Showing Posts Upvoted By smekras.8203:

Dear Anet: New Hair Needs Improvement.

in Suggestions

Posted by: Weindrasi.3805

Weindrasi.3805

I am so glad you’re broadening character creation, and I really appreciate the uniqueness and variety you’ve been putting into it. However, there are some aesthetic issues I have noticed, which really ought to be considered.
Take hair on the charr. With the exception of the Rox hair, the new charr hairs look stiff and unnatural. The picture below illustrates my point. As you can see, the old hair looks very natural—the individual strands are soft and fluffy, and it has a nice textured feel.
As for the new hair, it looks stiff, like it’s made of plastic. The individual strands are much thicker and more cartoonish, and the hair overall is much too shiny—like it’s been heavily greased. Ultimately, it looks more like a wig than real hair. I think this could be a great style, but you need to give it a more natural look—remove the shiny sheen and texture it so it falls a bit more naturally along the curve of the neck.

To other players: what other improvements could be made?

Attachments:

Role-Playing and Interactivity

in Guild Wars 2 Discussion

Posted by: MeGaZlo.9516

MeGaZlo.9516

Seemingly banal things, such as the ability to sit on a chair, sit at a desk or on the bench. Eat a meal at the table, drink liquor mug with beautiful animation. Knocking hammer on the anvil. Prepare a meal, so that it will be visible that the character is cooks food. These “role-playing” things are extremely increase game’s atmosphere and sense of presence in the game. Game need a lot more objects to interact than it is has for now. Need animated craft. Special callouts for gestures and emotions in chat window or somewhere. So as not to write basic emotions but just click.. It would not hurt to correct emotions animation as well. Synergy with the weapon (it is either lost or unnaturally stick to hands. Looks ridiculous). Minigames (not pvp oriented, cuted off from the world. But like moa races). Etc.

A strong role-play element in role-playing games is very important. From personal experience, I see that the games which have such little things are live much longer than those, which have not.

The world lives as long as person feels like a part of it. You will never be able to make the world living, if the world is just a beautiful backdrop for battles with mobs. Think about it

(edited by MeGaZlo.9516)

New Feature: Skin Collection

in Suggestions

Posted by: Sammpo.2763

Sammpo.2763

Hello folks, I’m here with suggestion about skins.

Issue:

Guild Wars 2 is giving players alot of new skins on updates but at this point it seems like alot of that potential is going to waste as most of player-base is only collecting one set of skins per character because of the current skin system.

There are many people who would like to collect different looking armor sets (skins) but the current Transmutation-system is blocking it as it combines two items’ stat/skin/upgrade -components into one item (making you lose 3 out of 6 components) and consumes one Transmutation Stone or Crystal.

How to solve:

What I like to see is Dye Mode -type of feature in the game, called “Skin Mode”. So how Skin Mode works is you consume one Transmutation Crystal to save item’s skin and then you have it forever in your “Skin List”. Skin List is used to swap between “learned” skins on the fly for free (like how you do with Dyes) as long as you’re out of combat.

- Transmutation Stones could work on saving up skins that are on lvl 1-79 items (as Crystals are for lvl 80 stuff) or just re-make it so you can pick handful of Transmutation Stones and throw them into the Mystic Forge to create one Crystal.

- Items that are already “Skins” (ex. Wings of the Sunless) would work exactly like Dyes: Double-click to “learn”.

I could really see this working as a viable feature in Guild Wars 2 as it gives players a reason to play through the content to max out their collection of skins!

(edited by Sammpo.2763)

Allow self-targeting

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

A small thing – but I’d like the ability to target myself so I can take a screen shot with titles and my name etc.

Arkenell of Fort Aspenwood

suggestion: Guild Alliances

in Suggestions

Posted by: Arkanaloth.3059

Arkanaloth.3059

back in the GW1 days there were guild alliances, where you had multiple smaller guilds that could ally…

it facilitated communication between the guilds in the alliance, allowing guilds which.. alone couldn’t do mega content but together had the coordination and numbers to try.

so, that’s my suggestion: bring back guild alliances please.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Sundancer.1762

Sundancer.1762

Can we talk about the fact Ranger pets names don’t get saved? Because that really annoys me.

