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Honestly you’d expect something like this to be caught in the QA process. Did the QA guys actually try to make the Legendary, start to finish or did they just /additem the whole thing? Using dev hacks to actually get it and mark it as “working”
This is what I somewhat expect they must have done. Nevermore IV is even worse if you ask me. The event to shoo rabbits into the pen has not been active (to my knowledge at least) since September, 2014. Basically it was disabled/removed when bundles were deemed far too dangerous and intimidating for new players, with their New Player Experience (NPE) initiative. That someone would then go and select that for the collection is just embarrassing on ArenaNet’s behalf. At least they fixed Friend of the Pups not being sold by Danador. But they still left something broken. Perhaps there is something to these theories that they don’t want us to finish these two specifically, because of something not being ready about them. The other option is that they are a slight bit incompetent. I don’t want to believe the latter.
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Out of curiosity, did you try increasing your graphical settings? Judging by the screenshot, you have them set pretty low. E.g., it may be that the Shaders setting needs to be increased.
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I’m disappointed that they took the time to nerf visual effects […]
They actually upgraded some visual effects elsewhere though. E.g., The Flameseeker Prophecies now has this sweet looking swirl of letters that burst out around you, when you unsheathe it.
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Nevermore IV;
The Friend of Rabbits required event was disabled (as far as I know) when bundles were deemed too confusing to new players, as the New Player Experience (NPE) were introduced back in September 2014’s Feature Pack. This event has in other words not been active for over a year, and you chose to include that in the Nevermore IV collection? That quite simply blows my mind.
Danador also does no sell the Friend of the Pups trophy, but rather the Friend of the Hounds one, which is said to be given from doing the event that occurs. I assume it gives the Friend of the Hounds if you don’t purchase it from Danador before doing the event, as I have seen someone link having 2 Friend of the Hounds. I purchased mine before doing the event, and the event rewarded me with nothing for the Collection. This should have been a easy hotfix to replace the wrongful item on the Heart vendor btw.—not sure what’s taking so long.
_
Not progress blocking bugs, but worth mentioning;
Friend of the Owl Spirit requires you to fail up to two events, before you can start on a four-event chain that will grant this item. For one, the description is wrong and the two Owl trophies are switched around. Secondly, you don’t get the item on defeating the Svanir Hunters (after failing the Beast event, then the Shaman event), but rather after going through defeating the Hunters, then escorting Ulgadis as she mends snow owls, then escorting her again to defeat the Shaman, then helping her destroy the totem, at which point you finally get the trophy.
The bigger problem is the need to fail an event, in a rather heavily traffic’ed lower level zone. Not forgetting that it needs the first event, to be completed, in order to get the other trophy. That creates problems with players needing the event to fail for one trophy, and players wanting to do the event to get the other trophy (besides the numerous people just going through doing the event, because it’s an event). You are creating toxicity and animosity among players when one side just does what the game has been teaching them, to complete events, and another side doesn’t want it to be completed. Those who needs the event(s) to fail, get overly frustrated with the players who come through and won’t listen to any sort of plead for letting the current event fail. I had to wait until 4:45-5:00 AM in the morning to be able to do it. That’s a ridiculous requirement. And then there’s the direct grievers. The “trolls”. Like some, admittedly slightly funny in name, “Never Getting More” character that camped the events last night and completed them just out of spite to the 10-12 players standing there wanting and asking for players to let it fail so that a four-chain event can start.
You really need to rework these stages of the Collection(s). It takes the “in Guild Wars 2, you are happy to see other players” (which is not really always the case with poor scaling on some events, but anyways—) and turns it into the complete opposite. You start resenting other players and want them to go away. Some people deal with it better than others. I tried to ask nicely. Other players got really frustrated and started cursing out the players who didn’t want to listen when asked to stop. I don’t want to see that in Guild Wars 2. Don’t make the “friendliest MMO Community” do a 180 because of a poor design decision, please. It should be obvious how easy it is for people to be destructive and for them to grief on a setup like that as well.
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Ok, after long time I got this.
Here is solution:
Stay face up to open space. Little on the right from the middle you will see some mushroom ledges( I would say they are maybe purple or little red idk i don’t recodnise colors good ) on high level with usually 2 mobs on it.
You have to glide there WITHOUT closing gliding, use updraft to get enough high.
It worked at least for me.
