Showing Posts Upvoted By joneirikb.7506:

Town Clothes

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Posted by: Traced.3495

Traced.3495

I want town clothes back. I really hate the change that was made.

let the sky fall

GW2 lacks basic RP tools

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Yep comparing characters height and mount seat and chairs are almost the same. Don’t see why they can’t apply this new mechanics of mount to chairs… Maybe too difficult or simply not their priority?

Let’s presume you’re right, that solving mount seating is so close to solving chair seating that they are really close to having a way to enable sitting generally. Then, in no particular order:

  • The quote is from a while ago, before mounts were scheduled for the game. (And btw, we heard nothing about mounts, even though they’ve been working on them for years).
  • There are a limited number of mounts scheduled and a larger number of chairs of various shapes & sizes.
  • There might be other aspects of seating in chairs that are different from mount seating (or not — we just don’t know).
  • Whatever amount of work required, there are still lots of other projects using the same resources. How sure are we that sitting takes priority?

In short, they might be close or they might not be; they aren’t going to tell us until they are ready to ship this.

(And by the way, this is just one issue mentioned by the OP. I doubt very much if it’s sufficient to satisfy RPers if it’s the only thing ANet does.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Story missions too unfair for solo players

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Posted by: IndigoSundown.5419

IndigoSundown.5419

ANet has demonstrated in the past that they track a lot of data (I remember in the one-year anniversary blog seeing that Risen Thralls had caused the most defeats). Whether changes need to be made might be determined by stuff like:

  • 65% of players complete story instance X with no defeats; 25% complete it with 1 defeat; 8% complete it with multiple defeats and 2% fail to complete it after multiple defeats.

or

  • 15% of players complete story instance X with no defeats; 23% complete it with one defeat; 27% complete it with multiple defeats; and 35% fail to complete it after multiple defeats.

I’d be inclined to decide, were I in charge, that the former scenario is acceptable, but the latter isn’t.

Veteran players are too hostile to newbies

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m sympathetic: no one likes being screamed at or be expected to know things one couldn’t have possibly learned. And there are some really cranky veterans who are too quick to blame others.

All the same: don’t fall into the same trap about making assumptions of others groups based on a few bad experiences or drop all your patience on the bad apples — that’s precisely what’s annoying about veterans who are too impatient with new players.

Instead, use the /block feature to hide the chat of folks who have nothing to offer except tie up /map or /say with useless whinging.

In other words… This game has a lot of players. Some of them are kind, some of them are jerks. It’s not hard to ignore the nattering nabobs of negativity and focus on the first group.

John Smith: “you should kill monsters, because killing monsters is awesome.”

As ranged player i need to be always in melee

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Posted by: Metavahn.7293

Metavahn.7293

It’s bad game design. Ranged classes are viable in other MMOs. In GW2, melee is preferred because of the short range on boons and heals. This is one of the reasons why I only do open world content where I can play whatever I want (I also prefer ranged combat and I’m anti-meta).

Its not.

In other MMO’s ranged dps always have a advantage over melee because of range and higher dps with very small advantage to being melee, whill at the same time having to avoid much more mechanic and cleaves as melee, GW2 is one of the only mmo’s in existance to be balaned melee vs ranged. Melee is high risk high reward in every type of gameplay pvp/pve/solo, the higher the risk playstyle the higher the reward given

Dont even try and say melee is safe in this game, you die all the time as melee in WvW and in random open world events where the ranged character just afk’s whill auto attacking

Will vendors be updated for PoF?

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Posted by: Kovu.7560

Kovu.7560

I would be highly surprised if all of the mechanical PoF elements were available immediately through tokens earned in wvw before the expansion. That’s a real good way to get the pve’ers to rage and from a design perspective I doubt Anet wants to introduce an element that’ll have a good chunk of their players ignore all of the content required to earn all of the new rewards and instead earn them instantly.

That said I hope they allow all of the new content to be eventually obtainable through wvw with the existing tokens and not a new type of currency.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Mount skins suggestion?