Armor Storage and Profiles

in Suggestions

Posted by: SeeingBlue.8453

SeeingBlue.8453

I believe we need a method for storing our extra armor sets.

Maybe a place like our material storage where there is a slot for every piece?

You could also allow us to build & save armor profiles that can be quickly swapped.

You guys decide the details, but sometime should be done to help us keep our armor out of our backpacks or banks, especially since they are bound to one character.

Thank you,
SeeingBlue

Great Architect | Casual PvX [WvW, sPvP, Dungeons, World Bosses, Living Story]
Multi-Game | Mumble | Live Streamers | Newbie Friendly
http://greatarchitect.us

New legendaries coming? Pretty anxious!

in Guild Wars 2 Discussion

Posted by: FluffyFox.2756

FluffyFox.2756

I kind of wish legendaries would come in “sets”… Like, most weapon skins. Like, if I wanted a matching MH/OH set without it being the same weapon (like, sword dagger). Or, wouldn’t it be cool if there were Twilight variations of every weapon? Something you could really design a costume around. As it stands now, you can only really design a costume around ONE legendary, and it has to be a two-hander.

Ability to re-obtain earned skins

in Suggestions

Posted by: Creatos Zel Ael.1936

Creatos Zel Ael.1936

Wouldn’t it be great if there was a system similar to the zenith achievement skins or the HoM in which you are able to re-obtain and use a certain skin in which you have earned in previous events more than once?

I mean you did work your way to earn it so why shouldn’t it be so? Well that is my opinion anyway.

What do you guys think?

My personal favourite would be The Fused Gauntlets skin, from the Flame and Frost living story. I really do wish that I could use that skin for more than one character >_<

Player Housing /w New Crafting Discipline

in Suggestions

Posted by: Crampz.9120

Crampz.9120

NEW CRAFTING SKILL

The crafting disciple that would be introduced to complement player housing would open all sorts of opportunities for creativity. As you level the crafting skill, you will see an improvement in quality with each tier you move up. For example, a greenwood chair or a bronze gate would look shabby and crude, although an orichalcum or deldrimor item would look luxurious and expensive looking. House size will also reflect on your current house building level. At the crafting master, you can purchase a blueprint to build a consumable, with the right materials to build it, will make your land bigger for building upon consumption (These of course would be soul bound, and passably sold in the gem store). Also this new crafting disciple would use current materials.

TECHNICAL FEATURES

Now I will discuss some technical features. The house building process will include two modes, a living mode and a building mode. In the living mode you can activate items that give you boons and interact with other items. In building mode, you activate items to move them around and set furniture and other items from your inventory. Also a portal would be set somewhere in lion’s arch so you and your friends can access your house. Now you’re probably thinking “where are all these houses going to fit or go?” Fear not, the portal as discussed in the last sentence leads to the mists and in the mists is your own personal land and house. When you buy your land plot, you’ll be able to select the land theme. From humble Ascalonian lands and fielsd to the creepy and eerie expanses of orr, you’ll be able to pick from a whole bunch of cool land themes to make the next black citadel or a creepy zombie house. So let’s say you want to visit that cool weird haunted house in orr. You can go to the portal and a dialog box will prompt you if you would like to go to your house or a friend’s. Select friend and type in a name and off you go. Let’s say the owner doesn’t like strangers, that owner will have the option to set a password so that only his friends can enter while keep anyone who doesn’t know that pass code out.

CONCLUSION

In conclusion, I think that adding player houses would be an innovative and remarkable idea that would develop the game even more. Combo it up with a crafting discipline and you have a new economic industry that any player involved in can easily benefit from with a little time and effort. In addition to that, the convenience would make housing and the discipline very popular. I think that this is a real money maker, both in game and also for Anet and NCsoft.