Translation;
When standing in the opening of the Arboreal Overlook Point of Interest, glide towards the top mushrooms on the big tree, which is a tiny bit to the right—There’s a couple Mordrem Guard Sharpshooters on it. If it’s not obvious enough, it’s the tree with the big flowers above some mushroom ledges. You must (and can) use updrafts to reach it. When near the bigger center mushroom (where it triggered for me at least), just slow down your gliding and it should pop up before your feet even touch down.
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Do you even have “Black Friday” in EU?
Yup, Norway (at least where I live), has picked up on this sales day as well.
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Maybe I already replied in this topic, the Search of these Forums are horrible, so I’ve given up on even trying that, and I can’t be bothered looking through all my old posts; Anyways—
I claimed Gilded Hollow for my personal “bank” Guild, with the help of my friend. That’s with two people. I play a Herald, he plays a Warrior. We had little to no issue with taking out the tendrils, besides a few RNG fails where the tendrils would spawn on the complete opposite side of the map where we had just taken out the previous one. It took perhaps 5-6 tries and/or resets, and then it were claimed.
After that, I have been casually enough upgrading my Guild Hall, on my own, and have reached Lv.13, missing just the basic Arena unlock as I am doing my sPvP dailies to get Potions needed, and having gotten a few upgrades at each unlocked location, that I want. Nothing about that feels too annoying or overly difficult. I just need patience. Even the semi-ridiculous need for Crystalline Ore on basic furnishings, feels less frustrating now that the Noxious Pods are by far increased in numbers within Dragon’s Stand. There’s a Flax farm in Verdant Brink, and I have 9 characters that all gather there each day, so that’s over 100 Flax a day from that little spot, and 5 minutes of my time.
Is the system perfect? No. But it’s not as bad as I feel some people make it out to be. It’s going to take you some time, and what’s wrong with that? It’d be boring if it were all unlocked within a week or two.
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EU, NA and Asia are all separate, it’s a big world, there’s three different game modes, several parts of that are instanced (which is a good thing), e.g., Story sequences, Activity matches, sPvP matches, and so on forth. I never felt GW2 was low population though. I always ran past someone, even in the middle of the night. It feels just right, it did back then, and it does today. Any more and it’d feel overly populated and saturated with players.
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You can clear the first boss with Exotics, all Exotics. Once you do so, you unlock the Mastery allowing you to interact with the vendor, which requires 500k XP and 1 Mastery Point invested. Even failing the first boss, over and over, will over time reward you with the Magnetite currency spent at said vendor. You can purchase Ascended items at said vendor, besides boss-specific rewards unlocked for having beaten the first boss (to help alleviate RNG always being against you on, e.g., that Miniature you may want).
In other words, with very little investment, beyond spending time within the raid, you can earn anything you’d need (besides Nourishment, which you can gather materials for easily) to progress further within the same Wing or future ones released. Is that way going to take time? Yes it is, but is that such a bad thing when you can get these things for “free”? You can still spend some time slowly crafting/obtaining various pieces of Ascended when not raiding. Laurels can basically more or less cover you entirely for the jewelry (Back Item aside). That’s already a good step towards maxing your potential.
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I really dislike these bundles as well, and hope they will put a stop to them. I will buy the Outfits, I will buy the Gliders (as I somewhat collect them)—I’d even potentially buy Immortal Weapons (though probably not, as I’m not a huge fan of their appearance)—but I don’t want to be forced into buying these frustrating customer unfriendly bundles, just to get the Outfit and Glider I want. At the very least, the first Shadow Dye I opened turned out to be a Shadow Abyss Dye.
Please, ArenaNet, stop with these bundles. Be a bit more customer friendly. Don’t make it so that there’s yet another thing I stop collecting (Minis, Finishers), meaning even less incentive for me to spend money regularly in the Gem Store.
PS: Why would you make the final raid boss a Gem Store-purchasable Miniature? All the other raid bosses has Account Bound Miniatures tied to the raid itself, meaning they are a way of showcasing that you have at least once, been a part of taking down that boss. This was a good kind of “prestige” item. One that is forever obtainable, but that must be earned. And one that you can get without needing to pray for Lyssa to keep her chaos away from your RNG, thanks to Magnetite Shards. You just made that aspect of the raids pointless. What’s next? Going to Gem Store off some Infusions with similar effects?
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Am I the only one that finds this to be a somewhat ridiculous setup, and quite frankly poorly though out “quest” design? I mean, why in the world, is the criteria in each stage of the precursor(s) Back Items, to make and upgrade the Fractal Back Item?