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Posted by: Absconditus.6804

Absconditus.6804

I really wish they just wouldn’t do mount skins at all. But.. that’s not happening. Oh well. I hope they don’t become different creatures entirely with the skins though and I pray to Kormir there will never be a SAB mount. I’m fine with a SAB mount inside SAB. Not outside it.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

Story missions too unfair for solo players

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Posted by: Healix.5819

Healix.5819

Sure, there will be some people who are too embarrassed to admit they’re having trouble. However, you are VASTly underestimating the fact that people are very likely to squawk if they think a product is cheating them. Ask anyone who works in retail.

The people finding the game too difficult are far more likely to be casual players, most of which are simply going to play the game without ever visiting the forums or other outside resources. You won’t see many of them complaining, since they’ll simply stop playing.

Most people do likely have trouble with the story, as in dying several times. ArenaNet would know. The amount incapable of finishing however is likely miniscule, otherwise ArenaNet would have done something, like how PoF is looking to be easier.

Making the boss fights even easier to accommodate “bad” players will ruin the experience for “good” players.

Making the story easier would have no impact on the normal difficulty and it would take minimal effort to implement. They already let groups trivialize it, so it shouldn’t even matter. Simply give players a stacking damage reduction after a few deaths.

Actually, making an easy mode could potentially make it more challenging. Some people call the game easy even though they regularly die, because they simply death rush the boss. Stop allowing that and give an achievement for completing the story normally while solo. Easy mode could be as simple as an option at the start for a 90% damage reduction.

We Chinese players like swords flying

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Posted by: Flatley.1620

Flatley.1620

Not my cup of tea. Add it by all means but let me toggle the effect off if so.

i75820K@4.4ghz Noctua NHU14S GTX980TiSC
SoundblasterZ AsusX99Pro 512GBM2SSD 1TBSSD
3TBHDD 16gbRAM Corsair900D Win10Pro Corsair rmi1000w ethernet 100 down, 6 up

Story missions too unfair for solo players

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Posted by: Rauderi.8706

Rauderi.8706

So those ‘12 guys’ will be the people that do stick around and just raise this concern. It is a valid issue for the more casual players. How would you feel if the situation would have been reversed: the new PvE content really easy and the forums response will be to play PvP/WvW for difficult content or just move one to another game.

But we do see that on the forums.

“Weh, content is too easy!”
. . .
“If you’re so good, go play the game in white gear!”
“This isn’t Dark Souls!”
“Well, if you didn’t no-life it…”
“Maybe GW2 just isn’t for you.”

It’s just that this thread got piled on by the less-than-kind veteran players, so that’s what you’re seeing.

Personally, while I found some of the story instances kind of obnoxious, it doesn’t mean we as players should be able to roll them without defeat. It’s possible to respawn and dive back into a fight until it’s over. It’s uncomfortable, and it sucks, but there shouldn’t be a situation where a player can’t complete the story at all.
Hopefully. My memory’s a bit spotty on that.

I’m not a great player; I’m pretty strictly in the realm of “decent” and not much more, but I’ve been able to plow/muddle through all the story instances. My warrior’s set-up is a bit more defensive, so maybe that’s part of it. I can’t imagine doing some of these on a thief. But it’s certainly possible to do, even if the game’s encounters knock you down sometimes.

Unfortunately, a thread like this is also too general to be of much use. It’s too broad and casts accusation too widely. But I do understand where it comes from, because I’ve waded into the individual complaint threads and agreed with a good portion of them. And most of it boils down to some repeated and very annoying combat designs on the part of the boss encounters.

  • Overly high damage that increased Toughness does not mitigate
  • As above, but a blatant One Hit KO
  • Defiance bars make most CC border on useless for blinds, kiting, or other active defense tactics
  • Excessive reliance on stun/knockdown/knockback as a punishment mechanic, to the point that Stun Breaks and Stability become worthless. Durations on those effects are frustratingly long.
  • Some say that specific fight mechanics are unclear. (While, I agree that conveyance isn’t always GW2’s strong suit, the fight mechanics were manageable.)

The above is more valuable as feedback, with additional (non-hyperbole) evidence as necessary.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Super Mario World Cape Glider??

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Posted by: Sadismo.7508

Sadismo.7508

In my humble opinion, joke items (outfits, gliders, minis etc.) in the gemstore shouldn’t exceed 20% of all. I think we have enough immersion-breaking stuff in the game. Lion’s Arch looks like a rave fest.

