Showing Posts Upvoted By smekras.8203:

Cutscenes, Dungeons, & AI of mobs/NPC's

in Suggestions

Posted by: Tiggeh.1980

Tiggeh.1980


1. Cutscenes
They’re stale, uninteresting, and dreadful at maintaining interest. It’s just a bland background that was probably done in photoshop within minutes with two characters facing each other. This isn’t a cutscene, this is boring. It’s no wonder nearly every single person hits that bottom right button to skip.

The storylines in GW2 are very interesting; however, the way it’s presented to players is horrible and boring. The aim of the cutscenes should not only be to convey the storyline but to try and capture the attention of those who would normally ignore and skip them. There are a few examples of cutscenes that are made well but as you said, the ones involving characters speaking to one another are stale. If it relates directly to the story then players need an incentive to keep watching.

I would like to see better use of music. It can really set the mood/scene for what’s to come or what’s happened. Nothing like some war drums to get you pumped for a huge fight!

It would be great if there was a way to view all the cutscenes from your completed main story segments via the Hero Tab. Sometimes players skip through them, and then when they want to understand something better the only way to go over it is to read a summary of text.


  • An additional idea I’ve had for cutscenes that would certainly solve a lot of issues with parties would be to implement a way for toggling cutscenes on or off for a dungeon. This way groups of people that want to view the cutscenes would be able to without feeling pressured to hurry up and stop wasting others’ time.

I love the idea of a toggle option during dungeons. Having to wait for one player to finish watching theirs can be really frustrating, and I’ve lost count of how many times I’ve died because someone has triggered a cutscene which I’ve seen plenty of times but still need to skip.


  • Implementing an easy/medium/hard mode option for dungeons. Some of the things that could change would be similar to what you’d expect with increasing the scales for Fractals of the Mist; more powerful mobs, more mobs, possibly a unique condition. More obstacles, more objectives, more danger, a differing pool of options for rewards based off of difficulty setting as well.

The implantation of increasing difficulty modes is an awesome idea! Currently dungeons scale based on character level, but they do not take in player experience or skill into consideration. This leads to a very unchallenging and boring experience for those that find it easy (CoF). A way of having unskilled players from joining the higher difficulties would be to have them locked until the predecessors are completed.
I really like this one! Even opens up the possibility for more achievements.

An idea I have of my own relating to dungeons is being able to see how long your party took to complete it. Would be fun for groups that regularly do the same dungeons together to try and beat their record.


Well thought out suggestions! I approve and would love to see them all in the game.

Unreleased armors?

in Suggestions

Posted by: Alga.6498

Alga.6498

As you can see, the most beauitful, sexy, most awesome armor who have ever been made for Light armor is the ’Mesmer’s dress’ ( Look at the Mesmer’s profession Picture, the Purple dress, please look at the picture )
Also called as ‘Saucy’ dress or just human dress/Noble dress.
I’ve seen this armor/dress in the Guild Wars 2 Trailer as real players worn this armor set! Why haven’t this armor been released in public yet?! ( Check Picture to see a Picture of the trailer video. )
( Please, check the picture for seeing what kind of armor I am talking about )
I was so sad and disappointed when GW2-game was released and this armor wasn’t among with it. Kinda why I quitted for a while. ( Around Halloween’s patch till Southsun cave patch – I started to play again )
PLEASE release this armor to GW2.
Also, in GW2 wiki they wrote that ‘’Players can wear the same armor as most of the NPCs’’ – Yeah sure.. not this armor/dress who were in first place releasted in the Beta Trailer video.

Another unreleased Light armor set who also was in one of profession skill videos ‘’http://www.youtube.com/watch?v=DKyl8o4uF2U’’ is yet not released in GW2 aswell! ( See picture for armor Picture )

‘Noble’ dress in Town (most of the Noble females are wering this among with the leather dress), will this dress ever be released to us players? ( See picture for ‘noble’ red dress )

|GW1 2008~|GW2 BETA player|Separatist|Nightmare Court|Ebonhawke|Ascalon|White Mantle|71 characters|

What’re THE 5 things you love most about GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

1. My guild … by far the best group of people I’ve ever gamed with. Hell, they tolerate me. lol

2. Getting lost … a lot of times I start doing something and something comes along to distract me and then I’m doing something else and I spot this jumping puzzle. I can get completely lost playing this game. You do have to stop worrying about rewards first to do this though.