You are tasked with making a Back Item, while you are making a Back Item which you can wear in the meantime, consequently being tasked with making two Back Items—without necessarily even needing the second one. That is just silly if you ask me. It’s not even used in the recipe, it’s just.. fluff. Surely there must be better ways of filling out the collection.
Ok, sure, if you happen to not have characters with an Ascended Back Item, by all means, they could perhaps use it, but plenty of us already have decked out alts, and this requirement is just.. well, (to me) stupid. And even though I do see it as a relatively good “sink” in its own right, both through materials and time/effort, I think this should have been handled better;
Make a back item, in order to make a back item that you actually want to wear/use. It’s about as clever as Bags inside Bags. Oh right, ArenaNet has done that too. Never mind, what am I even complaining about.
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Only one underrepresented in that lineup is Daredevil, but that’s not to say they have no place in Raids. DH are used plenty, as are Scrappers and Reapers. Not sure what you are even on about.
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They have introduced a new stuck bug, not unlike the one in the past where we had to /dance to get out of it (and that’s not a joke). This affects multiple professions. I notice it far more on Mesmer/Chronomancer when using Blurred Frenzy though.
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Plenty of professions are capable of reaching 1 million damage dealt during a match. You would also have had to have been overall ignoring the objective and/or been lucky with enemies assaulting the same objective you find yourself at throughout the match (multiple of them for cleaves and AoE), in order to reach that overall damage. But yes, it’s not uncommon, and I’d say it’s pretty normal in GW2 sPvP. Not sure why you put a picture of your Dragonhunter in there btw.—or what you intend to achieve with the topic at all. Is this an attempt at bragging? Are you genuinely wondering if reaching 500k-1kk damage is normal? If so, what’s with all the screenshots?
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Already seeing it in my fairly friendly guild. A secret core “raid” group going in for a few nights in a row, not asking anyone else if they want to come. Seen this repeated in all the guilds I’m a member of.
Within a Guild, there will be cliques of people that will often do things together. Dungeons, sPvP, Fractals, general PvE—you name it. You can only take 10 people to a raid, so there’s nothing wrong with those who tends to play together, wanting to play together in the raids as well. They can’t exactly go around asking people to come if they are already 10 players now, can they? And wouldn’t it be unfair to someone who had already been a part of their first few runs, to be left out because they had to bring in someone else? Didn’t that person also help be a part of the others learning the encounter and getting better at it? Ideally, a Guild can form more than one group that can try have some fun. If the “core” as you say, are the only good players, then you can’t fault them for that. I see several LFG players capable of handling the raid too.
Give it a month or two, and the first raid is going to be on farm for a majority. Then groups of more experienced players can bring in a few less experienced players and teach/carry them. I’d even expect it to get frequently beaten by players banding together through LFG. It’s not overly complicated, it just needs some practice runs and a go-at-it mentality when facing multiple wipes. It’s good raid content with just the right level of challenge to it, which will eventually lead to randoms being able to beat it too. The way it should be. New raid comes out, cycle repeats.
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Got to agree it’s poorly worded. It does say kill, not to complete the meta as a whole. Killing one of them would be fair enough for the achievement anyways. It does grant Gerent Slayer achievement, which is similarly worded.
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Ever considered using Jalis and his Heal? Only?
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Because these folks really think that the class is actually balanced and it’s their super-ninja skills that let them dominate pvp.
Ahaha! Good one! Dominate—ahahahaha! How about.. no. Revenant/Herald does not dominate the slightest. They are not weak, but they do not dominate either.
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So apparently some legends are aquaphobic?
Nobody care about underwater tbh but Glint facets should be usable.
Just because you don’t care about underwater combat, doesn’t mean nobody does. I for one quite enjoy underwater combat in this game. I just want it slightly revised, more so for PvP. And it’s just ridiculous that there’s only two Legends that function while under water. There’s little excuse in the case of Glint as well, with only Elemental Blast being “problematic” and in need of a adjustment to function under water. Ridiculously lazy on their part if you ask me.
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So tired of "Fast as the Wind" constant spam
in Guild Wars 2: Heart of Thorns
Posted by: Absconditus.6804
The Herald hymn constantly chugging along is way worse. It overlaps with the in-game music, which is just messy. Exciting battle music mixed with a serene hymn clashes so bad my ears starts to bleed.
Just turn off player instruments in sound options and it will be gone! Sadly that means you wont be able to listen to random flute music in the world, how I miss it!
Exactly, I like hearing player instruments, so I don’t want to disable that. I don’t even hate the hymn per say, I just wish it was far less frequent, and that it would fade/cut out if music starts to play. There’s no reason to have it chugging along all the time. Give us a F2 button to enable and disable it instead, hah..