Let me know what you guys think, I’m always open to improvement. Thank you for reading

Player Housing /w New Crafting Discipline

in Suggestions

Posted by: Crampz.9120

Crampz.9120

INTRODUCTION

Adding player owned houses would be extremely beneficial to the game. It would open up new possibilities and offer an avenue for player creativity. In this article I will be discussing the positive impacts of adding player housing in game. I will also be discussing a recommendation to add a crafting discipline to complement player housing. I will be also talking about some technical features to easily implement housing into the game smoothly. Player housing would be a positive impact on the economy, offer in-game convenience, and introduce another exciting crafting discipline.

ECONOMY

Adding player housing will open a new economical market and improve upon the material market. Housing with the crafting disciple will provide additional uses for the current materials and will create demand in the markets. Also, it will allow the gem store to add new and exciting items. Such items can include themed housing items from a living world event, or items that add convenience. (I’ll brush up on that latter) it will generate revenue and help the developers produce new content faster and more effectively. Blueprints for houses (gardens, kitchens, forge areas, shooting range, etc.) can be sold at vendors and can be used as either a Karma sink and/or gold sink to regulate the economy.

CONVENIENCE

Convenience is another thing that will make player housing popular. Players can build special items that, when they activate in their house, will grant them a buff. Such items can be shrines to the gods, or living world items. For example if you placed a shire to Balthazar and you activate it in your house, you will receive a 30 minute boon for 5% more damage. In addition, Items can be introduced that add easy access to a bank, mystic forge, and Trading post within the house. Also, with a high enough level, you’ll be able to build your own portals in your house. These portals can be calibrated to go to dungeons (as long as there are uncontested) or be used as easy access to capitals. And to top it all off, crafting areas can be introduced in your house. Such areas can include a player built kitchen for cooking or a forge area for Weapon forging as well as other areas for the other crafting skills.

A little rant on personal story.

in Personal Story

Posted by: Tikky.6231

Tikky.6231

I have read the complaints about Trahearne and I agree with most of them, however, after playing through 4 races and 4 stories I still feel that the character remains a sideliner watching the action.

I dunno, my characters were right in the middle of the action, blood and gore (not depicted), smoke and ash all around them. Depends what type of ‘action’ you want, i guess.

You saved the fort? You fought Zhaitan? You saved hundreds of lives? None of it matters at the end, because you are still a second in command in Orr, and while the congratulations are in order, I still feel that my character plays on the sides – doing the vital things but never getting recognition.

It would be silly to have the player be the leader, because it wouldn’t make sense to have all the players be the leader of the Pact. Second in command is hardly better at all, actually. We should only be the leader of a squad, at best. Non-Charr characters should have a few NPCs assigned to them once the Pact gets going, and Charr characters should get to have their ’band mates with them.

New Gem Store Items - Profession Skins

in Suggestions

Posted by: Blindseer.7126

Blindseer.7126

New skins that change things we normally have no control over:

Warriors: New racial-themed skins for all your banners

Engineers: New faction-themed skins for kits / turrets (I want a flamethrower that looks like a dragon!)

Hunter: Multiple pet skins so not every wolf looks the same

Mage: Attunement skins that give an aura/footprints while in that attunement.

Guardian: Custom transparent skins for summoned weapons, including showing spectral ghosts wielding the weapons.

Not sure what to do for the Theif, what do you guys think for the other professions?

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

This is not as simple as you think. Yes, primarily, a skin wardrobe is a quality of life thing. But it can influence PvE a great deal in a way, you might not realize.

The following is how I see it implemented (this is just my vision, which can obviously be improved by smarter people than me)


Why it’s needed: Keeping armor/weapon skins in the bank is messy and very inconvenient. It’s also impossible, due to space limitations, and a high price of buying new tabs. That’s why we don’t see anybody collecting armor skins extensively. Also, GW2 has an appearence-based progression. As in skins. As in the end-game boils down to getting more skins. /nuff said


UI: A new window, with 5 tabs: Light Armor, Medium Armor, Heavy Armor, Weapons and Costumes. In each tab should be a list of all of the available skins in game, corresponding to that tab. They should be organizable alphabetically by name, by type (chest, hands, axes, bows, etc.) and by set name (applicable only to armor and costumes tabs), and should be greyed out at first.