3. The races – I really like all the races…and I love that there are no elves and dwarves. That alone was worth the price of admission to me. But all the races are fun and quirky in different ways, except humans of course.

4. The beauty of the world. OMFG, Tyria is beautiful. The art direction in the game (combined with the ambient sound) is just great to explore, or just enjoy.

5. The combat. I find it fun and engaging. In other games, I have to have a rotation. I’m not reacting, mostly, I’m just doing everything by rote. In Rift I had just about everything macroed to two keys. Here, I’m far more involved in the combat.

Would You Fight To Reclaim Ascalon?

in Human

Posted by: Kimyrielle.3826

Kimyrielle.3826

I think the fairest solution for Ascalon would be sharing it, as both humans and charr have a legitimate claim to it. The west (Black Citadel) should go to the charr, the east (Ebonhawke) to the humans, and Ascalon City could be rebuilt as an open city for both charr and humans.

Tarnished Coast

Get rid of colored bags from champ runs

in Suggestions

Posted by: metalmike.8346

metalmike.8346

They are pretty much useless and take up space while doing zergs for drops/exp/etc. Increase rare drops while you’re at it a tad. ;-) But get rid of the bags, give us a bit more coin instead or another green drop or higher odds at a rare/exotic. Or increase sale price of the bags to silver vs copper amounts since they basically get sold. Or another option is make them salvageable for reasonable materials. Else drop the kitten things.

Just my opinion, and I’m sticking to it! ;-)

mike

Delete Vigor

in Suggestions

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

One of the things I really like in GW2 is the way we can move around. In many mmos you can just walk around by clicking, you can’t jump, you can’t roll, you can’t climb, the only thing you can do is walk on flat surfaces.

Gw2 offers a lot more freedom in that regard, I don’t want that taken away. Also dodging is an important part of the combat system I don’t want to loose.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Kick Wars

in Suggestions

Posted by: Ettanin.8271

Ettanin.8271

The Kickvote system needs a revision.
Two out of 5 players should not be able to kick one player. At least two “seconds” (rather confirms) should be needed (3 of 5 = majority)
One also should be able to vote “no” (why can’t one vote “no” to a votekick?).

And Kickvoting should have a backfire: If 3 of 5 say no (including the one being voted out), the one initiating the kick vote should be kicked instead. If it is the instance owner, transfer instance ownership or clone the instance, then initiate the kick.

In it’s current state, vote-kicking is abusable.

Guild Name Change Feature

in Suggestions

Posted by: Juba.8406

Juba.8406

New Guild Name Change Feature
Tired of your handle? Rename your Guild and Tag with the new Name Change feature!

1600 gems allowed only for the guild leader .

Simpler Suggestion for Ranger Overall

in Ranger

Posted by: Shinoobi.1259

Shinoobi.1259

Can Rangers not be defaulted to a pet based class? Putting 5 points in to Beast Mastery could “unlock” pets. Otherwise, their damage can remain fully scaled with weapons.

Untie all the utilities that are tied to pets and make them more focused on our character.

Instead of having elemental spirits being little companions, make them similiar to attunements with cooldowns(ie. Fire Spirit: Next attack gives burning(2sec) cd. 10 sec.)

