No.
I’ve been getting huge lag spikes with GW2 and GW2 alone since the last update while playing pvp which has got to the point where its become unplayable. The last game I had I even had a spike that lasted almost a full minute where I thought I’d been disconnected but eventually recovered.
================
= Tracing network paths (about 10 mins)
================
—> pathping -w 500 -q 50 -4 64.25.39.1 <--
Tracing route to 64.25.33-1.ncsoft.com [64.25.39.1]
over a maximum of 30 hops:
0 Admin-PC.lan [192.168.1.64]
1 dsldevice.lan [192.168.1.254]
2 lo0.10.central11.pcl-bng03.plus.net [195.166.130.165]
3 irb.11.PCL-CR01.plus.net [84.93.249.97]
4 195.99.126.96
5 core3-te-0-0-0-18.faraday.ukcore.bt.net [109.159.249.41]
6 213.137.183.32
7 ldn-b3-link.telia.net [213.248.67.97]
8 ldn-bb2-link.telia.net [62.115.116.246]
9 nyk-bb2-link.telia.net [80.91.253.118]
10 * dls-b21-link.telia.net [213.155.134.255]
11 dls-b22-link.telia.net [62.115.120.87]
12 ncsoft-ic-317391-dls-b22.c.telia.net.10.115.62.in-addr.arpa [62.115.10.106]
13 64.25.32-9.ncsoft.com [64.25.32.9]
14 64.25.32-26.ncsoft.com [64.25.32.26]
15 64.25.33-1.ncsoft.com [64.25.39.1]
Computing statistics for 187 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Admin-PC.lan [192.168.1.64]
0/ 50 = 0% |
1 0ms 1/ 50 = 2% 1/ 50 = 2% dsldevice.lan [192.168.1.254]
0/ 50 = 0% |
2 14ms 1/ 50 = 2% 1/ 50 = 2% lo0.10.central11.pcl-bng03.plus.net [195.166.130.165]
0/ 50 = 0% |
3 14ms 2/ 50 = 4% 2/ 50 = 4% irb.11.PCL-CR01.plus.net [84.93.249.97]
0/ 50 = 0% |
4 —- 50/ 50 =100% 50/ 50 =100% 195.99.126.96
0/ 50 = 0% |
5 —- 50/ 50 =100% 50/ 50 =100% core3-te-0-0-0-18.faraday.ukcore.bt.net [109.159.249.41]
0/ 50 = 0% |
6 14ms 1/ 50 = 2% 1/ 50 = 2% 213.137.183.32
0/ 50 = 0% |
7 14ms 0/ 50 = 0% 0/ 50 = 0% ldn-b3-link.telia.net [213.248.67.97]
1/ 50 = 2% |
8 23ms 1/ 50 = 2% 0/ 50 = 0% ldn-bb2-link.telia.net [62.115.116.246]
8/ 50 = 16% |
9 95ms 9/ 50 = 18% 0/ 50 = 0% nyk-bb2-link.telia.net [80.91.253.118]
3/ 50 = 6% |
10 128ms 13/ 50 = 26% 1/ 50 = 2% dls-b21-link.telia.net [213.155.134.255]
0/ 50 = 0% |
11 129ms 14/ 50 = 28% 2/ 50 = 4% dls-b22-link.telia.net [62.115.120.87]
0/ 50 = 0% |
12 —- 50/ 50 =100% 38/ 50 = 76% ncsoft-ic-317391-dls-b22.c.telia.net.10.115.62.in-addr.arpa [62.115.10.106]
0/ 50 = 0% |
13 124ms 12/ 50 = 24% 0/ 50 = 0% 64.25.32-9.ncsoft.com [64.25.32.9]
1/ 50 = 2% |
14 —- 50/ 50 =100% 37/ 50 = 74% 64.25.32-26.ncsoft.com [64.25.32.26]
0/ 50 = 0% |
15 125ms 13/ 50 = 26% 0/ 50 = 0% 64.25.33-1.ncsoft.com [64.25.39.1]
Trace complete.