As a skin is added (unlocked) to your collection, it should be available to use by any character on your account. There should still be limitation on light classes not being able to wear heavy skins for example, but any class should be able to add any skin to their collection, so that their alt can use it.

The process of unlocking skins can be done in different ways. My proposition – use transmutation stones, as they are already in the game, and are currently not used at all. Make it cost a different amount of transmutation stones, depending on the rarity of the skin. And make the original item be destroyed as you add the skin, to prevent people buying items on TP to just get the skin and re-sell the item. Using the skin that you’ve already unlocked however should be free and infinitely available for any character on your account, as it’s done with the HoM rewards.


Good things this will do for A-NET bank account: People will start buying transmutation stones, and using them up. Plus, all of the following directly profits Arena.


Good things this will do for players: Provides a new type of goal, to collect all (or as many as possible) skins. You’ll be amazed how many ppl are obsessive completionists, just eager for a new check-list to fill. It will also allow for people to change their appearance more easily and frequently, meaning a more visually pleasant and varied mass of players, instead of everybody wearing CoF armor.


Good things this will do for PvE: Throw more people in different dungeons. Right now, everybody is running 1-2 most profitable/quick dungeons. This will urge people to collect tokens from different places, to get different and eventually all dungeon armor sets. This is especially important now, since with the introduction of Fractals, the normal dungeons are turning into ghost-towns (not that Ascalon).

Also, it will create a new use for karma, as currently, people are just banking it in hopes to get legendary weapons one day. Now they can use it to buy skins for karma

You can even go a step further, and add zone-specific skins that can drop only from mobs in a certain zone (make it zone-specific instead of mob type-specific, so to prevent farming hot-spots). Those drops should be soulbound, so that people can’t buy them on auction house, and should have a small (but not frustratingly so) drop rate. This will throw a huge wave of players to all of the zones of the game, if each of the zones has a unique-looking set that drops only in that zone. No more complains of the world being deserted.


Show your support for this topic, so that we can get some attention to it from the devs. I honestly believe it can be a great benefit to the game.


TL;DR
Skin wardrobe is good. Convenient way of keeping and organizing unlocked skins. A new goal at endgame – collect all skins. More people will do unpopular dungeons, and other areas of the game, if they can unlock a new skin out of it. Unlocking the skin should destroy the item, but make the skin permanently available and free to any character on account.


NEWS
Well, I have some good news for you, guys. It looks like ANet are aware of this issue, and are thinking about doing something very similar to what I suggested with this thread. In the recent interview Colin Johanson even mentions a wardrobe and how collecting skins should be supported. Here’s the link to the video with the timestamp on that question:
http://youtu.be/Jy7CcwnfUdU?t=19m40s
So cheer up, hopefully it won’t be long till we can close this thread.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

(edited by gibzy.7329)

Sheathing weapons

in Suggestions

Posted by: Neek.9531

Neek.9531

I hate how when you sheath your weapons like sword sword or dagger dagger they always go at your hips and become practically invisible to others around you. Whereas, staves and greatswords get more love by actually laying on your back. If I have S/S equipped I would live to see them make an X on my back rather then side to side on my hips.

[DI] Main Elementalist: Zepdo, Alts: Warrior, Mesmer,Thief.

Storage Vault for Weapon and Armor Skins

in Suggestions

Posted by: Gandalf.3405

Gandalf.3405

Have account wide or character specific bank for special event related and purchased (gem/cultural/gold/karma/etc.) skins. They already have this in the achievement area for the Zenith weapon skins and Radiant/Hellfire armor skins in the Unlocked Rewards section of the Achievements window.

So if you got a skin from doing a Living World completion for a back item, or if you ever bought a cultural armor skin then you can always go back here to pull it out again.

