! It’s trump-like balancing ! ALT BALANCING!

Obviously they still haven’t split guard traps yet. or significantly nerfed fullpassives with condi. that would imply the balance people actually be doing what they’re supposed to be doing.

—Kaga Konikora (aka ze evil frostkeep defense director)
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma

Inb4 Ventari Rev ruins expansion launch

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

The problem with Ventari occurred when they nerfed stability intra-class wide and added too much freecast boon removal on sigils effects, which makes it very easy to strip the little stability that the classes provide. The problem with Ventari Rev will only worsen when PoF releases because the sources of boon removal will double if not triple. Stability boons will become negligent, stun breaks will be the only reliable method of escaping CC “which there aren’t enough of” and the game’s meta will become tilted towards CC and DPS. This will make Ventari Rev a powerful assist on point for the purposes of setting up team bursting and/or mitigating enemy bursting with it’s perpetual AoE CC effects. It’s ability to stop bursting before it happens is in every way equal to or greater than Auramancer healing.

But the real culprit of the problem here, is too much boon removal and the nerf to pulsing stabilities. Now there is no class that can stand in the Ventari’s face long enough to deal damage to it, let alone even keep a node contested against it to begin with. It’s also ridiculous that the AoE CC spam has instant animation which provides little to no counterplay. They really need to increase the cast time of the CC and add some tell of animation for players to be able to work with against the CC play.

I use the name Barbie on all of my characters.

Inb4 Ventari Rev ruins expansion launch

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Scourge seems pretty suited to breaking a Ventari bunker, since shades can’t be knocked back.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Inb4 Ventari Rev ruins expansion launch

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Posted by: Freedj.8650

Freedj.8650

That build does nearly 0 damage, has almost no stability of its own, and is far more susceptible to condi damage than you imply. It has an extremely specific niche and roll, and it would help if you learned to play around it rather than flame on the forums.
I do think the build needs some adjustment, but so does your attitude and criticism of it.

Condi.

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Posted by: Jinn Galen.2468

Jinn Galen.2468

Add ways to deal with conditions isn’t going kill condition builds. Look at power builds, there is protection, weakness, blocks, evades, heals, hide behind a wall to block projectiles, damage immunity. Look where is it right now, it’s still perfectly fine.
Yes, it is team based. In ranked, you can queue as either do solo or duo. Have you seen anyone in ranked goes hey do guys need a healer or support? ima swap. No, they all wanted to be damage dealer. That’s why you have your own kittening heal. Ranked is not a place where you can queue as a 5 men and going in there with a plan. The most planning a team ever done is going mid, going home, or rush far….

Then that is the problem. The person you quoted has a point. sPvP is team-based. If it is true that the condi spam can be significantly countered by having a few dedicated supports in the composition then the weight of losing falls entirely on the players and not the builds. This isn’t even surprising. In all competitive games, almost everyone wants to be the damage superstar.

PvE player Full Berz back from break, advice!

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Posted by: starlinvf.1358

starlinvf.1358

Thief might get thrown out of the meta soon too. Holosmith is giving it a run for its money on raw damage.

PvE player Full Berz back from break, advice!

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Posted by: ugrakarma.9416

ugrakarma.9416

expect being /kick, ppl asking to change ur to other alt or gear, currently power warr, is worse than a nongeared thiev. and get tons of rage.

Ranked Spirit Watch

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Posted by: Exedore.6320

Exedore.6320

Unlikely.

Spirit Watch has a poor map design on top of a poor secondary mechanic.

Kirrena Rosenkreutz

Missing Statues for Monthly

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Posted by: VALARMORGHULIS.9173

VALARMORGHULIS.9173

Yes, lets all freak out about a ex GW2 pros winning monthly AT on alts for spvp in a game dropped by ESL that will never be anything more than casual again.

#TTH

Condi.