Story missions too unfair for solo players

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I don’t see how adding an easier mode for the story stuff would harm anyone. /shrug

It works for fractals, tweak the awards and achievements based on difficulty level and its a fair model. Same for raids.

The problem with adding tiered difficulty is that it would take ANet time and resources to do so. How much we don’t know. However, in one of the threads on easy mode raids, posters were cautioned (by Gayle, iirc) not to assume that adding difficulty tiers would be easy.

Also, were ANet to start adding easy tiers to raids and story, will they then be asked for hard versions of same, as well as hard versions of open world maps? Why should people who want things easier get what they want, but players who want harder content have to accept easy content in a lot of aspects of the game?

Invisible Glider Proposal

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Posted by: sacredninja.5236

sacredninja.5236

Arms out wide and legs still running with Aviator hat and glasses, just like with that Aviator memory thingy! While ur char is making proppeler noises!

Invisible Glider Proposal

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Posted by: LiewKW.6410

LiewKW.6410

If no cape, then at least make the toon flail his/her arms and legs around for that cartoon comedy effect.

Town Clothes

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Posted by: Rauderi.8706

Rauderi.8706

I will always support this.

And I’ve supported it for a long time.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Town Clothes

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Posted by: Nikal.4921

Nikal.4921

Watching one ugly outfit after another show up in the gem shop, while those cool town clothes go to waste. Makes me sad.

Town Clothes

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Posted by: Gabranth.9587

Gabranth.9587

Can you please put back town clothes as Outfits instead of those unused 15 minutes tonics ?
I think it would be very appreciated

Thanks for all

Vitality and Dodging

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

Unpopular opinion,

Toughness needs to be reworked completely into a semi offensive stat.

The amount of damage reduction given from toughness is too much.

1. Many bosses can be face tanked completely with no real need to dodge. This is suppose to be an action game, not classic pen and paper.
2. The WvW toughness blob is a problem, you can steamroll a lot of people while seige does very little.
3. Reducing its effectiveness will help with the sustain meta in spvp.

Proposal.

Vitality and Toughness should scale with abilities in exchange for a hit in their stat contribution.

Toughness should take a hit in the amount of armor it provides the player in exchange for allowing it to scale with various stuns making a toughness build like a stun warrior or scrapper more offensively menacing, giving them better quality breakbar, while making sustain for a lot of builds less excessive (ventari revenant can be pretty excessive in both WvW and sPvP, its amazing, I love it but I’m sure its not fun being on the opposite end of the stick).

Vitality should take a hit in its health contribution in exchange for scaling with various abilities as well. The necromancers life force scales with vitality, perhaps other professions could receive the same treatment like revenant getting a larger energy pool, warriors generating adrenaline faster, or thief getting faster initiative regeneration.

In this way, stacking these stats is rewarded through active play. Gone are the days where toughness is seen as some type of training wheel in PvE, now it’s valued for breakbar potential and good stuns, vitality allows for better generation of skill resources and who doesn’t love pressing skills more often?

Open to criticism.

Vote to Delete Servers!! Make new Worlds!

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

With a dev response some pages and with this thread being more off than on topic, we’ll go ahead and close it now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Make death impactful in WvW

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Posted by: Reaper Alim.4176

Reaper Alim.4176

I would only give in to these ideas. If ANet completely did away with the AOE cap. Thus hard nerfing mindless unorganized zerging against inferior numbers of more skillful players.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

Expansion QOL improvements?

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Posted by: TheGrimm.5624

TheGrimm.5624

They have been making a lot of QoL changes. For players that have been active over the most recent time its harder to see since they have been incremental and we are used to them. Just had a guildy come back though after a year off and its much more visible to them as they discover new features. Take consume all, timers on WvW objectives, match histories, scoring, KD ratios, material storage changes and it goes on. A lot of times QoL don’t make patch notes as well and need to be discovered.

In some cases its bang for the buck. I do run with multiple sets of gear on a toon and will switch it up if needed, but I think the majority of people don’t. So the templates would impact a smaller player base than other QoL changes might as well so I could see this as lower on the priority list. You also have to consider a majority of people won’t see QoL the same as creating new content so it has to be incremental else the larger audience will see ANet as not doing anything even if they released templates.