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Keep in mind that these things are not supposed to be gotten instantly. E.g., you want a Maguuma Legendary perhaps? Well, what would you say is the imagined time frame of getting a Legendary weapon? A year seems likely. They don’t intend for you to just rush through it and have it in a week or two. You don’t need to make it a grind, unless you make it a grind yourself.
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So tired of "Fast as the Wind" constant spam
in Guild Wars 2: Heart of Thorns
Posted by: Absconditus.6804
The Herald hymn constantly chugging along is way worse. It overlaps with the in-game music, which is just messy. Exciting battle music mixed with a serene hymn clashes so bad my ears starts to bleed.
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For what it’s worth, I duo’d Gilded Hollows with my Warrior friend for my personal solo Guild (now Lv.13 and slowly climbing), while I was playing on my Herald. Sure, it took a few RNG tries (the Vine spawning way too far away, which would make groups of 5 fail too), but it wasn’t overly difficult. We just made sure we brought the damage, and cleaves. For the boss of the location, we brought ranged, making him incredibly easy to deal with. You can also use LFG to get help I guess. They don’t need to be in your Guild to enter (my Warrior friend isn’t in my Guild in example). As long as you’re inside, they can get in as well. Note that we have Ascended gear, and expensive Sigils and Runes (e.g., I have Berserker Ascended with Strength Runes and Force+Air/Energy Sigils for my weapon sets). Pretty sure this can be done in Exotics too though.
You may just need to practice more if you can’t claim it with two people. As they say in Dark Souls, “gotta git gud”. We did it with the two of us, so that is definitely doable. Solo, you’ll be a bit hard pressed on time however. Maybe you got to upgrade your builds and/or gear a bit. There’s nothing wrong with it requiring you to play optimally.
Some tips;
Rush to the center as much as you can to prepare for the next Vine, this includes when you start it, don’t wait at the entrance. Bring Swiftness! Prioritize taking out the Menders, while you cleave and avoid the other mobs. If necessary, clear some enemies before engaging Menders, e.g., Poison frogs can be a pain in the backside. Note that in some locations you can take out Menders without aggroing the other enemies just fine. Don’t aggro stuff needlessly. One of you should always focus on the Menders and Vines mainly. It’s ok if you fail a Vine or two, or three. Don’t give up right away, but don’t commit to far away Vines if you can tell you won’t get it down in time. Just leave it and head back towards the center. Use ranged on the last boss, make sure you got some CC to break the Breakbar and make it take proper damage. You got more than enough time to even just auto it down after doing that. There shouldn’t be any need to LoS or such when using proper range. Don’t go in close, it can and likely will oneshot you.
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Rage is a solid secondary choice besides Strength. Both gives a damage bonus when you have their respective Boons. Though that said, it’s effect is lessened by the fact that we can keep ourselves fed with Fury practically endlessly, but it’s still not a bad Rune set.
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It’s not just UA/Revenant that has this issue. Before I switched mains from Chronomancer, I would often get stuck after Blurred Frenzy. I think it’s a new bug since Heart of Thorns that affects multiple professions. Something they did in the code.
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Haven’t tried it, not in-game currently. But you know, this is something you could have tested very easily yourself. Go get hit on in PvE/WvW/sPvP (NPC’s), heal without the Trait, take note of how much it heals you. Now repeat with the Trait, is the heal the same or stronger? There’s your answer.
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Why in the world are you selling Jalis so short? The heal alone is amazing in how it removes 3 conditions on a profession that otherwise has semi-problems with just that, conditions. The chain interrupts, it’s a quick on-demand interrupt. Our (not-so-yellow) brick road deals damage, and grants Stability, perfect for stomps and resurrection. The Elite may leave something to be desired, but it’s not horrible, and combined with Protection can make your opponents bursts tickle. And let’s not sell our swirling hammers short either, because they add up with all the other damage we are doing at the time. Use it while you hunker down with your Shield to heal in example. If anything, I think Shiro is overrated, even though it’s a good Legend.
I’m happy with Glint+Jalis. And Glint I refuse to replace if it can be helped. Energy, Upkeeps and Pips.. it’s like I’m playing an updated Guild Wars with more active combat. I absolutely love it!