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Posted by: Silv.9207

Silv.9207

I never say flat out remove condition builds from the game.I say there is should be more way for you to deal with conditions other than just flat out cleanse it
When i talk about Resistance, i’m talking how accessible is it to other classes. As up right now, only heavy armor classes have on RELIABLE ON DEMAND resistance. Middle and Light classes DO NOT have reliable on demand resistance. I’m not talking about what resistance does.

Add ways to deal with conditions and they will be removed from the game.
If you have a single elementalist in your team, only one, you’ll Never lose a team fight against a condi team. Never.
Druids can clean conditions all the time while in Celestial Avatar and the Signet of Renewal make his pet to take ALL the conditions from every ally. Necromancers can manage conditions stealing them from allies and redicrect the condi spam to the enemy. Play with one of that classes near you and you’ll never suffer from conditions. If you’re a team. The game is based on a Team Balance and you can’t pretend to survive to something that can kill you only because you don’t want to. Eles can make a condition class totally useless spamming AoE condi clean all the time and becoming barely immune to conditions (Diamond Skin clean a condition every second when struck, more than enough to make him unkillable for a condi build, expecially because have tons of other condi clean traits and skills).

You may not have Resistance but a Lot of classes have a Lot of ways to clean or manage conditions.
A warrior that die against a condition build have to be really weak because can spam Resistance.
Thief clean a condition every time he dodge a skill, removing at the same time every movement imparring condition.
Engineer have the Gyro that clean 2 conditions every 3 seconds and the elixir C to convert all the conditions into boons. And the engi is notoriously a class weak against conditions.
Mesmer can clean conditions (1 to 3) every time they active a shatter skill.
Guardian clean conditions with Smite Condition (plus SC on heal), F2 and eventually every time block a hit (1 x second).

Every class can fight conditions in his way.
Some classes or builds fight condition better, other with more problems, some do great for themselves and other clean/steal conditions AoE.

If you increase the ways to fight conditions you have to increase the ways condition works.

A real way to fix condi spam is to reduce both condition spam and condi clean/resistance/send-back amount.
If I actually play condition I have a perfect chance to kill easy everyone that have only few condi clean/xxxx ability but can’t kill classes with huge condi clean/xxx ability.

The sPvP game is balanced around a balanced team. If you don’t have a chance to make a balanced team because you can only play in 1-2queue is another problem.

between a team with an ele and a team without an ele the first win at 90% because the ele is the best choice to clean conditions, suport allies and CC enemies, all at the same time. If you don’t have someone to clean your weakness, vulnerability and immobilize you’re already doomed to lose. Even more if no one can help you to fight conditions.
But the game is balanced thinking that you Have a Support class/build able to do that.

The game is well balanced and Condition damage is not so strong as everyone scream around. Not in a real team with someone able to clean conditions and support his allies.

Look to metabattle, for example: how many Condition builds do you see?
In the “Meta” there’s 6 Power based builds and 2 Condition based builds.
In the “Great” there’s 3 Power and 2 Condi
In the “Good” theres 9 Power, 7 condi and 1 bunker

Lower you go more conditions there are. Higher you go more Power there are.
Don’t you think that that mean something?
There’s a lot of Condition builds but they’re Bad if compared to Power builds.

Metabattle is not the perfection but it’s good to know what is one of the best ways to play a class. And a good example to show you what source of damage is better.

Condi.

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Posted by: coro.3176

coro.3176

I never say flat out remove condition builds from the game.I say there is should be more way for you to deal with conditions other than just flat out cleanse it
When i talk about Resistance, i’m talking how accessible is it to other classes. As up right now, only heavy armor classes have on RELIABLE ON DEMAND resistance. Middle and Light classes DO NOT have reliable on demand resistance. I’m not talking about what resistance does.

Condi and Power are both viable right now.

If you give more reliable cleanses + resistance, condi classes will just get more condi spam to compensate.

Time to make Fast Hands baseline for Warrior?

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Posted by: Choppy.4183

Choppy.4183

ya but what does discipline really offer without fasthands in the mix?