So bring it up and post interest in it, but I wouldn’t use this as a measuring stick on software progress. 2 cents, good gaming.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

Story missions too unfair for solo players

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Posted by: jheryn.8390

jheryn.8390

Actually there are not a lot of things that needed tweaking, just some number adjustments, in terms of dmg and hp. I would not ask for several LD layouts of the same mission – it’s too much work.

“Needed” in this case is very subjective. What about the people that think the missions are too easy? What about those that may agree that the missions are difficult but like that for the challenge?

There are too many variables. I’m sure the devs make the content what they consider the middle of the road to satisfy most because they know they will never satisfy all.

Story missions too unfair for solo players

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Posted by: takatsu.9416

takatsu.9416

I really enjoyed the HOT and LS3 content and how hard it is… I didn’t have problems soloing most of it except for Caudecus and some things where I didn’t have the magic mastery some people told me would help, but all of it was super fun because it really needed a good optimized balanced build like something for 1vX wvw roaming you know? and play really on your toes with lots of movements and everything you can do to survive, blocks, evades, blindness, CC, whatever. I think this is very good that PvE can push us to play well and smart. I’d say instead of trying to rush through content and just get all the rewards and things over with, look at your skills and builds and really optimize and learn your class well and take it as a test for yourself. I didn’t find it annoying, it was fun. there were diff mechanics coming from NPC enemies, they had condi, cc, stealth, like playing actual PvP. this is very good and fun imo. I even found Caudecus fun/funny bc anise kept trying to revive me and they were essentially invincible and I just stripped naked and ran back at him over and over. A ridiculously impossible situation can be fun if you look at it as a personal challenge or just simply, a game

Are there any plans for smaller guild halls?

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Posted by: Ceridwen.6703

Ceridwen.6703

Yeah - I’d personally like a smaller sized affair. I loved the scale of Gilded Hollow (didn’t access Lost Precipice with the guild I was in), but for small guilds, that same scale is a bit much. I’d like something that was more standard house-sized, and preferably something using existing assets, so something that looks like a DR house, or an LA building, or something asuran, etc. Even the actual guild building itself in LA is okay size and design-wise. Just want to put usable furniture in there, a barkeep, etc. Don’t actually mind if it costs lots to upgrade, as anything can be achieved gold-wise over time, but it shouldn’t be completely insane costs, either. I mean, a chair’s a chair and technically doesn’t cost an entire forest to make.

Further, I’d be happy to just go to an estate agent to make a purchase. Don’t need an all-singing-and-dancing "This house must be reclaimed from X invaders!" stuff. Put it this way, although Archeage is a pox, the way you acquire a home and upgrade it was not an entirely terrible idea (bar the "where the heck can I put it?!" shenanigans).

Also, something with a library anyone can add a copy of all those books we can carry around would be nice (also can be used in "home" instance, I suppose).

Although, the way I’m putting it here makes me think this may be more of a solo "home" instance upgrade. I’m amenable to that, or guild housing, akin to FFXIV, perhaps.

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

Are there any plans for smaller guild halls?

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Posted by: DoctorDing.5890

DoctorDing.5890

I’d like a guild shed. Something that can be captured solo but that cannot be upgraded as much as the big halls.

Flashy Gliders and Auras

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

An option to remove visual clutter caused by flashy stuff defeats the purpose of having it , which is primarily “look at me and my flashy stuff.”
If this can be turned off then theres little point in having it.
Im not a real fan either, but the reality is that flashy stuff pays the bills for Anet.

If your only reason to wear flashy stuff is to have other players pay attention to you and not because you actually like it yourself, then I think that’s a pretty bad start to begin with. I make my character look how I want it to look, not how I think others want it to look.

And either way, players can already hide how you look simply by reducing the the amount of players shown, or their level of detail, so the point is rather moot. I think all some people want is a middle ground, where they don’t hide how others look, but just limit the particle effects details (in a similar way you can limit it for skill effects). That way you still get to show off your nice character, and others get to see it without crashing their PC’s or their eyes. XD

I think it’s a fair request.

Flashy Gliders and Auras

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Posted by: Offair.2563

Offair.2563

An option to remove visual clutter caused by flashy stuff defeats the purpose of having it , which is primarily “look at me and my flashy stuff.”
If this can be turned off then theres little point in having it.
Im not a real fan either, but the reality is that flashy stuff pays the bills for Anet.