Get rid of Soulbound..

in Suggestions

Posted by: Artiyum.7062

Artiyum.7062

Please remove soulbound. Its just annoying. We have account bound and that should be it. Why have a bound within a bound..boundception?! Just keep things simple..removinf soulbound just makes the game funner..you can use multiple exotic weapons armour on characters..
Just a suggestion..hope they remove this soon

The Quality of Scarlet's character?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

PLOT TWIST

Ceara truly did die when she delved her mind into the Eternal Alchemy. What she saw was not the Eternal Alchemy but instead the afterlife for sylvari – an ethereal showing of the sylvari life cycle. The truth is that Faolain had heard of Ceara’s accomplishments and wanted to draw her into Nightmare and found Omadd’s lab, but was too late. In anger of her tardiness, she used her magic like a puppeteer’s strings to animate Ceara’s corpse and voice, killing Omadd.

Now, using Ceara’s corpse as a front, Faolain has married Caudecus to solidify the Sinister Triad alliance. “Scarlet Briar” is merely a false identity created from Ceara’s past to hide the true villains behind it all, and using Faolain’s magic and the Inquest’s technology, the trio has agreed to take out Divinity’s Reach first, causing a bit of chaos in Ascalon and the Shiverpeaks in an attempt to get the Flame Legion and dredge to join the Sinister Triad (the centaurs were to be the fourth member, but the death of Ulgoth made the plans change) – the Molten Alliance was merely a “test” to see if they can work together and the results proved that they can… so long as they don’t fail.

On the other end of the continent, Shodd has become discontent in working in the lab of the asuran Commander. He joined the Inquest and learned of the Steam creatures’ current existence in Lornar. Using them, he gained ranks to leadership, replacing Kudu. And it was he and Caudecus who agreed upon attacking Divinity’s Reach (Shodd being stuck in his desires of genius, power, and glory recalled the mention of the Battle of Divinity’s Reach by the Grand High Sovereign). It was also Shodd who retrofitted the Watchknights into the Twisted minions and it was through both the Inquest and White Mantle/Bandits that the Aetherblades got outfitted. The humans of the Aetherblades are in fact merely bandits, while the charr of the Aetherblades come from the Renegades – who secretly work for Bangar Ruinbringer – and the norn come from nearby pirate crews.

At the moment while Faolain and Caudecus use the guise of Scarlet Briar to cause anarchy in the west, Shodd is hitting it up with the twin Councillor sisters, Ludo and Zudo, in order to further Inquest connections in the Arcane Council. Using these connections, he intends to tamper with Kiel’s research into the Thaumanova Reactor – using the chaos magic to open a tear into Universe A that the Grand High Soverieng came from (Universe 1 being the current universe).

However, this plan fails, and instead of more steam creatures like Shodd wanted we get…

CORPORAL BANE Mother kittens! Coming from Universe Alpha where humanity has redominated the continent and then some, the commandos storm through to liberate humanity from the yoke of oppression by other races and the Elder Dragons. Bane’s first move is sniping Shodd and Evon in Lion’s Arch, and then he moves on west with his commando unit to wage war against the Sinister Triad alongside the forces of the Seraph (being Bane, he doesn’t care for the aid of Wardens or Peacekeepers, though they give it). This culminates in a full out war westerward, ending in a final confrontation between the PC, Bane, Logan, Caithe and Zojja versus Faolain, Caudecus, and Lazarus – whom are backed by…. an imprisoned Mordremoth! Who in actuality awoke the same time as Primordus (because Primordus was pushed back, but the other Elder Dragons’ awakenings were unaffected by this) but subjugated by the then-healed Lazarus.

In the final confrontation with the Sinister Triad, Faolain and Caudecus bite the dust, but Lazarus escapes into the Mists cursing humanity and asuranity once more – but this time slapping the sylvari onto the list of those who’s generations shall suffer for their transgressions against the Unseen One. Unfortunately, Mordremoth escaped in the confusion and flew eastward, spreading the Blighted across the landscape of Kryta and Ascalon (which will replace most of the spawns of Risen, Bandits, and Nightmare Courtiers).