It’s basically:
-remove immobilize with movement skills
-clear a condition on weapon swap
-always have enough adrenaline to f2.

I mean arms can replace the third thing there. sigils can replace the second thing there, or cleansing ire can, and removing immobilize is already glitchy and unreliable most of the time anyways so…..

The axe trait is now in Discipline, Heightened Reflexes is also good (I use it currently), might and adrenaline on swap is good, burst CD reduction is good, warrior sprint for movement is good (though not irreplaceable), and DotE is there if Brawler’s isn’t needed.

Even if Fast Hands was made baseline, I expect a large percentage of builds would still trait Discipline. But they wouldn’t have to, and build that didn’t may even be competitive.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Time to make Fast Hands baseline for Warrior?

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Posted by: Elegie.3620

Elegie.3620

Yes Fast Hands should be made baseline, for all reasons cited by other posters, it already brings so much to the warrior, yet the class isn’t close to the top in the various fighting modes.

Yes it might be too powerful, because you’d get Reckless Dodge, Building Momentum, Might Makes Right, Adrenal Health and Cleansing Ire/Last Stand along with an elite spec, i.e. a brutal and agile tank. Might Makes Right might however be nerfed soon though (probably with an internal CD), given all the whining there’s around, so it could even end up just fine.

Condi.

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Posted by: Lord Velar.1509

Lord Velar.1509

We have been slowly moving over the last year to being purely condi meta.

Condi damage mostly come from ranged attacks or non avoidable projectiles/AOEs. Power damage requires much more precision to land damage.

Power damage is subject to much more damage reduction mechanics. Toughness. Protection, which is easily to obtain and maintain on most classes. Several classes has mechanics to limit or stop power damage. Condi? Not much. Resistance is only usable by Warriors and Rev, and is only reliable for Rev to stop condi. Then you have cleanse.. which is all or nothing mechanic..

Lastly, it seems condi damage is becoming more and more AOE based damage now between Necros, Thieves and Rev. Just spam the point with multiple conditions. Power builds on the other hand either lack the AOE capacity and do not benefit from stacking the way condi damage does.

In 1v1 or 2v2 condi damage vs power damage are fairly balance. More than that the condi AOE spamming + AOE CC render everything else obsolete. Why bother with accurately landing power attacks when you can spam an area continuously with tens of condis? It is not uncommon to get hit by 15-20 condi in under 5 sec. This is broken..

Cleanse….literally….just cleanse

the only professions that can dish out constant condi damage like that are guardians and necro and even then they cant keep up the stacks once you completely cleanse (which isn’t hard)

Thief has poison, guard has burn, and Mesmer has confusion

Just watch those specific stacks depending on class (necro has bleed btw), then cleanse once those specific stacks are high enough

Condi.

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Posted by: coro.3176

coro.3176

On the condi arms race:

  • Anet wants to make condi viable
  • they add more cover condi, more stacks, more frequent condi application
  • other builds need to run more cleanse + resist to compete
  • cycle continues for a few balance patches
  • only builds with lots of condi spam and/or lots of cleanse + resist are viable.

The only way out of this cycle is to cut back on both condi application AND condi cleanse in one balance patch. That’s a tall order, and I don’t think it’ll ever happen.

Edit: also, I think the power burst from PoF will be so ridiculously high, everyone will forget about this in a few months.

Condi.

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Posted by: Silv.9207

Silv.9207

Im sorry. Your logic doesn’t make any sense right here for me. Your first sentence you stated condition build doesn’t have less counter than power build. In your 2nd sentence, you stated power have 3 counters, then you stated there are 2 counters to condi… My question is why do you have to specifically spec your build against condi build when you never have to do that aganist power build?

You’re a DH, DH meta build doesn’t even use Save Yourself, which is the only reliable on demand resistance that guardian have. Why are you even considering Resistance as a way to counter condi ? Your build literally relied on condi cleanse as its only way to counter condi.