So Butter So Fly – Mesmer
Bossy B – Elementalist
Pocket Rot- Necro

(edited by Shinoobi.1259)

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Bragdras.9572

Bragdras.9572

The only “mount” I would ever be able to get behind the idea of would be if it was a multi-seat heavy-duty siege vehicle exclusive to WvW, maybe essentially a giant APC to transport large amount of players, and then sneak in a nerf to zerging to promote the use of said APCs

New Dances

in Suggestions

Posted by: mmogamer.3890

mmogamer.3890

Make and achievement or put new dances in the gemstore. Charr needs a new dance. and u should preform the new dance by /dance2 or however many dances u have unlocked, and others should not be able to join, so it is different from how to dance volume

Make everything gift-able

in Suggestions

Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

During this holiday season, I was really looking forward to being able to gift something to someone else, and then save 40% on it myself. So, I planned on gifting a bank tab to someone I know who really wanted it, and then buy it for myself. But when I go to gift it, it doesn’t work!!! The same goes for everything else under the upgrades tab. What if I want to gift a finisher to someone else? What if I want to give them a collection expander??? Come on, I should be able to give anything in the gem store to anyone I want!!!

Gendered armour splits - design maxims

in Suggestions

Posted by: Faowri.4159

Faowri.4159

Final Notes:

  • I’m not asking for any armour to be taken away, revealing or otherwise. This suggestion would only improve armour options for everybody.
  • I like some of the armour sets that fail the maxims a lot. I ’d like them even more if I could wear the same armour version on a male or female character.
  • You may be perfectly happy with a particular gendered version of an armour you purchased. That’s fine, but the issue itself still stands.
  • If you feel this would require additional resources, note that I said splitting divergent armour into a different set did not mean two sets needed to be worked on/released simultaneously. Aside from that, it’s up to Anet how they divvy up their resources. This is the suggestions forum, and this is a suggestion.
  • I don’t really care to argue over how many sets already meet the maxims, and how many don’t. I want them all to meet these maxims, because there is no real good reason for them not to.

Gendered armour splits - design maxims

in Suggestions

Posted by: Faowri.4159

Faowri.4159

2) Armour sets that don’t meet these maxims:

  • Flamekissed: Female | Male | (Reskin. The design is not entirely consistent though I don’t think it’s hard to place the two in the same set. The major offence is how much more revealing the female version is compared to the male version which comes with pants and zero midriff or boob window.)
  • Phalanx: Female | Male | (Female version gets boob window and skirt with no leggings. Male version is fully covered from head to toe. Visual design is generally really inconsistent here and they don’t look anything like two parts of the same set.)
  • Viper: Female | Male | (Oh, you wanted pants? Sorry, you’re a woman. No pants for you! Also, if you’re a guy? Cover them ugly legs up. Nobody wants to see that.)
  • Phoenix: Female | Male | (Completely different visual designs, as well as being much more revealing on the female than the male version. Male version barely has any thematic touches and lacks a lot of detail lavished on the female version.)
  • Magitech: Female | Male | (Relatively similar designs, but female version again has missing pants for no particular reason.)
  • Aetherblade Light: Female | Male | (Subjective note: I love both designs and wish they’d been separate sets. Objective note: They really look nothing like each other apart from a few cogs strewn here and there. Female midriff tips the balance on revealing and makes it unequal.)
  • Aetherblade Medium: Female | Male | (Fine in terms of equivalent revealing, but ultimately are very different designs within the same set.)
  • Aetherblade Heavy: Female | Male | (Kiiiind of okay in terms of equivalent skin cover, though your mileage may vary on the boob plate. Again, completely different sets of armour though in terms of visual design.)

Gendered armour splits - design maxims

in Suggestions

Posted by: Faowri.4159

Faowri.4159

Analysis of Examples:
NB: I’m focusing on the gemstore releases for now and hope to add further core game armour examples later. I’m also excluding the GW1 armour sets (Primeval etc.) because they’re replicating sets designed before GW2 and I’d rather focus on new creations that highlight current design trends in the game.
1) Armour sets that meet these maxims:

  • Flamewrath: Female | Male | (Reskins, but reskins of one of the perfect examples of gender-balanced armour. The motifs and materials are very similar, asymmetrical features are mirrored, and wherever the lady is showing some skin, so too is the male.)
  • Flamewalker: Female | Male | (Another reskin of a decently balanced armour in both aesthetic and skin coverage)
  • Trickster: Female | Male | (Very similar designs, male showing slightly more arm but the female version also has slitted sleeves so the end result is fairly balanced as far as ‘revealing’ goes. NB. Very unusual for a male armour to show more skin than the female!)
  • Braham: Female | Male | (Similar stylistic designs with key defining visuals present on both armours, such as the helm, spiky shoulderpad, metal dangly diamond bits. Skin coverage is also pretty equal across both versions.)

