Showing Posts Upvoted By katniss.6735:

1 patch to kill it all

in WvW

Posted by: Hipster.1264

Hipster.1264

“One does not simply play balanced WvW”

Mirajane Grauwind Necro

Shiverpeak Explorer Bug

in Bugs: Game, Forum, Website

Posted by: MaXi.3642

MaXi.3642

http://wiki.guildwars2.com/wiki/Lair_of_the_Coil

this one was missing for me just completed it, so its definitely not bugged

Maguuma explorer

in Players Helping Players

Posted by: Xandror.2356

Xandror.2356

I was at 165/166 Maguuma after getting my world explorer star and finishing all story line and jumping puzzles. The last point I discovered was “Aurora’s Remains” Which is in Brisban Wildlands, west by southwest of the ulta metamagicals waypoint, directly north of the western most skillpoint, north of Toxal Bog.

9/20 Maguuma vs Ehmry vs Kaineng

in Match-ups

Posted by: GuardianOMS.8067

GuardianOMS.8067

EBay zergin’ the buttlust. Amazing reset so far!

Attachments:

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Alt F4ing to Deny Stomp Points

in WvW

Posted by: Malandreca.8261

Malandreca.8261

I hate the “new” wvwvw i will do the alt f4 all the time just to break the game and make arenanet change it

Bosses – Updated!

in Guild Wars 2 Discussion

Posted by: Amadan.9451

Amadan.9451

having a timer on bosses so the event can actually fail is like a single player console game with no save point.

Looking for a gay friendly guild?
Join the Rainbow Pride

On the dismal state of pvp elementalists

in Elementalist

Posted by: Mirsa.1628

Mirsa.1628

The ele is high risk, (usually) no reward.

[GS] Gun Squad
Guild Master

On the dismal state of pvp elementalists

in Elementalist

Posted by: Gesamtkunstwerk.6590

Gesamtkunstwerk.6590

Let me start by saying that I love playing my elementalist. It’s possibly the most visually stimulating, complex, and challenging class I’ve had the pleasure to experience in GW2. In particular, I’ve spent a lot of time trying to master the profession in spvp/tpvp (currently rank 43). Until recently, it’s been my opinion that the ele is “fine”; not especially underpowered or overpowered relative to other classes. Until recently… I’ve attributed most of my failures to my own mistakes and imperfections as a player. “The elementalist is potentially very powerful,” I said, “if only I could coordinate my attacks just a bit better,” or “if I could just find the right build,” I kept telling myself. I told myself these things over and again even after being defeated by some very inexperienced players.

I am now ready to admit, however, that I’ve been disillusioned about the state of the elementalist in spvp/tpvp. I believe the devs are suffering from the same misplaced idealism. I want to be clear when I say that the elementalist is only “potentially” balanced. It is potentially balanced if you can time your attunements perfectly, memorize every cool down and build, master every skill combo, keep track of every boon and condition on yourself, your allies, and your enemies, avoid all the potentially devastating aoe fields in your vicinity, anticipate your opponent’s invisibility/invulnerability/block, and somehow… magically target your enemy in a sea of clones/phantasms, minions, pets/spirits, and etc. If you can do all that, you’re certainly a better player than I. Unfortunately for me, and the vast majority of players, this potential “balance” evaporates under the fact that it requires an inhuman skill level to reach it. In psychological terms, there is simply too much cognitive load to play the elementalist effectively in a competitive pvp context. That is the main problem to my mind.

It’s well known that the combat system in GW2 is complicated. We like this for the most part, I think, as it adds a high level of challenge and personal satisfaction to the game. However, when it comes to the elementalist vis-à-vis other professions this complexity becomes unmanageable. This is an intangible aspect of the game that isn’t spoken of very often. But please consider the amount of effort required to create this kind of confusion. The necromancer easily summons his minions, the ranger his pets/spirits, the mesmer his clones/phantasms, and the thief can drop into invisibility at any time. In each case there is very little skill required, and yet each one is able to generate this immense confusion for other players. What is the cost of these game mechanics? None that I can see. The mesmer, necro, ranger, and thief can all dawn full berserker and retain their survivability due to their abilities. Warriors, guardians, and engineers, on the other hand, can cope with these mechanics fairly well. For one thing they have higher base defensive attributes, and can attain a reasonable balance between dps and survivability. What does the elementalist get? The lowest base armor and vitality rating, which forces us into a purely defensive support build that renders our damage output meaningless, or a full offensive burst build that spells instant death in almost every pvp scenario. The hard truth is that there is no middle ground for the elementalist. There is no way to make up for the massive advantages that have been so generously afforded to the other professions.

Make whatever excuses you want, Arenanet, but this is not my fault as a player. This is your fault, for not taking seriously the difficulties we face in a pvp environment.