My apology for not knowing how condi cleanse work. If you fight a condi rev (mace/axe) they don’t just pump out torment, they also pump out burn, poison, chill and confusion. That’s 1v1. Now image if he paired with a tempest, that pumps out random cripple, inmo, and vul. It doesn’t matter how many condi cleanse u have, those condi can reapply way faster than your cleanse CD. What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t

On previous seasons, I’m sitting around mid plat. Let’s me telling u, condi is kittening everywhere

You’re right, i was not good enough to explain myself. The point is that you can clean conditions also standing near a elementalist or someone that spam condi clean all the time. obtain a condi clean is easier than obtain protection.
In number of how much ways there’s to counter Power, maybe condi win, but if you look to how Much ways there’s to clean conditions power win at 100%.
How many Protection skills you run? How many Protection you find spammed by someone?

I didn’t spec my build to fight condition Damage but to fight Conditions. There’s more than only damaging conditions on this game, don’t you know?
Fight a pew pew ranger without a condi clean and he will kill you with Power burst without mercy while you’re perma-immobilized. It’s a condition and I can clean it.
Different classes spam Vulnerability, Weakness, Chill, even Slow. I want to fight them and to do that I need condi clean skills.
That condi clean ability also counter condiiton builds and that’s good. But not all my skills are to counter conditions, only few of them.

About Resistance, is an example of how you can make condition builds totally useless and kill them easy. I told you that I don’t need Resistance, I have already 3 skills to clean conditions and that’s enough to kill every single condi build I face and fight in team fights.
Then, you can’t pretend to never be killed by conditions. Condition is a source of damage able to kill you and you can’t and don’t have to be able to totally ignore condition damage, Unless you’re a elementalist or a warrior. If you hate conditions so much, play that two classes in the right way and you’ll never lose again against a condi build.

I fought necros, condi reve and more or less every condi builds in this game. What’s the problem? They spam conditions? Clean conditions when they use they’re condi bombo comdo and then kill them as you do for every other build. Keep your cleans for the right moment, dodge/block/x they’re condition skills and burst them down.
Revenants can smap a large amount of conditions, that’s true, but I never had problems to kill them, not when I play my funny guardian burn build and (expecially) not when I play my Power meditrapper build. Revenant mallys is just bad. If you lose against one of them there’s something you have to learn or some changes to do in your build.
You can’t also pretend to play alone. If there’s an ele or a necro in your team that clean/steal conditions from you you don’t have to worry. The same way the enemy ele spam useless conditions to make your condi clean work bad your ele can clean the conditions you’re unable to clean.
Necros can spam different conditions, but you can evade they’re strong condi bomb easy. dodge they’re RS5+4 combo and try to don’t spam too much boons. They will be unable to inflict too much damage and you will kill them easy.

“What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t”
RESISTANCE! 100% condition damage AND effect reduction.
Isn’t that what you’re looking for?
There’s also a rune that reduce condition duration by 25%, reducing also the overall damage of that condition by 25% (and make harder for the enemy to stack conditions on you).
Purging Flames reduce incoming condition duration by 33% for every allies in the area. Not so much played but it’s a good skill.
There’s traits, sigils, runes, skills that reduce condition damage.

Even in Platinum there’s condition builds, that’s shure. But I see much more Power builds on high tiers.
You can’t pretend to remove condition builds from the game or from every rank level. Condition damage is a source of damage able to kill you and there’s a lot of ways to counter it. Just use that tons of way to clean or counter conditions and kill every single condi build you face.

Can we get new meta healers?

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Posted by: messiah.1908

messiah.1908

Might be better to wait till After the expansion hits to see what happens

Well, we did already get to test drive the new elites a bit in pvp though. Firebrand could work if it had better healing scaling on tome of resolve and maybe if the mantra heal also healed allies aside from giving aegis (would have to be a very moderate heal so it’s not overpowered since it triggers pure of heart).