With the initial threat of the Sinister Triad attempting to topple the human kingdom now gone, Banes heads to Orr and kittenslaps Trahearne for sitting on his kitten during this whole conflict and declares Orr a human refugee nation for all humanity. He then takes over as Marshal Bane and leads the Pact forces, backed by the Commandos, westward where they take out the Big Chicken (aka Shatterer) for good and goes further east across the Blazeridge to confront Mordremoth. Slaying Mordremoth thousands of feet into the sky, the Elder Plant Dragon falls into the inactive remains of Hrangmer – which upon impact, breaks through the rock and turns the volcano active once more, burning through the planty flesh of the dragon. Bane then leads his Commandos to the sadistic Blood Citadel where charr prisoners go to be “truly punished” and ends Bangar’s wildcard-reign and the Renegade threat.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The Quality of Scarlet's character?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

At this point, Cantha finally makes landfall on continental Tyria, specifically at Orr. Thanks to Bane declaring it a human refugee nation, Cantha begins setting up shop there to launch a land invasion on Elona – turns out they’ve been at war with Joko for quite some time, but the DSD had kept their naval warfare to a minimum. Siding with the Canthans, Bane leads the Commandos and Pact southeast into Elona, where they confront Kralkatorrik and chase it into the Hall of Heroes. Bane decides to leave it at that because, heck, it’s not human land he’s in anymore and Joko’s now a more pressing matter!

Using Searing Cauldron-infused Moahawks, Banes rains crystal missile fire of death over the Desolation, killing many of the normal undead there and obliterating the sulfurous wastes for good (as well as drying up that pathetic excuse of a dammed river) and launches a land invasion. They battle with Joko’s forces from the Temple of Ascension to the Hallowed Point, which is revealed to be the location of the Destruction Bloodstone (the sulfur being caused by the deadly magic of this bloodstone). Using a soul battery stolen from the war with the Sinister Triad, the Commandos kill Joko atop of this bloodstone and seal his soul within the soul battery for all eternity. Thus liberating Elona from the undead once and for all. All hail the liberated human nation!

But the threats aren’t over yet! There’s still three Elder Dragons left in Tyria (world).

Bane sees the threat of Jormag looming ever closer. As he leads his forces north he comes across some old hag and her whiny cub of a son who keeps nagging about following his own path despite following in his mommy’s footsteps. It gets to the point where this annoys Bane greatly, so he roundhouse kicks Braham into Jormag’s mouth (likely from either one of the kodan Sanctuaries, or one of his Moahawks – skaald stories aren’t really consistent here). Jormag chokes on Braham’s whinery and suffocates to death. “Job well done, norn!” Bane shouts as he sings tales of the bravely suicidal norn as Rox weeps in the corner over a lost love – whoever that is.

Next, Bane decides to turn his attention south, to the deep sea dragon! You see, Sayeh caught his eyes – or rather, her mostly-exposed butt did. He couldn’t help but help the woman in need! Using Pact submarines and Canthan technology that advanced in a similar manner to his own world’s technology (but not quite as advanced yet), the combined forces of Largos, Canthan, and Commando (the Pact has since been disbanded – the Commandos proved to be a good enough fighting force, and with Jennah and Logan now together, humanity’s place feels secure in the continent so who needs racial allies?) go deep into formerly krait-infested waters and use similar electrical grappling hooks that crippled Zhaitan to pull the name-still-unknown Elder Water Dragon to shore. Beached and marooned on Southsun Cove, Bane’s top scientists and magicians use a prototype weapon of mass destruction (which will later be used to force the other races into submission through fear Cold War style) – the combination of The Lost Scroll’s magic and the Searing Cauldrons! Using this magic, the island, housing the remaining karka, the DSD, and Consortium heads (“kitten ed asuran capitalists!” sayeth Bane) disappears forever. Not a trace of land is left, and all is well.

