We’re definitely listening. I like these ideas a lot. Custom Arenas will still be used to fill the role of hot-join. They won’t all be password protected, and people who just want to jump into a game are still going to do that. We’re curious to see how the population shifts now that the tournament formats are changing.
Thank you, your reply is much appreciated.
To be honest, I haven’t seen much change in population since you made paids 1-round games. They seem to be extremely popular and easy to access since queue times are so low. The only problem is many people just stopped queuing for 3-round tourneys, which is what most of the less serious players like to play, since they are scared of getting facerolled by more serious players. In turn, we are losing a lot of the less experienced players shortly after they join.
Thank you again for your response.
Is this for premade teams, randoms or a mixture of both?
And the reason why players are mad is that everything took so long and nearly nothing changed since beta. And there were also stepbacks in game design
I’m not sure what you mean in asking teams/randoms/both? Care to elaborate?
Like all my posts, let me precede this by saying this is not a QQ thread. This is one player attempting to address the concerns of many in a polite manner.
I think this would be a good idea to implement for the current tournament system.
- Make the current 1-round tourneys have a visible rank/rating with a ladder. That way this is the option to queue for when you want to go try hard mode. Let’s borrow some LoL terminology and call these Ranked Games.
- Make the current 3-round tourneys into a 1-round game that have an invisible rank/rating without a ladder. That way this is where casuals that want to get a quick game in can go try stuff out. These will be Normal Games.
This will allow you to get rid of hotjoin servers. But in order to get rid of these servers, private/custom arenas must be implemented.
Why are these changes good? This will funnel the casuals, that like to just play in hotjoins, into the normal games and will get tournaments popping more frequently. As more and more people play tournaments this will encourage more competitive behavior which will in turn revitalize the Heart of the Mists.
Now, I realize these proposed changes cannot be accomplished overnight so bear in mind: I’m NOT saying “OMG ANET PLS DO THIS NOW” nor am I making this an ultimatum of any sort. I am a PvP player that loves this game and thinks it has great potential and I’m trying to pitch in an idea (that I know many other players are in favor of) in an elegant and polite fashion for the developers to consider.
Finally, all I ask of of the Devs that will read this is: please acknowledge this thread. You don’t have to state your plans or divulge any company secrets; it would just put a lot of us at ease if we know you are there listening to us and considering our ideas to help you out.
Thank you for reading,
Acandis
I have updated the wiki with this information.
http://wiki.guildwars2.com/wiki/Compassionate_Banner
Does anyone know the recipe for this? My google searches have not been successful.
Not sure if this is intended behavior but I’ve noticed that when you pick up a banner it counts as a weapon swap.
Why is this dangerous? Because it activates ALL weapon swap internal cooldowns (sigils, traits, etc…).
Again, I’m not sure if this is intended behavior but it should be looked at if it’s not.
Thanks,
Acandis
The 2 skill for Banner of Tactics heal is bugged.
Results at level 80:
With 90 Healing Power
Tooltip reads: “Healing: 3,873”
Heals for: 552
With 100 Healing Power
Tooltip reads: “Healing: 3,875”
Heals for: 555
With 200 Healing Power
Tooltip reads: “Healing: 3,900”
Heals for: 588
With 1,088 Healing Power
Tooltip reads: “Healing: 4,122”
Heals for: 881
According to the tooltip the base healing amount is 3,850 with a scale of (0.25 x Healing Power). However according to these observations it seems that the base amount is actually ~522 with a scale of (0.33 x Healing Power).
Note: These results were gathered in Heart of the Mists. I have no verified these results outside HotM. I would appreciate it if someone could do that and post his/her results.
Thanks,
Acandis
The tooltip of this skill implies that the base amount healed is 3,320 with a 1:1 scale with Healing Power. This is not the case!
Some observations:
With 0 healing power
Tooltip reads: “Healing: 3,320”
Heals for: 3,275
With 300 healing power
Tooltip reads: “Healing: 3,620”
Heals for: 3,425
With 1098 healing power
Tooltip reads: “Healing: 4,418”
Heals for: 3,824
As you can see the base amount is actually 3,275 and the amount healed is equal to (0.5 x Healing Power) + 3,275.
I will be editing the Wiki page, shortly, with this information.
Thanks for reading,
Acandis
Edit: These test results were gathered in the Heart of the Mists. I am not sure if this is an issue outside HotM. Would appreciate if anyone could confirm, since I don’t have a level 80 warrior.
(edited by Acandis.3250)
First of all let me preface this by saying that this is not a QQ or rage thread.
I simply want to ask this question:
When rating is fully implemented next patch, will it be account-wide or will each character have its own rating?
I only ask because I know there are those of us that would prefer for it to be character separated, simply because we are not on the same skill level with every class we play and we would not like to have our rating affected by the few tournaments we play in our offclass.
Thanks.
I have won several 4v5s in my time.
I even won a 3v5 once!
Don’t even give up just because you have a numbers disadvantage, man. That’s just pathetic.
Shame on you for rage quitting.
But yes, that is what happens when you swap characters.
Sounds like a bug to me.
Unintended.
Click on create roster. This will create a new roster with your name on it. You have the option of inviting others to this roster. Once you press submit the system will look to make a team of 5 with members from your roster and other rosters from other groups, if yours isn’t full.
TL;DR press create roster & submit.
From PvP Superior Runes of Lyssa:
- (6) When you use an elite skill, lose all conditions and gain all boons for 5 seconds.
When using Tome of Courage or Tome of Wrath no conditions are removed and no boons are gained.
When using Renewed Focus because of how the spell works no conditions are removed (nor boons gained) until the spell is done channeling.