Scourge is an interesting one. It has potential as a support spec. Not really healing but by letting allies take care of themselves by providing barriers, but i think most people played it as a condi nuker who uses barriers selfeshly.

necro will be the bunker meta healer and resser. he cant cleanse as ele does but can negates lots of dmg. few played it and manage to do 1v3 on a point. i think it will be the new chrono bunker (necro getting portal too) so hope over the QQ train ….

firebrand has less healing output but have more stability, quickness, regen and aegis on top the healing part so can be powerful supporter. has nice condi cleasne.

support rev already starting to making an entrance especially with it kb. with renegade atm with its high nrg demands wont we used. although some renegade skills can be nice support on point.

When will they nerf the thief mobility?

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Posted by: Prince Vingador.8067

Prince Vingador.8067

Assassins are always the ones that people wants to nerf in any game, . But once you play that assassin class, you will know how to counter them. Assassin is suppose to be a killer, but usually they are easy to kill if you get to know the class first. Playing MMOs I’ve learned that you need 2 things to be good in pvp. Master your class and play other classes to know their strength.

Real life fights, MMA, etc. The ones who usually succeed learn and study about the oponent strength and weakeness to know how to defeat them. In a game shouldnt be different. Sometimes you also have to accept that someone is better than you or you are not good to fight against that class.

I am new to gw2, but I can tell, I really enjoy playing thief. I can kill many bosses without dying (soloing) only by using my mobility, stealth and healing at the right moment. It isn’t easy to do as people think, but since I am an old mmo player, it’s no biggie.

Amazing, u can kill a boss solo?
Nice man
And u guys are worried about thieves in this game?

Missing Statues for Monthly

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Posted by: Phineas Poe.3018

Phineas Poe.3018

why did you even bother replying to Phineas Poe’s post? you’ve already said everything you said here in the post he only quoted part of. i don’t think saying the same thing twice is going to be impactful, i mean he thinks anet treat pvp like MLB. he’s living in an alternate reality.

I made an association, not a comparison—in a response to a question you made in your post that I saw fit to answer. You asked: “why would a game company ban popular streamers who make them money?” and I responded in kind.

That’s it, really.

If you want my honest opinion: I do not think that ArenaNet treats PvP seriously and I have truthfully lost faith that ArenaNet has the effort level or talent to even recognize the glaring problems this game is suffering from. It’s just critically broken in so many areas, and PoF does nothing to address them. WvW is dying out because of the condi meta on top of garbage server balancing and they saw fit to add Scourge and Firebrand to the game while advertising zero changes coming with PoF. PvP is dying out because of the lack of new game modes and Ben asserts it’s too much for them to balance even a 2v2 TDM game mode or give it its own queue.

The only area of the game that’s truthfully thriving right now is raids—content that really goes against a lot of what Guild Wars 2 originally sold itself as, which has subsequently resulted in a major shrinkage in friends list online activity following the launch of Heart of Thorns, even after the Path of Fire announcement.

You don’t have to talk down to me. I’ve been playing this game for five years and have thousands of hours invested in it. I’ve spent those years quite productively and had a great time playing it, but it’s becoming increasingly obvious that the ArenaNet that launched this game in 2012 is not the same ArenaNet that exists in 2017 and does not remotely exude the design philosophy or vision that got me to buy this game all those years ago. Yes, it still has horizontally flat PvP and WvW and there’s still some semblance of a living world on the PvE side of things, but at the end of the day it’s all incredibly surface-level content and ArenaNet has done very little to expand the game in any of these areas over the years, instead distracting the player base with pet projects and dead-ends.

If ArenaNet cared about curating PvP or maintaining any remote sense of its integrity they’d much more deliberately go after AFKers and match manipulators than they’ve exhibited in the past, which have done so much damage to the game mode and many players’ enjoyment of it.

Additionally, what Chaith is really failing to piece together in the collective outrage isn’t so much the fact that Chris accurately restated ArenaNet’s position on the matter but that such a position is being held in the first place. His comments from Reddit, verbatim:

> “If they break the rules again, they will be punished more severely. Is there a blacklist, yes. Are they on it, not yet.”