_
In response to some of the topic proposals:
UA; 50% damage reduction on a skill that can largely be evaded through a dodge seems excessive. It can also be blocked and interrupted on startup. I interrupt them all the time. Let’s not forget how much diminished damage per target it is, when there are more than one target to bounce to. Anyone with minions take far less damage from it. When outnumbered, it will deal substantially less damage, etc.—Needs bug fixing, as anything near an object (e.g., a rock) and/or a wall/ledge will cause it to fizzle and not function.
CoR; Could perhaps do with some minor adjustments, I’d say start smaller, e.g., 10% damage reduction on the furthest cascade (not across each step), but the skill also needs to be fixed. It won’t travel up slopes, and down slopes it will often ignore dealing damage to targets. It’s a very broken skill that while powerful has way too many bugs to it.
Both your Herald suggestions are absolutely ridiculous. If you can’t tell when the big burst of white “wings” pops off the Herald, then you might just want to stop playing PvP. The heal has a massive tell, and a “clink” sound that’s highly noticeable. You can anticipate it, just like with any heal in the game. People heal under pressure, and when relatively low on health. This is obviously a “L2P” scenario. Facets should be as-is, if anything we should be allowed to use them mid-air. It’s annoying that you can’t.
Roiling Mists; It’s not our Critical Chance which makes us hit pretty hard you know.. so no, this can stay as-is. It’s a neat feature that Fury doubles in effect. It’s also something that allows Heralds, such as myself, to invest thousands of Gold in Infusions and such to make 100% Critical Chance reachable in PvE with expensive Infusions on mainly Berserker equipment, and a couple hard(er) to obtain Assassin trinkets. I’d be rather ticked off if they touched that trait now that I’ve invested so much Gold to minmax the profession as a damage dealer.
And yes, we have good Might generation, but so does other professions. Warriors, Elementalists, Engineers, even lockdown Mesmers, and so on forth. There is no need to tone us down on this front.
PS: I get hit for just as much damage by other professions. Scrappers, Tempests, Druids (with even more sustain than we Rev/Heralds got), Chronomancers, Dragonhunters, pretty much everyone, is dealing high amounts of damage. It’s not just Revenant and/or Herald. People need to calm down with the finger pointing.
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“Damage is perfectly fine where it’s "
http://imgur.com/94Lk49lMost broken skill in WvW at the moment. But you know, I should ignore everything else and save my dodges for this only.
We have no idea how much Vulnerability you may have had at the time. All a Herald needs to do is poke you a bit with the Sword before using the Aspect of Strength to hit you with 20 Vulnerability, meaning it’d be at 25, then swap to Hammer and pummel you. If you were running away, that’d mean the damage went higher as well. The further it cascades, the harder it hits. That Rev/Herald was also squishy, so there’s that.
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Got to agree that for certain dungeons, it’s incredibly difficult to get groups going now. You can be using LFG for over an hour and not even see a single individual join in, even when there’s nobody else searching for groups to compete with you. And this is also during reasonable hours I might add, from 5pm to 10pm CET.
Luckily I do enjoy sPvP, so I can use the reward tracks there. But those take an obscene amount of time to progress too as well, at least that’s how it feels. Sure, you get Tokens, so you can buy pieces, and yes, you do get Weapon Crates to select weapons, with an Armor Crate being rewarded at the end. But it still feels like it’s more work, compared to running the dungeon a few times on various paths.
Game has gotten grindy over the years. Or should I say, grindier. At least that’s what it feels like. Not that I would want everything right away granted, but there’s a middle ground that feels like it’s missing at times. I occasionally get the feeling I’m playing some Korean F2P game, not a western MMORPG.
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How is Fractals a chore now compared to before? They are over with so fast, which to me is a welcome change, and you can jump into the same and/or a different one much faster than before. You also know exactly which scale to go to, in order to do a specific Fractal instance, meaning you can do, e.g., 56-60-61-67 for some quick runs. Salvage the various Rare/Exotic you should get, sell the Globs, earn some Gold. Use the 13600 Karma you gain (assuming your Reward Level is at least 77 in the example above) and make some additional Gold—figure out where to best spend it yourself.
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Not much you can do, when someone jumps ship and you get teleported without anything you can do about it. I don’t mind killing the Effigy, but there’s always someone that jumps across and you get beamed over by Scotty.
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You should just wait for a reply to your Support inquiry, instead of advertising it here, as you seem to be more interested in doing. There is no way that thing would be accurate however with how fast the chat log flies past in combat, and I’d put a penny on it just being malware. Also, I don’t quite see why you would care for having a personal damage meter in the first place. In sPvP you can get a summary of your damage dealt in the match. In PvE I see no reason to have it, besides to create an increasingly toxic environment between players. In World vs. World, pft, it’s all about zergs and pressing 1 on your keyboard/holding LMB down (Action Camera) anyways.