Why would it defeat its purpose? You get to see all your flashy stuff and be happy, whereas one that does not like it turned it off on his very own screen and be you know happy too?

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Flashy Gliders and Auras

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I don’t mind having particle effects involved in your look here and there, but I think the problem right now is the sheer amount of particle effects any one given character can stack on themselves at a time. Before, it was mostly just legendary weapons that gave auras, and those were quite flashy as it is. Now you also get auras from infusions, from armor, from unique shoulders that give snowfall effects or bats flying around you, from legendary gear and trinkets and even from consumables.

The result is that now you can have a character that quite literally looks like a walking maelstrom of particle effects. Not only is it unattractive for a lot of people, but I’m going to hazard a safe guess here and say it also has quite an adverse effect on performance as well. The high particle effect gliders can also cause situations where when gliding in a group during events it can be difficult to see properly, but I would say this particular issue is less prominent for me because of the infrequency of such an occurrence where a lot of players are gliding in a large group. I have less problems dealing with over the top gliders that are only used now and then, and often not in large numbers, than I do with players that look like walking fission reactions all the time.

In the end, I’ve done what a lot of people probably have and reduced the amount of players shown on screen so as to diminish visual clutter. I do get that players have tastes and some enjoy standing out, but in my opinion, when your attempts to cater to the tastes of some comes at the cost of performance and visual fidelity for all, then I think it’s a bit of a misstep. I have no issues with flashy, just with the amount of layers of flashy you can stack right now.

Story missions too unfair for solo players

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Posted by: Rasimir.6239

Rasimir.6239

Half tempted to solo the last instance of HoT without armor and no traits allocated just to prove a point on how soloable it is.

The two biggest barriers to completing such content are twitch skill and willingness to experiment to find something that works. You cannot teach twitch skill, but you can show people builds that work. Removing your build would simply be demonstrating your twitch. All you’d be doing was proving someone wrong on the internet. That would not be helpful.

Except twitch skill isn’t really needed for that instance. Content can only get dumbed down so much before it becomes a detriment to the other players. It should not be balanced around the lowest denominator.

So, what, it’s all about build, then? How is doing the instance without a build going to help?

Actually it’s neither build nore equipment that seems to be the problem most of the time, but experience and ability to figure out the fight mechanics.

I joined a couple of guildies for the final HoT mission a while back. From experience (as in: having spent more than enough time in that instance solo before) I took a chrono and switched her to a half-baked condi spec (I usually prefer power chrono), as I knew that build could literally bleed big Mordy to death, leaving me free to focus my attention on avoiding all the stuff that hurts.

Long story short: everybody wiped on the first flight phase, but Caithe would rez me (and only me) again and again, so I gave up trying to die and went on with things (fully expecting to go down somewhere before the end). It took half an hour or more, but my “damage without having to pay attention to damaging” condi build (put up illusions whenever there’s room and shatter when I have a moment to think of it) actually managed to take down the boss.

Am I a better player than the rest of my group? Most certainly not. My advantages were experience in the fight, having figured out some of the mechanics before, and bringing a (certainly not optimized) character that allowed me to pay attention to avoiding damage most of all (a build born out of prior experience with the fight, quickly thrown together from whatever equip I had at hand).

In hard fights (and the final HoT fight definitely falls in that category for me) I find that it pays most if I don’t go in trying to win straight away, but rather try to figure out one step (or one fight mechanic) after the other. If that means dying because what I tried didn’t work then that’s ok, as long as it helps me see what mistakes I should avoid next time.

If you’re having trouble with fights, you might try to bring a character/build that leaves room for mistakes, so you have more room to figure out what goes wrong. If you don’t win straight away, try to take the fight one step at a time. Most (if not all) of the time it’s simply fight mechanics you’re missing, and once you’ve got them figured out (which certainly is possible to do without Dulfy or YouTube if you want to) you’ll find that story fights (excluding dungeon and raid story of course ) really are soloable for everyone.

Something weird is going on:

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Posted by: Ameepa.6793

Ameepa.6793

That is how it always is with MMOs. Every class is overpowered except the one you’re playing.