The comment appeared hallucinatory to me. They’re guilty of match manipulation and account sharing in ranked PvP, which they were subsequently dishonored for, and then circumvented that dishonoring by selling monthly wins playing on other peoples’ accounts—none of whom were banned from the game for this.

The Abjured literally ran an RMT/paid-service in Guild Wars 2 last month and Chris argues that while a blacklist exists, they are not on it “yet.” Zilent and Co., PvE players with accounts with thousands upon thousands of gold, are going to continue playing on their main accounts with no real punishment outside of not being able to queue into a game mode they never really played in the first place—or can simply play on an alt account.

I mean, seriously? What is it going to take for ArenaNet to sit up in their chair and even just act like they give a kitten? Because if any of you developers are reading this god awful thread, I just want you to understand that the only message being received right now is that it’s in my best interest to spend my time and money elsewhere, perhaps with a developer that actually values my investments.

Frankly, I just find it insulting that ArenaNet values the concerns and interests of other players so low that the actions of The Abjured appear passable to them; that having them win the August monthly on alternate accounts—after having been previously dishonored for their actions—is of no consequence to them. Or, to put it in Chris’ own words: the audacity of having “community opinion dictating player punishment” despite the completely legitimate criticism that Zilent and Co. cheated to obtain a title and promptly received a slap on the wrist for it.

It disappoints me to no end that the player base seems far more invested in this game than its developers are, and Guild Wars 2 years from now will likely be looked back on just like ArcheAge as the game that could’ve been if more talented, less short-sighted people were at the helm.

If nothing else, take under consideration the fact that the only post on the frontpage of the subreddit related to PvP defaces its significance beyond the reward scheme: https://www.reddit.com/r/Guildwars2/comments/6wivt2/pvp_summed_up/

With the top comment reading: “If not for time gated rewards, this mode would be deserted.”

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

Missing Statues for Monthly

in PvP

Posted by: Chaith.8256

Chaith.8256

great, it’s an old instance not a bug, now blacklist the dishonor dodgers and lock this thread to stop the public relations damage this thread has already caused.

“Community opinion does not dictate player punishment.”

-ChrisCleary

Chris Cleary pre-wrecking your post before you even pressed reply!

Ben Phongluangtham said they would be banned from all seasons.

https://forum-en.gw2archive.eu/forum/game/pvp/NA-July-Monthly-Tournament-Investigation/first#post6659330

Yes what Ben and Chris are saying are both correct… all their existing accounts banned for all seasons.

So what’s the purpose of a punishment, if it’s so easy to get around said punishment?

Idk, why you asking me

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

When will they nerf the thief mobility?

in PvP

Posted by: KrHome.1920

KrHome.1920

thieves are far less cancerous in pvp than in wvw.
i win most of my duels against thieves in pvp.
but you cant fight a thief in wvw

Tihs!

sPvP:
- no burst sigils
- normalized (=nerfed) stats
- significant endurance nerfs
- skill nerfs (Vault)

WvW:
- all PvE buffs
- no sPvP nerfs

This leads to more or less funny results like Signet ofAgility:
- endurance nerfed for sPvP (50 endurance), but buffed condi cleanse
- fully buffed for WvW (100 endurance + 3 condi clear)

The PvE/WvW version of that signet could easily be an elite skill.

Teef is beyond broken in WvW … but only in WvW.

When will they nerf the thief mobility?

in PvP

Posted by: wacounda.7421

wacounda.7421

thieves are far less cancerous in pvp than in wvw.
i win most of my duels against thieves in pvp.
but you cant fight a thief in wvw

Can we maybe get less of everything

in PvP

Posted by: Lord Velar.1509

Lord Velar.1509

You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.

Just a L2P issue, nothing more.
Make more practice and have fun.

I really love the “nerf condi” and “nerf CC” threads <3

I agree with nerfing cc (I get the worst of luck running into teams that spam and chain it)

Condi however isn’t an issue

If you don’t run condi cleanses and die by it you deserve it point blank