Diotima of Mantinea, r65 Elementalist
Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]

(edited by Gesamtkunstwerk.6590)

9/6 Ehmry Bay/Maguuma/Borlis Pass

in Match-ups

Posted by: iAmTheDuke.6201

iAmTheDuke.6201

woohoo!
zerg DOGS WOOF WOOF

9/6 Ehmry Bay/Maguuma/Borlis Pass

in Match-ups

Posted by: bradderzh.2378

bradderzh.2378

You’ll have to teach me the skills you use to make this happen eBay. Seems really pro and way out of my league.

Attachments:

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.

Elementalist in solo queue?

in PvP

Posted by: zone.1073

zone.1073

This is not a critique but just my observation from doing arenas. I feel no map presence with eles. If an ele is on my team, I can’t rely on them to finish downed people like before, or stick on targets, or offer me support, because they are so busy trying to keep themselves alive all the time now. I always see eles struggling against the onslaught of conditions put out by necros and rangers that I feel like they aren’t doing much for me when they’re on my team.

If I see an ele on the enemy team, I know that I can pressure the ele easily now, so I always focus the ele and stick on him until he’s forced to leave the team fight. It has become a routine now. Ele in sight? Mark him. Stick on him until he’s dead – rest of the enemy team crumbles due to numbers advantage. These are just my personal observations from arenas so far.

(edited by zone.1073)

Lock server transfers ASAP.

in WvW

Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Your reward will be based on the server you log into the first time once the season starts. You can transfer as much as you like, but you will still get the reward from that first server.

8/30 Tarnished Coast/Maguuma/Fort Aspenwood

in Match-ups

Posted by: Boonprot.6274

Boonprot.6274

Did [Ark] just transfer?

We came from Ferguson’s Crossing to Maguuma about a week ago.

Supreme Commander Boonprot, Lord Regent of the Portals
Boonprot 80 G
[Ark] Maguuma

This game is too hard

in PvP

Posted by: Mammoth.1975

Mammoth.1975

People can’t understand it.

TDM would be better, conquest is too complicated since most can’t understand how to rotate in order to create and avoid mismatches. They can’t stop tunneling the first thing they see, this makes bunkers overpowered. Tunnel vision usually ends up with them all on point in a nice big clump, so aoe should be nerfed. Using active defenses is much more difficult than passive stats, conditions should also be nerfed. Timing your long cooldowns requires you to pay too much attention, evasion needs a nerf.

I’m serious. The game is too complex. I’m really bad, but after playing solo queue this last week, I realised that most people just don’t understand anything about this game at all. If it was simpler, there would be a lot less complaining all round.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

Ride the Lightning needs changed back.

in Elementalist

Posted by: Kraigan.6057

Kraigan.6057

I think it’s just plain unbalanced that elementalists are punished with a longer cooldown for using ride the lightning without a target, while other classes are allowed to continue to use their attacks as escape/mobility options without targets…

Makes no sense.

Healing Rain needs a nerf

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

please quit playing elementalist.


Bad Elementalist

Will world 1 still be available?

in Super Adventure Box: Back to School

Posted by: Josh Foreman

Josh Foreman

Environment Design Specialist

Next

Yes. Every new release will keep the previous Worlds.

Remove salvage confirmation from masterworks?

in Super Adventure Box: Back to School

Posted by: Nike.2631

Nike.2631

Maybe as a setting you can check off/on in the options panel.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

8/30 Tarnished Coast/Maguuma/Fort Aspenwood

in Match-ups

Posted by: saiyr.3071

saiyr.3071

TC has mastered the art of waiting outside inner garrison and bannering a million times

[DERP] Saiyr, “bff” of Sgt Killjoy

You've done these things if you're an ele

in Elementalist

Posted by: Zyter.3578

Zyter.3578

Quietly shed a tear when you fight against a stunlock warrior in spvp that can also auto regen 80% of your lightning whip damage as a bunker ele.

Get confused when you suddenly mistform in combat only to realise you suddenly died while smashing buttons and wasting your downed ability.

Seeing your LF go on cooldown without actually bringing you somewhere.

Giggling like a little girl when you updrafted someone from a ledge (and not dying yourself)

Running around panicking when your health is extremely low, smashing the water attunement button when it has 2 seconds left on cd (with all utilities on cd as well).

Noticing you’re the only ele in spvp for 5 matches minimum between at least 6 warriors and 4 necromancers spread over both sides.

Losing sight of your mouse cursor during combat and having the feeling your hand controlling the mouse is lost in the void.

You've done these things if you're an ele

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

You try and pop LF but you automatically move your cursor to a 1500 range instead then you die.

You use mist form and die to conditions

You use rtl and die to conditions


Bad Elementalist

You've done these things if you're an ele

in Elementalist

Posted by: Qori.9671

Qori.9671

when your running around with your staff and think your in air attunement and cast windborne speed only to realize you were in fire and go rolling in the opposite direction….

You've done these things if you're an ele

in Elementalist

Posted by: SonOfKrypton.4357

SonOfKrypton.4357

You have perfectly rational hatred towards your entire dungeon team as they seemingly intentionally run away from your Geyser and Healing Rain.

Attempting to contact arenanet.support seeking counselling expenses.