—> pathping -w 500 -q 50 -4 206.127.158.1 <--
Tracing route to 206-127-158-1.ncsoft.com [206.127.158.1]
over a maximum of 30 hops:
0 Admin-PC.lan [192.168.1.64]
1 dsldevice.lan [192.168.1.254]
2 lo0.10.central11.pcl-bng03.plus.net [195.166.130.165]
3 irb.11.PCL-CR01.plus.net [84.93.249.97]
4 195.99.126.96
5 core3-te0-19-0-18.faraday.ukcore.bt.net [109.159.249.35]
6 213.137.183.34
7 ldn-b3-link.telia.net [213.248.67.97]
8 ldn-bb3-link.telia.net [62.115.117.20]
9 prs-bb3-link.telia.net [62.115.134.98]
10 ffm-bb4-link.telia.net [62.115.143.210]
11 ffm-b1-link.telia.net [62.115.116.164]
12 ncsoft-ic-306349-ffm-b11.c.telia.net [62.115.43.74]
13 206-127-157-86.ncsoft.com [206.127.157.86]
14 206-127-158-1.ncsoft.com [206.127.158.1]
Computing statistics for 175 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Admin-PC.lan [192.168.1.64]
0/ 50 = 0% |
1 0ms 0/ 50 = 0% 0/ 50 = 0% dsldevice.lan [192.168.1.254]
0/ 50 = 0% |
2 14ms 4/ 50 = 8% 4/ 50 = 8% lo0.10.central11.pcl-bng03.plus.net [195.166.130.165]
0/ 50 = 0% |
3 14ms 1/ 50 = 2% 1/ 50 = 2% irb.11.PCL-CR01.plus.net [84.93.249.97]
0/ 50 = 0% |
4 —- 50/ 50 =100% 50/ 50 =100% 195.99.126.96
0/ 50 = 0% |
5 —- 50/ 50 =100% 50/ 50 =100% core3-te0-19-0-18.faraday.ukcore.bt.net [109.159.249.35]
0/ 50 = 0% |
6 15ms 1/ 50 = 2% 1/ 50 = 2% 213.137.183.34
0/ 50 = 0% |
7 15ms 0/ 50 = 0% 0/ 50 = 0% ldn-b3-link.telia.net [213.248.67.97]
1/ 50 = 2% |
8 15ms 3/ 50 = 6% 2/ 50 = 4% ldn-bb3-link.telia.net [62.115.117.20]
0/ 50 = 0% |
9 21ms 1/ 50 = 2% 0/ 50 = 0% prs-bb3-link.telia.net [62.115.134.98]
3/ 50 = 6% |
10 31ms 5/ 50 = 10% 1/ 50 = 2% ffm-bb4-link.telia.net [62.115.143.210]
0/ 50 = 0% |
11 32ms 4/ 50 = 8% 0/ 50 = 0% ffm-b1-link.telia.net [62.115.116.164]
1/ 50 = 2% |
12 28ms 49/ 50 = 98% 44/ 50 = 88% ncsoft-ic-306349-ffm-b11.c.telia.net [62.115.43.74]
0/ 50 = 0% |
13 —- 50/ 50 =100% 45/ 50 = 90% 206-127-157-86.ncsoft.com [206.127.157.86]
0/ 50 = 0% |
14 37ms 5/ 50 = 10% 0/ 50 = 0% 206-127-158-1.ncsoft.com [206.127.158.1]
Trace complete.
—> pathping -w 500 -q 50 -4 54.230.11.119 <--
Tracing route to server-54-230-11-119.lhr3.r.cloudfront.net [54.230.11.119]
over a maximum of 30 hops:
0 Admin-PC.lan [192.168.1.64]
1 dsldevice.lan [192.168.1.254]
2 lo0.10.central11.pcl-bng03.plus.net [195.166.130.165]
3 irb.11.PCL-CR01.plus.net [84.93.249.97]
4 195.99.126.96
5 core3-te0-19-0-26.faraday.ukcore.bt.net [109.159.249.55]
6 peer2-et-1-1-0.telehouse.ukcore.bt.net [213.121.193.163]
7 * 195.99.125.21
8 * * *
Computing statistics for 87 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Admin-PC.lan [192.168.1.64]
0/ 50 = 0% |
1 0ms 0/ 50 = 0% 0/ 50 = 0% dsldevice.lan [192.168.1.254]
1/ 50 = 2% |
2 14ms 1/ 50 = 2% 0/ 50 = 0% lo0.10.central11.pcl-bng03.plus.net [195.166.130.165]
0/ 50 = 0% |
3 14ms 1/ 50 = 2% 0/ 50 = 0% irb.11.PCL-CR01.plus.net [84.93.249.97]
0/ 50 = 0% |
4 —- 50/ 50 =100% 49/ 50 = 98% 195.99.126.96
0/ 50 = 0% |
5 —- 50/ 50 =100% 49/ 50 = 98% core3-te0-19-0-26.faraday.ukcore.bt.net [109.159.249.55]
0/ 50 = 0% |
6 15ms 1/ 50 = 2% 0/ 50 = 0% peer2-et-1-1-0.telehouse.ukcore.bt.net [213.121.193.163]
49/ 50 = 98% |
7 —- 50/ 50 =100% 0/ 50 = 0% 195.99.125.21
Trace complete.
Section completed in 315.94 seconds
What a terrible idea….
LGN
It’s funny that the ele has double the abilities of all the other classes and is weak. Like, you’d think the complexity factor should bump in and be like “it’s hard to play, but the reward is great” instead it’s like have all these abilities that don’t really do anything!