I think that this is unintended behavior and the effect from the runes should proc on cast with this particular skill because of how it works.
http://www.twitch.tv/acandis19/c/1917294
PS. I realize my choice of spells to use was terrible. I was in shock that he actually got trapped.
No.
Why would ANet want to limit players choices?
The reason people pick 2+ of a class right now is because either:
- The class is OP
- People want to run 2+ of that class.
The only work that needs to be done to solve the first is class balance. Once that’s done there probably won’t be that many cheese comps but it doesn’t eliminate them entirely. This lets teams work with whatever they please without limiting their options.
I don’t care much when it comes as long as it comes with all the bells and whistles its been made out to have.
Not to beat the dead horse, but can we please make the system randomly select a map out of the 4 that are already in the rotation.
I’m sick of having only 1 map to play all day.
- don’t use A D. just use your mouse to turn around.
- try not to use S so much it’s super slow
- use Q E to strafe left or right.
http://teampz.com/threads/kaypuds-offensive-guardian.35/
that’s a pretty good build that’s more on the dps side, you could use valk amulet instead of zerks to get a little tankier. You’ll probably have good results in hotjoins with that as long as you stay with the zerg.
I am a big fan of the LoL system where only “Ranked games” count towards your Elo.
Maybe a good way to deal with that issue would be to add another tournament queue in which results don’t affect your win/loss ratio (?)
/discuss
The real problem is eles being able to mist cap buffs. op
what playstyle do you want to follow (bunker/dps/hybrid)?
are you doing hotjoins or tourneys?
Having been in Anvil Rock for quite a while, it had never occurred to me that there are other people out in other servers that solo queue for tourneys.
I have run into quite a few 100% PuG groups who are randomly matched with other lonely souls from other empty servers.
If you are tired of solo queuing for paids come guest in Anvil Rock and enjoy your stay!
I agree with some of the issues you brought up and some of your proposed solutions are interesting. Though, I don’t agree with a couple points.
Making animations more distinct.
The “big” animations are already pretty easy to catch, you just have to be aware. If we were to make it easier for inexperienced players to see then we’re just dumbing down the mechanics of the game and not rewarding the attention, awareness, and practice many other players have already committed to becoming better. It’s up to new players to decide whether they want to put in the time and effort to become better and learn the animations of major skills.
Changing the mechanics of Daze.
Dazing, in my opinion, is a well balanced effect; it doesn’t even stack! It’s easy to avoid if you are paying attention to what your opponent is doing and to what you’re doing. This comes back to learning the major animations and having experience.
There are two potential solutions to these problems:
- Ask your friends for help learning their class’s major animations.
- Use the combat log! Seriously! Maybe someone did something you’ve never seen or heard of before, look at your combat log and figure out what it was so you can avoid it next time.
The biggest problem PvP has is the lack of a ladder system. Too many people get matched against others that are much more experienced, and skilled, than they are. This leads to the all-too-familiar QQ threads about class X or mechanic Y is OP; OMG NERF PLZ. But that’s a whole other topic.
This is an interesting thought.
In my opinion 10% is a little too harsh.
Additionally, I think these decrements should suffer diminishing returns, otherwise good teamwork and individual mechanics are not being rewarded.
I have been thoroughly testing this trait and have concluded that this trait is either bugged (not working as intended), or the text is misleading.
Text: “Nearby allies gain might for 5s when you land a critical hit.”
This trait is bugged when a projectile or the same pulse of an AoE spell crits different targets. Eg. If I use staff 1 and I land a crit on 1 target, I gain 1 stack of might. If I land a crit on 2 or more targets I only gain 1 stack of might.
It is my understanding that I landed 2+ critical hits, therefore I should be getting an according amount of might stacks.
Thank you very much for all the help and tips, guys!
Hop off point when he drops the wells. Doesn’t matter if it gets neuted. It should get neuted in a 2v1. If your teammates aren’t there fast enough it’s on them, or they’re off winning somewhere else where the battle is uneven for the opposing side.
Just pop your condi clear cds and stay alive for as long as you can while knocking the gaurd off point so that you yourself can get off point and LOS the necros scepter 1 spam. You can also try teleporting to the necro and knocking him clear off of CT if he’s in a bad position.
Hope this helps.
Thanks a lot!
doesnt matter, wait for nerf. let them enjoy it for a few more weeks.
Necros suck already, lay off. You act like wells actually do damage.
Only bads stay in them, and they last for 5 seconds (with an obscene CD) and hit for maybe 500~ a hit? This is a L2P.
A bunker guardian complaining about this? Are you serious? Only one of the most OP classes ATM has the audacity to QQ about the worst class in the game right now, well at least one of the worst.
Clearly we’ve hit a nerve…
You misunderstood my question. I am not QQing about necros or claiming anything of the sort. I am merely asking for advice on how do deal with the fact that I have to stand on point or risk getting decapped. But it becomes tricky when someone is dropping AoE on the point from a place I can’t access.
So, if you’d like to provide some insight, please do. Otherwise, please keep your unkind thoughts to yourself.
Short of asking my team for assistance, how do I deal with you on Kyhlo CT when you’re nuking me from a window/ledge and I’m fighting someone on point as a bunker guard?
Good to know. It had me confused for a while.
Thanks for the reply.
It seems that when I try to quickness stop someone, the stomp doesn’t actually happen until ~1 second after the animation is over.
So if I want to qstomp someone successfully I have to sit still after the animation until I get text confirmation.
Not sure if this is a glitch or maybe I’m doing something wrong.
This won’t actually help that much until there is some sort of “solo queue” implemented into the tournament system. Without it, new players would just get queued up against high ranking teams and get discouraged.