(edited by Faowri.4159)

Gendered armour splits - design maxims

in Suggestions

Posted by: Faowri.4159

Faowri.4159

WARNING: Do not derail this thread with discussions about armour practicality, video game realism, what you personally think about skimpy armour or the people who wear it, and so on and so forth. It is irrelevant. Multiple perfectly legitimate feedback threads have been trashed as a result of this, and I don’t intend to let it happen with mine.

Problem: Armour diversity and choice is sometimes arbitrarily restricted by character sex.

Suggestion: For future armour sets, keep the following design maxims in mind:

1) The armour set should look aesthetically very similar on both character genders. Minor detail changes are okay, but as an overall rule of thumb, they should look like they belong to same armour set. Key defining features of the armour set should be present on both versions (e.g. if there’s a particular motif, or mantle design, or design shape/flow/pattern going on). If there has to be variation, it would probably be much more appropriate for it to be based on race, because the charr get short-changed so often with humanoid armour basically just stretched to fit them.

2) The armour set should not be more revealing on one gender than it is on the other. Revealing armour is okay. Showing flesh is okay. But keep it generally equalised.

If the concept/design with one armour set for one gender becomes divergent from the other gender’s version based on these two design maxims, split them into separate armour sets. This could mean keeping the variant aside for later release as a separate armour set, or introducing armour set variants in some way, shape or form (discussion on which is welcome).

Why this is important:

  • Aesthetic consistency
  • Ensuring that players aren’t locked out of armour they might have wanted because it is arbitrarily only available to certain genders
  • Ensuring that players don’t feel they have to play a certain race or character sex in order to achieve the non-sex/race-related aesthetic they want for that character
  • Avoiding player disappointment when they see one gender’s version of an armour, based on preview pics and marketing and armour icons, but discover they can’t have it on their character because their character is not a man/woman/ or is a male-armour-by-default race.
  • Reduce confusion/improve consistency around the male-armour-by-default races, who have in the past been given gendered town clothes for arbitrary reasons, but then only get male armour in other cases, etc. . .
  • Given that most revealing armour falls on the female version of a particular set so far, this would also open up a lot more diversity in available male armours, for players who want their boys to be wearing something less restrictive.

Remove the ''accept'' button with dailys.

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

Because people would get the daily reward and not notice. Then switch characters, decide they didn’t get the daily, contact support and waste support’s time just to find it is in of their character’s inventory the whole time. 

5 things you'd like to see next patch.

in Suggestions

Posted by: stale.9785

stale.9785

1) Ranger pet is now optional. Press F1 to toggle attack/return. F2 to trigger its unique skill, F3 to swap pets, F4 to perma-stow and get a 35% damage increase to weapon skills and traps.

2) Ele base HP is increased to match Ranger/Mesmer. Attunement cooldown is reduced to 10s, with an absolute minimum of 7s with 30 in Arcana.

3) Ranger 1H sword has the leaps removed from its auto-attack, so that dodging can actually WORK for the one decent damage weapon the Ranger has.

4) Make the entire UI adjustable the way it was in GW1. Let me move/resize/remove elements as I desire. I want to play the game, not the UI.

5) Remove the AoE cap from offensive skills.