By all means, I have minmaxed with thousands of Gold put into Versatile- and regular + 5/5 Infusions, plus everything being Ascended/Legendary equipment—I know my damage output is good and it’s no “threat” to me. But I don’t want to see this Community turn (even more, e.g., “20k AP+ zerk exp only”) toxic with tools such as this. It was bad enough in “that other MMORPG” and where it became a necessity to install and run all these different LUA mods to raid.
If you want to know your damage, just look at your chat log and calculate it yourself. There’s timestamps and/or you can use a stopwatch and time it yourself in realtime. But that’s my opinion.
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I got to admit that it doesn’t really help when you are going to be needing that same Crystalline Ore, to make Ingots for a new Maguuma Legendary. It’s surely going to put a damper on several players desire to donate them to their Guild, leaving them barren of any sort of decorations. I invested 6 Crystalline Ore to get a table and two chairs, something which cost around 300 Gold to make into their Simple form I might add, but I am already thinking about how that is 6 Crystalline Ingots I could have used towards one of the Maguuma Legendary weapons coming on Tuesday. Plus it cost a lot of Gold for some basic furnishing. I don’t mind so much the upgrade paths taking time and/or Gold, but basic decorations I agree should perhaps be a bit more lenient with their prices.
I would also at least like some basic option for interacting with a chair to have characters sit in them, if they are going to cost around 100 Gold to make, besides the Ore needed for the Ingots, needed for new Legendary weapons.
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I sure hope they introduce a upgrade recipe that allows us to make our various + 5/5 Infusions into + 5/7 Infusions. I spent a ton of Gold minmaxing my stats with Versatile Precise Infusions for my armor (incl. breather), Mighty for my weapons, and mix of Precise and Versatile Precise for my jewelry, all the while maintaining the AR required to do previously higher-end Fractals. The need to use five + 15 Infusions to reach 150 (+ 10 from potion, -5 from using using a Utility Infusion on the Amulet) AR for Fractal 100, is a bit excessive, when I already invested so much Gold in the + 5/5 Ìnfusions. Let us upgrade these to be + 5 of the stat and + 7 AR, please.
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Guild Wars is still up and running
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Asura models giving you grief? Use the standard model option and everyone becomes Human. Personally, I have never had any issues reading an Asura. I wouldn’t say it takes cyborg skill to avoid a lot of detrimental attacks coming your way, nor to land yours. That’s mind games and tactical usage of your skills, deciding which skills to sacrifice to guarantee (almost) that another (few) hits.
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Haven’t crashed since I switched to the 64-bit client, but it does have hiccups at times, sound gets all weird and distorted and the frames crash to a stutter for a little while, before it all resumes normal play again. It’s as if it’s garbage collecting and dumping everything in memory all at once, choking up.
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Most events reward good XP, when you kill the enemies they task you with killing. People seem overly obsessed with the little notification saying an event is done, and how much XP that specifically rewarded, and seemingly don’t consider how much XP they gained through just participating in the event itself. A lot of these events can bring you a couple hundred thousand XP. And as Nansen says, you get a Daily reward for doing the Hero Challenges again, so there’s no reason not to help someone. To get players, all you need to do is use /map and say that you are doing a Hero Challenge in <direction> from <Waypoint> (give directions, so many people fail at this). Don’t ask for help, say you’ll do it. That will bring people. If you got a tag, tag up while you wait for people to gather.
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Unfortunately, I do think this will be the case, yes. If you want to queue up alone, you are likely facing team after team of pre-made (Guilds). So chances are you will get steamrolled and have little to no chance of fun with progressing the League system properly, and/or working on that Legendary back piece. Solo Queue needs to be reinstated at this point, and at what better time than now when the game has gone F2P, and there is a large influx of new players. If pre-made teams gets issues finding queue pops, that is their problem, is it not? (—I am so tired of “… isn’kitten” being censored, ArenaNet!)
Why should the game cater to the few who group and steamroll the PuG randoms, rather than the masses who wish to queue alone against other players who queue on their own? That said, not all pre-made groups are good. There are terrible groups that PuG players can steamroll as well. But nonetheless, I believe that solo should fight solo, grouped should fight grouped.