SHATTERSTONE is godly as is, pls don’t ask for buffs kthxbai
no mister dragonhunter
you are the cheese builds
Does the OP mean activated trap animation?
Because, you know, that’d make sense. Unlike all the responses thus far XD
you know, if the screens didn’t take so long to load, no one would have ever noticed this. “wink”
Hi,
is it possible to adjust the height of the commander tag? In WvW with the “blue-everywhere”-Squad it is impossible to see the tag. It would be great if the tag is ABOVE the zerg
Sorry for the spawn-camping and other (perceived) bad behavior, but Maguuma is a fight server. When there are no fights, people get bored. Boredom leads to bad behavior on any server. Maguuma is my 4th server and I’ve seen spawn-camping happen on all the others.
Look at the bright side, when Maguuma spawns you, we do it without siege. As soon as they can do it without any opposition, DH creeps out, retakes their keep, and goes back to siege-humping which is much worse behavior in wvw, imo.
DH is blobing it up boys
Oh, we can discuss matchups again?
#PvFRevival 2016
for there you have been and there you will long to return.
Call me crazy but I do not think someone spamming the keyboard is going to defeat me and my dragon hunter.
Fresh air is viable? That’s a new one. At least if you talk about marauder/zerker fresh air. It can maybe work in unranked, but once you face decent people you’ll be better off with anything else. That might be the issue for the whole class, not just one build, though.
Fresh air was never viable in the first place to the point it was competitive. Then it got nerfed and other stuff buffed.
EDIT: Yeah, FA got buffed, but it still didn’t solve the core issues of the spec.
They nerfed the splash dmg radius before they they nerfed the visual noise. I remember playing in WvW before the visual patch hit, and it didn’t hit the archer on the wall like it used to . So yeah, this type of redisign seems cheap, and fits badly in to the rest of the game. They have decreased the level of quality on the work they do, and that really shows.
Just did Katniss puzzle and it’s really nice. I’m not so sure about the “more easy” part he’s talking about as I felt countless time trying to go up but it was worth it. If you have a chance, take the time to try his puzzle.
I’m going to upload of video of my run soon.
The balloons puzzle I built for the guild paradise [para]. The puzzle starts and ends at a green balloon.
Image Preview
http://imgur.com/a/2WD2n
Video of the Puzzle
https://youtu.be/vfX3xAo7DTw
If you would like me to build a puzzle for your guild, send me a mail in game to “Afala”.
The Floating Rocks' Path - Jumping Puzzle
in Guild Wars 2: Heart of Thorns
Posted by: Gudradain.3892
A jumping puzzle I created for the guild paradise [para]. It starts around the arena and go all the way up to that gigantic area at the top of the guild hall.
My idea when creating this puzzle was : “adventure”. Think like if you were that adventurer discovering this mysterious path in the branches and those floating rocks wondering : “But who put those torches there? And why are those rocks floating!?”. Then you just keep going as you are thrilled to discover what lies at the end…
Image Preview
http://imgur.com/a/mrEbo
Video of the Puzzle
https://youtu.be/6n80epfYe68
If you would like to hire me to build a puzzle for your guild, send me a mail in game to “Afala”.
That’s awesome. I didn’t know someone else was in the business of making jumping puzzle! I made a few myself (10 over 3 guild halls). Here are 2 of them that I have recorded yet :
https://forum-en.gw2archive.eu/forum/game/hot/The-Floating-Rocks-Path-Jumping-Puzzle/first#post5962013
https://forum-en.gw2archive.eu/forum/game/hot/Balloons-Jumping-Puzzle/first#post5960677
I would like to try your puzzle and good luck finding contracts
Any chance that the Fractal or PvP Legendary backpacks are going to double as gliders?
(Suggestion) add living animals to guild hall
in Guild Wars 2: Heart of Thorns
Posted by: Yargesh.4965
I am not sure how to phrase this but I think it would be neat to have living moving things in the halls. They seem quite empty even with all the decorations about.
Some birds flying around, some of the various beasts from different zones walking/swimming in the areas of the hall would be cool. Would be non hostile to guild members and guests, don’t know if you would want them to be hostile to GvG combatants, but could add some spice. No loot drops at all is a given.
Not to mention a Dr. Evil fantasy of sharks with laser beams on their heads would be fantastic.
(Suggestion) add living animals to guild hall
in Guild Wars 2: Heart of Thorns
Posted by: Randulf.7614
Or we could add fishing and add our catches to the guild hall!
This is how it will work – it will take the trait that was super good and make it – kinda not very good.
Didn’t quit, but my wvw time has dropped from about 90% to 10%. Now the only action in T3 is on EBG in NA prime time.