Lock on Chatwindow

in Suggestions

Posted by: Offair.2563

Offair.2563

There should come a lock function on chatwindow/channels, ive accidently turned a few off already during fights, when i lose the position of my cursor and pretty annoying to set it back up etc

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Class archetypes + idea for soldier prof

in Suggestions

Posted by: Lucky Shot.7650

Lucky Shot.7650

Emotes and Ignores, an RPers problem.

in Suggestions

Posted by: lordhelmos.7623

lordhelmos.7623

Blocking someone should do the following:

-Filter out all LFG groups with a person from you block list on them
-Block all text from the blocked player an all channels including: whisper, team, guild, map, emote, party, say, and anything else
-Block all mail from the person
-If possible, remove the blocked players model and effects from the blocker’s view

An effective block command should make the person blocked completely invisible to the blocker. By blocking someone it means you want no interaction with that person and no impacts from that person on your playing experience.

For this feature to do anything less than that would make it broken and need of serious fixing.

I would recommend posting the ability to see a blocked persons emotes and anything else in the GAME BUGS forum, as it carries higher weight than suggestions. This forum is pretty much a graveyard for good ideas.

Make Achievement Armour Dyeable

in Suggestions

Posted by: Dante.8456

Dante.8456

Hello,

Just a small suggestion here.
I currently roll with Tier 3 Heavy Human armour on my Guardian.
Its no surprise that I like to couple this with the Radiant Gloves gained through achievement points.
However the gloves have no dye options.
Let me be clear – I do not expect the glow to be dyeable, I understand that is part of the set and I have no desire to see it changed.

The problem is that the armour underneath the glow on the gloves is stuck on a silver-esque colour. I like to mix my colours up a lot and often dye the chainmail portion of Tier 3 black. However as I cannot do this to the gloves it means that I am stuck with a normal silver-looking coloured armour under the glow on my nice shiny gloves.

Would it be possible to add 1 dye slot to the Radiant Gloves so that we can dye the chainmail portion of them underneath the glow?

Thanks

Desolation EU
Guardian / WvW Enthusiast

Biography-based titles!

in Suggestions

Posted by: Bonefield.9813

Bonefield.9813

I think it’d be really cool if we could have a character-specific title available from creation that reflected the racial biography choices, similar to the profession-specific choice granting a unique armor skin. The racial biography choice is a big part of how a character defines themselves personally, but there’s no real way to display it in-game (and for humans, it doesn’t even figure into the personal story in any way). Racial skills can show it off in some cases, but those are rarely worth using over profession skills.

For norn, it could be something like “Guarded by ____” with the appropriate Spirit of the Wild, depending on what the player chose—a player who chooses Raven at creation would have access to the title “Guarded by Raven.” Or “Becomes the ____,” the way shapeshifting norn NPCs have (shapeshifting as a norn trait has sort of disappeared into the background since players have to choose to make it their elite skill over something likely more useful).

For sylvari, it could be “Born of Twilight/Dawn/Night/Day.” For charr, “Soldier of the _ Legion.” For humans, “Blessed by _.” For asura, “College of _ Alumnus.”

It’d be awesome to have something available to make that connection to our character’s biography visible.

Biography-based titles!

in Suggestions

Posted by: Donari.5237

Donari.5237

Yes, humans could be The Rat/Solid/Gracious, or some such. Maybe Street Fighter/Citizen/Lord/Lady? Many many possibilities.

Now, titles are account wide. I guess people would be on their honor to only use them as appropriate I know you said character specific, I dunno how easily they could code that.

Biography-based titles!

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I like this idea. Maybe they could also add some sort of a title for achieving maximum ferocity/charm/dignity, so we can display that.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: teufeldritch.7691

teufeldritch.7691

My wish is for each race to have their own style of Engy backpack & I wish merchants would sell more Universal Multi-Tool packs/skins. I have several sets of armor but only one Universal Multi-Tool pack/skin. I would like the abilty to make all my back armor pieces to look like my Universal Multi-Tool pack.

Tired of skill carrying the class.

in Ranger

Posted by: Shinoobi.1259

Shinoobi.1259

I just wish rangers needed to spec into Beast Mastery to obtain a pet. Otherwise, they gain “nature attunements” which provide poison, blinding, torment, and bleeding on 1 attacks with weapons. They receive full scaling damage on their weapons. Speccing into Beast Mastery for those who want a pet will receive current damage scaling.