At the very least add options like with the Stronghold/Conquest preference, and if “I wish to face other players who queue Solo” (in not so many words) isn’t ticked, the system can work at matching you with others as it does currently and/or fall back on it, if it doesn’t find enough solo players after x amount of time. Obviously it should be questioning the player if they want to continue searching solo, or if they want to accept the suggested broadening of the matchmaking scope to include pre-made groups as well.
Is that too much to ask for?
Seafarer’s Rest
(edited by Absconditus.6804)
Isn’t a team counter to CC putting you into it, team shared Stability? It’s a team game as you said. There are counters. A Herald can easily remove Stealth for the team to burst someone down too.
I got caught by traps and used earth overload, got immediately srunned. Don’t know if sharing stab is going to help any.
You tried to use a skill with a 4 second activation to it, and got interrupted in something that will interrupt you immediately (Maw trap will if you try to move at least)? Not sure I see the problem there. You tried to use something after the fact, not as a team prior to engagement like I suggested. People were saying they can avoid the traps, but that CC such as Fear, Pulls and Knockbacks make it really difficult in a team situation. I say, in that case, why aren’t your team providing Stability? We on the same page?
Seafarer’s Rest
I am also tired of the lack of Solo Queue (being reinstated). Pre-made should fight pre-made. Let us who wish to queue up alone, fight only players who does so as well. Since the game is Free to Play, this shouldn’t be a huge issue. If anyone is affected, it’s the pre-made groups queue times, but once the Season starts, this will likely change and balance out.
Seafarer’s Rest
Yes these are the terrible players who you can win 1v2s against. If he just sits there and tries to res the other guy while you cleave and kill them no kitten you can win no one is fighting you.
Most people, decent players, will try to resurrect a downed ally. And even if they don’t, once one person is down, all you got to do is continue cleaving. They got to make a choice, to let their ally die from the cleaves while you damage them as well, or to try and get them up. Either way, you have the advantage, as their ally creates a distraction in most cases. Your subconsciously weighing the pros and cons of trying to get your ally back up, even if you aren’t directly focusing on it. This can result in you playing worse.
Seafarer’s Rest
For those wondering what Shards of Glory are for, it’s to craft Legendary precursors. You need 100 to craft the first step. It’s a way of bringing sPvP into the Legendary crafting process. You can also sell them on the Trading Post, so there’s that.
Personally, I don’t mind the Potions being a Guild Hall upgrade ingredient. I am even upgrading my own solo Guild after claiming Gilded Hollows with the help of a friend. You can donate 1-3 of 6 Daily potential Potions, and slowly get what you want as an Guild Hall Upgrade. When multiple people does this, it won’t take that long—for me it’ll take longer, which is fine. It’ll still be less than a couple weeks in most cases, and I can do other upgrades in the meantime. A Guild with 5 people can get most upgrades in two days, by doing their Daily and donating all 6 Potions of PvP Reward to the upgrade. Most Upgrades are 50, one is 20, two are 100 (4 days.. big deal?), and one is 200 (a week with the leftovers you may have plopped into the Treasury over time). A Guild of 10 people can do most of these in a day, at worst, 4 days. It’s not that steep.
As a PvP player, you are progressing your PvP Rank while you are getting them. You are progressing your chosen Reward Track, and keep in mind that the Potions of PvP Reward are just 1.25% of the overall bar.. it’s not that big a deal. PvE players can’t use their Writ of Experience or Tome of Knowledge rewards to progress their Masteries mind you, and Tomes are used for some Guild Hall upgrades as well. And no, it doesn’t matter if you are capped on your Rank. Masteries can and will be capped as well, so using that as a point for PvE and saying it’s not the same for sPvP would be a bit a tiny bit hypocritical.
Seafarer’s Rest
(edited by Absconditus.6804)
Isn’t a team counter to CC putting you into it, team shared Stability? It’s a team game as you said. There are counters. A Herald can easily remove Stealth for the team to burst someone down too.
Seafarer’s Rest
(edited by Absconditus.6804)
I did some 2 vs. 1 engagements so far today on Herald and bested them. I guess they must all be “dip meows”(?) or something. One person goes down, other person tries to resurrect, burst and interrupt on location (unless Stability), both players down—LoS to recover health if necessary, and range poke to keep them downed. Hardest fight I had was versus a Chronomancer and a Dragonhunter. That got my adrenaline pumping!
PS: My downed state as a Revenant is terrible.
Seafarer’s Rest
Take herald down a few hundred notches, please.