However, upon the detonation of this weapon, Primordus feels a massive magical surge on the surface. Having devoured the last of the stone dwarves, he finally makes an appearance – by popping through the Great Collapse, shooting that pathetic excuse of an arena through the hole and watching it land, crushing the royal palace (thus ending the royal line… again). Banes, being the militant “fight fire with fire” man that he is, tries the same attack on Primordus – though more concentrated, human homeland and all. Primordus, being made of fire and stone, shrugs these puny magic missles of fire off, having consumed all asuran and dwarven magic underground thus being superpowered and laughs before spouting a monologue of self-importance and how he intends to wipe all life out. Then he chomps down on Bane and one by one fulfills his gloating speech.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Quality of Scarlet's character?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

All life on Tyria (world) has ended, Destroyers reign supreme. The land is a barren, molten, wasteland. A few pockets of Flame Legion and other life may exist here and there, having learned to thrive off of ash, but they don’t last too long. Decades pass, Primordus has consumed most of the world’s magic. Now destroyers that are formed come out tiny, thus fulfilling the true history of Universe 1 – the outcome seen in the second portal of the Infinity Ball storyline!

Decades more, perhaps centuries, pass. A rift opens as Primordus becomes sleepy, having consumed all the magic he can handle for years upon years. The Six Gods step out and Grenth freezes Primordus’ fiery behind, and Balthazar decapitates the dragon while Kormir sits in the back. Dwayna comes up and sighs, saying “looks like we’ll have to start from scratch. Bring in some new lab subjects from Earth.” And Lyssa opens a portal into the Mists as Melandru terraforms the world. Cycle restart.

Guild Wars 2 Fin.

(Author’s note: this started as a joke in an IM chat with Thalador. Originally meant to just be the joke about Faolain and Caudecus, but turned into this.)

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Blissified.8369

Blissified.8369

We need more stuff to buy with gems, and less weapon skins locked in rng boxes, but a.net needs to make money,

And i want a.net to succeed, so in order to do so their needs to be more items to be bought in the gem store, i know i would gladly spend more gems if their was some more things in their, the only stuff i like i wont buy because its locked behind low chance rng.

But i feal anet could make way more money off gem store sales if they implemented some of these thngs, even stuff within the same kind of “flavor” as the things im listing.

sell me the female greatsword running animation on a human male character (google the different if you want to see on youtube).

This could be a hit at the gem store, along with much needed deeper character customization.

TL ; DR

  • Sell different animations / stances for each weapon* and different idle stances, basicly let us buy and replace animations for gems .they wouldn’t be too hard to introduce and some of the animations are already ingame like the female greatsword running animation
  • Different Finishing Anims on downed state* Edit: Also how bout more interesting finishing moves that actually change the way your character dose the final finishing blow (the defualt is a weird sorta touchdown anim, i want to see EXECUTIONS Head Dismemberment Body exploding (maybe when you hit f on a downed person as an engineer you can buy a finisher animation that shows you putting an explosive inside the enemies body*
  • Sell different voice replacementns* i want atleast 5 different voices that i can replace my human male character with, yeah i know this doesn’t add much but it can give MUCH NEEDED MORE CUSTOMIZATION
  • Endlesss wood cutting axe
  • More Armor / Weapon skins* ones that when you kill a very hard optional boss, you get a chance to get his unique weapon or instead maybe armor.
  • More “Mature” town clothes
  • Endless Wood cutting axe & Endless basic salvage kit (would have to be very expensive)
  • Cantha weapon pack
  • Guild wars 1 weapon pack

- Reserved

Sooo… what do you guys want see to see in the gem store?

I’ll watch for replies and upgrade the list with other good suggested ideas, i believe if a.net sees some of ideas of what us consumers want to buy, they might read some of these ideas and go “why didn’t i think of this”

(edited by Blissified.8369)

New Weapons for Classes

in Suggestions

Posted by: Panda.1967

Panda.1967

Ok, so Lets start by saying most of the classes are a bit lacking in the weapon’s department. Most notably is the Engineer, but other classes also have needs for additional weapon choices. These are my opinions about what weapons each class should have added. Feel free to post your own ideas as well.

Engineer:
Hammer – Strong melee attacks, PB;AoE attacks, more focused on hitting everything around the engineer than just what is right in-front of them, could incorperate some gadgetry to it’s abilities…

  • Lets’s be honest what sort of engineer wouldn’t find use for a hammer? The experiment and build stuff, clearly they know how to use a hammer.