So Butter So Fly – Mesmer
Bossy B – Elementalist
Pocket Rot- Necro

"Rytlocks" sword: Sohothin

in Lore

Posted by: Fleaman.9864

Fleaman.9864

Of course the “rightful king of Ascalon” might turn out to be Mad King Thorn obtaining Magdaer for himself and taking over Ascalon as a villain.

But Mad King Thorn would never put the ghosts to rest. He’d just make them wear bedsheets.

Caithe's Secret. The murder of Snaff.

in Lore

Posted by: Thalador.4218

Thalador.4218

No, OP’s right, he just approached it from the wrong direction.

Logan went to kite branded so his leet mesmer girlfriend could finish the ritual (probably it was an event similar to the security lvl breaching in CoE). Snaff got downed then defeated, closest WP was in Ebonhawke. All would’ve been well if not for Caithe’s actions a couple of months ago…

Y’know, Zojja and Snaff hacked the PvP arena in Lion’s Arch when they fought with Edge of Steel – changing the map composition pre-match is a nasty cheat. Caithe being the silent, repressed hater immediately reported Snaff, though pre-launch report system was kinda primitive with little to no options – especially for hacking. It got lost in the countless beta tester reports and bug notes. In the meantime they became friends, Caithe forgave the offense, but also forgot the report.

And so it came that Mod Dhuum broke free of the Hall of Judgement detention around the same time the Kralkatorrik raid began. Mod Grenth was busy cleaning up Zhaitan’s DDOS attacks, viruses, Trojans, and zombie keyloggers as well as Jormag’s Icebrood.exe in the Mists archive blue screen freezing the kitten out of both his Underworld Explorer and Mozilla Coldfire Night (all the while his mom was sending him links to cute animal pics that Melandru shared with her, Balthazar mailing him 9gag posts, Manowar youtube videos, and Spartacus memes, Ilya chatting with him on FB behind her sister’s back – which led to a HUGE catfight – AND having to listen to Kormir’s psychological babbling about Abaddon’s lingering effects on her mind)… so yeah, Grenth was too busy to notice the “Ban Troll” going through ALL the reports and starting to ban EVERYONE – including those who posted harmless armor glitch issues. And so it came that Dhuum reached Caithe’s report about Snaff… grabbing his banscythe, Dhuum terminated Snaff’s account – he couldn’t find Caithe as she was stealthing around. But due to a weird glitch (probably having to do something with Kralkatorrik’s enormous polygon count kittening up all textures) his character’s corpse was permanently stuck in-game.

Scarlet of course, being the terrible Villain Sue she is, found this out, flooded Grenth’s rig with NewSoul.exes and while he and his Reapers were lost in the organizational nightmare, she beat the unliving skeleton out of Dhuum to tell her about Caithe. Dhuum confessed everything, and Scarlet being Scarlet, could accomplish what even a demi-god couldn’t: she threw Dhuum’s profile into the Voidbin. Now Dhuum is not only without GW2… he’s also jobless.

… Anyway, I should go looking for the pics Ilya and Lyss sent to Grenth. cough

Scarlet’s Alliance Wars (a.k.a. “Guild Wars 2”)
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.

Use Towncloths in Minigames

in Suggestions

Posted by: Kaireno.3824

Kaireno.3824

One thing that annoys me is, that you use normal PvP gear in Minigames(like Sanctum Sprint etc.). While the free PvP-armor you got trough achievementchests helped, it doesnt make sense that you use PvP-Armor in Minigames that give PvE-Rewards.

Another thing is that Towncloth are rather useless in their current state. I rarely see someone use them, and why should you with your hard earned armor looking better. While i bought some myself, it feels like something is lacking.

So I suggest playing MiniGames with Towncloths. This would help everyone, as you dont need to invest in sPvP to acquire a look, giving Towncloths finally some use and would even benefit Anet as more people would buy towncloths.
Also this would distinguish Minigames more from PvP and PvE with completly different looks as a game in a game.

What are your thoughts about Towncloths and Minigame-cosmetics?