If you, for whatever reason, block their UA (which you have no excuse avoiding in a pure 1v1 setting), that’s all their burst. They’ve got access to approx 13.8k healing on demand across their two legends and two weapon sets which means very little with all the DPS flying around (1.5 unloads from my thief). Infuse light can be considered a block since you have no business attacking them once they pop this.
Honestly, I see these guys as more mobile medi guards with 0 condi cleanse, but medi guard is capable of more burst, a better ranged weapon, and slightly less telegraph to skills.
Don’t underestimate the auto of a Herald’s Sword, nor the damage output of individual skills on the Hammer, even if it’s somewhat slow—it’s not that hard to use it.
Drop the Hammer combined with shortly following up on it by using Elemental Blast, forces many opponents (in a sense) to get hit by one or the other, sometimes in part both. Throw out a Chaotic Release in that mix and it’s incredibly difficult to avoid these things. Precision Strike is another source of Chill as well. The Phase Smash skill not only hurts, but it makes the Revenant evade and apply Chill. Want to stealth? Gaze of Darkness will deny you that, and Blind you. Burst of Strength is another decent skill that will hit for some reasonable damage, and it will put 20 stacks of Vulnerability on you unless you dodge it.. meaning with the auto, you are probably looking at 25 stacks. The Herald is quickly very painful to fight, while having some sustain to them.
Personally I prefer Glint+Jalis for the interrupt with Forced Engagement, condi cleasing while healing on Soothing Stone, and both damage and Stability from Inspiring Reinforcement. Vengeful Hammers can also be pretty painful as an addition to the already decent damage. The shield skills are another couple healing sources.
I switched mains from a lockdown Mesmer(/Chronomancer) though. Maybe my playstyle is different to that of most Revenant/Herald players.
Seafarer’s Rest
(edited by Absconditus.6804)
You do get Gold (read: Silver) for playing sPvP; so over time, you can easily afford these things purely through playing sPvP and sPvP alone. You don’t need to unlock everything all at once, do you? Do you even want all the weapon upgrades and Mist Champions? Do you really?
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As far as I can recall, the game specifically tells you that you lose your upgrades when switching. I’m not certain myself if this is the case, but try talking to the NPC’s about it.
Seafarer’s Rest
I like the new system overall. But I hate that they took away Influence as a part of the Guild mechanics. Influence was a way for every Guild member to feel useful, in doing what they want to do. There were no need to do what the Guild wants to do. Seriously, Influence could have existed nicely alongside Favor and Aetherium. E.g., you could have a vendor that allows you to buy (x amount of) materials (daily/weekly) that gets deposited directly into the Treasury for upgrades. At the same time, you could allow members to donate as they currently are forced to do, for upgrading their Guild Hall. I see no reason why Influence had to go. A silly design decision if you ask me.
I also thoroughly hate the * Disciplines Research Commemorative Statues that us pre-existing Guilds got. Why in the world would you make it so that there are, for one tiers of statues, meaning if a Guild were unaware of the need to fully upgrade (and you sure didn’t give us much warning about this), they could be stuck now with say the Majority statue, wanting that Comprehensive one. And what about Guilds made after HoT? In the years to come? Why should there be decorations that they can not receive? I would rather see these statues taken away. You already wiped most of my effort, in time, Gold and real money (in some Gems to Gold conversions) from the past 3 years. Getting some statues is just insulting. Make them something that Guilds can earn, and they’re cool, but not when they are just reminders of all the money you just flushed into the toilet for me, and something new Guilds will be unable to obtain.
That said, I do think the upgrade paths available within the Halls are fairly alright. I mean, even as a smaller Guild, let’s say you are 5 players. To gather say 1000 Flax, all you need to do, is set aside a bit of time each day to run together and collect some Flax nodes in one or more Magus Falls maps. Let’s say you set a goal of gaining 15 Flax per person, per day, as that’s reasonable and rather fast to do, in less than 30 minutes. You’d have what you need in 2 weeks time, with very little effort put into it overall. And you can do that socially, chatting, using VoIP, etc.—the more members the Guild has, the easier this becomes. I am upgrading my solo Guild and are at Lv.11 currently, and aren’t having too much issues getting the upgrades I want as they become available to me. I just need to wait a bit for Aetherium, time I spend playing the game as I want, and that includes gathering if I am out and about in PvE, or WvW. If you need components from Dragon’s Stand, then do that together. Want the Arena? Get up to 6 Potion of PvP Reward from hopping into Unranked with your 5 friends and doing the PvP dailies. You’ll have the potions to unlock that within 2 days. And so on forth.
Seafarer’s Rest
(edited by Absconditus.6804)