AxeDual Moderate melee attacks, possibly condition based…

  • Axes are much more suited to hacking apart constructs for parts than other bladed weapons

Warhorn – Support based offhand, provides boons to allies and/or debuffs enemies

  • A clever engineer could blast deafening shrills through a warhorn to demoralize or daze enemies, or empower their allies through shouts.

Torch – Basic burn condition damage abilities

  • I’m sure any engineer could find some ingenious uses for a torch, or some not so ingenious uses even.

Ranger:
PistolDual Rapid fire dual wield ranged attacks, evasive attacks, focused on keeping the ranger at a distance.

  • I’ve heard the arguments before, let’s avoid discussion about “rangers are attuned to nature so they wouldn’t use a gun” GW2 takes place 200 years after GW1, the lore makes it clear that traditions have changed with the times.

Rifle – Strong slow ranged attacks, knock based, tries to keep the target from reaching the ranger by pushing them back, slowing them, or knocking them down.

  • Like the pistol, traditions change over 200 years, attunement with nature does not dismiss use of guns.

Mesmer:
PistolMain-hand Expand upon the Mesmer pistol abilities by bringing the pistol to the main-hand in addition to it’s current role as offhand.

  • I don’t understand why this wasn’t done in the first place to be honest.

WarhornMain-hand provides boons to allies, summons illusions, controls enemies through Daze, Immobilize, or Stun abilities

  • If anyone could pull off a main-hand warhorn it would be the Mesmer, they could use it as a Siren’s horn, singing through the horn to put their enemies under their illusions while providing supportive boons to allies.

Necromancer:
AxeOff-hand continue along the same path as the main-hand axe abilities with.

  • Like the Mesmer’s Pistol, I don’t understand why this wasn’t done in the first place.

Elementalist:
Warhorn – Provide boons or conditions based upon attunement. Fire: Burn/Might, Water Heal/Chill, Earth Immobilize/Protection, Wind not sure really…

  • The Warhorn would provide the Elementalist with supportive abilities similar to the staff in an off-hand format… Possibly main-hand even, like the Mesmer, the Elementalist has potential with a main-hand Warhorn.

Hammer – Close ranged AoE combat, fights primarily with elemental spells at close ranged, while dealing moderate melee damage to enemies that get to close.

  • A hammer Mage would be a bit of a glass cannon going in close to get the most damage from it’s attacks.

PistolDual Rapid single target oriented ranged elemental attacks

  • The Elementalist doesn’t really have any focused damage weapons, they are all primarily AoE based, the Pistol would fill this gap for them.

Shield – Defensive off-hand abilities

  • Imagine producing a Wall of Fire to incinerate projectiles, a Healing Mist that cures and prevents conditions, A Wind Barrier pushing melee opponents away, or an Earth Shield blocking most attacks.

SwordDual Multi-Ranged Elemental and Melee damage

  • Similar to the Hammer in it’s ability to deal melee damage to near by targets while simultaneously casting elemental spells at various ranges.

Thief:
Rifle – Long ranged power attacks

  • The Rifle is a fairly liberal weapon with it’s usage between the two classes that use it currently, for the Thief it would be a single target weapon focused on raw damage, stealth, and crippling their target.

Guardian:
SwordOff-hand Continue the main-hand skill string onto an off-hand option for the Guardian.

  • I don’t see why this wasn’t done from the start.

Warhorn – Support based abilities

  • Bring inspiration from the Paragon’s Anthems and Echos, make the abilities 2 part, Anthem first followed by reusable Echos until the Anthem finishes cooldown. Echos should have a long enough cooldown to only be used 2-3 times per Anthem

Warrior:
None
PistolDual Fill a one handed ranged option for Warriors

  • I still believe that Warriors have enough weapons already but I’m willing to concede to granting them a pistols to fill a vacant role for Warrior weaponry. The Warrior pistol would probably have a combination of ranged and pistol based melee…
Please stop assuming I’m a guy… I am female.

(edited by Panda.1967)